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Umbrello
10-27-2003, 09:45 PM
Scrat edit



On Test server Feb 28 patch - all spells from 1-85 have become available for purchase on library vendors in Plance of Knowledge. Expect this to go live on the March patch.















The Necromancer's Spellbook...
NOTE: A work in progress...

Edit


The sheer volume of spells available to a necromancer really prohibits a singular thread, as this very thread is proof of. I strongly suggest players get used to using an outside source for spell details, such as:

"lucy" http://lucy.allakhazam.com This is an item database as well as a spell parser, selectable via "search" or by class. Advanced item searches require an allakhazam's subscription, but this feature is not required to look up spells or spell information.

Additionally, since Lucy is an extension of the Allakhazam site, you can ultimately follow the links to read/submit player information about spells, how to obtain them, or even how to research them or recipes. However- Allakhazams being a public information site that is now wiki-based, there is always the chance that user-posted information displayed may not be accurate.

"kumbaja" at http://www.antonius-bayle.org/kumbaja/spells/ This parser generally provides better detailed descriptions, but is limited to spells & spell effects only. Where lucy might say Unknown #401 (100/112/0), Kumbaja's will be more revealing and say Drains up to 112 mana from your target every six seconds. For each point of mana drained, the target will take damage. Kumbaja's also reveals Alternate Abilities that are activated (not passive).

Both of these online spell parsers are updated constantly, reveal any stacking issues - and are accurate. Both are completely free to use, and are valuable resources for other things

Questions about specific spells and/or effects may need to be brought here for the community to answer.



Level 1 Spells [Approximate Spell Costs: 1gp 1sp 6cp]

Cavorting Bones - [Type: Pet]
Mana: 15 | Class: Conj. | Location: Ak.Cab.Fre.Ner.Pai.Qey | Cast/Recast: 5/4 | Regent: 1xBone Chips | Target: Self only
Additional Info: Class: Warrior | Base HP: 30 | Max Damage: 10 | Skills: None
This is your first pet. In order to conjure him, you must have 1 bone chips in your inventory. These can be found on most skeletons, including the lower level skeletons "A decaying skeleton" found in most newbie areas. You can also give him armor and weapons to make him stronger as well as casting buffs on him.

Coldlight - [Type: Utility]
Mana: 15 | Class: Conj. | Location: Ak.Cab.Fre.Ner.Pai.Qey | Cast/Recast: 2/6 | Target: Self only
Additional Info: This spell will summon a coldstone, which acts as a dim light source when placed in your inventory. This is best for humans and erudites since they do not have any additional night vision attributes.

Disease Cloud - [Type: DoT]
Mana: 10 | Class: Conj. | Location: Ak.Cab.Fre.Grob.Hal.Ner.Ogg.Pai.Qey | Cast/Recast: 1.5/6 | Target: Single Target
Damage: 65 | Duration: 3m @lvl1 6m @lvl2 | Range: 200
Additional Info: This is the first of your line of Disease based DoTs(Damage Over Time). It deals an initial 5 damage, and then 1 point every 6 seconds for 6 minutes.

Invisibility versus Undead - [Type: Utility]
Mana: 40 | Class: Div. | Location: Too many to list. | Cast/Recast: 4/4 | Target: Single Target
Duration: 3.0m @lvl1 27m @lvl9
Additional Info: This spell will make the target invisible to undead creatures only. Undead monsters can see through regular invisibility hence the need for this spell. Also, remember if you cast this while your pet is up, he will disappear.

Lifetap - [Type: Leech]
Mana: 9 | Class: Alt. | Location: Ak.Cab.Fre.Grob.Hal.Ner.Ogg.Pai.Qey | Cast/Recast: 1.5/2.25 | Target: Single Target
Damage: 5 (3@lvl1 5@lvl4) | Range: 200
Additional Info: This is the first spell in the lifetap line of spells. It takes 5 damage from your target and heals you 5 health.


Level 4 Spells][Approximate Spell Costs: 1gp 1sp 1cp- 4gp 6sp 3cp]
Clinging Darkness[Type: DoT]

Mana: 20 | Class: Alt. | Location: Ak'Anon.Cab.Free.Grobb.Ner.Ogg.Pain | [B]Cast/Recast: 1.75/4 | Target: Single Target
[B]Additional Info: Decreses Hitpoints by 5 per tick
Decrease Movement by 24%(Lvl4) to 30%(L10) This is a great spell up to even 20 while i use this spell to build up my Alt. on recondites, while saving TONS of mana.

Emperson
11-24-2003, 08:11 PM
the orange words should read "a work with no progress" lol :P

Umbrello
01-26-2004, 06:12 PM
Anyone who wants to help complete this or at least do a portion I would give them a medal of honor.

>>MEDAL OF HONOR... (http://www.necrotalk.com/index.php?showtopic=522)

P.S. I admin and manage this site on my own, and with some moderation help from Emperson. So my time is limited, feel free to add to this and I'll update it. Try to keep with the same format.

Umbrello
01-26-2004, 06:14 PM
Where to get the info...

I just jacked all the stats for each spell from eq.castersrealm.com and reformatted it to a more compact, printer friendly version.

Plz help if you can, if you guys team up a few people could do this alot easier than just one.

Miltee
01-26-2004, 09:12 PM
Word~ i need all the information i can get as i can not get into castersrealm... my computer just doesnt like that web site i guess... so i come here for all my lil necros info (and its got some beautiful info) but i need some info on what spells to get

[Arcanist] Miltee Short`Stuff, <Venerate> E'ci

[Necromancer] Milteejr, <Free> E'ci

staticxoRcist_69
01-26-2004, 10:25 PM
Level 4 Spells <span style='font-size:8pt;line-height:100%'>][Approximate Spell Costs: 1gp 1sp 1cp- 4gp 6sp 3cp]
</span>Clinging Darkness[Type: DoT]

Mana: 20 | Class: Alt. | Location: Ak'Anon.Cab.Free.Grobb.Ner.Ogg.Pain | [B]Cast/Recast: 1.75/4 | Target: Single Target
[B]Additional Info: Decreses Hitpoints by 5 per tick
Decrease Movement by 24%(Lvl4) to 30%(L10) This is a great spell up to even 20 while i use this spell to build up my Alt. on recondites, while saving TONS of mana.

Arg, im sorry Umbrello, did the best i could to help u, this took me like 30 mins to do lol, and moms making me do home work :angry: srry for messing it up man :P ill try and add on when im done.
:(

Umbrello
01-26-2004, 11:09 PM
If I were smart, I'd just parce the data from lucy or whatever that eq data site is. They give out their DBs for free, I should write a script...probably would be 10x easier than this heheh...hold those thougts people...

PS if anyone wants to help write the script, big bonus points!

