View Full Version : Hollowshade Moor Tribal Wars
Quezquotyl
12-18-2003, 04:33 PM
Okay, to put a long story short, I read a Quest tutorial somewhere about a range item w/ FT 1 on it I figured I'd give it a shot. Eye of the Owlbear Mother or something is what it is called. Not the greatest in the world stat wise, but it is FT so who cares.
So the tutorial says this in a nutshell:
1) Kill a grimling chieftan in the south, kill the five grimling defenders, causes owlbears to take over the south camp.
2)Kill the sonic wolf named in the east and the sonic wolf fiends marching on the owlbears in the north.
3)Kill the sonic wolf defenders, owlbears march on the caves in the east.
4)Vah Shir retreat to Shar Vhal and a named takes control of the Moor, she pops at the Vah Shir Vendor area.
5)Whack named, loot eye, no eye, wash rinse and repeat.
So I did this quest 14 times....and guess what......no eye.....
Nuff said
Cheerz,
Quezquotyl
Death's Servent
12-19-2003, 01:05 PM
This is the quest you are talking about and here is the data taken from the following url -> http://everquest.allakhazam.com/db/quest.html?quest=1609
The Hollowshade War is the ongoing tribal battle for control of the Hollowshade Moor by the inhabitants of the zone: the owlbears in the north, the sonic wolves in the east, and the grimlings in the south. Occasionally one side will spontaneously attack another, but you can cause one side to attack another by going to any of these locations (owlbear cave in the north, sonic wolf cave in the east, grimling village in the south) and killing the named NPC there and its two guardians, causing another side to attack. Sometimes you need to kill one or more placeholders to get the named NPC to spawn. If all three sides still exist in the zone, which side attacks will be random.
You will know an attack has begun when you see a zonewide message to the effect of: "One side begins to attack another [in a particular location]. The NPCs at this location look very nervous." Two things happen after this zonewide message: A set of five non-KOS attackers sets out from the attacking location, and a set of five permarooted, summoning, non-KOS defenders spawns out front of the defending location. Unless you kill the defenders, the defenders will always defeat the attackers. If you kill the defenders, the attackers will always win. If you're not happy with which side is attacking, kill the attackers; they're quite weak. If the attackers are victorious, they will enter the defending location, despawning and causing everything in the defending tribe at that location to despawn, to be replaced by members of the attacking tribe, including named NPCs (or their placeholders).
Once one side controls all three locations, you will see a zonewide message to the effect of: "The Vah Shir retreat to the city." You will then see a second zonewide message to the effect of: "Big named NPC roars its triumph." The Vah Shir at the fort will run back to the city, and "Big named NPC" will now spawn in the abandoned fort, surrounded by 5-6 of its closest friends.
Killing the big named resets the zone, causing the tribes to reappear in their original locations and the Vah Shir vendors to reappear in the fort.
Additional notes: Some items only drop from particular NPCs, and some NPCs only spawn when a particular tribe controls a particular location.
Shadowmana
12-19-2003, 01:52 PM
i have done this quest once before and i dident get eye eather i have been trying for several days but i can only play for like an hour to 30 minuts so i take over south and go to the east caves and the gay owls wont attack i kill named kill owlf attackers kill named again and kill attackers again and kill named again and kill attackers and kill named and so on and so on and the owls wont attack it is getting really old really fast :angry:
also this quest has already been posted in the QUEST forum so please look around to see if your topic has already been posted
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Quezquotyl
12-19-2003, 02:45 PM
Actually, I know it is in the quest section. This is more of a rant. I did this war ten more times in the past day and still no eye drops. I read posts from people who get this eye like third time into the quest and they must be the luckiest people ever because I see no eye. Either way, 24 times and no eye = I am doing something else.
Cheerz,
Quez
Mixylplix
12-19-2003, 08:02 PM
Don't know nothing about no eye, but that sounds like a fun thing to setoff. Not quite a Ring War, but still making NPC's kill each other is definately something I am into. :rolleyes:
Emperson
12-20-2003, 03:05 PM
ugh i do think that this topic would be better suited for the quest journal so i think im gonna move it lol
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