View Full Version : Changes/updates comming in 04
Vavra
12-23-2003, 05:13 PM
Proposed updates (http://eq.crgaming.com/viewarticle.asp?Article=5278), all I can say is lets hear it for the new tradeskill UI.. WOOOOOT!!! :D
illitcro
12-24-2003, 05:07 PM
Make sure to become a master potter before the new changes. :P
But these look like nice improvements, just gotta become a master potter (102 OR 122 skill, if you start making something else) before then. By the way, doing it costs less than 50pp. :D
If you want to know how, PM me. If I get enough, I'll post it.
________
YZ250F (http://www.cyclechaos.com/wiki/Yamaha_YZ250F)
Schaeffer
12-29-2003, 10:23 AM
why do you have to do pottery before the changes?
illitcro
01-03-2004, 09:39 PM
I must've read it wrong.
I thought that you could NOT make combines much higher than your current skill level.
Nevermind my comment.
________
TZ125 (http://www.cyclechaos.com/wiki/Yamaha_TZ125)
Miroku Taiyoukai
01-08-2004, 12:15 AM
I like the sound of a graveyard zone that will put off alot of agrivation I've had with a previous char one fatefull week.
Panagiota
01-08-2004, 06:51 PM
it would figure thst thid change would happen after I started becomeing a master in many skills for the shawl quests!
it sounds wonderful....personally I like the idea of critical dots
Panagiota
Devlinn Deathcaster
01-14-2004, 03:57 PM
why do i need to master pottery?
Schaeffer
01-14-2004, 04:55 PM
Originally posted by Devlinn Deathcaster@Jan 14 2004, 12:57 PM
why do i need to master pottery?
You don't it was a misunderstanding
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