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scrat
12-17-2008, 12:56 PM
I have done quite a few sarnak recovery tasks while lfg or bored or simply refusing to leave SoD to xp when I've only got an hour to game. The number I've solo'd is somewhere in the 30-50 range. Though the info is at raspers, I figure I'll spill out my strategies that are necro centric.

Sebsilian Messengers will drop a Sealed Message every kill, along with random vendor loot. These have distinct paths, but when I prefer to hunt them along the sparsely populated area near the zone-out to Swamp of No Hope (if you downloaded maps from mapfiend.net, it says Emerald Jungle...fix it.) There are a variety of messages that will drop, but only two types are for the tasks & worth keeping: they will say
You must recapture that sarnak. Failure will not be acceptable.

*The dragons may be interested in an escaped sarnak. You should show this note to one of them.



The creation of the undead army you requested is underway my lord. Our necromancers are hard at work in the mausoleum, and by this time next week an entire legion of fearless and tireless warriors will rise to your command against the dragons.


*The dragons may find this of interest. You should show it to them.


When you loot a message, right click to open it to read it. If it says something other than those two lines above, delete it. If it's one of those, put the message in a bag for safekeeping.

note Raising Cabilis Messages stack, but do not look like it. So don't shift-grab a message to hand to a dragon, they'll eat all of them. Use ctrl.

note Sarnak Recovery messages no longer stack. They are also hard-tied to a specific recovery task, and there is no way to know which one you have are for which. The text is identical, the response using Identify spell is identical, they share the same Item ID# on lucy. This means unless it has been 6 hours since you've done any tasks, you risk your message getting eaten by a dragon, seemingly randomly due to the inability to know which message is for what task. I have bugged and feedbacked this recent change to make similar messages stack, or some way to differentiate them.

warning If you hand a dragon a message without first waiting for the lockout timer, they will eat the message and leave you empty handed. If any member of your group has a shared task, or has not met the lockout timer, the message will get eaten.

Warning Shared tasks with Unlimited time duration are never removed automatically. You must remove yourself from the task. So if you are running a few of these tasks, be sure to always remove the old task from you & all group members.

Back to where I hunt these messengers - along the sparsely populated area near Swamp zone. Something odd happens after you start killing them...they respawn faster. And faster. You start out with one leaving kaesora and kill it, a minute later you see one on the way to kaesora and kill it. Couple minutes later, another pops by and you grab - then mid-kite another paths by. After 10 minutes or so it's uncommon to not have more than you can safely deal with (6+). I've never seen this kind of spawn mechanic. If you got the mana to deal with them, these actually ramp up into respectable xp due to zero downtime caused by repop delay, pulling, splitting, etc.

Anyways, when I do these I kill as many as I can take before having to escape for some rest. I'll usually wind up with 2-10 task messages in a 30ish minute time frame.

Now that you've gotten a bunch of messages it's time to take advantage of them. Message #2 (the undead army, Raising Cabilis task) is super easy, killing 8 bonetroopers and 2 bonecasters - it's a great, fast task. The other messages are all sarnak recovery types.

Hand a recovery message to any dragon. You'll get the shared task sarnak recovery and be sent off to kill 3 sebsilian trackers. The task will now say "Sarnak Recovery (Sokokar) or Sarnak Recovery {Burynai) etc. There are two places for trackers - the north end of the zone or the south end. There is always a dog version + 2-4 sebsilian iksar versions that follow it. These are linked to follow each other but have no leash or special immunities. I like to tag the dog and dot it up while the iksar follow it stupidly, and then nab the iksar types as the dog gets low on health. Sometimes I'll just bang all 3 and fire off spire if I'm rushed for time or space. If you kill the dog and do not aggro the iksar trackers following it, they will warp to their spawn location within seconds.

Next is to find the sarnak and retrieve the information. This part kind of sucks, or can. There are escaped sarnak footmen, escaped sarnak oracle and an escaped sarnak. I've never seen the an escaped sarnak but these are supposedly 100% update rates. The key to getting these mobs to update your task and give you the information is to melee them from 30% down to around 15-18%. If you aren't meleeing them during this period of their death, you will never get an update. If you are too far away, you won't get an update. If you get a savage DoT tick and their health goes from 40% to 6% you won't get an update. So bust out your merc, dot these up and pet tank (or kite) until 35-40% and jump in swinging and lifetapping. I've got around a 20% success rate of getting the task update, on average. The sarnak will emote: you'll get nothing from me, I fight to the death! which is the boob prize- or it will go non-combative / non-targetable and update your task. Bingo, time to move on.

caution It is very possible to kill these too fast to get an update. I strongly suggest not using chaotic power procs, spires, glyphs, etc - you want a slow, steady burn on these guys. If their health goes from 35% to 13% on one tick - you just wasted your time. Slow kills. Yes, I just repeated what I already said in the previous paragraph. Because if you ignore this, you will spend hours and hours and get nowhere.

