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vbcypher
12-05-2003, 03:03 PM
When you start playing LDON start saving your points. Whoever managed the LDON project had a special place in his hearts for Necromancers and slipped in a very nice little thing for just us that few realize...The Trapped Chests.

I seriously think they're only put in the dungeons for us. If you don't know how they work, or you've only just avoided them up until now (because, you've suffered from a stupid melee bashing them) here you go.

Trap Types
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#1 - Mechanical - Only opened by Bards and Rogues
#2 - Cursed - Only Opened by WIS Casters (and NEC)
#3 - Magical - Only Opened by INT Casters (and NEC)

<smiles> notice how we're the only class that can disarm 2/3'rds of all the traps in the dungeons. SWEET!

Casters have to disarm using spells...The spells are like this.

#1 - Sense Trap (determines the type of trap)
#2 - Disarm Trap (attempts to disarm, consumes a reagent per cast)
#3 - Pick Lock (attempts to open the lock)

The two spell lines are called...

Wuggans - Magical Line
Reebo's - Cursed Line

There are various "strengths" fo these spells, but I recommend waiting until you can afford all six of the "Greater" series at 60 points each. Yea, 360 points is a lot to eat on these spells, but then, once you have them you own all the traps in the dungeon.


I generally wait until after the group finishes the adventure before I open all the chests for two reasons.

#1 - even with the Greater series of spells there is a %2 chance you will trigger the trap instead of disarming it.

#2 - when i open it, it's mine. I'm not sharing. I worked my a** to get them...i'm not sharing.


----------
Rewards?

I generally get Blue Diamonds, Auggie's or sometimes stupid Illusion potions. Definately worth it...except when it takes me five casts to disarm a trap (100pp in reagents) and it's a stupid Illusion Gnome ... those make me mad, lol.

Umbrello
12-05-2003, 03:34 PM
Nice guide Gneville!

Now I just need to get LDoN! I really want those curse spells too.

How many points to you get on an average adventure? Like how does the whole point system work? Is it based on time spent and difficulty or something?

NeSikWay
12-05-2003, 04:23 PM
thanks you so much for this information :)

vbcypher
12-05-2003, 09:04 PM
Originally posted by Umbrello@Dec 5 2003, 04:34 PM
How many points to you get on an average adventure? Like how does the whole point system work? Is it based on time spent and difficulty or something?
Points are tied to the difficulty of the mission .vs. your individual level. Mission difficulty is determined by group average level.

For example take the following group:

LVL-54 NEC
LVL-59 CLR
LVL-58 PAL
LVL-52 SHM
LVL-57 BRD
LVL-55 SHD

(btw, this is my personal super group)

The mission difficulty is SUM(LVLs) / Members. In this case it would be 335 / 6 = 55.8, which will round to LVL-55.

This means that the average mob will be a "high" blue to LVL-55. Points will be determined on based on your LVL compared to that LVL-55 number. So that means the Cleric / Paladin / Bard will get more points than the rest.

I haven't worked out precisely how many points that adds up to, but at those levels it would be around 15 to 20-ish. A group of mid 20's would get around 3-5 points. <shrug>

ozzyen
12-07-2003, 08:51 PM
Yo Nesikway its me Ozzyen! :)