bookmanx
12-18-2009, 02:32 PM
Quest : Abandon all Hope
Myself and a few guildmates did this one yesterday; as a group it took a while because of the last step, but solo I did it in less than 10 min this morning (thx Harmshield). 6 hour lockout (of course) but it's a fast quest and some easy exp for Underfoot. Mobs killed : 0
It starts with Mardin Howlinblade in Arthicrex. He's tough to get to but you can flop to him. I used whisperwind to clear the see invis lines of mobs. He gives a quest that starts by having you explore the aphid spawning grounds.
If you look on the Arthicrex map you will see three circular areas to the north, north west and far west of where Mardin is located. The middle one is the Aphid spawning ground. You just need to poke your head down the entry way for an update. Some guards see invis.
Next step is the Sporali area, the circular spot on the map directly north of Mardin (and it has a red name on the map as well - forget that name atm). Poke your head into the depression / cave and get an update.
Next update is about 50 feet away when you hail (can do this invis) a named Shroom in a cage (the red name on the map).
The last bit is the tough part. You will be told to find lost members of a dorf patrol. Of course they were lost in the caves directly north of where you are at the named shroom. Caves filled with see invis blue/white con mobs. Stoopid dorfs.
As you approach the caves there are no see invis mobs (that I have seen) but as soon as you enter there are plenty. They are blue / white cons and hit for 6200 so a normal death run isn't really going to be feasable. I poped Harmshield and ran in. There are three slopes up that you have to take to get to the dwarf hanging in a cage. The update came as I got near him. Then I hopped back down the side of the slopes (easy to see when you actually get there) and ran like hell. Harmshield faded just as I came out of the caves with hell chasing me. I hit Whisperwind to get some distance and flopped till aggro was gone.
All that's left at that point is to hail Mardin again.
Total time this morning : about 10 minutes or less (took longer to write this post). 1.4AA and some plat.
Getting to Mardin isn't too hard. I zone in from Underquarry and go straight to the ravine, then turn north and through the small cave path then you get to dodge blue/white/yellow con mobs to get to the quest giver. I wouldn't recommend it on a non FD class.
So there ya go, Easy AA and repeatabe. And it's part of a quest arc apparently. Next quest in line is to hail a few folks and kill some mobs in diff zones.
Myself and a few guildmates did this one yesterday; as a group it took a while because of the last step, but solo I did it in less than 10 min this morning (thx Harmshield). 6 hour lockout (of course) but it's a fast quest and some easy exp for Underfoot. Mobs killed : 0
It starts with Mardin Howlinblade in Arthicrex. He's tough to get to but you can flop to him. I used whisperwind to clear the see invis lines of mobs. He gives a quest that starts by having you explore the aphid spawning grounds.
If you look on the Arthicrex map you will see three circular areas to the north, north west and far west of where Mardin is located. The middle one is the Aphid spawning ground. You just need to poke your head down the entry way for an update. Some guards see invis.
Next step is the Sporali area, the circular spot on the map directly north of Mardin (and it has a red name on the map as well - forget that name atm). Poke your head into the depression / cave and get an update.
Next update is about 50 feet away when you hail (can do this invis) a named Shroom in a cage (the red name on the map).
The last bit is the tough part. You will be told to find lost members of a dorf patrol. Of course they were lost in the caves directly north of where you are at the named shroom. Caves filled with see invis blue/white con mobs. Stoopid dorfs.
As you approach the caves there are no see invis mobs (that I have seen) but as soon as you enter there are plenty. They are blue / white cons and hit for 6200 so a normal death run isn't really going to be feasable. I poped Harmshield and ran in. There are three slopes up that you have to take to get to the dwarf hanging in a cage. The update came as I got near him. Then I hopped back down the side of the slopes (easy to see when you actually get there) and ran like hell. Harmshield faded just as I came out of the caves with hell chasing me. I hit Whisperwind to get some distance and flopped till aggro was gone.
All that's left at that point is to hail Mardin again.
Total time this morning : about 10 minutes or less (took longer to write this post). 1.4AA and some plat.
Getting to Mardin isn't too hard. I zone in from Underquarry and go straight to the ravine, then turn north and through the small cave path then you get to dodge blue/white/yellow con mobs to get to the quest giver. I wouldn't recommend it on a non FD class.
So there ya go, Easy AA and repeatabe. And it's part of a quest arc apparently. Next quest in line is to hail a few folks and kill some mobs in diff zones.