Necromancers are THE chain pullers for groups [Archive] - Necrotalk.com

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vbcypher
12-12-2003, 06:14 PM
I've been doing this the entire time I've been a necromancer on the rare occassions I would honor a group by joining with them instead of soloing.

#1 - Keep a SoW up.
#2 - /PET GUARD HERE (near group)
#3 - Extended Range items RULE for this.
#4 - Tell group not to move, you will bring mob all the way, and they are NOT to run closer to assist you. I hate groups that have a migrating camp because every pull they move 20ft or so.
...
ok, strategy now
...

#5 - Get just close enough to a mob so that your Snare DoT lands.
#6 - Hit it with splurt. This is super cheap and very high damage.
#7 - Walk it back to group by running right through the group, turn around and cast root.

...
Immediately repeat. You can start "parking" them nearby but out of range of the group. Splurt + Snare DoT will just be eating them while their waiting for their turn to be melee'd to death by your group...and if you have serveral parked at a time, just cast FD if things get out of hand.


In plane of nightmare we were able to keep two mobs parked and one mob being killed at all times for over an hour. When you're killing mobs every three minutes or so for over an hour the XP will RULE.


AND since you're popping them with over 2000 DMG (between the snare + splurt) the melee's get hit less, which mean the healer heals less, which means he uses less mana, which means you'll likely never have to twitch...and as we all know... TWITCHING SUCKS

Shadowmana
12-22-2003, 02:31 PM
wow i never even thought of that sounds good to me :-)
________
Lovely Wendie (http://www.lovelywendie99.com/)

Vavra
12-22-2003, 03:56 PM
hehe, I was doing this saturday night in DL for our group.. at one point we even had 2 monks in our group but I was still the puller, I would pull one then get it into camp and root it, sicked pet on it then went off after another, and parked that one alittle ways out, I kept doing that untill I was oom, then I would let a monk pull, while I medded up.. this once this monk kept bringing 2 to camp but he wasnt telling us he was bringing 2 so the other wasnt getting rooted and was causing problems, so he got pulled off pulling duty while I went back to the same routine of pulling and parking, xp was steady the whole time, with no one getting whacked on unnessasaraly, buy an unparked mob...

sintalon
12-22-2003, 09:31 PM
A good tactic overall but there are many times later in life that you really dont want to be continuing that. I have been the puller for sooo darn long i cant even remember. Alot of the issue is really how fast can your grp drop it. if it is one of those long fights say 90 seconds or so and the mobs hitting for about 550 or so a timely stun check or resist on snare could cause your grp downtime while they peel you off the pavement. Granted i like to trio the undead camp in HoH but its one of those don't slip scenarios and hope you dont get alot of resists on slows or snares.

In other places it is our superiority for splititng mobs. Yes a monk can do that well but we can stop them from walking back to their spawn area with snare on one.

However there are many places where i prefer that Rangers, clerics, or chanters pull.

Chanters in particular are good at this. With a fine mana pool and pacification they step in paci pull with slow and let the pet and tanks peel it off.

Rangers are good cause they have a Paci spell but if indoors especially in LDoN's Rangers are great for the Root pull method. Its nice since they can root snare the one and the other will follow in. SInce they have the Druid Root line it holds usually the whole fight on the first mob.

Clerics make excellent pullers also with Paci. My sister is a 65 cler and in many zones she will paci and tank while my brother (sham) and myself light it up.

So while i agree that Nec's can chain pull with the best of them there are many times that you would want pass it off to another class cause in certain situations they exceed us as in others we exceed them.