View Full Version : Fear
Cthulha
12-18-2003, 08:53 PM
Okay, I need to know if this is just me or if everyone gets this. Here is my experience with Fear:
-Cast Fear
-Mob resists (it doesn't matter the level)
-Recast Fear
-Mob resists
-Run like hell
-Recast Fear
-WOOT it wasn't resisted!!
-2 seconds later, Fear wears off
-Rinse and repeat
All of my spell skills, and I mean ALL of them, are maxed for my level. So it's not because I haven't been practicing (BTW my fishing is maxed as well, cuz I fish while I'm practicing spell skills). I just don't understand why this spell is resisted so much, and why it only lasts for a few seconds!! :angry: I guess I'm just not scary enough. :unsure:
Mixylplix
12-18-2003, 09:58 PM
It depends upon the mob. If they are yellow they resist more. If red I could never get it to stick. Also is distance. Closer in the more likely the cast will work. So when grouped and fighting reds you gotto get in kind of close. I have issues with Darkness not sticking a lot.
You will get a better fear, Invoke Fear, at 44 or 49. It bounces less. :ph34r:
Emperson
12-18-2003, 10:21 PM
yah it sounds to me like you are either trying to fear a higher level mob... or just trying to fear a mob with good resistance... some mobs are just hard to fear because of this...
sintalon
12-19-2003, 03:38 AM
/agree
that is the only time i ever had an issue with fear sticking was when i was fighting mobs above my level. I have never noticed or heard of a distance issue but i always pulled with snare then hit with an aggro dot sent in pet and when i casted fear it would be just out of melee range when it got hit with it.
It is simple logic when you think about it. If you have ever fought a dragon or dealt with a necro/sk mob that was lower level then you and they actually get the fear off. You run about 4 steps and regain control. its pretty much the same principle.
Cthulha
12-19-2003, 03:21 PM
So, would using a debuffing spell first make the fear stick any better?
Vavra
12-19-2003, 04:11 PM
Cthulha, what lvl are you? based on the info I see I assume that you are using the lvl 4 fear.. that fear has a standard resist on it so it can get resisted alot if the mob has high MR, the lvl 34 invoke fear is alot harder to get resisted its resist chance is very hard to resist.. a debuff would help if we had a debuff for MR, our Scent line is a poison, disease and fire debuff.. so that wont help..
Cthulha
12-19-2003, 04:45 PM
Yeah, I'm still using the original Fear spell, I'm lvl 30. I guess I'll just have to hold out for 4 more levels til I get Invoke Fear..
Emperson
12-19-2003, 05:59 PM
yeah the newer fear is a much needed improvement to the old one.... wait and youll see hehe
Everdude(Everquest rocks!)
12-19-2003, 10:03 PM
With my enc the monster never resists. Hm...
Blacklotis
12-19-2003, 11:10 PM
Cthulha:
From looking at the order in which you are casting your spells, the first thing I notice, is that you are not casting a slow spell first. I would strongly recomend you do that always! By doing that it will give you a little extra time to cast your fear spell. :rolleyes:
Will that stop the resists? No it wont. But, you will be in far better control of the situation though. ;)
Now as far as your lvl 4 fear not sticking ... I am using my lvl 4 Fear at the moment, to fear kite in Echo Caverns because of the pathing issues, and it works fine.
I start with "Dooming Darkness" to slow my target. Then a DoT, my lvl 4 Fear, send my pet, (Taunt off) another DoT then sit and med. When my fear wears off I wait until the target gets to a safe casting range (This is something you get comfortable with) jump up and refear. Of course "Jabber" is still doing his thing (Augmented of course), rinse until the target is dead. :P
Oh! if my DoT runs out I renew as necessary, or use a life tap or a DD to keep my health up. :)
Basically thats how fear kiting works. And is how I have always done it.
Now if you are hunting "Reds" or "Yellows" you will have more problems with resists of course.
I have found that if I hunt dark "Blues" to me I am constantly fighting. So I believe that although I dont geat great exp from each target. Overtime I do get a goodly amount of exp. Plus I dont have as many resists! ;)
This may not be everyones way of doing it, but it suits my style of play.
