Umbrello
05-10-2004, 07:13 AM
Okay, first of all this is just an addition to Lucera's guide on Riwwi found here...
Lucera's Riwwi Guide (with pictures!):
http://web.syr.edu/~tjmyers/platfarm/riwwi.html
Warning/Rumors/Etc.
First I'd like to forwarn people that according to Lucera the spawn rate of nameds in the collesium has been nerfed. In otherwords you wont see nameds walking out as much, however I still have faith in this zone even though I'm new to it myself.
My theory behind this camp now that its no longer "uber drop rates" is you get some incredibly easy and brainless exp(easier than HoH) all while having a slight chance of looting a large number of random 20-100k items. Therefor, if youre there for the exp, you wont be dissapointed when you spend a long time without any drops, but hey...you may just get lucky and loot a 75k item! Sure as hell beats soloing HoH with no chance of any decent loot besides parchments.
First, follow Lucera's basic guide...there are pictures on where to set up camp, and where the gladiators will be coming from, as soon as you kite your first few mobs youll get the hang of it right away.
Set up your camp in the collesium on the rubble as instructed by Lucera. Wait for the first gladiators to walk out of points A. One of the most important things I noticed here is timing the gladiators. This is because it is very likely you will have 2 gladiators in the arena close to the same time. Also they are only in the arena for a couple of minutes. They walk in slowly, kill a few slaves, and then walk back into the entrances. If you miss a named, you will have missed a very rare and valuable occurance...so pay attention. I beileve they are on a 15 minute timer, seems pretty static.
About the guards...
Okay, the guards are your exp while you wait for the gladiators to spawn. They are single pullable from your rubble pile. I highly reccommend an extended range item to help with pulls. This allows you to pull from rubble with darkness, and get horror off before they get to you which makes soloing here very easy. I reccommend you have horror, however I think its doable with FP, dark plague, and maybe splurt too.
Here is my method...
-Pull with darkness(I use dooming because I havent bought embracing yet).
-Cast horror
-Send pet
-Cast Dark Plague
-Cast Funeral Pyre
-Cast Saryn's Kiss as needed
-Cast horror again...
Watch them him die.
With shitty gear, and limited self buffed HPs I was able to hold all 4 guards easily. They give about .5-.75% exp per kill so 2 of them usually nets at least 1%. Not bad considering its so easy and youve got chances of looting some great sellable gear.
Gladiators/Nameds
Nameds are anything that walks out of the arena tunnels without an "a" or "an" in front of it.
These guys are obviously more difficult than the guards. They seem to be on a 15 minute timer and they will walk through the gates 1 from each side. Sometimes there are two in the arena at once so be careful.
Skull-Caped Vampire Guys...
These are nasty...as written by Lucera. They cast a snare-like dot that does some decent damage and is very hard to resist. His strategy is to root cook them, keeping snare on too. I havent tried this yet because I dont have pet hold ability so im affraid I'd just lose bet attempting them. Also the first time I did try them, I EQ crashed and I died.
Masochistic Medics
These run at sow speed, and still run fast when snared. Be sure to keep on your toes and get a good distance away when casting spells...either have an extended range item handy, or casting time reduction item. They also can cast a poison dot that hurts...not sure how much it does, but it seems about 100-200 per tic, and some kind of horror spell which i have no idea what it does but I usualy resist it.
There are other gladiator types, however I'm not sure what they do or what their special abilities are because Ive only been camping the place for a few hours.
Please feel free to ask any questions, add anything, or make any suggestions.
Lucera's Riwwi Guide (with pictures!):
http://web.syr.edu/~tjmyers/platfarm/riwwi.html
Warning/Rumors/Etc.
First I'd like to forwarn people that according to Lucera the spawn rate of nameds in the collesium has been nerfed. In otherwords you wont see nameds walking out as much, however I still have faith in this zone even though I'm new to it myself.
My theory behind this camp now that its no longer "uber drop rates" is you get some incredibly easy and brainless exp(easier than HoH) all while having a slight chance of looting a large number of random 20-100k items. Therefor, if youre there for the exp, you wont be dissapointed when you spend a long time without any drops, but hey...you may just get lucky and loot a 75k item! Sure as hell beats soloing HoH with no chance of any decent loot besides parchments.
First, follow Lucera's basic guide...there are pictures on where to set up camp, and where the gladiators will be coming from, as soon as you kite your first few mobs youll get the hang of it right away.
Set up your camp in the collesium on the rubble as instructed by Lucera. Wait for the first gladiators to walk out of points A. One of the most important things I noticed here is timing the gladiators. This is because it is very likely you will have 2 gladiators in the arena close to the same time. Also they are only in the arena for a couple of minutes. They walk in slowly, kill a few slaves, and then walk back into the entrances. If you miss a named, you will have missed a very rare and valuable occurance...so pay attention. I beileve they are on a 15 minute timer, seems pretty static.
About the guards...
Okay, the guards are your exp while you wait for the gladiators to spawn. They are single pullable from your rubble pile. I highly reccommend an extended range item to help with pulls. This allows you to pull from rubble with darkness, and get horror off before they get to you which makes soloing here very easy. I reccommend you have horror, however I think its doable with FP, dark plague, and maybe splurt too.
Here is my method...
-Pull with darkness(I use dooming because I havent bought embracing yet).
-Cast horror
-Send pet
-Cast Dark Plague
-Cast Funeral Pyre
-Cast Saryn's Kiss as needed
-Cast horror again...
Watch them him die.
With shitty gear, and limited self buffed HPs I was able to hold all 4 guards easily. They give about .5-.75% exp per kill so 2 of them usually nets at least 1%. Not bad considering its so easy and youve got chances of looting some great sellable gear.
Gladiators/Nameds
Nameds are anything that walks out of the arena tunnels without an "a" or "an" in front of it.
These guys are obviously more difficult than the guards. They seem to be on a 15 minute timer and they will walk through the gates 1 from each side. Sometimes there are two in the arena at once so be careful.
Skull-Caped Vampire Guys...
These are nasty...as written by Lucera. They cast a snare-like dot that does some decent damage and is very hard to resist. His strategy is to root cook them, keeping snare on too. I havent tried this yet because I dont have pet hold ability so im affraid I'd just lose bet attempting them. Also the first time I did try them, I EQ crashed and I died.
Masochistic Medics
These run at sow speed, and still run fast when snared. Be sure to keep on your toes and get a good distance away when casting spells...either have an extended range item handy, or casting time reduction item. They also can cast a poison dot that hurts...not sure how much it does, but it seems about 100-200 per tic, and some kind of horror spell which i have no idea what it does but I usualy resist it.
There are other gladiator types, however I'm not sure what they do or what their special abilities are because Ive only been camping the place for a few hours.
Please feel free to ask any questions, add anything, or make any suggestions.