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staticxoRcist_69
12-23-2003, 05:17 PM
ok guys, im finally getting eq in my room after years of long begging and behotching to my parents to let me have it... :lol: ive been off and on at friends houses lvling little chars like a 14 druid, or a 24 necro, 20 warr, 20 cleric etc... anyways, im starting a DE necro on TUNARE server and was hoping i could get a few pointers on starting items, stats, what spells ARE necessary etc..

First off, friends gonna give me a decent robe.. has like 8 ac or so some int,+ i think a couple other mods, decent gear off his mage.. about 100 or so pp to start off with, maybe more if i give him food at lunch.HAHA B) , was wondering if i should do the throw everyting into int and then the rest which i think is 5 into str, or what should i do to begin? And what gear would last me through higher lvls, that isnt to xpensive, for example, affliction haste, etc...
heard that skull was pretty good and lasts till lvl 49(range slot) should i work on ANY melee at all? or should i never have the need to melee?

If u have any info feel free to give it as any would help.. thnx :)

Jovhato
12-23-2003, 05:46 PM
First of all, do all the newbie armor quests that you can. In the process, sell all of the spider/spiderling silks and zombie skins in the bazaar. Before you know it, you will have all your newbie armor and have quite a bit of money saved up to start replacing it. If you check the prices of these things I told you to sell and set your price about .5 -1pp lower, they will sell out before you even get settled in as a trader.