Patch Notes - 15 July 2009 [Archive] - Necrotalk.com

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Drazzminius
07-15-2009, 08:37 AM
July 15, 2009

Here's a sneak peek at Wednesday's Game Update Notes:

*** Highlights ***

- New Hot Zones are now available!: Hot Zones offer an increase in normal adventure experience for the zone and have the additional bonus of some new content. Franklin Teek in the Plane of Knowledge will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. Each task can only be completed one time each day. The following zones are now Hot Zones:

20 - Everfrost
25 - Permafrost Keep
30 - Iceclad Ocean
35 - Tower of Frozen Shadow
40 - Great Divide
45 - Eastern Wastes
50 - Velketor's Labyrinth
55 - Kael Drakkal
60 - Western Wastes
65 - The Ascent
70 - Icefall Glacier
75 - Valdeholm
80 - Frostcrypt

- Hard Mode: All Seeds of Destruction raid events should now have a more challenging version available with a lower population cap. The "hard mode" versions of the raids are the same as the original raids but have a maximum character limit of 36. There are new reward items for completion of these raids.

- Anniversary Augments: This year's reward augments have been added to the abaci from the 10th Anniversary raid events. Each abacus will compare the reward from last year to the reward from this year and give you the better of the two results. Rewards for the Dragons, Dragons, Dragons event are currently only being given for players who defeated all 20 dragons. A progressive reward for defeating each individual dragon will be added with our next items update.


*** Items ***

- Removed the NO TRANSFER flag from 51/50 server starting gear that prevented augments from being inserted into it.


*** Spells ***

- Arcane Blade Strike now has a higher multiplier cap for higher rank versions of the song.


*** Quests & Events ***

- All Seeds of Destruction raid events should now have a more challenging version available with a lower population cap. The "hard mode" versions of the raids are the same as the original raids but have a maximum character limit of 36. There are new reward items for completion of these raids.
- This year's reward augments have been added to the abaci from the 10th Anniversary raid events. Each abacus will compare the reward from last year to the reward from this year and give you the better of the two results. Rewards for the Dragons, Dragons, Dragons event are currently only being given for players who defeated all 20 dragons. A progressive reward for defeating each individual dragon will be added with our next items update.
- The Automated Vending Unit II in Dragonscale Hills will now sell un-cored templates for achievements in Crystallos as well as Meldrath's Mansion.
- Players on the Mayong server will now be able to get a secondary set of titles from killing certain marquee encounters from each of the encounters. These titles will be awarded on any kill after the server first.


*** AA ***

- The Beastlord AA Ability Group Shrink will no longer interfere with your Summon Clockwork Banker veteran reward ability.


*** Miscellaneous ***

- Seeds of Destruction Beta Rewards are now available for anyone who met the correct qualifications. The Beta reward is available on your account via the claim window. In order to claim the reward, log on to the character you wish to claim the reward on and open the claim window by using /claim. Once you have claimed the reward, you will receive a Mercenary Conscription Authorization. Click on the Conscription Authorization and you will be granted access to purchase 2 new mercenaries from Facesmasher Brog in the Plane of Knowledge – a Siren cleric and a Minotaur warrior. Once you /claim the item on a character you will not be able to claim it on another character so please be sure you log on to the correct character before accepting the claim. You do not need to log on to the Beta server to claim the reward.
- Made some behind the scenes changes to the marketplace. Let us know if you have any issues adding funds to your wallet.
- Fixed a bug that caused certain rogue poisons to use the user's level rather than the poison's level.
- /who all <guild name> will now return the members of that guild, as well as any guilds whose names begin with <guild name>.
- /who all <name> where the name is shared by a guild, class, or race should now return all matches.
- The state of /announce is now persisted across logins.
- Fixed a bug that could occur if you redeemed a LoN card when you had more than one of the same cards in your inventory.


*** UI ***

- Added some new drag icons and bitmaps to the animations file.

- Changed -

EQUI_Animations.xml


- The EverQuest Team

TwoBuckChuck
07-15-2009, 01:30 PM
Cool, they put the augs in. Interested in the 36 man raids when numbers are low too!

Mona_Mayfair
07-15-2009, 06:35 PM
2 at the ent of the library - i understand irl what they are, but for game purposes...anyone? i mean, who really gets married anymore in game?

Jebasiz
07-15-2009, 07:48 PM
Cool, they put the augs in. Interested in the 36 man raids when numbers are low too!

careful there..it could be a "transitional" test run for eq. It wasn't all that long ago when they wanted to cap raids at 42 people..they had even asked us if we(CL's) thought 36 was a good idea.

solithan
07-15-2009, 08:19 PM
Actually I like the idea of releaseing a "hard" mode which is a restriction of the raid size with better rewards. This is a great comprimize. Hopefully they continue to release both normal and hard modes.

Zeli
07-15-2009, 08:57 PM
I'm interested to know if the reward for SoD "hard mode" will be in the form of loot, or something like a title.

Drimbloxmo
07-15-2009, 11:21 PM
Each event seems to drop 1 essence and 1 other loot for 2 total loot pieces and 2 runes, title for beating Tower on hard mode is "Temporal Lord". Which has already been done.

Vanlor
07-16-2009, 10:11 AM
2 at the ent of the library - i understand irl what they are, but for game purposes...anyone? i mean, who really gets married anymore in game?

Have I missed something?

TwoBuckChuck
07-16-2009, 11:50 AM
The other good thing about it is, you can farm both normal and hard modes. So its actually more things to do. And I agree Jeb, no way in hell would I want 36 man raids "only" but the options are nice on slow or off raid nights when we can only muster a 36 man raid force. Most the time we have plenty for 54's though.

Lashden
07-16-2009, 03:59 PM
Have I missed something?

Yeah that took me a while to figure out too.

There are two 'Wedding Coordinators' near the library in PoK...no clue what they actually do though.

Vanlor
07-16-2009, 06:54 PM
Yeah that took me a while to figure out too.

There are two 'Wedding Coordinators' near the library in PoK...no clue what they actually do though.

Ah, that's kinda what I thought was meant but didn't see anything in the patch notes. The coordinators were not there before this patch?

Rasper
07-19-2009, 01:27 PM
I'm interested to know if the reward for SoD "hard mode" will be in the form of loot, or something like a title.

I've got a "hard mode" page in the works:

http://home.comcast.net/~mathadon/Guides/SoD/SoD_Raid_Hard45.html

Vanlor
07-20-2009, 01:29 AM
I hear that even the low raids like Rottrued and Queen Malorian hard versions are dropping essences?

Lashden
07-20-2009, 01:36 AM
I hear that even the low raids like Rottrued and Queen Malorian hard versions are dropping essences?

That is correct.

Veneichlung
07-22-2009, 04:38 PM
My 2cp on this: Hard Modes definitely are more fun than standard content at the moment. More of an adrenaline rush i think. I would like to get the Temporal Lord title out of it as well. But currently at the rate of them giving loot it rather sucks. 2 runes, 1 random loot, and 1 Essence for armor sucks. Less loot for more work. All it means for me really is more dkp and less time sitting around while loot is being called.

And if they did try adn downsize raiding to 36man we'd likely see the death of EQ as we know it.

solithan
07-22-2009, 06:00 PM
Well being able to do them in addition to normal mode means over all more items to farm so they can't really go overboard with the loot. I think it will work out in the end. Now, if the lockouts were exclusive and you couldn't do both normal and hard then they should adjust the drops accordingly.

And I agree with you in that if they downsized to 36 as a norm it would cause massive issues. Doing it this way allows some guilds with low or random numbers to have viable target for the evening.