View Full Version : EQ Rounding Errors
Brahman
01-10-2010, 07:58 PM
EQ rounds about as well as a kinder gardener that has never had any math.
Lets all learn how to benifit from this.
what does EQ round 97 to? Answer 100
What does EQ round 3 to? Answer 5
How can i take advantage of this Brah?
Answer
/alt on 97
you normally run 90%?
/alt on 87
Both cases, do the math on my answers from above and jackpot !
PS: The inverse of this works as well.
Iluvthedead
01-10-2010, 08:28 PM
if you run say /alt on 87 can you prove that:
1. you are getting the 90% rate and
2. that you are getting 13% normal?
Like to see the figures first.
Brahman
01-10-2010, 08:57 PM
you sir fail.
you would be getting 15% regular. Try it, kill a few mobs.
You can't parse xp, so what figures could I even show you?
Iluvthedead
01-10-2010, 09:13 PM
you sir fail.
you would be getting 15% regular. Try it, kill a few mobs.
You can't parse xp, so what figures could I even show you?
Sir, you make assertions that you admit you cannot prove.
That is a fail.
Come up with some figures or this is just all hocus pocus.
Try /alt on 97 and if you are truly getting 5% normal, sure it might be very very slow and your rate of aa is as it is at 100 (with a test at full 100 to measure against) then you might have something.
So put your money where you mouth is and go away and prove it.
Come back when you have something to report.
Brahman
01-10-2010, 10:23 PM
I've proven it I assure you. There is nothing I can post that wouldn't amount to me saying "i've proven it".
I can say, I do this at 97% AA and my AAing doesn't slow down, but I do start to slowly gain regular xp. I have done it for litterally YEARS now. Its a fact. I'm sharing it with the larger community. There is no way to post proof though, so either go kill a mob, then /alt on 97 and kill another mob to see that the AA xp doesn't slow down...
Or stfu.
Such simple :)
Iluvthedead
01-10-2010, 11:30 PM
I've proven it I assure you. There is nothing I can post that wouldn't amount to me saying "i've proven it".
I can say, I do this at 97% AA and my AAing doesn't slow down, but I do start to slowly gain regular xp. I have done it for litterally YEARS now. Its a fact. I'm sharing it with the larger community. There is no way to post proof though, so either go kill a mob, then /alt on 97 and kill another mob to see that the AA xp doesn't slow down...
Or stfu.
Such simple :)
You really are an aggressive little prick aren't you?
Telling me to stfu when you make claims without proof.
Not that I don't believe you, but your credibility would be enhanced by some figures.
Other posters here take the time to accumulate their findings using some logical methodology to support their claims.
How about you do the same? You're the one that is suggesting the rounding issue, give us some data.
Why should I go out and prove it for you?
If you really need to be hand fed do this:
Record all aaexp and exp values at start and end of each test.
Test 1. Set aaexp 100%, kill x number of same type mobs (say 50 or a 100).
Test 2. Set aaexp 90%, repeat kills for same number of mobs.
Test 3. Set aaexp 80%, repeat kills
Test 4. Set aaexp 87% repeat kills
Test 5. Set aaexp 97% repeat kills.
Ensure no level dings and aa doesn't cross the bonus limit (1000? is it) so all tests have only a single variable change.
This is called the scientific method. It's not hard ,just tedious, like most science is.
With your findings you can then determine actual exp rates and percentages.
That is the data and information you can then present to us.
Of course you could just be a lazy tard and not do it in which case I'm sure one of the others like scrat will do do it because he would. :D
There, such simple hmmm?? ;)
Brahman
01-11-2010, 01:16 AM
or i know it works. and i just could care less to help pricks like you that need it spoonfed. it takes 2 kills to see that it works for yourself. try it out have fun :)
Iluvthedead
01-11-2010, 03:00 AM
or i know it works. and i just could care less to help pricks like you that need it spoonfed. it takes 2 kills to see that it works for yourself. try it out have fun :)
That's fine. Thank you for your minimal contribution to the body of EQ knowledge.
I'm sure some more enterprising individual will be able to fill in the gaps.
And if you would refrain from immediately calling people fail and to stfu after only a couple of posts you might get a little more respect. I'll dish out as much as I receive.
Good day to you.
solithan
01-11-2010, 02:22 PM
Lets keep the trash talk restricted to the trash-talking thread.
There is a thread in the sub section about this. Initial tests show this to be a myth, I didn't test it myself but will do that tonight or tomorrow depending on time.
