View Full Version : anguish raids?
lelandstrott
04-13-2009, 06:38 PM
Hello
Can someone give me an overview of how these work in relation to actual anguish raids? i know this is all old news but I've actually only been playing eq for less than a year total .
thanks guys.
Not sure what you're askin here...
solithan
04-13-2009, 08:54 PM
If I had to take a wild guess I would guess he means "Aug runs" but thats mearly based on the "relation to actual anguish raids".
If this is the case the answer is, an Aug run is a "failed" Anguish raid. You basically go into an Anguish raid and don't even attempt any of the named, in favor of the mini-named = aug droping mobs.
This often gets done with a single group these days.
You can get, hmm, 3 augs per run. And the request timer is what an hr or so? so you can usually chain run them until you get bored.
nephayres
04-13-2009, 08:56 PM
Aug minis are actually quite a bit easier than SoD named btw (didn't try Minas though).
Lashden
04-13-2009, 09:28 PM
The thing missing here is how to spawn the minis themselves. I believe it is based on a count of trash mob deaths but Im not absolutely sure how many. Basically just clear your way through the trash towards the jelvan event. You should get a yellow emote in that area letting you know that they have spawned. There are several different ph's (4 or 5?), each can spawn a mini or a harder trash mob on that emote. 2 of the ph/minis will be behind you by the time you get the emote. A tracker is nice but not needed.
Edit: We always called Minas "mean ass", but I don't know if he's really much harder then the others or not. I do remember that he's just about always one of the ones that spawns, so if you don't have a tracker it's worthwhile to see if he's up.
nephayres
04-13-2009, 10:02 PM
I believe they spawn after 50 trash die, and yeah there are five total of which I believe you are guaranteed at least two. I seem to remember Minas sometimes spawning near Grenlok and pathing up to his normal spot near Hanvar, but they may have fixed that (assuming that's even a bug). Killing them is pretty basic, they have something like 200k hit points so they die quite fast; with silent casting you won't pull aggro and pet shouldn't have a hard time living through their dps for that short a time. Minas always seemed harder, I'm not sure if that's because he had some special ability that the other ones didn't or because he had a better chance of being hasted, but as long as he's dispelled I sort of don't imagine him being very hard.
Mystiqat
04-14-2009, 03:22 AM
There are other "Anguish Raids" associated with Anguish, that being the MPG raid trials. They were required in order to be flagged and request the raids, I really don't know now. The zone can be entered now based on level, so no longer requires the individual flagging of obtaining Signets.
Quick question semi-related:
Even though Anguish is now an "open zone" you cannot use mercs there, right?
Lashden
04-16-2009, 10:21 PM
Quick question semi-related:
Even though Anguish is now an "open zone" you cannot use mercs there, right?
That is correct. You can (or could recently) use them in some 'raid' zones like Qvic, but I doubt any raid instance would allow them. In addition to not being able to use them, they also don't count to the 6 person minimum for the DZ.
nephayres
04-16-2009, 10:41 PM
[Wed Apr 15 21:26:45 2009] You have entered Anguish, the Fallen Palace.
[Wed Apr 15 21:26:45 2009] Your mercenary has been suspended.
Vanlor
04-17-2009, 12:40 AM
That is correct. You can (or could recently) use them in some 'raid' zones like Qvic, but I doubt any raid instance would allow them. In addition to not being able to use them, they also don't count to the 6 person minimum for the DZ.
Oh but they do =)
Last I knew we were able to get a CoA instance with 3 + 3 mercs... perhaps it has been changed?
nephayres
04-17-2009, 01:21 AM
As of yesterday they didn't count towards the DZ (and they didn't for LDoN raids, either - but that's the extent of my trying). The nice thing about anguish DZ at least is you can just invite someone's bazaar mule or whatever.
Mystiqat
04-17-2009, 05:56 AM
Qvic is a static zone, shouldn't suspend mercs at all...only the instanced zones should do that, but some group task zones do it, doesn't seem to by much reason for it, I know some of the PoR tasks are like that.
Ultulus
04-17-2009, 07:14 AM
That is correct. You can (or could recently) use them in some 'raid' zones like Qvic, but I doubt any raid instance would allow them. In addition to not being able to use them, they also don't count to the 6 person minimum for the DZ.
actually... 3 people and 3 mercs can get an anguish instance...
I tested it rigorously. even killed about 10 mobs in an instance to make sure it wouldnt boot me after X time.