Fizzleplink
01-27-2004, 12:04 AM
Sounds awesome, Umbrello. In the interest of saving you some time, I'd like to steer you to

Xymarra's Necro Spell Listing (http://www.geocities.com/xymarra/Spells/necspell.html)

And her lists for all the classes:

Spell listings for all classes (http://www.geocities.com/xymarra/Spells/SpellLists.html)

drewz21
01-30-2004, 08:18 PM
Good post Fizzle.

Thank you.

Jos.

Ctulu
03-11-2004, 01:42 AM
Now here you go all the necromancersīs spells with a brief description and my opinion about them. Also, I included the spells I would have memorized in the spells slots since you can only have 8 spells ready at once. This is based on various posts and web sites. I have not updated this for the new level 60- 65 spells. However, some of these are noted in posts below.



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1.Cavorting Bones: Summons a lvl 1 warrior class skeleton pet. As youīll notice throughout your levels, the pet is what makes a necro a real killing machine. This spell should be the first thing you spend your first gold in. A must have. Requires 1 bone chip as component each casting. You can get them from decaying skeletons. More information at the pet guide.

2. Coldlight: Summons a dim light. Very useful since erudites are virtually blind at night.

3. Disease Cloud: Diseases the target. Our first DoT. It does 1 Hp damage every tick (six seconds). Also a 5 Hp starting hit. Itīs not much, but still worthy to buy

4. Invisibility to undead: Makes target invisible to all undead. A must have. Allows you to pass throught an undead area without being disturbed.

5. Lifetap: Steals about 5 HP life from target and gives to self. You start with this spell in your inventory.

6. Locate Corpse: Points you in the direction of the target's corpse. A very useful spell indeed in wide large unknown areas where you could easily walk arround ten minutes trying to spot out your corpse. Also you can make some money finding other playerīs corpses for a tip. Theyīd pay, believe me.

7. Minor Shielding: Casted on self, increases hitpoints by 10 and armour class by 5. It lasts 27 minutes. This extra bonus may make the difference between live or die. Always have it up. You start with this spell on your inventory.

8. Reclaim energy: Casted on summoned skeleton pet to destory it and reclaim mana. Useless spells. Bone chips are precious and you better sit down for 1 min and get the mana back rather than sacrifice your beloved pet. Donīt buy it unless you got extra cash to spare.

9. Sense the Dead : Points you in the direction of the nearest undead creature. I use it when I want to find decaying skells in order to get some bone chips. Thatīs the only use itīs got.

10. Siphon Strength: Takes 10 strength points from the target and gives to self. Very useful spell since at low levels youīve got to mellee (it will reduce down your opponentīs blows damage). Also can be of use when you are encumbered (carrying too much weight) so youīll add extra 10 bonus to your base streght.


Spells to have memorized at this level: From the spells slotsīs top to bottom: lifetap, dissease cloud, siphon strengh, minor shielding, coldlight.


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2. Level 4 spells

1. Clinging Darkness: Damage over time and slows target. First on the Darkness series, one of the necromancerīs top rank spell series. Will damage the mob for 30 Hp in 36 secs, apart from slowing down its movement speed. A must have.

2. Endure Cold: Increases your cold resistance by 20. I never really used this spell since at this level no critter casts cold-based spells. Only use is in a duel against mage or wizzard. Save the money if you ainīt rich.

3. Fear: Causes NPC to run away for a random period of time. This is THE spell. Main necroīs weapon. Buy it, buy it, buy it !!

4. Gate: Returns you to home point (wherever you are bound). This is the main escaping way youīve got at this level. A must have if you donīt want to die oftenly. If things turn sour, step back and let the pet get the last blows while you Gate away.

5. Grim Aura: Your attack rating increases by 5. Needed since at this level you gotta mellee

6. Leering Corpse: Summons a lvl 3 to 5 skeleton pet. Always you should have your pet spells update. Needs 1 bone chip per casting. More information at the pet guide.

7. Lifespike: Steals about 10 hitpoints from target and gives to self. A must have.

8. Numb the Dead : Lowers aggro, frenzy and reaction on the undead. Very interesting spell. If there are 2 undead creatures toghether, cast this spell on one and pull the other (the first one will stand still). Only try this spell on blue conning undeads since itīs got a high magic resistance rate.

9. Poison Bolt: Poisons the target. Another DoT. It initially hits for 6 Hp and afterwards deals 35 Hp damage over 35 seconds. Goodie !

10. True North: Face to the North. Iīd rather practice the sense heading skill. But could be useful if youīve got plenty golds to spare.

Spells to have memorized at this level : From top to bottom: Lifespike, Clinging Darkness, Poison Bolt, Fear, Siphon strengh, Minor shielding, Grim Aura and Gate.


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3. Level 8 spells

1. Bone Walk : Summons a skeleton pet. From now on itīll cost you 2 bone chip per casting. Inflation, you know : ) More information at the pet guide.

2. Dark Empathy: Gives a certain amount of your hitpoints to another. Kinda healing, but since it takes your own Hp, I wouldnīt bother with it. Itīs the oposite of a lifetap series spell. Only use in very critical moments.

3. Dark Pact: Drain four hitpoints to gain two mana each period. It works the best while medding. First of an awesome series that will certanly cut down medding up times. A must have. Also keep an eye īcause it drains your HP, so you could die if you forget this spell up and let it do its effects for ever. I have died myself few times out of this shit !

4. Deadeye: Gives infravision and the ability to see invisible beings. Great spell, you ainīt blind anylonger mate.

5. Gather Shadows: Makes you invisible. Oh boy, what can I tell you about this spell. Itīs lovely and will allow you to walk throught places forbidden for you. Be aware it doesnīt work on undeads (thatīs why invis vs undeads is for).

6. Impart Strength: Take strength from self and give to target. Opossite to siphon strenght. Only point I find to this spell is to power your pet up, but I wouldnīt really go for it.

7. Lesser Shielding: Adds 30 to your maximum hitpoints and extra 9 armour class. Also extra 10 vs magic bonus. A must have. The shielding series is the best deffence you can get when soloing. As most shielding spells, you wonīt find them in the necro guild. Ask a mage, wizzie or druid mate to purchase it for you in their guilds.

8. Mend Bones: Heals the undead target, so you can heal your pet. Good when the combat is finished in irder to reduce medding down times, but while fighting you better spend your mana in a DoT , lifetap or Fear spell rather than in this one.

9. Shadow Step: Small random self teleport. The higher level, the farther you get. At lvl 8, you may get teleported 60 feet away. This is a great escaping spell if combined with Gate. Gate take full 4 secs to be casted out, and during that time the mob will hit you breaking your casting. Now, Shadow Step only takes 1 sec. So cast SS, gain some meters from the mob, and cast gate straight afterwards. The higher level you are, the farther it takes you.Youīll get out of many problems with this spell. Also, its the best PvP spell against melee classes. Tip : Donīt cast in an area with lava pools, or cliffs or stuff like that.