Once you've gotten that update, your real task is upon you. The options are:
find kurn
find the meeting place
find the hatchery



Find Kurn. - At kurns tower there are 3 possible different roaming iksar patrol leaders. Kill them. You will first get a yellow update text saying kurn is definately not among those leaving the tower. Then you will get the task update (finish). Both of these updates can happen on the same mob, or different. I've heard it's totally random, but I stick with the sarnak kill method (kill it slow in the 35%-15% range) and I've never, ever had to kill more than 5 mobs. These have no special immunities. You do not have to be melee'ing them to get the update.

Find the meeting place. -extreme north of zone is an island with your mob, the emissary. You'll get the loc update, then told to kill the emissary. It has a guard which is aggro linked, but not chained. Neither have special immunities though the guard does hit pretty hard. Kill them to finish. Or if super lazy, kill the emissary and feign on the guard.

Find the hatchery. - inside kaesora directly through the gates is a building with a bunch of sokokar hatchlings (same building with the entrance to the hatchery zone). You'll get updated as you enter the building, then told to kill 4 hatchling. Fun stuff. Simply aa snare a hatchling and flee like a screaming girl, then feign. Because the sokokar are well inside the building, sometimes you have to run accross the entire fort to feign to allow them time to path out of the building. After aggro dump, go pick off your split hatchling and kill it. No special immunities. That is the finish.

However, you will finish this a lot faster if you camp the back of the building (along the wall) and kill the two guards at the door - then the iksar inside. Sometimes the sokokar path funky and never make it outside the building before you feign your train otherwise.

All of these recovery tasks are "shared tasks" for groups. So if you solo one, before you update the final step talking to the dragon - invite some friends. Fill 'em up even with ooc invites or whatever - it's empty seats that you can't get credit for anyways, and good deeds come back on ya. /taskadd for the win.

Since they are group tasks, the reward varies in chrono's - though I've never paid too much attention to the xp. As the masses have gotten flagged and moved on - the reward for these tasks increases. I've seen rewards nearing 250 chronos or as little as 60. Now that chrono's have an alterior purpose (purity augs) these missions are ideal for farming them as a necro.

Maybe somebody will find this useful.

Edit: updated some info

Dereeoobs
12-17-2008, 11:08 PM
Once you complete the 3 u can access the group task arc for progression from the dragon, there are 2 pre groups and then u can get the 5 in order, once completing the arc u can request any of the 5, or simlply skip all this and get someone to get the 5 tasks that have already done it.

baldbones
01-07-2009, 03:04 PM
I've always had to kill 6 or more of the escapee's and the patrol leaders before getting the updates and i never thought i burned them down to terrible fast with my bard dots and melee only doing 2-3 % a tick. do u complete stop dotting at 35 % and strickly melee them from 35 - 13%. to get the update...... also any know if u get the task complete if the person in the task is currently logged off/LD but still appear under the shared task?

oh and i only did 2 of the recoveries and was allowed to request the grp missions

and if you need the essences solo ...// Scrat Edit: please PM baldbones for details...if he doesn't respond PM me and I will. Public posting of this type of information always results in nerfs, so I've edited it out. //


the knowledge task is another good one but the sentry summons and hits a lot harder but does drop all essences and spawns about 1 in 3 and drops 1 in 3 kills but has a decent back item and ear he spawns a ways in down the eastern hallway near som steps leading down .... i believe its midways to the pit area

Vanlor
05-21-2009, 09:36 AM
I finally got around to doing the progression prequests since a friend came back to the game and it is hard to find people to request them (low #s guild).

First, Scrat, this was a huge clarification/help!

Thought that I would add my 2cp for anyone that might still be interested in these quests.


So far (I have only done a few quests so this may be off) I am fairly certain that all of my sarnaks have emoted at exactly 20% (whether the boobey prize or update emote). Also, I believe that a PC (human player) MUST be on aggro at the time of emote (e.g. not a merc or pet). Contrary to what alla says, but in line with scrat, you can be meleeing or dpsing while the emote happens. As far as I can tell, you just cannot go past the emote area (or % if it is only at 20).