Sorry for the lenghty post, but noted a sense of exasperation in your message. ;)
Be safe
Blacklotis
Bloodless
01-12-2004, 11:17 AM
Have to agree - Invoke Fear at 34 makes a HUGE difference. I might get resisted once - I've never seen it happen twice. Good job on keeping spell skills maxxed as well. It makes a big difference, and believe me - I HATE getting into a group and seeing the casters in there fizzle, fizzle, fizzle, fizzle, get spell off, and then say, "oops - I'm oom now".
Safe travels and happy hunting. With Invoke Fear, the best slow spell you have at the time and your pet... mobs are simply going to cry B)
Xariann
01-12-2004, 02:28 PM
I agree with above. You must always cast your slow spell first hence snare makes the mob slower than you. Run ahead a little and then cast your heat blood line of spells. Then me as a different player have my own technique, as the mob nears I begin to cast fear and as soon as I hit cast I press Attack on my pets command window. This is my insurance that the mob doesnt reach me before fear finishes, meaning you would have to run and regain control. You eventually get a feel for casting at the right time and may not have to use your pet as a shield, but I do incase that phrase *your casting was interrupted* pops up, you'll never know if its going to until the very end. Keep doing things similar to this and you should solo effectively, never has failed me unless of course I loose pet in the madness and then FD and *wake up* before the mob returns to spawn point, things like that really suck, so avoid them. Hunt safely:)
Xariann
Jebasiz
01-13-2004, 01:57 AM
My SK had good luck with fear in OT /grin. Engulfing darkness, fear, WHACK WHACK WHACK...dead mob. Necro version would be like: dooming darkness(your best darkness until embracing darkness(63) fear/invoke fear, pet, 2-3 dots. sit. Refear, re-apply dots as needed.
If OT exp slows down for you, try the brutes in the caves in DL.
Jeb
Xariann
01-13-2004, 02:27 PM
The next darkness spell after Dooming is Cascading Darkness at lvl 49:), another heat blood line of spells comes in here too. As I'm sure they were meant to be used in sequence. Its a 72dmg per tick and slow movement by 60%
Xariann
Soulsapper
01-13-2004, 07:48 PM
An even better suggestion for you. If you cast fear and it's resisted twice then forgetting about fearing and load it up on other dots and let him come to you while pet beats on him while you walk the mob to where you choose the pathing. Just make sure you recast snare before it wears off. This would be considered aggro kiting.
Doomfir
01-13-2004, 09:35 PM
You have another option to fear, but it might be out of your price range to use it. It is a bioluminecent orb. It is right clickable shaman blind spell. I don't know if you have ever been blinded but it is fun when your screen goes black. To a mob, IF you are out of melee range he runs off (different pathing than fear and he runs faster). It lasts 18 seconds (got to keep casting it essentially in between dots. It is also usable at level 1 so it kinda awesome.
Starisan
01-13-2004, 11:02 PM
IMO...if your fear isnt working, learn to aggro kite using dooming darkness. Its the exact same thing as fear kiting, only you can control the direction the mob is going and avoid adds. A few tips is to turn off taunt on pet, cast Darkness, apply dots, run, sit, reapply dot if needed, then most importantly reapply darkness before is wears. Sow really helps with this type of play, since you can get enough distance between you and kill to SIT and med. Sitting will also maintain the mobs aggro on you and away from the pet. With aggro kiting you should be able to solo yellows and reds, however, the chances of resists climbs higher then its worth, so I would stick with dark dark blues...
One more thing, at 31 I would make sure to ask a 65 mage in pok to give you some pet tools and plate armor to give you your pet. The haste mask is the most important thing to get here, because if you run out of mana, all you need to do is med for another cast of darkness and let the pet beat the kill down. Try and get fists from the mage instead of the procing swords, as the fists give your pet an extra 50HP a fist and you can give the pet 2 of them. The fists also proc, however they might not at 30.
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