View Full Version : UF solo zones
Bloodywolff
12-12-2009, 08:13 AM
Found an easy solo instance one. non summons in "The Search for Saunk" at "The Foundation zone" though it's limited mobs
sauruman
12-13-2009, 01:19 PM
Found an easy solo instance one. non summons in "The Search for Saunk" at "The Foundation zone" though it's limited mobs
Sweet. That requires all of Trullilia's tasks done to request though right?
Rasper
12-13-2009, 02:19 PM
Pretty sure none of the basepop in Fungal Forest summons either, pretty open zone.
Atvar
12-13-2009, 09:30 PM
Pretty sure none of the basepop in Fungal Forest summons either, pretty open zone.
Non-instanced Fungal Forest everything seems to summon.
The Fungal Bloom task nothing (outside maybe named) summons and is kitable.
Can confirm that trash and nameds summon in Fungal Forest normal zone summon.
Vanlor
12-14-2009, 07:30 AM
Found an easy solo instance one. non summons in "The Search for Saunk" at "The Foundation zone" though it's limited mobs
Do spells drop in the instance?
Knutplate
12-14-2009, 04:42 PM
Can confirm that trash and nameds summon in Fungal Forest normal zone summon.
lol
I wonder how many other necros can now also confirm this based on Raspers post. :D
Bloodywolff
12-14-2009, 08:11 PM
Unfortunately nothing drops in instance i think.
Vivamort
01-12-2010, 08:42 PM
In the search for Saunk, does the named summon? I am sure I will find out soon enough, but I thought I would ask, and Allakhazam lists Saunk 5 as having something that sounds like it might be a summon, Saunk's Inexorable Pull or somesuch.
That being said, this is the new 69.1 in my opinion. Now just to finish the task line to be able to request it myself.
Note: the clicknar warriors in this instance drop the stolen clay blobs needed for the first task that is a prereq for getting this task.
Loperz
01-12-2010, 09:15 PM
not sure if the named summon but i wanted to add that when the enterance npc gets moved it will be even easier to enter but i still don't see much point in soloing anywhere in UF.
fungal forest only has convinent pulls for the first 30 mobs or so after it becomes terrible. mobs also in my opinion have way to much hp.
Vivamort
01-15-2010, 05:19 PM
So now to answer my own question.
All the Saunks are immune to run speed changes.
I am sure the last 3 summon, and the ones before it probably do too.
Rasper
01-15-2010, 11:18 PM
lol
I wonder how many other necros can now also confirm this based on Raspers post. :D
Sorry about that ... they went and changed things on me.
So far I have found a few spots to solo in UF, Cooling Chambers Undead, Foundation instance, Fungal Forrest Instance, Brells Temple, and Volskas Husk.
Now, the undead in CC are horrid, it is doable, but not very good.
The Foundation instance I have not done that much so can not comment too much.
The fungal Forrest instance is fun, nothing summons, not even the named, did this solo for giggles, took about 3.5 hours. There is no other mobs in zone so can pull like 3-5 mob out and kite in rest of zone or can root burn them down, your choice.
Brells Temple was fun for me. Almost nothing in the zone summons, the only things I found that summon are nameds and static mobs in the far East and West bubble rooms. I spent many hours camping the entrance and could hold down 10+ mobs per spawn. Then I moved into the very north east hall between the north and north east rooms. There is 1 roamer gigyn but that is it. Can root burn all of the mobs in the 2 adjacent rooms and then some. Plus you can spawn 3-4 nameds form that spot, which can slow down soloing, but is great if you have friends that can come kill them for drops. Not to mention all the spell drops and chance for the tier wide random 1000 hp/mana plate all/all gear. Fun to toss it on for looks.
Now my fav spot, Volskas Husk. If you have gotten flagged for this you should be able to solo here efficiently. Mobs have a butt ton of HP but also a ton of Exp, over 40% AA a kill solo with over 2k AA. My spot is at the entrance, I can keep down 5-6 mobs per spawn cycle. But wait, only 5-6 mobs you say? well the respawn is about 5 minutes, yes 5! that equals 2+ AA per 5mins or 24+ AA an hour. VH also has its own zone wide visable gear, it is not as good as Tower 4.5, but it is still decent. And there are rk2 spells that only drop in VH that you can sell for a pretty penny. Now, the golems are immune to root/snare and the robots summon. I can confirm that Beetles, mephits, spiders, sessloids, shrooms and gnolls do not summon and are root/snareable. There is a nice spot in the sessloid cave to kill sessloids also, the other mobs will not assist when pulling them. I do not like this area because of lack of space and they are all blue so not as much exp.
