View Full Version : Pet Pulling??
Sslither
10-10-2004, 11:57 PM
I was trying to learn pet pulling in PC but my pet kept getting 2 mobs. One near the door of the tent which is the target, and one just inside the door of the tent, the add. I am feigning in the middle of the camp, and sending Jobober in... Is this wrong? Sorry I'm new to this, please teach me what I'm doing wrong? Thanks.
Sslither
Azrioth
10-11-2004, 12:58 AM
YARR.
"Azrioth's Prime Pet Pulling Instructions"
Ye need not feign, sir, pet pulling uses a pet that is not considered a threat to yer target (ie, the pet is far lower in level than the target)
Yer pet attacks yer target, who comes runnin'
Yer target doesn't bring his crew cause that'd make him a wimp, he doesn't think he needs help, see.
Then ye kill him.
Trokdar
10-11-2004, 01:42 AM
But then you're stuck fighting a mob with a weak-ass pet. :blink:
Dreamcrusher
10-11-2004, 02:07 AM
Well there is a downside to everything ;)
Dranul
10-11-2004, 02:20 AM
Just to clarify Azri's guide, the matter of needing to FD is contested among the necro community. Some say you have to FD to ensure a single pull, some say you don't. Personally, I have always needed to FD in order to pet pull, because of the mechanics around it. Let me explain.
Mobs will not assist each other if the only thing on their hate list is something that is green to them, so you use a pet that is green to you, and hopefully green to the mobs, to pull (Most people don't use pet pulling that often till they at least get Suspend Minion I. Put your good pet in your pocket, then summon the pulling pet. However, you can hope your pet lasts long enough to cast a second pet while he's tanking. If it doesn't die while you're still casting, you can click the "Go Away" button before you finish casting.)
Now, I'm sure you've been in a group where you send your pet in to attack without standing up. You'll notice the mob immediately comes to you as soon as your pet starts to attack, and hit you till you stand up. Sending your pet in will get you on a mob's aggro list, plain and simple. So, unless you FD before pulling or are green to the mobs you're pulling, which I hope you aren't, you'll be added to the mob's hate list. His buddies will see you on the list, see you're not green, and assist.
Sslither
10-11-2004, 02:45 AM
I knew there was something I was missing. I was using my current level of pet to pull. Thanks for the heads up. Yarr. :P
Sslither
Azrioth
10-11-2004, 06:31 AM
Arr, whether or not ye FD is up to ye. It ain't necessary all tha time. Maybe SOE has been tinkerin', but months ago on me last LDON, I din' need ta FD er nuthin' - I used me 49th pet and nothin' came. Come ta think o' it, I used that pet without FD'ing fer gettin' shards in FG, too.
I'm guessin' I'd have ta disagree heartily with the statement that
"Sending your pet in will get you on a mob's aggro list, plain and simple."
Arr... I could be thinkin' falsely though.
And aye, if yer soloin' ye'd best have another pet in yer astral pocket er be ready ta rot rot er summat.
An' Sslither, nice try lad, but ye should've said it like this -
"I was knowin' there was somethin' I be missin'. Scurvy rat that I am, I was usin' me current level of pet ta pull those poltroons. Thank ye kindly fer the tactics, matey. Yarrrrrr."
Dranul
10-11-2004, 12:14 PM
Like I said, it's a contested point of pet pulling. I've always had to FD, others, like yourself, rarely need to.
Rikam
10-11-2004, 02:53 PM
Realy only time you need to be fd is when mob has likly hood to one round or 2 round your pet. If pet dies still in assist range of buddies and your not FD you will pull them all. FD takes what 1 sec to cast heaven forbid we wait that long lol=). Figure safe then training the guild pulling solro tower wings.
Gruzzen
10-11-2004, 04:03 PM
Rikam is correct,
You only need to FD if the pet dies while in range of his buddies at which point YOU get added to the Hate List and everybody in range will come running.
The reason your having trouble in PC could be because of the level difference between your pet and the mobs your fighting. One way to test is to send your pet to attack, and notice if more then 1 mob fights it.
A few Tips.
Spam Pet Backoff and pet follow me when pet pulling, unless you have pet Hold in which case it's Pet hold, pet follow.
If the pet's high enough they'll cast a lifetap sometimes instead of going straight into melee, and this gives em that extra step they might need if your watching for it.
Sow your Pet if you or your group has the ability. This helps alot but isn't critical.
Be far enough away from your pet so that he comes running back and not walking over.
Pet fishing is a great way for solo pulling, It's even better for group pulling when you don't want to deal with the mess of FD splitting, or don't have any CC.
