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Nekrognome
12-01-2003, 10:28 PM
tx

Beltathor
12-01-2003, 11:40 PM
Absolutely. We have the most versitale dots in the game. Mind Wrack for other casters in the group is welcome, twitching your group cleric if he/she is in need. Add pet damage, Necros can top the DPS on any raid!

vbcypher
12-04-2003, 04:17 PM
Think of it this way...


Melee's are the pets of healers, and the healers have to constantly waste mana on their pets. Necro and Mage pets almost get no aggro if /PET TAUNT OFF. That means constant DPS with no cost to healers...as long as you don't die.


Then just keep laying a DoT or two on the mob. Always make sure to keep a Bond of Death type DoT on the mob in case he aggro's to you and decides beat on you. And one additional DoT (I usually use a Disease DoT to kill any regen he might have) and then for the rest of the battle, you're just a mana battery. It sucks, but that's the way of it in most high end raids.

Vhampyre01
12-04-2003, 06:06 PM
"...I usually use a Disease DoT to kill any regen he might have..."

Exactly what do you mean by this statement? Are you saying that if I were to cast disease cloud on myself I would cease to regenerate hitpoints??? or am I misunderstanding you?

Death's Servent
12-05-2003, 05:13 PM
He is meaning that you use the Disease DoT on the mob not yourself tho I have done that by mistake.

Mixylplix
12-05-2003, 05:32 PM
As we regen mana better than most we can get more/longer action in as well. You will find that even witht e AOE weapons that mobs use on us we are DOT Tapping it back fairly well. You just got to get the first cast to stick and then you will not be a problem for the healers to deal with.

In a long fight I find that I can give a chump heal to a melee that is close to going down to keep him up while the CH is being cast.
Our cheesy lifeswapping heal is 10 mana and cast pretty quick.

We can nuke. Yeah we ain't no wizzy, but we can still nuke.

So you are healing dotting nuking and petting. Man, what else ya want? When figuring DPS they never account for the pet and the healing we are doing. They will credit a cleric for healing but not a necro when healing himself. Face it. The mage might be nuking harder but he is going down when the AE's start hitting. Some druid will have to keep him alive. NECRO HEAL THYSELF.

Funny thing is that I don't see many necro's. We seem to be a major under chosen class. (Ranger might be worse or ROgue) but in the list I just do not seen many Necros. We did a Ring War last night and only 2 necros out of 60 toons. At 50 I was the highest Necro there. Through and entire Ring War I never needed anyone to heal me and never lost a pet and I did several K worth of damage over it all and I am only 50 where teh raid average was 58.

vbcypher
12-05-2003, 09:08 PM
Originally posted by Mixylplix@Dec 5 2003, 06:32 PM
So you are healing dotting nuking and petting. Man, what else ya want? When figuring DPS they never account for the pet and the healing we are doing. They will credit a cleric for healing but not a necro when healing himself. Face it. The mage might be nuking harder but he is going down when the AE's start hitting. Some druid will have to keep him alive. NECRO HEAL THYSELF.
I get so pissed when a cleric heals me and THEN asks me to twitch him.

Hell no, you wasted your mana on healing someone who didn't need it, you deal. I tell healers from the get-go.

If the necro doesn't need cheal, the necro doesn't need heal

Origomali
12-06-2003, 05:38 AM
Originally posted by Vhampyre01@Dec 4 2003, 07:06 PM
"...I usually use a Disease DoT to kill any regen he might have..."

Exactly what do you mean by this statement? Are you saying that if I were to cast disease cloud on myself I would cease to regenerate hitpoints??? or am I misunderstanding you?
It is a general rule of thumb that disease based spells, as long as they land and are in effect (still active) will negate or decrease a MoBs HP regen. Now obviously if we were talking about some Uber MoB that had some un-godly amount of HP regen, I don't think a disease DoT would totally eliminate it but it should reduce the rate at which the target regens.

Keystone
12-06-2003, 11:51 PM
Originally posted by Origomali+Dec 6 2003, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Origomali @ Dec 6 2003, 06:38 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Vhampyre01@Dec 4 2003, 07:06 PM
"...I usually use a Disease DoT to kill any regen he might have..."

Exactly what do you mean by this statement?* Are you saying that if I were to cast disease cloud on myself I would cease to regenerate hitpoints???* or am I misunderstanding you?
It is a general rule of thumb that disease based spells, as long as they land and are in effect (still active) will negate or decrease a MoBs HP regen. Now obviously if we were talking about some Uber MoB that had some un-godly amount of HP regen, I don't think a disease DoT would totally eliminate it but it should reduce the rate at which the target regens. [/b][/quote]
Actually disease dot's blocking natural regen is just an old myth, they always seemed to block it just because of the extra damage they are doing but they have no more effect on the mobs natural regeneration than a fire based dot or any other just another form of dps.