10. Vampiric Embrace: Remove hitpoints from target and give to self. This is not a lifetap spell. You cast it on you and randomly it releases a 22 HP lifetap effect if you are within mellee distance. But it doesnīt do often. My advice, donīt spend a copper on this spell. It just doesnīt work : (

11. Ward Undead: Does a high amount of damage (40 HP) to an undead creature. A highly mana efficient spell. If you fight undeads, donīt hesitate, blast them away with this spell.

Spells to have memorized a this level: From top to bottom: Lifespike, ward undead, Clinging darkness, poison bolt, fear, dark pact, Shadow step and gate.


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4. Level 12 spells

1. Bind Affinity: Binds target to current position. (Sets home position). A must have, forget about those long runs to your corpse.

2. Convoke Shadow: Summons a skeleton pet. 2 bone chips needed per casting. More information at the pet guide.

3. Endure Disease: Increases your disease resistance. Very useful when fighting agaist disease casting cretures such as rabid wolves, rats or zombies.

4. Engulfing Darkness: Slows target movement and does damage over time (110 Hp in 60 secs). Next darkness update. A must have indeed. Ashame itīs got a high magic resistance ratio.

5. Heat Blood: Does damage over time to target (almost 200 HP in 60 secs). This spell will be your main attacking weapon for the next 12 levels. Besides, almost never gets resisted.

8. Leach: Lifteap Damage over Time (72 HP in only 45 secs). Another good healing up method. Stack Engulfing Darkness, Heat blood and Leach and your preys will drop down to your feet. And even once the mob has died, the leach still procs its effect till the end, meaning you will always get healed for 72 HPs !

9. Lifedraw: Steal 40 hitpoints from target and give to self.

10. Scent of Dusk: Resistance Debuffer. If you notice that one certain kind of monster keeps resisting your spells, cast this one at the beginning of the battle. Everything should be much easier.

11. Sight Graft: The ability to see through your pet's eyes. Just two words : useless spell.

12. Spook the Dead : Causes an undead creature to run away. Itīs Fear vs undead, since they quite oftenly resist Fear.

13. Wave of Enfeeblement: Removes strength from the creatures in the area. (Also pets and party members in PvP servers). Just three words : damn useless spell. You will probably end up reducing the critterīs strenght, your petīs, your whole partyīs and some other nasty monster walking by and therefore having it aggroed on you too !! Keep away of this shit.

Spells to have memorized at this level : From top to bottom : Lifedraw, endure darkness, Heat blood, Leach, Fear, Dark Pact, Shadow Step and Gate.


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5. Level 16 spells

At this level and on, some spell will be research only, that means you wonīt be able to purchase them at any vendor, but youīll have to find certain words in stead and combine them out in the dark book of bindings. You can get that book off the dark elves tents camp in South Ro. The words will be dropped off the corpses of several lvl 16 to 20 creatures (if you are looking for lvl 16 spells words) all over Norrath. Spend all your skill point to research till you reach at least 80.

1. Banshee Aura: Adds a damage shield to caster. Words needed : eratication and divination. Component needed : Pearl (doesnīt consume it after casting). Everytime a mob hits you, the shielding hits it back for 10 Hp. Not a really useful spell since at this lvl the monsters hit far too hard to handle it and you donīt want them close to you. Besides, with the Dearkness-Fear DoT combo, most of them wonīt even hit you once !!

2. Cancel Magic: Cancels the effect of a magic spell. Useful spell for two reasons : If you want to remove a harassing spell cast on you, and in order to de-buff your next prey

3. Cure Disease: Cures the target of disease. Great to cure yourself because Disease lasts ages to wear off by itslef.

4. Feign Death: Play dead to an enemy. Now, this is the BEST SPELL IN GAME. Whenever a mob is hitting on you and you think thatīs it, this is the end, cast this spell, youīll see how you drop flat on the floor and the mob walks awat thinking it killed you !! But you gotta cast this spell right after being hit by the critter (heīll think that was a final blow), otherwise he wonīt get into trick and will keep kicking you while on the floor. Iīm telling you, this spell has saved me countless times. I honestly believe it as the best spell in game.

5. Heart Flutter: Lowers target strength by 20, armour class by 9 and does damage over time (150 HP in 72 secs). Lovely soloing spell toghether with Endure Darkness and Heat bood. It gets resisted a bit more often that Heat blood, but not as much as Darkness.

6. Hungry Earth: Root spell to undead creatures. Words needed : material and spirit. Keep an undead out of movement, but still they can attack if youīre withing mellee distance. Drawback : random durability, sometime when you cast on him the root brakes free. Iīd rather stick to spook the dead or fear spell.

7. Infectious Cloud: Disease area attack. Initiall area attack of 20, and then deals 105 HP damage over the next 2 minutes. Thatīs far too long time, the fight should be finished much earlier. I donīt like disease based spells at all. Save your money.

8. Restless Bones: Summons a skeleton pet.Words needed: Reviviscence and sentient (azia), but can be purchased at many vendors. More information at the pet guide.

9. Shielding: Increases maximum hitpoints by 50, armour class by 12 and magical resistance by 14. As usual, need to get somebody to purchase it at the druids, wizzards or clerics guild, but is a must have. Always have it cast on you.

10. Shieldskin: Protective Skin spell. Absorves the first 55 Hp of damage. It burns a 3 golds worth cats eye agate (can be bought at any necro guild), so itīs a pretty expensive spell for common casting. Reserve it for any speciall chance : a duel, a very tough monster, walking thru a KOS city, etc.

11. Spirit Armour: Adds 15 points to your armour class. Interesting spell since you may cast it on you and on your pet too !! thatīs the real use of it. Many levels above, I still use this spell.

12. Voice Graft: Gives you the ability to talk through your pet. Words needed : Word of the spoken and Possession. Why the hell did Verant include this buffoonish spell on our list? Ridiculous !!

13. Focus Death: Purchaseable at Echo Caverns in Luclin. First of your pet buff spell line. This particulary one is about a 20% pet haste plus some STR boost. Doesn't last long though, about 10 mins tops. Nevertheless, it is a nice spell because the higher damage out of your pet will save you mana via DoTs.

Spells to have memorized at this level: From top to bottom: Lifedraw, Endure Darkness, Heat blood, Heart Flutter, Leach, Fear, Dark Pact and Feing Death.


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6. Level 20 spells


From now on you can specialice yourself in one magic area : alteration, conjuration, evocation, etc. Only one class can pass over 50. Donīt doubt it, go for Alteration, since itīs the area of DoTs, lifetaps, Fear, etc. At level 20 give one skill point to every specialization field. Then go to any newbie area and keep casting around the level 1 alteration based lifetap spell till it reaches 50. And then, go off to your normal hunting place ( check where to hunt section )

1. Allure of Death: Lose 8 hitpoints to regain 4 mana. Update of the Dark Pact spell. Best when medding. This spell will definitily reduce your downtimes and youīll be up to fight while your party colleagues mages and wizzies will remain sitting down. Watch out since this one can seriously kill you if you leave it up.