The only problem with it is it can eat your bone chips. Personally when I'm low I make a trip to Kurns Tower. Load up my AE's make a pet and park him at the Entrance, Then go grab every skeleton in the Tower and bring them back down and AE them to death. Enchanter and I do this, He gets the upstairs and I get the downstairs and after looting, I get 3 to 4 stacks of Bonechips in about 10 mins.
Felicite
10-11-2004, 04:06 PM
But then you're stuck fighting a mob with a weak-ass pet.
But then Felicite hits "go away" followed by the "Suspend Minion" hot key and returns the real, buffed, hasted pet. Glad that AA is still worth something.
On farming nights with my guild, I can go through many, many bonechips this way.. but only one set of pet toys. *winks*
I FD.. because it is the way I learned. Using Target of Target's Health to watch agro (all the time.. best Leadership AA) I can see that once the pet pull begins.. if my pet doesn't make it back.. the mob does not have me on the hate list (it's target becomes nothing.. and it resets).
Dropping a Virtue on my 34 or 44 pet (what ever is green to things around the target) is a good plan.. now that it's free to cast. Sometimes I even Rune it, depending on how bad it gets beat up.
Also.. for really long pulls of no-KoS things (*cough* Chardok Royals).. consider that you can guard the pet in range of the target.. then back up to the party before you (FD and) press attack. Just remember to press "follow" early (I try to before I press /pet hold.. it seems the pet runs faster back when not returning to a guard point).
So.. pet pulling AA wish list.
Pet Discipline
Suspend Minion II
Target of Target's Health so you know when out of sight pets have agro
Azrioth
10-11-2004, 06:03 PM
Avast there! You only need to FD if the pet dies while in range of his buddies at which point YOU get added to the Hate List and everybody in range will come running.
That be makin' fine sense.
Sslither
10-11-2004, 11:43 PM
Yarr !
Azrioth
10-12-2004, 03:43 AM
It be downright infectious, ain't it?
Arrr...
Detharzz
10-12-2004, 07:51 PM
Hmm, I don't know why, but I know for a fact that:
When in Dranik's Hollows there are non-KOS Rats and bats. I can sit down right next to them and hold then and pet them and call them george, no worries.
Then, still sitting, I target george, I mean the Rat, and tell pet to pounce the lice infested critter and he completely ignores the pet and runs a beeline for me until he atleast gets one smack in past my rune. So.... mob is non agro to me until I tell the pet be kill it, but then with me casting no spells what-so-ever I am put right at the top of the agro list until I stand.
My Theory is this. It has to do with agro range when the pet strikes. If your in agro range when you have pet attack, then your at the top of the list, atleast until the pet lands the first hit, longer of course if your sitting on yer bum.
Generally when someone pet pulls, the mobs are hard to split and very KOS, otherwise why are you pet pulling in the first place... Therefore if you got within agro range in the first place you'd get pounced. Now when you send in the green pet, from outside the agro range, the mob resets if your pet dies simply because you were never in range to get agro.
Way to test this? Try pet pulling a mass of mobs that are not KOS while within agro range, not FD. I willing to bet a fair amount that they all come a runnin when your green skelly spawn lays his boney hands on the first one. With the normal KOS mobs this doesn't come into play because your out of the initial agro range in the first place...
This is just a theory based on events and experience. I could be wrong I guess, but then that would mean I'm not perfect and stuff. And how caqn that be? I'm an Iksar Necromancer for Cazic's sake!
Athalon
10-12-2004, 08:28 PM
Nothing to do with argo range at all. Has everything to do with you sitting. Stand up and you won't get argo. A good use of pet pulling is veksar sewers, get out CoB buff em up give him his weapons, suspend II him then cast up a lvl 44 pet stand back down the hall or whatever you want to call it. Send gomer in and pet hold or back once he gets back to you with the pull subject use deaths silence, gomer says "Hey I can't wake this guy!!" you say pet be gone and unsuspend the big boy. Then you can slow the mob and fd. Get the message that death's silence has wore off, tell your pet to attack while you're still snoozing. Pet gets argo quickly, stand and procede to nuke, dot or whatever.
Athalon
Gruzzen
10-13-2004, 07:30 PM
Sitting is much greater aggro then your pets missing kick. Sitting is greater aggro then Main Tanks aggro grabbers. If you've ever been on a raid you hear people saying not to sit on inc as you'll get aggro and get beat the fuck down.
Neante
10-14-2004, 05:47 PM
Originally posted by Detharzz@Oct 12 2004, 07:51 PM
Hmm, I don't know why, but I know for a fact that:
When in Dranik's Hollows there are non-KOS Rats and bats. I can sit down right next to them and hold then and pet them and call them george, no worries.
