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Glauron
04-14-2004, 12:15 PM
Over the past few months on my journey through the many EQ forums available on the www, I have heard a little about Necro's being nerfed over the past few years, but no ones seemed to mention how.
I have been playing my Necro for about 6 months, currently sitting at 64 with 25 aa's and working solely on aa's atm. (I dont have all the 65 spells yet and refuse to pay the bastardly expensive prices in bazaar for them)Once I have the 65 spells I will think about going back to 90/10 exp.
Anyway, what are some of the ways they've screwed us Necro's over the past few years? Hard to believe we could be more powerful than we currently are.

Jebasiz
04-14-2004, 12:25 PM
Lifeburn was taken out of PvP, as was fear. Fear kiting as a whole is gone once your level 60 or so (we used to be able to atleast try to land it on anything in the game, now 55+ mobs are immune).

Alot of where we hunted in the past was changed, either on purpose or as an aside from an "upgrade" much like dx 9. We used to be able to Fear kite in 3-4 camps inside Katta (as an example) they "fixed" npc pathing, and now atleast 2 spawns don't work with fear. Nurga was a great necro zone for low 40's solo when I was younger, and now new necros can't go there til almost 60 (not a class nerf, but in a way really screwed with us....delaying chardok faction work). Circlet of shadow (nuff said). Elder holgresh beads (don't get me started). They continually seem to nerf good solo exp/loot spots and kinda try to force us to group (HHK nerf rings a bell). It just seems like a long history of nerfage really tightening the reigns on where and how we hunt.

Ever try and get slime blood for epic?

Ahura Mazda
04-14-2004, 04:49 PM
Yea lets take away Lifeburn cause wizzies are apparently too strong in PvP with manaburn but lets be sure to leave SK's with 8k+ HT's. :blink:

I'd say fear has been the biggest 'class' nerfing as of recently. Its definately gone from the 55+ game and with the problems with pathing changes and mobs poofing when feared I think its just about time we look at SoE and say "we get the hint."

Impact though I'd say is minimal, given that we are just as deadly root rotters as we are normal kiters. Its definately worth being pissed aoubt but more because it was a class defining ability then the actual loss of hunting ability.

An indirect nerf I believe has been the lack of upgrade to our undead lull spells, our lack of a non-laughable Undead Only dot although the clerics get a decent one and although I choke as I type this the lack of an upgrade to our subversion spells.

I say either take these spells out all together or give us versions that are usable past lvl 60. Taking 400 of my mana to give a cleric with a 6k mana pool 150 mana is simply rediculous. The undead lull would, as all our undead spells are, be limited in use but would be in-line with the class and since we already have a version why not upgrade it. Pretty much ditto on the undead dots; the clerics have one that hits for around 250+ a tick and unless I've missed it in looking we dont have one even close to that.

So we've taken some direct hits but I miss more what they haven't added then what they've taken away.

Skova
04-14-2004, 05:18 PM
My first impression would be to whole heartedly agree with you. I even said these things myself once. But then I came to the realization that these upgrades (except the subversion upgrade) would be pointless and just icing on an already sweet cake.

The upgrade to lull would be welcome but remember that we do have fd and can fd pull like monks when done properly. We also have screaming terror which can be used to mez-pull mobs under 55. the combination of the two can be extremely effective in certain places, and work on all types of mobs.

I ask you truly, do we really need another undead only dot when we have the largest repertoire of dots in game? Seriously I believe we do not. Clerics get them because they also have a connection to undead, although usually the flip side of the necro. Clerics needed more to emphasize that and give them an ability (to damage over time) they do not normally have.

An upgrade to subversion (gods forbid) would make sense as it is a class specialty and was obviously overlooked as a post 60 upgrade.

I had thought at one time that an upgrade to screaming terror might be in order. With the single target effect and the short duration it wouldnt be a tremendously overpowering upgrade. Even with just an increase in mana cost and an increase in affected levels it would be a viable yet balanced upgrade.

Ahura Mazda
04-14-2004, 05:27 PM
Originally posted by Ahura Mazda@Apr 14 2004, 04:49 PM
I say either take these spells out all together or give us versions that are usable past lvl 60.





There's two possibilites there.

I'd love having an undead lull personally. The dot I could go either way with but I think an undead lull is definately a necro tool.

Xebitikz
04-14-2004, 05:42 PM
Yea lets take away Lifeburn cause wizzies are apparently too strong in PvP with manaburn but lets be sure to leave SK's with 8k+ HT's.

hahaha nothing to do with this post but im sure you people who pissed me off on the lifeburn topid will read this and see that more than 1 person in the game thinks this a bit a of a unabalance ABILITY ( note how i say ability not class ). And before you say anything remotley retarded in comment yes i relise she is talking about PvP, thanks.

/rant off

Back to the subject...I believe they nerfed the hell out of our pets like pre kunark also? I remember they used to be like crazy godly back than? Correct me if im wrong but not 100% positive as i did not personally play a necro back in those days.

Recluse
04-14-2004, 08:19 PM
I wasn't aware that lifeburn can't be used in a duel -but the fact that they would keep an sk's harmtouch and not allow necros to use lb is bs. My best friend in real life is a sk who duels fairly often and I honestly don't think I've ever seen him lose one. Pretty much if he can get any class below 60% health, it's over.