Jenocyde
01-18-2010, 12:19 AM
Love Volska's too been soloing there for awhile. I basically root rot on top of the heart in the middle. I do the scout that is the PH for the named Greken, the static bug beside it and the 1 roamer bug, then a mixture of raiders / shrooms / sessloid until scout pops again. Right now during double experience it's 1AA a kill with lesson on, good stuff.
Poyoloko
01-18-2010, 12:26 PM
What's nice too, is that most of these zones have kill quest you can get and gain even more AA!!!! OH JOY who would have thought?!?!?!
TwoBuckChuck
01-18-2010, 12:31 PM
Its even more fun if you pair up with other necros..
Astroshak
01-18-2010, 12:57 PM
Right now during double experience it's 1AA a kill with lesson on, good stuff.
?
Thought it was a 50% exp bonus, not 100%. Meaning, with Lesson, you're getting triple the exp, not quadruple.
over 40% AA a kill solo with over 2k AA.
40%*1.5*2 = 120% (Triple, I think that's how the math works)
TwoBuckChuck
01-18-2010, 02:34 PM
In Brells Temple, it was 1 aa per kill solo with lesson on as well this last weekend.
Jenocyde
01-18-2010, 06:08 PM
My bad, I am so used to calling it "double experience weekend". I guess "bonus experience weekend" would be more appropriate. Anyway, the point is that it is over 1AA per kill solo with lesson running off even and blue con mobs in Volska's Husk. Yellow cons were yielding around 1.4AA per kill with lesson.
Edit: Another place I have found to solo that I have not seen mentioned yet is in the static version of Foundation. If you go to the far eastern section of the zone you will see nothing but bugs around. You can split / kite Baelorats and Autarchian through these beetles on the far east. None summon that I have seen however the following may be an issue for some. For myself when I kite these mobs through this area for some reason the bugs do not assist the mobs I am kiting. I am trying to figure out what faction this is related to because an SK friend of mine tried to do the same thing at this location but the beetles and insects assist the baelorats and autarchian when he has aggro on them. Similarly the same thing happens in UQ when I pull giants from within the dwarf miners. The dwarfs do not assist the miners for me, however they do when he pulls.
Manser Inanimate
01-19-2010, 06:05 PM
I gave VH a go last night, imo, zonein is the best spot like Aoii said. Downside, I can see someone zoning in non-invisd, getting owned, then bitching cus Im da suck=/
Shroom area looks like it could be doable, maybe even a spot near taskmaster, however zonein is still the best bet.
No matter where in this zone tho, it looks like having an insta root item is very desirable. Which of course I dont have lol
sauruman
01-20-2010, 01:10 AM
There are two things which will make a night and day difference in root rotting.
1) Tash clicky from OMM missions
-The difference this makes cannot be overstated. It will dramatically cut down on root breaks and resists.
2) aa acute focus of arcanium (sp) dramatically reduces spell resists. I'm pretty sure this decreases the chances of root breaking in my testing, and you can keep it up about 1/3 of the time with the duration and recast.
And of course, take off the sympathetic augs that have a DD component, which sucks :(
Dreagan
06-11-2010, 02:08 PM
I use to solo in Foundation on a daily basis prior to raids. They have added some kind of beetle now that agros. Pissed me off so have moved to Conv for my honey hole.
Jenocyde
06-11-2010, 02:52 PM
That beetle has always been there if it is what I think it is. An Odd Looking Beetle is a rare spawn for one of the pretask quests for Brell's Temple. This beetle spawns in Foundation and does in fact see invis. However, other beetles DO NOT assist when you ill it and it does not summon so it can be safely root rotted if you split it.
That is of course if it is the odd looking beetle you are referring to.
Dreagan
06-13-2010, 02:09 AM
Yep thats it! Never seen that sucker before until the other day.
Vanlor
06-13-2010, 06:14 AM
Yep thats it! Never seen that sucker before until the other day.
Off topic but, Dreagan where do you host your magelo song? It seemed to load instantly for me (aka much faster than ripway)
Ultulus
06-14-2010, 02:53 AM
Off topic but, Dreagan where do you host your magelo song? It seemed to load instantly for me (aka much faster than ripway)
Its on ripway...
right click view source code imo... ;-)
Vanlor
06-14-2010, 03:39 AM
Its on ripway...
right click view source code imo... ;-)
=p
Dreagan
08-12-2010, 05:38 PM
Convorteum is great exp also. Tons more room to move around rather than in VH. I have switched over to here for aa exp. Bug camp spawns a few named which drop some decent stuff.
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