Then, still sitting, I target george, I mean the Rat, and tell pet to pounce the lice infested critter and he completely ignores the pet and runs a beeline for me until he atleast gets one smack in past my rune. So.... mob is non agro to me until I tell the pet be kill it, but then with me casting no spells what-so-ever I am put right at the top of the agro list until I stand.
My Theory is this. It has to do with agro range when the pet strikes. If your in agro range when you have pet attack, then your at the top of the list, atleast until the pet lands the first hit, longer of course if your sitting on yer bum.
Generally when someone pet pulls, the mobs are hard to split and very KOS, otherwise why are you pet pulling in the first place... Therefore if you got within agro range in the first place you'd get pounced. Now when you send in the green pet, from outside the agro range, the mob resets if your pet dies simply because you were never in range to get agro.
Way to test this? Try pet pulling a mass of mobs that are not KOS while within agro range, not FD. I willing to bet a fair amount that they all come a runnin when your green skelly spawn lays his boney hands on the first one. With the normal KOS mobs this doesn't come into play because your out of the initial agro range in the first place...
This is just a theory based on events and experience. I could be wrong I guess, but then that would mean I'm not perfect and stuff. And how caqn that be? I'm an Iksar Necromancer for Cazic's sake!
You see... I have noticed that too.. [ sick fluffy on a mob and the mob goes strait for me!] I have noticed this more when my pet is not close to me... I.E. waaay behind me due to sow or run3 and I tell it to attack... I notice in my say window that the pet started taunting from across the hemishpere and that taunt agros the mob which comes swiftly at me.
I have seen this quite a bit and tacked it up on the remote taunt effect the pets have LoL. You may be seeing a simular version of this phenomina.
Rikam
12-05-2004, 04:23 PM
/Super bump
flishtaco
12-06-2004, 01:05 AM
bump
Szekkas
12-06-2004, 04:21 AM
FD only helps if you goobered the pull. Beasts and mages have been using pet pulling also and neither of them can FD. The problem they have is this, if the pulling pet dies, the mob aggros the pet owner as if the owner had attacked it. If the target mob is still in the assist range of social mobs, the mage will gate and the beast will get beat down (or what ever they need to do to escape the situation) Since neither of those classes can FD, snare or root, it is much more dangerous for them.
I saw some stuff about /guard vs /follow. Let me clairify from my experience. If you do /pet guard here, the pet will walk to the guard point. That's right, the pet will walk. If the pet is /pet hold also, that basically becomes a death march since the pet is so low in level. The best method is to us a /pet hold, /pet follow me macro. The first command removes independant "thought" from the pet and it will not stop to re-engauge. The second command causes the pet to run to you until it gets within just a few steps from you, then it walks the last few steps.
The pet must survive until it is out of aggro range of the other mobs or you will get adds. If your pet can't do that, then you might as well go back to FD pulling.
Keep in mind that it is a relatively expensive pulling technique in terms of time, components, and mana. It is handy though for breaking a tough spawn or very long distance pulling.
Rikam
12-06-2004, 05:18 AM
I have a pulling macro its.
/pet hold
/pet follow
/pet back
/pet follow
/g Inc %t y0
You do not need to FD if you know the pet you chose is the proper level for the MOB. The problem comes when the pet is to large, because the mob's will assist, OR if the pet is to low, meaning that the mob kills him in one or two hits and, heads after you and collects adds, just as he would if you have hit him with a Dot. FD is good practice if you are pulling an area you have not previously pulled or if it's a really tight area with lots of mobs. I solo alot, so I do this alot to split camps. For those looking for an explaination -
I summon and buff CoB
Suspend minion ( aa skill )
Cast low pet, cracklin bones, whatever
Target MOB and FD
/Pet attack
When pet first hits mob, click pet hold (aa) or spam him back
When they both get back to you, /pet attack again to keep mobs attantion
Stand up and cast suspend minion to bring back CoB
( just before it cast, I destoy what is left of cracklin bones )
CoB attacks......
Thats it. You can also throw in root on the MOB if you prefer, then let 1st pet die and restore bigger pet.....
Rikam
06-14-2005, 05:45 PM
/bump
May want to cut and paste some of this to a stickie on pulling. Looking for the other threads made about pulling atm.
Felicite
06-14-2005, 06:37 PM
Originally posted by Rikam@Jun 14 2005, 10:45 AM
/bump
May want to cut and paste some of this to a stickie on pulling. Looking for the other threads made about pulling atm.
You make Rikam's Pulling Guide thread and I will sticky it.
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