Solo in the Plane of Fear [Archive] - Necrotalk.com

PDA

View Full Version : Solo in the Plane of Fear


Doomfir
11-11-2004, 02:14 PM
Anyone in here ever go solo in fear? The break in sux sometimes but just curious if anyone else soloes in fear. I solo in hate all the time, but because of the potential for a bad CR experience I rarely go to fear.

Jebasiz
11-11-2004, 02:41 PM
Fear can get dicey in a hurry. I solo'd there pre-Gates, and the chained agro and constant wanderers can be bad. West wall, you might have to tap tank or root/rot until you create room to kite, pending on spawn. It's doable, although I have no experience with the ireblind imp...it was doable before him atleast.

Feersum
11-11-2004, 03:37 PM
I have solo'd there before, but only because I had to get my corspe from there at the same time.

As jeb said, Agro radius is STUPID, I found that unless many of the mobs were cleared due to an earlier raid, west wall was useless cos there were far to many adds. What I did was get to west wall, run counterclockwise around edge of wall.

Ran with Invis on, obviously many Seeinvis and undeads there, so much FD and waiting to clear agro before continuing required. The camp I used was just after where Fright lives. There is a little house with mainly undeads around it, and then a little hollow where I could pet tank undeads. Seemed alot less adds there than at West wall. You will get un-undeads also, worst are the spiders who see invis and seem to have the biggest agro range in the zone.

Could agrokite in this bit, I did a few times but probably best to clear for longer than I did before doing that - again Agro. Respawn is like a day so no probs on respawns if the zone was untouched when you entered.

It was not a practical camp for me at 65 with only a handfull of AA's, doable, but at least I can now say I have solo'd there. Even if it was for only an hour or so and much of that was FD waiting for my agro to clear :)

Nigyl
11-11-2004, 06:46 PM
I've soloed there now and again, it's a fun excursion from the usual XP grind. Slow XP and loot (though those gems from the armor drops aren't bad for cash), but provided the Imp isn't up there isn't much risk so long as you stay away from CT and the death-touching golems... just takes a bit of time to FD split some of the spawns to get the mobs solo.

At 65 some mobs will pretty much walk right past without aggroing, while others will run from the limits of visibility and bring any friends they meet along the way.

west wall was useless cos there were far to many adds

That's where I start: just aggro-kite or fear-kite the mobs along the wall to clear out the south-west corner then move futher along the walls. I haven't spent enough time there yet to clear to the golems, but it's probably doable... after all, many of the trash mobs are light blue at 65.

Doomfir
11-11-2004, 08:53 PM
I also stick on the wall, and move up to the undead house, but it takes some effort sometimes to get there. What does suck is the agro / chain agro those guys have.. and one thing that really irks me is that even if mobs have forgotten you when you FD, they sometimes have not forgotten your pet after he gets up from FD. It should be the same thing for you and your pet.. 2 minutes, they forget you both.