Since this is bascially a "yes it is" "no it isn't" debate currently, I'd suggest to folks to test it themselves and report back with a simple yes or no if it works for them.
The test parameters are
Alt on 97
make note of xp start
Kill Y mobs
make note of xp end
Alt on 100
repete above
Compare the 2 XP amounts. If they are the same, the theory is true so post Yes if not post No.
Things to consider when running this test. The mobs have to be the same lvl and you have to kill the same amount of them. As level varies the best way to handle this is to kill for a very long period of time to obtain an average.
How do you set experience to an exact number? How do I set AA experience to 97% etc...?
solithan
01-11-2010, 04:55 PM
type \alt on 97
scrat
01-11-2010, 08:04 PM
Lets keep the trash talk restricted to the trash-talking thread.
There is a thread in the sub section about this. Initial tests show this to be a myth, I didn't test it myself but will do that tonight or tomorrow depending on time.
Since this is bascially a "yes it is" "no it isn't" debate currently, I'd suggest to folks to test it themselves and report back with a simple yes or no if it works for them.
The test parameters are
Alt on 97
make note of xp start
Kill Y mobs
make note of xp end
Alt on 100
repete above
Compare the 2 XP amounts. If they are the same, the theory is true so post Yes if not post No.
Things to consider when running this test. The mobs have to be the same lvl and you have to kill the same amount of them. As level varies the best way to handle this is to kill for a very long period of time to obtain an average.
Some testing I did was with my war box on task reward xp: Set him on 97%, keep necro on 100% and the AA gain showed the warrior getting less for precisely the same reward, both outside of the AA bonus range. That was enough for me to stop testing. I do believe there used to be an advantage in doing this, but it was corrected a couple years ago when haste rounding & everything else was code upgraded to allow higher math functions & fractional advantages.
But hey, maybe it works for kill xp. I'll have to give it a shot - easy enough to do since my war is constantly needing real xp since earning the title of everdie...or was it purchasing underfoot? Can't remember..
solithan
01-11-2010, 08:56 PM
Let me know Scrat. I'll put you down initially as a "no" vote.
So far we have:
(1) Yes
Brahman - yes
(3) No
Vanlor - no (based on the testing you provided in the subscriber lounge)
Scrat - no
Ckador - no
It's minutia regardless. It is such a small amount that you would have to be in a situation where 0% of one or the other should be earned but was actually earning a % for it to be noticed or matter.
Ckador
01-11-2010, 10:02 PM
Mark me down as another No please, Solithan. Just parsed this and it made absolutely NO DIFFERENCE WHATSOEVER.
mod edit
*keep the trash talking to the trash talking forum please*
Brahman
01-11-2010, 10:52 PM
lol
people trying to cover up their exploits are funny.
:(
scrat
01-12-2010, 02:12 PM
Starting point: Grouped
Brego @ 2.55 AA, 97% AA
Imoloch @ 11.11 AA, 100% AA
Ending point:
Brego @ 5.11 AA, 97%
Imoloch @ 13.70 AA, 100%
Kills: 26 in Gyrospire Zeka
Gains:
Brego +2.51 AA
Imoloch +2.59 AA
2.51 + 3% = 2.58
Result:
97% AA yields 97% AA
Trust me, I wish there were rounding errors to our favor.
solithan
01-12-2010, 02:25 PM
I figured I'd go verbose on my own testing.
Ok, so I spent some time last night attempting to prove/disprove this theory. It sounds easier in theory then it was in practice. The level range in mobs causes a problem for obtaining proper metrics so I limited my research to white cons and a re-occurning named. I figured this would eliminate the lvl range in mobs. Sure it would have been a lot easier if I had some program that tells me the levels of the mobs. Also I use default UI, some UI with a % would have speed up the time. Instead I was forced to measure and notate.
I started off my test with /alt on 97. I recorded the xp for several kills on a per kill basis so I could determine exactly how much xp I got per kill. I repeted the process with /alt on 100.
To prove the theory I should have ended up with identical numbers and I did not. My tests would indicate that EQ does not infact round XP. While it might have in the past it does not currently do so as far as I was able to test.
I did notice one slightly amusing thing. If you /alt on 97 then click the slider to "full" for a brief moment it flashes 107%, just a UI glytch though I'm sure :)
Current Tally
(1) Yes
Brahman - yes
(4) No
Vanlor - no (based on the testing you provided in the subscriber lounge)
Scrat - no
Ckador - no
Solithan - no
Tested similar to Scrat, don't have the numbers in front of me...but mark me down as a no.