The post 60+ fear kite 'nerf' doesn't really bother me. Most of the zones you would solo 60+ it wouldn't be practical anyway. i wouldn't go quite as far as calling fear kiting a class definig attribute. To me our class defining attribute is soloing in and of itself. We have more tactics for soloing than any other class in the game. We may have to wait longer to solo certain dungeons but the point is, we still can. Most classes are vey limited in soloing when it comes to indoor zones. We can still take the heat. Could a wizard or druid solo most of Veksar? Possibly but not with the ease we can.


The dungeon thing in general I understand. Dungeons were meant to be a group/raid experience. I think with increasing the difficulty of certian dungeons they were trying to get back to the orginial point of them. We can still solo Seb, Nugra, etc, we just have to wait till it would primarily be for farming purposes. When the xp would still be good it would have to be in a group. *shurg* And why not? There's still plenty of good xp zones that are soloable in the 40's anyway.


As for the undead thing -I could see the getting an upgrade to the undead lull but personally I would rather have an upgrade to ST. I heard recently that a ST upgrade was talked about at the last fan fare so here's hoping. As for the undead dot -What would be the point of it? I never use the 65 undead dd. Aside from Veksar where the mobs have high resists to Neuro it's useless. I would imagine an undead dot would be much the same way. More likely than not it would do less damage than most of our main dots and thusly would collect dust in my spell book like most of our other undead damage spells.

Xebitikz
04-14-2004, 11:38 PM
Hehe im not even personally positive that necroes cant use lifeburn in duels im going on what she said but yah it does kinda make sense...If the DD on lifeburn didnt kill the Dot would surely mess people up. It would kinda be a one hit kill.

Tomandny
04-15-2004, 01:49 AM
**So we've taken some direct hits but I miss more what they haven't added then what they've taken away.**


I totally agree. I have been playing my necro for a year now. I believe that IF undeads are involve, The Necromancer SHOULD be the master of them. We need a lull upgrade in a bad way and I think our twitch ability is a mean joke "they" play on us. Like mentioned above, Make it more efficient or get rid of it. I'll twitch a 6k Mana cleric until OOM and only be able to sustain at best their ability in a CH rotation. I also think a pet with an undead proc, similar to Beast's proc, would be a nice addition. Maybe 2 65 pets, one a Pally? Why not give us a variety of pets to use at high levels other than Rogue and Warrior. The backstab is sick, when able to use it properly.

I just think more variety, not necessarily power needs to be added. A change to illusion would rock too. Overall though, I LOVE THE NECRO! and am very proud in everything I do. I STILL feel like the most powerful player in EQ and I'm just learning how to play.

Nigyl
04-15-2004, 11:05 AM
We used to be able to Fear kite in 3-4 camps inside Katta (as an example) they "fixed" npc pathing, and now atleast 2 spawns don't work with fear.

Graveyard, Bank and Entrance all still work, I'm not sure where the other two broken spawns would be unless they're the low-level guards. Similarly, when I was in and out of Twilight Sea for easy XP in the low 50s there were two pathing changes, but neither stopped me fear-kiting the mobs, they just changed my pull spot.

IMHO the fear pathing changes are highly overrated as a 'nerf': I've yet to find many places where fear could be used before and can't be now (Nurga being one obvious example).

Ozudar
04-15-2004, 03:37 PM
In regard to the pet nerfs Long long ago, it used to be that our pets would take the delay of the weps we gave them but would do a certain amount of damage regardless of the weapons. So necros would gather all the rusty daggers they could find and give to pets. Pets would hit insanely fast and do nice damage to boot. This was pre luclin so we've all gotten use to it now and its been pretty much forgotten. Just to let you know.

Captain_Crunch
04-15-2004, 09:02 PM
about the pet nerf if you have read my guide you will find that in removing that exploit they opened another one :D . Read my guide and find out how (its stickied up at the top too lazy to link it because my connection is ****ing slow right now for some reason and takes forever to bring up pages).

Pixiknig
04-19-2004, 12:57 PM
Aye Necros were GODs from the 1st live day and were able to out solo and out level every class. This and the fact the pets come 44the pet could out tank a warrior, ment that alot of Necros were over rude to other PCs and people in return complained like F to GMs etc. This coupled with zone and mob changes lead to Necs being hit hard by the Nerf Pixis and all their wisdom.

Pets now miss more than they hit ,mobs are too hard or zones just never the same but aside from that I still find my necro is far better at gettin to 55 than any other class period. So its a 50/50 on how you look at the Nerf, yes i do get pissed when my pet is on one if its sucky days and uber item/drops get nerfed into the artifact type of rare :angry: .

Lol it just seems everyday this year they Nerf another item zone xp etc this can also be put down to explioters, scammers and ebayers who do their fare share of damage to the game.

Rangorn :blink:

Tumi
04-19-2004, 03:06 PM
Speaking of nerfs, I see that since the last patch, a DC pet in Veks can no longer be shrunk, nor can you cast Augmentation of Death on him. Have to spend alot more time on pet heal duty. :(

Tumi