Also, a tip for the hatchery pulling~ I open the door, target a hatchling and instead of casting snare, cast LT or some other small dmg. Since you have your illusion on (hint) nothing will aggro until you actually dmg the sokokar. Once you have nuked get just outside and Whisperwind off to a side (near the wall is the most clear of adds) then just spam snare until you are within range and immediately FD. It would even be easier to use the actual spell over AA snare in this case due to the extended range (if you have foci).

Second on the sokokar. I pull 2 from the back and 2 from the front so as to have the smallest distance b/w them and me when I cast.

This is probably not new to most, but it may help reduce confusion for some!

Zeli
06-16-2009, 05:57 PM
I'll add my 2 cents as I have been working this lately...

...kill 3 sebsilian trackers. There are two places for these - the north end of the zone or the south end. There is always a dog version + 2-4 sebsilian iksar versions that follow it. These are linked to follow each other but have no leash or special immunities.

I have always gotten these solo. I don't know if that's just something that's happened lately, but I have not once seen the dog + following iksar mechanic. The light blue scaled wolf models update the task as well as the dark blue con iksar mobs.

...Next is to find the sarnak and retrieve the information...bust out your merc, dot these up and pet tank (or kite) until 35-40% and jump in swinging and lifetapping.

I used this method with good success. There were a few times that I was oor to melee, but still got emotes/task updates. Every time the mob was targetting me, so I think the mob's target might be the main factor instead of meleeing. Would need more testing, but they don't hit hard enough to make this method a pain. My T3 merc healed me just fine. Also, I never had an issue killing them too fast, even with 8 dots running. I did however make a point not to use 3rd spire/glyph/T1 OoW robe. Maybe I just indirectly said that my dps sucks? :rolleyes:

...All of these recovery tasks are "shared tasks" for groups. So if you solo one, before you update the final step talking to the dragon - invite some friends. Fill 'em up even with ooc invites or whatever - it's empty seats that you can't get credit for anyways, and good deeds come back on ya. /taskadd for the win.

I agree 100%. No sense in wasting the faction/chronos, even to just invite strangers.

My Sarnak Recovery task last night was 179 chronos I beleive, and took me around an hour to finish solo...quite casual, drink breaks etc. Not bad reward for the risk / time involved.

Zeli
06-17-2009, 03:23 PM
I have always gotten these solo. I don't know if that's just something that's happened lately, but I have not once seen the dog + following iksar mechanic. The light blue scaled wolf models update the task as well as the dark blue con iksar mobs.

Well, of course last night I saw this. For necros it honestly makes the "kill 3 trackers" update easier, snare/dot them up and pop 3rd Spire and they die *fast*.

Also of note, the scaled wolf tracker I killed last night was dark blue. So they aren't all light blue, for what it's worth.

Zark
06-17-2009, 03:53 PM
Once you complete the 3 u can access the group task arc for progression from the dragon, there are 2 pre groups and then u can get the 5 in order....
What 3 exactly please?

I'd beein task-added to my 5 T3 progression group tasks and got ally to the herald by redoing iksar illusion mask subquests. Still the dragons dont give me the group missions haha. I really would love to be able to request them.

Lashden
06-17-2009, 06:51 PM
I keep seeing people say that you do enough tasks in FoS and you can get the progression tasks. Personally, I found that not to be the case; it's doing Lost and Found and Parley with Ganek that unlocks the group missions. I had done almost everything but Parley with Ganek and I couldn't request them until I had done it.

Vanlor
06-17-2009, 07:05 PM
I keep seeing people say that you do enough tasks in FoS and you can get the progression tasks. Personally, I found that not to be the case; it's doing Lost and Found and Parley with Ganek that unlocks the group missions. I had done almost everything but Parley with Ganek and I couldn't request them until I had done it.

I can confirm that you need more than just Lost and Found and Parley with Ganek. I had 0 sarnak tasks done when I did those two (a guildy had only those 2 left) and I still could not request missions. Basically I see 3 tiers of Jaled dar. If he will not talk to you at all you must complete one of various combinations of FoS missions as lined out here on Alla (http://everquest.allakhazam.com/db/quest.html?quest=4718). When Jaled will talk to you, you must complete Lost and Found and Parley with Ganak. THEN you may request any progression mission.