2. Animate Dead: Summons a skeleton pet. Words needed: Extinct and quickening. More information at the pet guide.

3. Dominate Undead: Charm an undead creature. Takes an undead creature as you pet for few minutes. When finished, the undead will aggro on you like a maniac. Besides donīt try it on any higher than blue conning since itīs got a high resistance rate. I dont really see the point of messing about with spell when you can have a loyal pet.

4. Expulse Undead: Direct damage (90ish) to an undead creature. Lovely spell when fighting undeads. Very mana efficient

5. Harmshield: Gives caster breif invulnerability ( 10 seconds exactly). Words needed : refuge and absortion. Amazing spell. Gives you some extra time to run to zone, to yell for help, or also if you overtaunt the mob and hence he focuses on you in stead of your pet, HarmShield yourself and heīll turn around back towards your pet again, giving you few more secs to cast Fear. A must have !! Drawback : Once cast it, it takes 10 mins to be up to be recast.

6. Identify: Identify an item. Words needed : Enlightment and Anthology. Never saw any item with hidden skills, so itīs useless.

7. Shadow Compact: Transfer your health to another. I have ocasionally used this spell in order to heal up my pet, or the groups tank if no cleric available.

8. Shadow Vortex: I īll be honest you: Never got this spell : ) But Iīve been told it ainīt worthy.

9. Siphon Life: Remove 67 hitpoints from target and give to self. Still a must have, but a bit dissapointing. In my opinion, it should be closer to 85 HP : (

10. Track Copse: Persistent Corpse Locator. I think this spell is not yet available, but at any rate, locate corpse spell is rather enough.

11. Word of Shadow : Area effect radius 58 Hp damage. Words needed : Cazic-thule and radiance. I donīt like area damage spells. Only use is when grouping and pulling few blue-conning mobs at once.

12. Shackle of Bone: Echo Caverns in Luclin. This will decrese an undead's attack speed by 35%. Very sweet spell, both while grouping and soloing undeads.

Spells to have memorized at this level: From top to bottom: Siphon life, Endure Darkness, Heat Blood, Heart flutter, Fear, Allure of death, Harmshield and Feign Death.


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7. Level 24 spells

1. Breath of the Dead: Allows under water breathing. Words needed: Cloudburst, mistbreath and cazic-thule. You need a fish scale per casting. Always good to have it in your spell book. One day you might need it.

2. Haunting Corpse: Summons a skeleton pet. Words needed: allure, possession and detachtment. First sun-tanned pet you get. He got a free filght ticket to Bahamas and didnīt take you along. Bastard !! More information at the pet guide.

3. Intensify Death: Increase armour class, strength and attack speed of your pet. Words needed: Sentient (beza), recluse and absortion. Very useful spell. Always is good to have a full buffed pet. Only lasts 5 minutes though

4. Leatherskin: Absorbs the first 118 hit points of damage. It burns a 5 golds worth bloodstone, purchaseable at any necro guild.

5. Major Shielding: Increases hitpoints by 75, armour class by 14 and magic resistance by 18. Indeed a life insurance.

6. Rapacious Subversion: Transfer your mana to another (you loose 200 and he gets 60). To give my precious mana to another fellow? I would never do that !

7. Resist Cold: Upgrade to the Endure Cold spell. Increases you resistance vs cold by 40. Useful when fighting cold-base-spells-caster mob. Or in a duel against a wizzie.

8. Rest the Dead: Lowers an undead creature's reaction. Update of Numb the dead spell

9. Scent of Shadow: Resistance Debuffer (for 14-18 points). Cast this spell on high magic resistance mobs before the battle.

10. Screaming Terror: Stuns target. Memory (Aggro) Wipe. The alternative to Fear spell when hunting in dungeons. It makes it forget about you. But some reason, it gets resisted too oftenly when I would cast it : ( But this is THE dueling spell. It blocks your adversaryīs actions for 10 secs while you full DoT him !!

11. Shadow Sight: Grants the caster ultravision. Words needed : eventide and discernment. You wonīt ever care about daylight anymore after this spell.

12. Shock of Poison: Direct damage (145 HP) poison spell. Uh boy ! youīll love this spell : Have the critterīs ass full DoTed, Fear it away, and blast the hell of it with 3 shock of poison spells. It rocks !

Spells to have memorized at this level : from top to bottom: Siphon life, shock of poison, Endure darkness, Heat blood, Fear, allure of death, harmshield and feign death.


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8. Level 29 spells

1. Boil Blood: Damage over time to target. About 415 in 90 secs. This is an amazing spell and will be your main offensive spell as Heat blood was on your teens. Remember you canīt stack two spells of the same series, so from now donīt bother to memorice Heat blood since you have this new one.

2. Defoliate: Plant Only DD Spell ( 200 Hp damage). This spell is not currently available.

3. Dismiss Undead: 150 HP Direct damage to an undead creature. Very mana effective spell.

4. Dooming Darkness: Persistant damage and slowed movement to target. It does 285 Hp in 1 min 30 secs, and on top of that reduces the mobīs movement to a crawl. High resistance rate though. High level necros still use this one on top of the two following darkness updates because its mana cheap to cast and snare factor wont increase.

5. Panic the Dead: Causes an undead creature to run away. Next on the Fear vs undead series.

6. Renew Bones: Heals your pet. Words needed: purification, incorporeal and acquisition (azia). Heals your petīs life for almost up to 20 % each casting. I donīt use in the middle of the combat but in order to reduce downtimes.

7. Spirit Tap: Removes hitpoints from target and gives to self (exactly 140 HP). Itīs not a very mana eficiently. At this level Iīd rather use vampiric curse for self healing purpouses and shock of poison for more offensive ones.

8. Summon Dead: Summons a skeleton pet. Words needed : possession, haunting and rupturing. This is the first pet able to duel wield, so give two one hand weapon and watch how he kicks all the butts around. Can be purchased at any shadow knight guild. More information at the pet guide.

9. Vampiric Curse: DoT Lifetap spell (over 200 HP in 40 secs I believe). Words needed : possession, disemination and parasitism. Better than Spirit Tap in my opinion, so save one slot and go for this one.

10. Word of Spirit: Point blank AE direct damage spell (104 HP). Nice in a group when pulling few blue conning mobs at once. Donīt use it when soloing.

11. Eterneties Torment: Echo Caverns in Luclin. DoT vs undead: 630 damage over one minute. This DoT by itself will eat up to a whole 1/3 of an spectre's life for just 140 mana. Not bad at all.

Spells to have memorized at this level: From top to bottom: Vampiric course, shock of poison, Dooming Darkness, Boil blood, Feat, allure of death, harmshield and feign death


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9. Level 34 spells

1. Beguile Undead: Charm an undead creature. Iīd rather have my pet ready. Besides, useful when grouping in an undead dungeon (as lower guk, undead side) for mass control. As all the charming spells, only feasible on blue mobs.