Schaeffer
12-08-2003, 01:46 PM
I actually got asked for a Twitch from a Shaman last night!!!!

I was like "What Beatch? Start Canning, you ain't getting my mana!!!"

Vhampyre01
12-09-2003, 12:34 PM
Originally posted by Keystone+Dec 7 2003, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Keystone @ Dec 7 2003, 12:51 AM)</td></tr><tr><td id='QUOTE'> Originally posted by Origomali@Dec 6 2003, 06:38 AM
<!--QuoteBegin-Vhampyre01@Dec 4 2003, 07:06 PM
"...I usually use a Disease DoT to kill any regen he might have..."

Exactly what do you mean by this statement?* Are you saying that if I were to cast disease cloud on myself I would cease to regenerate hitpoints???* or am I misunderstanding you?
It is a general rule of thumb that disease based spells, as long as they land and are in effect (still active) will negate or decrease a MoBs HP regen. Now obviously if we were talking about some Uber MoB that had some un-godly amount of HP regen, I don't think a disease DoT would totally eliminate it but it should reduce the rate at which the target regens.
Actually disease dot's blocking natural regen is just an old myth, they always seemed to block it just because of the extra damage they are doing but they have no more effect on the mobs natural regeneration than a fire based dot or any other just another form of dps. [/b][/quote]
Yep, I was afraid this was what he was saying. Thanks for answering for me, Keystone.

I had heard this myth about as much as the negative charisma = better fear myth, and just wanted to point out that there's nothing special about disease dots vs. any other dot with regards to negating regen. Of course, the goal is not to just negate regen, but to reverse it so that the mob actually dies at some point, eh? ;)

Nehlurra
12-09-2003, 01:42 PM
Best thing about a necro on a raid is the simple fact that you can rez. You can save a raid simply by rezzing a cleric and pumping them with mana to get the rest of the raid up and running rather than having to re-clear everything and do a full raid corpse drag.

If you raid without a Necro, you quite likely will spend more time recovering than actually raiding.

Shadowmana
12-09-2003, 02:36 PM
i think necros are awsome in raids as others were saying we can give a little heal here and there at the expence of our own HP's and then turn that in to DPS with our life taps and i think our biggest advantage on a riad is our ability to mana dump on clerics and enchanters cause igf cleric is OOM then you know what happens and on a larger raid if enchanters goes OOM and there are adds there are problems. yes we get some nasty Dots but raids in general mobs die too quickly for Dot's to be effective so if you got mana left form dumping and lifetaping then go ahead and nuke em :-)

Shadowmana 57 Gnome Necromancer
GNOMERCY!!!
________
The big bang theory advice (http://www.tv-gossip.com/big-bang-theory/)

Keystone
12-09-2003, 03:35 PM
Manadumping is so terribly inefficient that if you feel it is the best use of your mana on a raid i feel terribly sorry for you. I can't think of a single raid in EQ atm that it is necessary for.

Vhampyre01
12-09-2003, 03:50 PM
Originally posted by Keystone@Dec 9 2003, 04:35 PM
Manadumping is so terribly inefficient that if you feel it is the best use of your mana on a raid i feel terribly sorry for you. I can't think of a single raid in EQ atm that it is necessary for.
What do you know?! You're just in FoH, pbbt. jk ;)

I totally agree. Battle twitching is a bad idea imo, and any raid that depends on that for its strategy is ill-fated. There are much better options for mana regen during battle: paragon, bard-song, that sk spell (which I wish belonged to necros too!) that taps hp & mana even from non-caster mobs! and if you happen to be fighting a caster, use mind wrack!

I can remember at 57 (because it wasn't THAT long ago for me) feeling like my role in raids was very limited. Our best nukes were lifetaps, and god forbid if you were to ever use the skelly form nukes LOL!! At that level I found myself just lifetapping for dmg, and stat tapping to help the group, spot healing here and there, and mezzing where possible (if needed). But anyway, just so you know, it gets much better. You're role as a dmg dealer begins to come into focus at 60-61 and life get much better then.

Hang in there.

Schaeffer
12-09-2003, 05:21 PM
The Best thing about being a Necro on a raid is using Wake the Dead afterwards and scaring the pants off everyone.

Once I heard after a Traka-Bard raid, the real Trak spawned and everybody thought it was the necro messing with them, till people started getting Trak-Touched, LOL!!!