For what it's worth.
TwoBuckChuck
01-12-2010, 07:20 PM
Oh I thought some elitist was spoon feeding us noobs something new!! Way to test the BS.
solithan
01-12-2010, 07:23 PM
Looks like We'll call this myth BUSTED
Thanks for all the time folks spent testing the theory, its an age old myth and its nice to show it as such. I might lock and sticky this thread as an FYI for those folks still runnging odd AA%s thinking its doing them any good.
Ckador
01-12-2010, 10:53 PM
If you sticky this thread, please re-name it "The Shaming of Brahman"
scrat
01-12-2010, 11:20 PM
Looks like We'll call this myth BUSTED
Anybody see the mythbuster show the other day where they were trying to fuse metal? Started off crashing two semi-trucks at 50mph in opposite directions into a compact car...and onto eventually a omg rocket sled hitting a compact at like 650mph? The slowmo impact seemed to show the red paint actually evaporating from the hood, or igniting. Coolest thing they ever did. If only the Time Warp guys were there to film that...
solithan
01-12-2010, 11:26 PM
If you sticky this thread, please re-name it "The Shaming of Brahman"
LOL, sorry thats funny.
solithan
01-12-2010, 11:27 PM
Anybody see the mythbuster show the other day where they were trying to fuse metal? Started off crashing two semi-trucks at 50mph in opposite directions into a compact car...and onto eventually a omg rocket sled hitting a compact at like 650mph? The slowmo impact seemed to show the red paint actually evaporating from the hood, or igniting. Coolest thing they ever did. If only the Time Warp guys were there to film that...
That sounds awesome. I love that show I'll have to find that one.
Lashden
01-13-2010, 02:08 AM
That sounds awesome. I love that show I'll have to find that one.
That one is nuts: http://www.youtube.com/watch?v=Mh835unue5w
flubuk
01-13-2010, 03:54 PM
BTW not sure if you newbs knew this as well...
but if you remove all your mana gear you regenerate mana faster FACT
Because-
(1) I said so and my magelo > yours
and
(2) I'm awesome.
both of which makes it 100% scientific and beyond dispute.
kkthx
:P
scrat
01-13-2010, 06:06 PM
BTW not sure if you newbs knew this as well...
but if you remove all your mana gear you regenerate mana faster FACT
Because-
(1) I said so and my magelo > yours
and
(2) I'm awesome.
both of which makes it 100% scientific and beyond dispute.
kkthx
:P
You, sir, would make an excellent congress or senate candidate.
Brahman
01-14-2010, 12:15 AM
I'll run a "slightly" larger sample then you guys have done up to this point.
I had proven this worked, but it has been a long time. Weak sauce if this was fixed :(
I've been killing gattors in LP for two months now on and off for varying amounts of time per day ranging from 15 minutes to 12 hours. They are all level 78. I spent the last two days testing this and there is no benefit to setting your alt experience rate at 97%. You just lose 3% experience to regular and gain nothing. Not 5% one way or the other. I didn't parse. I wasn't that interested in it. It was mainly a carrot for me to chase for a few days. Mark me for a no.
Brahman
02-12-2010, 01:17 AM
not sure when this was fixed, but it was :(
Tested over 50+ AAs, and its not a boon anymore.
:(
Oh back in my day it worked well though !
Vanlor
02-13-2010, 12:53 AM
or i know it works. and i just could care less to help pricks like you that need it spoonfed. it takes 2 kills to see that it works for yourself. try it out have fun :)
ROFLMAO
How the hell did I miss this thread?
Too good.
Some people (myself) posed this as a question since they heard about it, and then decided to actually test it before telling everyone they were dumbasses for not simply taking their word for it.
I tested this plenty, most of my results are in the subscriber lounge. I tested aa and regular exp for both kills and quest reward iirc. OH, I even went to the trouble to test on a low exp character (getting exp bonus from low aa) to see if there were rounding errors in that scenario. This shit has been fixed for quite some time.
The saddest part about this, it won't teach Brahman to be less of a pompous dick in the least.
p.s. You are a current player Brahman who hasn't been away from EQ in the last year or so, I don't see how it isn't currently "your day". You certainly act like every day is "your day"!
Poyoloko
02-14-2010, 10:27 AM
I say NO, just beacuse Brahfagman is a ra-tard that opens his butt cheeks too much when he posts.
Sorry Brahman, you fail at trying to Exploit!
EDIT: There is absolutely 0 trash talking in my post! It is all the truth!
<3 Poyoloko
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