2. Calls of Bones: Changes the caster into a skeleton trading 16 hitpoints for 8 mana. Words needed : motion, neglect and endurance. Terrific spell, outbests enchanterīs clarity. Two warnings : will make you KoS in any guard or NPC in any city (they ainīt got sense of humor), and there is a bug: Even when you click on the symbol to undo the effects, it still would be up. Then, youīll need either to zone or to log or itīll slowly kill you !!

3. Greater Shielding: The next upgrade to the shield spells. A must have. Adds 150 Hp, plus a bunch of point to AC and magic resistance.

4. Invoke Fear: Causes fear in an enemy. Words needed : Resolve, quivering and duration. Lasts much longer than its precessor ( up to 45 secs, time enough to kill the mob !! ). Besides, it4s faster to cast (only 2.5 secs).

5. Invoke Shadow: Summons a skeleton pet. Words needed : dark paths, haunting and suffering. More information at the pet guide.

6. Resist Disease: Upgrade to the Endure Disease spell. Not very usefull since youīve got already cure disease spell.

7. Root: Prevents the creature from moving. You ask my opinion? This spell sucks. Very oftenly resisted even by blue conning mobs, once you get it stuck to the critter itīs got a random durability, so it can brake free without any warning. Stick to Fear guys.

8. Steelskin: Upgrade to the leatherskin spell. Absorve first 220 HP of damage. It burns a 7 golds worth jasper every casting.

9. Surge of Enfeeblement: Area effect weaken spell

10. Venom of the Snake: Damage over time poison spell. Deals an initial 40 HP damage shock, followed by a 540 Hp during 35 secs only !! Awesome spell !! Best DoT so far. Resistancy is a bit higher than Boil blood though.

Spells to have memorized at this level : From top to bottom : Spirit Tap, Dooming darkness, boil blood, venon of the snake, Invoke Fear, call of bones, harmshield and feign death.


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10. Level 39 spells

1. Augment Death: Used to buff your pet. Increases strength by 40 points, attack speed in 50 % and AC for 12. Even though its effect dont last long (15 mins), it will save you plenty of mana in DoTs because your 39 pet with augmentation will become a Rambo wannabe.

2. Counteract Disease: An upgrade to the cure disease spell. Why the hell do we keep getting this vs disease spell updates. I never use them !!

3. Drain Spirit: The next of the take hitpoints and give to self necromancer spells, about 220 Hp. This is a much more mana efficient than previous versions of this series. Drawback : casting takes long 6 seconds : (

4. Expel Undead: 270 HP Direct damage to an undead creature. Blast them off !!

5. Malignant Dead: Summon a skeleton pet. Words needed : bidding, suffering and collection (beza), but I ve heard some buddy got it in the Overthere, along with the lvl 44 pet spell too. More information at the pet guide.

6. Nullify Magic: An upgrade to the cancel magic spell. Words needed : descrying, seizure and dissolution. But also can be bought in a cleric or druid guild

7. Scent of Darkness: Resistance Debuffer. Reduces mob4s resistance in 25, but it4s resisted itself far too often, so not very good idea to spend almost 20 pp on it.

8. Scourge: Disease attack DoT. About 550 Hp in 2 mins 6 secs. Dissapointing as all the disease series. Dont bother, cast level 29 Boil blood in stead.

9. Summon Corpse: Summon a Players Corpse. Interesting spell in other to retrieve corpses from endangerous places (such as a dragon4s nest). It needs a 180 pp worth coffin per casting, so use this spell only in extreme situations. It4s not buyable nor researchable. It4s actually dropped deep inside Split Paw dungeon off a ridiculously rare spawn, or you can pay huge amounts of money for it ( I payed 5.000 pp for it in Gfay ). It4s a must in high level dungeons.

10. Word of Souls: 150 Hp Area effect spell. Words needed : projection, cazic-thule and the specter. Also can be found at cleric4s guild. You know that I4m not particulary fond of the area damage spells, don't you?

11. Shackle of Spirit: Echo Caverns in Luclin. 50% attack slow versus undead. Believe me if I say I use this spell at lvl 60 myself. And it is not even mana expensive (175 mana). A must have indeed.


Spells to have memorized at this level: from top to bottom: Drain Spirit, dooming darkness, boil blood, venom of the snake, Invoke fear, call of bones, harmshield and feign death.


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11. Level 44 spells

1. Arch Shielding : Update of the previous Greater shielding. Adds almost 200 HP, some ac and raises up your magic resistance. Purchaseable at mages and wizzards guilds.

2. Asystole : Update of the lvl 16 heart flutter Dot. Deals about 700 HP in 1 minute and debuffs the mobs strenght and ac down too. Very good spell.

3. Cackling Bones : Pet spell. With augmentation he will punch for 47 max. Words needed : obligation and colletion (caza). You can find it at Overtheres vendors. More information at the pet guide.

4. Covetous Subversion : Transfer your mana to another ( 300 for 100 mana points ). Group orientated spell. Use it to keep the cleric and enchanter (most important roles in a group) always full mana, even if that means sacrificing your own mana away.

5. Dead Man Floating : Levitate and boots poison resistance in 45. Words needed : Psyche and Burnishing. I Paid 100 pp for this one to another necro.

6. Diamond Skin : Absorbs first 400 HP of damage, but you need a 12 pp worth peridot every cast !! I would rather stick to Steelskin since is far more economical.

7. Ignite bones : 500 HP DD spell. Transform the target into skelleton (but still the vs undead spells would not work on it). Wonderful spell, almost as powerful as mages (at this lvl their most powerful DD hits for 595 HP, so no much diference). You better practice evocation because this spells doesn4t get partially resisted, but for the whole damage !!

8. Pact of Shadows : transfers 300 HP from you to another. With this spell and lvl 49 bond of death spell you can perform some cleric assitance job, healing up the casters of the group, or pets, or stuffs like that, hence relieveing clerics mana bar for the heavy HP tanks complete healings.

9. Incinerate Bones: NPC drop. Ilusionless ignite bones. Same damage, same mana, same resisting rate. Basically this is thought for raids where melee gimps whine a lot over the skell ilusion.

10. Summon companion: Purchaseable at East Commondlands tunnel. It summons your pet from any point within the zone. What uses? imagine there is a corridor in the dungeon with really bad pathing. Park your pet, cross the corridor and summon it up to your side.

Spells to have memorized at this level : from top to bottom : Drain spirit, Dooming Darkness, Asystole, Venom of the Snake, Invoke fear, Call of Bones, Harmshield and Feign Death

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12. Level 49 spells :

1. Banish Undead : 585 DD spell vs undead.. This spells is the most mana efficient of all the DD vs undead serie.

2. Bond of death : Lifetap ove time ( 750 HP in about 45 secs). Awesome spell indeed !! Not only is almost unresisteable, but will allow you to non-stop-use lich spell. Words needed : Grappling and Odus. Only drawback is that is very mana expensive, so dont use it as damage dealer but as a healing source.