Ultimately it IS those two that unlock the progression missions, but not just those from my experience.

scrat
06-17-2009, 07:09 PM
Lost & Found, Parley with Ganek are part of the group tasks that need unlocking. The goal being getting Jaled'Dar to respond with the keyword "problems"

It goes like this:
Some unknown number of "solo" tasks unlocks...

Jaled'Dar group task: Lost and Found which unlocks...
Jaled'Dar group task: Parley with Ganek which unlocks...

--keywords "still available"
Jaled'Dar Progression task: Audience with the Warmaster which unlocks...
Jaled'Dar Progression task: Brood of an Emporer which unlocks...
Jaled'Dar Progression task: Price of Knowledge which unlocks...
Jaled'Dar Progression task: Defeat the dragonbane phalanx which unlocks...
Jaled'Dar Progression task: Impenetratable Shield which unlocks...
+1 void / mercs tier 4

Back to the original question, the number & type of "solo" tasks to open up Jaled'Dar's group tasks is variable.

A completed Grand Illusion + Food Supplies + Supplies + Raising Cabilis + all 3 sarnak recovery tasks is a guaranteed route, and all of it soloable by a necro. It may take less.

As always, refer to Raspers (http://home.comcast.net/~mathadon/Guides/SoD/FoS_Quests.html) for details.

Lashden
06-17-2009, 09:22 PM
Yep, my point is that no matter how many you do it doesn't matter unless you get those last two done.

Zeli
06-19-2009, 03:16 PM
Here's how I unlocked the Jaled'Dar missions:

The Grand Illusion
Raising Cabilis
All 3 Sarnak Recovery Tasks

Now, I did Raising Cabilis multiple times as well as a couple of the Recovery tasks multiple times. So I can't be sure that the last Recovery I finished actually unlocked the progression (and wasn't just a coincidence that lined up with a correct # of tasks finished), but I wanted to at least post my results.

baldbones
06-19-2009, 07:08 PM
In order to be able to request the 5 mission i had to nearly complete the skeletal bone illusion quest, i was 1 or 2 bones short of completeing the illusion task when he finally responded to my hails. I do know we did the sarnakl recovery 1 and 2 twice before we were able to do the 3rd one for some strange reason. so that may account for the reason we were able to finish prior to getting the illuision. so it might be having to complete enough tasks linked as the ilusion which i think is 22 or 27.

Zeli
06-19-2009, 07:43 PM
I do know we did the sarnakl recovery 1 and 2 twice before we were able to do the 3rd one for some strange reason.

Here's why...it's not linear like that. If you just had one left and want to do that one (like I did the other night) it can take 3 tries to get it. I got lucky and it was my second task, which worked well cause I was tired and it was late. :rolleyes:

note The only way to determine which you will get before you've gotten to this point is to have already done a sarnak recovery within the 6hr lockout. Otherwise I've found it to be totally random. After completing one recovery task, you can immediately hand another message to a dragon to get assigned one of the other two. And after completing two, you can get the third.

scrat
10-10-2009, 09:14 PM
There has been a change in the Sealed Messages used in the Sarnak Recovery tasks.

CHange #1 - they no longer stack. The raising cabilis task messages still do.

Change #2 - the Sarnak Recovery messages are now hard-tied to a specific recovery task. Yet there is no way for you to know which is which before-hand. This means:
Only if you have not done any of the sarnak recovery tasks in the previous 6 hours will one of the messages guarantee a task.
If you have done a recovery task in the last 6 hours, each additional message you hand in may be hard-tied to the task you already completed - so it will get eaten and you will get the read text saying you must wait 6 hours etc.
Since they dont stack anymore, there is no telling how many actual messages you may need to do all 3 tasks.


I have updated the original topic to reflect these recent changes.

I have also submitted bug & feedback in-game, as well as reported the changes on the patch day bug list on vet SOE forums, and detailed the nerfs in the quests forums at SOE.

These changes seriously damper our ability to do these tasks, sadly.

Vanlor
10-11-2009, 07:31 AM
Wow, that is really ridiculous. I thought the incredibly poor rate (in my own bad-luck experience) of getting a stupid sarnak to emote just to start the task already offset the tasks enough. Obviously the tasks aren't being abused if they are giving out that much chronos per run. Some other change must have borked them?

So... my stack of 20 I have in the bank... If I try to move them, what happens?

Zeli
10-12-2009, 06:49 PM
If you have done a recovery task in the last 6 hours, each additional message you hand in may be hard-tied to the task you already completed - so it will get eaten and you will get the read text saying you must wait 6 hours etc.