Savok
04-17-2009, 12:46 PM
The difference also amounts to wether your in a raid or just a group. Some zones (like CoA) let you take in mrecs if your in seperate groups even if your in the DZ. As soon as you form a raid (of any amount of people) the mercs will get suspended.
Lashden
04-17-2009, 01:13 PM
actually... 3 people and 3 mercs can get an anguish instance...
I tested it rigorously. even killed about 10 mobs in an instance to make sure it wouldnt boot me after X time.
Those exact numbers didn't work for me about two weeks ago.
I will be testing this tonight on Quellious.
actually... 3 people and 3 mercs can get an anguish instance...
I tested it rigorously. even killed about 10 mobs in an instance to make sure it wouldnt boot me after X time.
Didn't work last night either. 3 real 3 mercs says "You have 3 players blah blah you need at least 6 no more than 54". 4/2 says the same essentially.
So we tried 6 real toons, zoning in and maybe we can drop to separate groups and unsuspend? ...no dice.
I don't see a way around it, looks like no mercs in Anguish. :(
Vanlor
04-24-2009, 08:18 PM
It must have been changed then...
I can verify what Ultulus says... I was online when he was doing it, we were fairly surprised...
go go ninja nerfs!
Sad thing is that would have made 2.0s much easier for us casuals.
Oh well, I'll figure it out. :cool:
Vanlor
04-25-2009, 02:36 AM
Sad thing is that would have made 2.0s much easier for us casuals.
Oh well, I'll figure it out. :cool:
Not a ton, you could still use a group to kill for a 2.0 orb. Just invite boxs. Remember, not everyone needs to actually be in the instance.
2.0 done, took 9 toons in and killed Ture/Hanvar. Was fun to relive that content.
Filter
05-21-2009, 03:32 PM
Grats! How hard would it be to kill OMM these days? I need the bp and robe for my two toons but I fear that the he would chew my friends up since we all play 3ish toons each. I think that the problem would be the mask clicking and picking up the adds potentially.
Do you still need to click the mask or is the extra dps he puts out during a missed click managable? I forgot the mechanics of the event since its been years that I did that fight.
Toons are:
2 or 3 wars Crystallos/Kora geared
2 decent cleric (group geared)
1 gimp necro
1 higher end group geared mage
1 zerker crystallos geared
1 wizzy crystallos group geared
Siluuael
05-21-2009, 04:56 PM
I'm guessing by Crystallos/Kora you mean the group gear, not the raid gear. OMM has been grouped, but only recently and by high-end raiders, so I'd not suggest him, especially with no rangers or chanters.
I'd suggest killing up to AMV to get the BP drop. He doesn't drop it all the time (~50%?), but he will drop either a BP or leg piece each time, and is probably one of the easiest Anguish fights if you make it to him.
30 second AMV strat for your crew:
Put war/nec/zerk on AMV and have the war/mage/wiz on adds when they pop, then have mage/wiz nuke AMV between adds. Your clerics will need to be all over the DT.
Only tricky fight for your group will be Jelvan.
30 second Jelvan strat for your crew:
- War/clr East
- War/war/clr/zerk/wiz/nec South
- Mage solo West.
Even if you have 3 warriors, put the mage solo in one of the cells, as he can PR his pet and you don't have a 3rd healer anyway. DPS starts in south, and moves S -> W -> E as the tormentors die.
The tormentors ramp. Mage pet will eat regular damage plus ramp, but should be fine if the mage has EM1 focus or better, the pet is fully geared up and the mage has PR, iceflame, and chains heal + Aegis of the Kildrukaun rk. 2 when it is up (if he can solo / merc solo T4-5 nameds in SoD, he'll know what to do).
Put your cleric best capable of taking damage (ac/mod2s) with the solo warrior in East, as the cleric will be the ramp tank here.
Have the third warrior ramp tank in south. If you only have two then make the zerker do it. Be very careful that everyone gets the tormentors into their cells asap, as you don't want two tormentors in the same cell, else you get two AEs on you at once, which sucks (stun + spell fizzle or cast time extension is not a great combo to have on you...)
Necro should be the one up top that starts the event then immediately FDs.
Once the fight begins, all DPS discs are free and should be used. DPS as fast as you can in order to help out the mage and cleric/war in the other cells. It's possible you'll need a 3rd healer for the mage, but you'll only figure it out from trying.
The other fights are pretty straight forward if you've done Anguish before.
Note: Some people go S -> W -> E, some go S -> E -> W. YMMV. I'm pretty sure that we always put the solo mage in the west cell, but you'd have to check which AE is least solo-mage friendly to be sure.