3. Cajole Undead : Charm an undead creature for over 8 minutes (green conning undead at its full length). Bit risky to mess at this lvl with a powerful undead creature who may brake free of charming at any moment.

4. Cascading Darkness : Next spell of the wonderful Darkness series. Deals 1150 HP in 1.5 minutes and reduces mobs speed up to 70 % !! But I still use lvl 29 Dooming Darkness instead. Why? Its mana cheaper and faster to cast and at the end of the day the usefullness of the darkness series is the snaring factor, not the damage itself.

5. Drain Soul : 335 HP lifetap. Believe me if I say that I have never used it. With bond of death in your spellbook, Drain soul is most usless.

6. Ignite Blood : Boild blood update. Deals 1200 HP in 2 mins 6 secs. Bit slow to fully deal its damage, and hence you gotta renew Cascading Darkness before Ignite Blood wears off. It wont be as crucial as Heat blood was in your teens of Boild blood in your early 30s : (

7. Invoke Death : Summons a poweful pet who will max hit for double 55. Words needed : requisition, acquisition (beza). You cannot buy this one in Overthere, so prepare your wallet for some money withdraw. Combined with lvl 39 augmentation, you4ll have problems to outdamage your own pet, believe it or not !! On top of that, its got around 2300 HP, which is more than lvl 53 or lvl 56 pets. In my opinion, this is the strongest necro pet of all considering the level in which you get it. More information at the pet guide.

8. Lich : Converts 30 HP into 20 mana points every tick ( 6 secs ). Best used with Bond of Death and you4ll be a constantly regenerating mana and HP. Awesome combo to minimize downtimes. It is even better than the very sought after Carity 2 !!

9. Paralizing earth : Root update. Words needed : Cryptic force. Excellent update for root. I have once counted a mob rooted up to 2 minutes !! It takes 0.5 secs more than the original version to be cast off, but it is really worthy due to the longevity.

10. Insidious Retrogression: Echo Caverns in Luclin. It is a 560 DD for 210 mana plus a very random disease based snare component. It is a nice DD, better than our ignite bones line at any rate, but don't relly on the snare since it lasts anytime from 6 seconds up to one minute. BTW, in case you haven't noticed: it is disease based, meaning you can now snare 100% magic resistant mobs.

Spells to have memorized at this level : from top to bottom : Bond of Death, Cascading Darkness, Ignite Blood, Invoke Fear (or Screaming Terror if grouped in a dungeon), Augmentation, Lich, Harmshield and Feign Death

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13. Level 51 spells :

From lvl 50 onwards, spells wont be researched anymore. They will either be purchased in Overthere or randomly dropped off lvl 45+ mobs. Most of the times you4ll shop around to acquire them, and some of them can get very expensive indeed ( I have seen the level 59 spectre pet sold for 30 000 pp !! )

1. Dread of the night : Fear vs undead update. Hhmm... not very useful spell because you wont find many undead mobs at these levels outdoors, and in dungeons you know that Fear series spells are train makers, dont you?

2. Envenomed Bolt : Remember the dizzling lvl 34 Venom of the Snake? well, now Imagine the same spell but double harmful : ) 1020 HP in 45 secs. WOW. Ultimate PvP weapon. Drawback : HUGE taunt rate, meaning that if you cast it on a non-feared mob, it will pass over your pet or the group s tank and will stick to you. If you are in a group, cast it ONLY once the mob s health bar is 80% or under.

3. Sacrifice : At lvl 53 we get resurection spell (called Convergence). Well, to be able to exp ressurect anyone you first gotta sacrifice a lvl 46 or higher player in order to 4entrap his soul4 in a so-called essence emerald. The problem comes when that lvl 46+ player will NOT get that exp back even if cleric rezzed !! It is basically an "exp tap". This spell is a joke : Who the fuck is gonna get sacrificed (with no exp back) for you to be able to exp rez someone else?? Verant, good one here : (

4. Splurt : 1600 HP DoT in 1 minute and a half for only 237 mana !!! Bloody ass kicking spell !! Its a tricky one though. The damage that Splurt deals is progressive, meaning that the first minute it4ll only hurt the mob for about 1/3 of the total damage, inflicting the bulk of the damage in the last 30 secs. So it is great while soloing or against mobs with lots of HPs, but not that great in fast pulling groups situations. (*) : Its lure, meaning it will hardly get resisted.

Spells to have memorized at this level : from top to bottom : Bond of death, Dooming Darkness (yes lvl 29 one -less mana and lasts bit longer-), Splurt, Envenomed bolt, Invoke Fear (or Screaming Terror if grouped in a dungeon), Lich, Harmshield and Feign Death.



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14.- Level 52 spells :

1. Defoliation : NPC drop spell. Disease based 700 DD vs plants only. This spell seems broken because there are many plants out there (like treants in Plane of Growth) which you cannot cast Defoliation upon.

2. Mana Skin : Overthere vendors. Diamond skin upgrade; 550hp damage absortion with a slight mana regeneration bonus. Component needed per cast: one peridot. Very nice, yet a bit expensive to constantly be renewed.

3. Plague : vendor Stragak located in Innothule Swamp (Location : 1183, 542). disease based 1150 hp in 2 mins DoT. My opinion? garbage ! Too long to deal full damage, and its not even mana cheap (300 mana). Only useable while grouping with another necro in skyfire fear kitting due to the non-stacking DoTs.

4. Scent of Terris : you get it handing a post 50 spell over to a NPC in Overthere (I happen to recall). Target s fire, disease and poison resistances debuff down for 35 each. Psa! I wouldnt waste a spell slot for 35 debuff. Leave the debuffing role to shamans and mages.

5. Degeneration: Luclin spell, NPC drop. Steals 30 STR and 30 STA from the mob and adds it to every group member. It would be a nice raiding spell if it didnt last only one fucking minute : (

Spell to have memorized : From top to bottom : Same as previous level.

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15.- Level 53 spells :

1. Anull Magic : Purchaseable at Overthere. Removes top two buffs. Might need couple of casts to achieve its objetive.

2. Convergence : NPC drop. 93% exp resurrection. You need an essence emerald as component, which is acquired by using level 51 spell sacrifice. I am yet to sacrife anyone myself hehe : )

3. Enstill : Overthere vendors. Root s final upgrade. Casting time 2.5 secs and burns 60 mana. In my opinion lvl 49 Paralizing Earth works better though.

4. Minion of Shadows : NPC drop. Casts a low to mid 40s rogue pet. It has around 1200 hp (half 49 necropet) but hits harder and backstabs for over 100s. Its good for the darkness-fear hunting, but DONT expect it to handle any tanking duties. I dont really like this pet, it dies just too fast. More information at the pet guide.

Spells to have memorized : From top to bottom : Same as previous level.

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16. Level 54 spells :

1. Deflux : Overthere vendors. Fast 320 hp lifetap (3 secs casting time for 198 mana). Some necros say its a great spell, but Id rather stick to bond of death. Anyway, Deflux is an awesome dueling weapon.