So this is what was happening. Man that was annoying, all that time I thought I was doing something wrong...

Zeli
11-10-2009, 12:53 PM
I thought the incredibly poor rate (in my own bad-luck experience) of getting a stupid sarnak to emote...

Killed 8-10 sarnaks last night on my SK and never got the update. Got ticked and logged off. :mad:

Just SK + pet/merc so PC was definately on HoTT every time...ended up with a handful of mobs never giving an emote of any kind. Even with SK/Pet/DoT damage the mob was dropping by single percentages of hp, definately not what I'd consider damaging the mob too fast.

Noticed this a few times on Zeli, but always attributed it to damaging too fast or being oor. I think this task is just buggy beyond belief.

Galkharasi
04-18-2010, 09:56 AM
Find the hatchery. - inside kaesora directly through the gates is a building with a bunch of sokokar hatchlings (same building with the entrance to the hatchery zone). You'll get updated as you enter the building, then told to kill 4 hatchling. Fun stuff. Simply aa snare a hatchling and flee like a screaming girl, then feign. Because the sokokar are well inside the building, sometimes you have to run accross the entire fort to feign to allow them time to path out of the building. After aggro dump, go pick off your split hatchling and kill it. No special immunities. That is the finish.

I use a quite different method for getting the Sokokar Broodlings out of the hatchery. As I do not have my mask yet, could only solo the head and ribcage, I rely on invis and ingenuity. Using DMF to levitate, get to just about window height. As an Iksar this is easily accomplished by running up the exterior wall's short angled section. Hills inside the compound can get you high enough to start up the wall.

Once you're near window height, unless you're gnome sized, you'll find that you can target but not cast on the broodlings inside. Duck, step into the window to get your feet (LoS origin) able to look in the window. Target a broodling at any time before or after this step. Next, back out of the window so you can stand, and so there's a wall between you and the enemy (again, if you're gnome sized). I used my scent debuff to pull, soon as it hit I was running south for the open kite field. I ran to the 4 pillars near the monks who guard the foot, spammed snare AA until it cast, then FD'ed.

At this location using this method no mob ever got within striking reach, the broodling was always outside and snared, and soon as the adds left it was an easy pickup and kill. You can get 3 broodlings from the south window in the wide section and your 4th broodling from the south window in the thin section, always without killing any extra mobs or screaming like a little girl. I was actually chuckling. *grins*

Vivamort
04-18-2010, 08:14 PM
how to solo hand piece I think.
Bind close to building with hand in it.
Load up HS and and other Invunerability, AA too if you have it. Load Gate

HS up and drag all the mobs out of the building and out of the fort, use more invunerability as the first and or second wear off, and drag those mobs as far away as possible. Gate back FD and stand up, if they are far enough you have lost aggro and can walk into empty building and open skull and loot hand.

how to solo the foot
Have whisper wind AA
Have Affliction haste tribute running
And full speed kite the Monks along the wall.

I would drop SRP on one then wait until they were close then whisperwind and run quite a distance to open up casting room and drop SPR on the other and repeat over and over until they FD then go loot foot. I am sure RP works just as well as SRP so probably doable at 80.

Galkharasi
04-20-2010, 10:33 PM
The monks do not summon? Had I known that I would have certainly attempted the kiting method. I got a Sebilisian Lich down to 52% doing that before it decided to be cheap and summon me so I WW and FD'ed it off.

The hand I knew about the HS pull thing, but forgot about bind and gate. We used to use that method in DSH for the essence golems who spawn drakes. Bind the spawner up the path, have Wizard cast Translocate on them, they run in and click "yes". Soon as drakes depop the rest of us charged the golem.

I will attempt these methods once I have a buffer. Barely into 83, managed to lose 3% last night helping an allied guild raid Fabled Rallos Zek. (they said Steel Behemoths, found out when I got there they never advertised change of plans)

Thanks for the advice on the mask Vivamort, sorry to the rest for the short sidetracking. Back to Sarnak talk. . .

Zeli
04-21-2010, 01:05 PM
The monks do not summon? Had I known that I would have certainly attempted the kiting method.

Just for clarity, the info is almost always there if you look hard enough for it. From post #53 in The Grand Illusion (http://www.necrotalk.com/showthread.php?t=10005) thread (05-13-2009 02:55 PM):

for foot - You can kite them both down at the same time. just run along the wall to get distance, then dot one, when they get close whisperwind past them get some more distance, dot the other, repeat over and over until they both fall over. go open bones and loot.