Mabra
07-19-2004, 02:48 PM
Dinged 49 this weekend, scribed Cajole Undead, and decided try out undead charm.
My first attempt was a blue skelly in Maiden's Eye. It landed, so I snared and slowed a bat and sicked him on it. Charm broke barely into the fight. I kited both a ways, cast screaming terror to pause the skelly for re-charming. Resisted charm. Now I discover the TWENTY SECOND recast time. Given that you can only have one pet (not including AA's), twenty second recast is stupid. I decide to cut bait and feign until they both forget me. Second and third attempts go about the same. I tried pulling the prospective pet with snare and now I'm thinking I'm spending a lot of mana, timing, and effort just to have a flakey pet. I've burned three bars of mana and haven't killed a thing.
But I'm probably too low for ME so I look over the list of undead mobs. I notice the skellys and monkeys in Burning Woods. The giant fort makes for a nice pulling area clear of wanderers.
I grab a plaguebone pet. Lands no sweat. I pull a greater plaguebone. My pet is hasted and the greater is slowed and yet he's still pummeling my pet. Hmmm, should have charmed a greater. My pet is down to half a bub and I have to fear the greater to keep him alive.
I pull a giant and again end up fearing it to keep the pet alive. I drop the charmed pet, summon a normal one and fear kite giants for a whole lot less mana and easier kills.
Overall pretty disappointed. I was hoping charm would require skill, risk, but have some tangilble benefit over the regular pet. I will keep testing.
Cheers,
Mabra
My first attempt was a blue skelly in Maiden's Eye. It landed, so I snared and slowed a bat and sicked him on it. Charm broke barely into the fight. I kited both a ways, cast screaming terror to pause the skelly for re-charming. Resisted charm. Now I discover the TWENTY SECOND recast time. Given that you can only have one pet (not including AA's), twenty second recast is stupid. I decide to cut bait and feign until they both forget me. Second and third attempts go about the same. I tried pulling the prospective pet with snare and now I'm thinking I'm spending a lot of mana, timing, and effort just to have a flakey pet. I've burned three bars of mana and haven't killed a thing.
But I'm probably too low for ME so I look over the list of undead mobs. I notice the skellys and monkeys in Burning Woods. The giant fort makes for a nice pulling area clear of wanderers.
I grab a plaguebone pet. Lands no sweat. I pull a greater plaguebone. My pet is hasted and the greater is slowed and yet he's still pummeling my pet. Hmmm, should have charmed a greater. My pet is down to half a bub and I have to fear the greater to keep him alive.
I pull a giant and again end up fearing it to keep the pet alive. I drop the charmed pet, summon a normal one and fear kite giants for a whole lot less mana and easier kills.
Overall pretty disappointed. I was hoping charm would require skill, risk, but have some tangilble benefit over the regular pet. I will keep testing.
Cheers,
Mabra