2. Shadowbond : you get it handing a post 50 spell over to a NPC in Overthere (I happen to recall). Dark Empathy line final spell. Transfers 500hp from you to another PC in about 24 secs. Excellent to assist the group s healer.

3. Shield of the Magi : Any necro guild. Self buffing - AC +30, HP +240 and MR +25 - . Its a must to have it always up.

4. Thrall of bones : NPC drop. Charm undead upgrade. Max possible duration is 8 mins (depends on your Charisma and on random factors). I recomend to have steel skin (or any other from that spell line) always up when messing with charmings in case it brakes free before its natural time.

5. Sucussion on Shadows: Luclin spell, NPC drop. Another group tap, this time a laughable 18 AC for a minute. Ridiculous.

From now on, there shouldnt be any fixed list for your memorized spells since you will most likely solo nolonger (or at least I dont encourage you to do so). So just memorize the spells according to your group s needs at every moment.

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17. Level 55 spells :

1. Augmentation of Death : Pet buff : 65% haste, str + 55, AC +15. Incredible buff. I mean, 65% haste and 55 str !! Since you ll be most likely be grouping only at these levels, your pet (specially the lvl 56 monk pet) with this buff will definitely be one of the main damage sources of the party !!

2. Chill bones : NPC drop. Same 500hp-for-210 mana DD as lvl 44 Ignite bones but cold based. Can be used in those zones where Ignite bones cant (SkyFire, Sol due to fire resistant inhabitants. Anyway, thats not bonus enough for a 10 lvls higher spell. (*) : I believe it to be the rarest necro spell of all. I know of only two necros in my server with this spell.

3. Infusion : NPC drop. Component needed : essence emerald. With this spell, you instantly gain 1000 mana points (about 2 bubs of mana) burning an essence emerald (yes, the one you need to sacrifice someone in order to get it). Hhhmm, if things turned sour, Id keep the emerald for my 93% exp rez, cuz 1000 mana is not a life saver guarantee at all anyway. Useless spell indeed.

4. Levant : NPC Drop. Its a 5 secs long casting gate to the zone safe point (loc 0,0), and its only usable at night. Hhhmm lvl 4 gate spell is 1 sec faster to cast away and might be used at any time of the day. Hhhmmm.... I only use this spell to in-zone travells at night.

5. Skin of Shadows : Overthere vendors. Can be cast only at night. It provides you with a 30% zoom vision, ultravision and invisivily all at once.

6. Conglaciation of Bone: NPC drop. Ilusionless version of chill bones. BTW, it drops quite oftenly off Vindicator in Kael.

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18. Level 56 spells :

1. Cessation of Cor : Overthere vendors. 1000hp disease based DoT in 60 secs. Also debuffs target for 50 str and 20 AC. Its an Asystole upgrade. Surprisingly good DoT considering is disease based (which they all stink). Its fast, debuffs target, mana cheap (250 mana). Drawback : Probably the highest taunt ratio in game. Either you wait a bit to land this DoT or you will get summoned right away, that I asure you. In the other hand, this one and envonemed bolt will make of you a duel devil (If target`s poison and dissease resists are under 60). Excellent grouping weapon (its fast and debuffs) if fights last long enough (always remember to wait at least 10 or 15 secs to cast it).

2. Sedulous Subversion : NPC drop. 400 for 150 mana transfer. Very useful to play mana battery role while grouping. Better ratio than its predecesor. Please note that you dont really burn 400 mana while casting this spell, but actually somewhere closer to 300 due to specialization in Alteration, so the ration is around to 2 to 1.

3. Servant of bones : NPC drop. Summons a monk pet. Maxes his punches for double 59 and flying kicks for 71. This is the most damage dasher of all our pets. The best choice in groups (with taunt off and with lvl 55 augmentation a serious ass kicker). Aint have as many HPs as 49 pet though. Procs lifetaps like crazy. Awesome pet indeed. More information at the pet guide.

4. Trepidation : Overthere vendors. Fear upgrade and best used on high level outdoors mobs (read SkyFire). Disappointing spell Lasts shorter than lvl 34 Invoke Fear and burns more mana. It is meant to have almost lure effects (unresistable), but thats fake : It does get resisted sometimes.

5. Crippling Claudication: Luclin spell, NPC drop. Yet another group tap /sigh. WTF does Verant think necros are? Shamans? Anyway, this is a 35 ATK group tap for a minute. It would be a great raiding spell, but lasting so short it hardly makes worth the casting.

6. Demi Lich : NPC Drop. Converts 48 HPs in 31 mana each tick. This spell and lvl 57 Vexine Mordania will make of you a living breathing mana battery. You cannot imagine how powerful this spell is till you got it. Best high end necro spell since Conjure Corpse

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19. Level 57 spells :

1. Conjure Corpse : NPC drop. Level 39 Summon corpse update. Main adventage is that it uses a tiny coffin, which costs 75pp (as opossed as the 180pp big one) and mainly that they are stackable and weight less.

2. Exile undead : Overthere vendors. 725 HPs DD vs undead for 250 mana. Nice spell to use in Howling Stones and PoF. Play wizzie : )

3. Vexine Mordania : Overthere vendors. 1100 HPs lifetap DoT in 54 secs for 495 mana. Its a bit mana expensive, but this is a self Compleat Healing. Have it always memmed at any time !



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20. Level 58 spells :

1. Immobilize : Overthere vendors. Fast 1.75 secs casting Root update. Lasts up to one minute. Yet, another root update. Why so many? We4ve had three in 9 levels...

2. Pyrocuror : Overthere vendors. Last spell in the Heat Blood line. Its 2000 hps in 1 min 48 secs. MUCH better than 49 Ignite blood. A bit mana explensive though (400 mana), but very very harmful DoT. Besides its almost lure spell (very low resisting rates). Dont use in Skyfire though since mobs are fire resistant.

3. Quivering Veil of Xarn : NPC drop. Harmshield update : 20 secs of invulneravility, provides you with a damage shield (mobs get hurt by just hitting you) and a brief 150 hp regeneration. Only castable at night, which means its useless : This spells is suposed to be a life saver, and yet you cannot cast it during half of the day. Go Harmshield in stead.

4. Mind Wrack: Luclin spell, NPC drop. Interesting spell : this is a mana sieve spell with a 1 minute recasting time. You burn 600 mana but each member of the group recieves 300 mana back. Imagine a 6 necros group. Can you say enless mana?

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21. Level 59 spells :

1. Devouring Darkness : Overthere vendors. Darkness line final spell. 1600 hps damage in 1 min and 18 secs. It would be an excellent DoT, but the problem is that at these levels we almost dont solo anymore, and in group situations I would go for the lvl 29 Dooming Darkness anyday (less mana expensive, lasts longer). Its a shame, but you will hardly use it ever : (

2. Emissary of Thule : NPC drop. Last pet, a spectre actually. Requires a peridot each casting. Lots of HPs (2800 HP), but it wont outdamage lvl 56 monk pet. If you want my opinion, I will say that I find this pet a bit disappointing : It needs a component, and yet the damage output aint any better than lvl 56 pet. Just for the records : Mage 51 earth pet will tear the spectre apart in a pets duel. I have witnessed that More information at the pet guide.

