vbcypher
12-12-2003, 06:14 PM
I've been doing this the entire time I've been a necromancer on the rare occassions I would honor a group by joining with them instead of soloing.
#1 - Keep a SoW up.
#2 - /PET GUARD HERE (near group)
#3 - Extended Range items RULE for this.
#4 - Tell group not to move, you will bring mob all the way, and they are NOT to run closer to assist you. I hate groups that have a migrating camp because every pull they move 20ft or so.
...
ok, strategy now
...
#5 - Get just close enough to a mob so that your Snare DoT lands.
#6 - Hit it with splurt. This is super cheap and very high damage.
#7 - Walk it back to group by running right through the group, turn around and cast root.
...
Immediately repeat. You can start "parking" them nearby but out of range of the group. Splurt + Snare DoT will just be eating them while their waiting for their turn to be melee'd to death by your group...and if you have serveral parked at a time, just cast FD if things get out of hand.
In plane of nightmare we were able to keep two mobs parked and one mob being killed at all times for over an hour. When you're killing mobs every three minutes or so for over an hour the XP will RULE.
AND since you're popping them with over 2000 DMG (between the snare + splurt) the melee's get hit less, which mean the healer heals less, which means he uses less mana, which means you'll likely never have to twitch...and as we all know... TWITCHING SUCKS
#1 - Keep a SoW up.
#2 - /PET GUARD HERE (near group)
#3 - Extended Range items RULE for this.
#4 - Tell group not to move, you will bring mob all the way, and they are NOT to run closer to assist you. I hate groups that have a migrating camp because every pull they move 20ft or so.
...
ok, strategy now
...
#5 - Get just close enough to a mob so that your Snare DoT lands.
#6 - Hit it with splurt. This is super cheap and very high damage.
#7 - Walk it back to group by running right through the group, turn around and cast root.
...
Immediately repeat. You can start "parking" them nearby but out of range of the group. Splurt + Snare DoT will just be eating them while their waiting for their turn to be melee'd to death by your group...and if you have serveral parked at a time, just cast FD if things get out of hand.
In plane of nightmare we were able to keep two mobs parked and one mob being killed at all times for over an hour. When you're killing mobs every three minutes or so for over an hour the XP will RULE.
AND since you're popping them with over 2000 DMG (between the snare + splurt) the melee's get hit less, which mean the healer heals less, which means he uses less mana, which means you'll likely never have to twitch...and as we all know... TWITCHING SUCKS