Atvar
05-21-2009, 05:43 PM
I killed OMM not long ago with 4 or 5 people Tower geared. We had:
85 Paladin
85 Cleric app
85 Necro
85 Rogue
85 Cleric app
The mask clicks are mostly not needed anymore since he's soo wimpy compared to current content, but I had nothing better to do so I clicked mine. I'm told you can use Abashi's Rod to remove the powerup buff if it goes off as well. As long as everyone hugs middle you won't aggro the Languished Converts off to the sides. The biggest issues are OMM being incredibly resistant and the fight taking forever - we ended up taking about an hour.
Filter, I think with some effort those 9 people could kill OMM. If you kill AMV you should at least give it a shot IMO.
Filter
05-21-2009, 06:59 PM
Good stuff guys!! Thanks!!
I'm going to give it a try this weekend I guess. The wars are Kora/Crystallos raid geared with a spattering of Tower. All of the events are extremely easy to include Jelvan and tanking them all at once by one war is how I did it the last time I did it. Bad thing is that my necro and cleric are on the same account so I have to choose dps or heals. I'll go with dps I think even though my necro has 18K mana/hps and cleric has 23K. I'll try it both ways I guess.
Thanks again for the insight!
I remember reading somewhere that having a SK makes this fight 10x easier...
edit: I may be thinking of a topic where they 1 grouped Vish.
Siluuael
05-21-2009, 08:57 PM
Oh... if you meant raid geared (not group), then yeah... these fights will be cake and go for it.
Atvar
05-21-2009, 08:58 PM
Here's some more things to consider while doing OMM as a necro. I was only able to do consistant damage via corruption DoTs, splart, taps, and pets. I *think* if you successfully mask click, he goes weak to spells for the next ~30s but I completely forgot about that till he was nearly dead. Anyone remember if this is how it works? If so, I could've done a lot better throwing on some fire while he was weak. The other time he goes weak is at 30% for about 30s before he ports you to Ture's room, so load him up when you get the chance.
I was only able to do consistant damage via corruption DoTs, splart, taps, and pets.
Good point...and I just picked up my type 3, 40% corruption focus aug last night for this very reason. Been on a kick where I enjoy pwning old content, and these new DoTs really help.
Vanlor
06-14-2009, 09:07 AM
I have done CoA the past couple weeks and found much/most of it to be really quite easy (including jelv) but AMV did not drop the chest either time. From talking with others, I have found that many classes actually have pretty damn nice CoA robe clicks (wtf happened since then!?) and so I want to start farming OMM as well. Most people have given me the omgz he hits for 13k good fking luck. After researching a bit this seems to be not that bad. Atvar has some decent info there. I found a very helpful strat On Alla (http://everquest.allakhazam.com/db/quest.html?quest=4283), believe it or not, that leads me to believe this will actually be quite easy...
Hopefully I will give this a go in the next couple weeks and be able to post back! In the meantime, does anyone have any info to add? Does he resist disease even? Were his resists so terrible just since you did not have debuffing classes Atvar or is he always that bad? Many mobs in coa start off terrible but are at least tolerable once debuffed.
Vivamort
06-14-2009, 06:46 PM
He is very very resistant, until a mask click, then almost anything will land for some amount of time, so cast your heavy hitter dots then.
xikariz
06-14-2009, 08:29 PM
He is very very resistant, until a mask click, then almost anything will land for some amount of time, so cast your heavy hitter dots then.
If they have a ranger or a monk they may bypass the mask clicking though. Everytime I've done OMM I've used this method.
Vanlor
06-14-2009, 08:48 PM
If they have a ranger or a monk they may bypass the mask clicking though. Everytime I've done OMM I've used this method.
Yes, but if you get some mask clicks in you can kill him much quicker due to that vulnerable state (from what I understand). In 30 seconds we can load on most of our dots, click robe, spire etc. I think when I run OMM I am going to just have 4 or 5 people (that I know are capable of following audio triggers) loot masks so that we can have those phases of vulnerability.
Is it hard to keep the 2 lieutenants from adding?
xikariz
06-14-2009, 11:13 PM
Yes, but if you get some mask clicks in you can kill him much quicker due to that vulnerable state (from what I understand). In 30 seconds we can load on most of our dots, click robe, spire etc. I think when I run OMM I am going to just have 4 or 5 people (that I know are capable of following audio triggers) loot masks so that we can have those phases of vulnerability.
Is it hard to keep the 2 lieutenants from adding?
Nope. As long as the ramp tank runs straight like an arrow to the doorway, I've never seen the Lieutenants add.
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