3. Touch of night : Overthere vendors. 720 HPs lifetap for 405 mana. Too expensive to cast. I would go for lvl 57 Vexine Mordania instead. Mages and wizzies killer in duels though.

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22. Level 60 spells :

1. Arch Lich : Almost same ratio as lvl 49 Lich plus a spectre illusion. HHmm.... fun to scare newbies in Oasis, otherwise Demi Lich is the one....

2.. Omitted. Per following post, I moved Demi Leech to level 56.

3. Banisment of Shadows : NPC drop. Burns a 70 pp worth star ruby per cast. It deals a massive bunch of HPs damage. It is meant to wipe the hell off of the undead target.

4. Eslave Death : NPC drop. Fixed 30 secs undead charming. If not resisted, it always lasts exactly 30 secs.

5. Trucidation : NPC drop. Its a 15 mins recast 1100 hp lifetap. And it needs a essence emerald to be performed. Hhhmm.... a 1100 hp lifetap with 15 mins recast and a essence emerald burning or a 720 hp with no recasting time and no component needed.... Hhmm which one would you take?

6. Funeral Pyre of Kelador: Luclin spell, NPC drop. Ok, are you ready mate? This bad ass spell is 2160 in 54 seconds !!! and since it belongs to the heat blood series, it almost never gets resisted. OMFG !!! This spell puts us back right as the DoT kings. Drops off Sssra Temple nameds BTW.

7. Gangrenous Touch of Zum'uul: Drops off some named in Chardok, I can't remember at this time /em gotta leave the glue sniffing aside : ) Anyway, this spell is basically a disease based Touch of Night. Same ratio damage/mana. Always handy when fighting 100% magic resistant mobs.

8. Zevfeer's Theft of Vitae: Luclin spell, NPC drop. Very very interesting spell while playing healer in exp gangs. This spell is a group Bond of Death: you tap the mob for 720 damage and every member of the party gets healed up for 720 hp during the next 48 seconds. And you know what is the best? it stacks with Vexing!! Neat healing possibilities there!! I have seen it dropped few times off the upper bosses in the Ring of Fire quest in Acrylia Caverns.

Ctulu
Level 52 Necro
Drinal Server

PS: Umbrello, Do I get a medal?

Schaeffer
03-11-2004, 05:42 AM
Demi Lich is level 56 not level 60, and Arch Lich is a Hell of a better ratio than the 49 lich. Your mana Pool at 60 is so much bigger than at 49 you'll barely notice you have Lich on if your not using Arch. In my opinion, You should be using Arch Lich unless you are in a non-kiting group outdoors and have a mount. This is because you can sit on the mount with Demi Lich and get close to the same mana regen as you would standing with Arch and not lose as many HP's. Indoors you can't use a mount and I don't use one while kiting because the start / stop time sucks and my mount is a cheap slow one.

One more thing, I totally disagree with the Statement about not wanting to solo at 54 and beyond. I still solo all the time and I love it. No one to split cashh, no one to screw up and get you killed, you hog all the XP and you get all the drops. It's just as easy post-50 as it was pre-50, you just have to change your strategy dependant on the type of MoBs and the zone you're in. I do agree at this point you need to come up with your own strategy of what spells to use and where, but don't be dependant on groups. Grouping is fun, but I get fed up with them easily, that's part of why I started a necro in the first place.

Kudos on the time and effort to put that together. If i notice any other discrepancies I'll let you know.

Renouncer
03-16-2004, 05:36 PM
I think all the lich series have around the same ratio give or take a few tenths(except for seduction of saryrn I think-god how i love this spell). What sets them all apart is that they just get more powerful.

Haettan
04-29-2004, 03:55 PM
Excellent writeup Ctulu. Just what I was looking for.

KeeL187
05-08-2004, 07:01 PM
Oh so now you do this! I made up all the lvl 1-20 spells and posted them on the board about a month ago lol.

Josettee
05-11-2004, 09:25 PM
I am trying to find information about the Inmbue line of spells Necro's get starting at level 62.

Are they needed?

What are they used for?

How do you get them?

Thanks for your help.

Aryse Andenter
05-11-2004, 10:19 PM
The imbue line of spells create diamonds that are used in tradeskills and are player-made.

Spell:Imbue Nightmare
Ingredients: Spell:Imbue Diamond + Nightmare Mephit Blood + Raw Diamond
Combine in: Planar Jeweler's Kit or Collapsible Jeweler's Kit
No Fail Combine

To create a Black Diamond of Nightmares cast the spell. It consumes a Raw Diamond and a Nightmare Mephit Blood when cast.

Spell: Imbue Disease
Ingredients: Spell:Imbue Diamond + Bubonian Blood + Raw Diamond
Combine in: Planar Jeweler's Kit or Collapsible Jeweler's Kit
No Fail Combine

To create a Green Diamond of Disease cast the spell. It consumes a Raw Diamond and a Bubonian Blood when cast.

Spell: Imbue Torment
Ingredients: Spell:Imbue Diamond + Putrescent Blood + Raw Diamond
Combine in: Planar Jeweler's Kit or Collapsible Jeweler's Kit
No Fail Combine

To create a Purple Diamond of Torment cast the spell. It consumes a Raw Diamond and Putrescent Blood when cast.


The imbued diamonds are used in a variety of tradeskills as a main ingredient or a sub-combine (pottery, smithing, jewelcraft, tailoring all use them, see EQ Trader's Corner (http://www.eqtraders.com/articles/news_page.php)). Very few of the items made are really worth the cost of the components - check them out carefully at the prices they are available on your server.

These spells are not no drop, so even though they are no fail, if you don't want to buy a jeweler's kit just for this go ahead and have someone else make it for you.

The Spell:Imbue Diamond can be purchased from Locarme Zennix in The Temple of Marr in North Freeport for a little less than 15pp. I was KOS and had to have someone else buy it for me. Nightmare mephit blood drops from nightmare mephits in PoN, bubonian blood drops from bubonians in the Crypt of Decay and PoD, and putrescent blood drops in events in the Plane of Torment.

Josettee
05-12-2004, 12:11 PM
Thanks for the post. I now understand that if I want the spell I can purchase all the necessary components and make the spell. I also understand it makes a component that is used in a tradeskill.

My tradeskill to date is research so the component I would be making has no benefit to me. However, I am assuming I could make the component and sell it to someone that has the tradeskill. Is that correct? If so....

How much does the gems sell for?

Do they disappear when you log off?

If I have no personal use for it, is it really worth messing with?

I spend a lot of time in the bazaar since I have a trader and I have never seen other plays /ooc wanting to purchase these items.

Thanks for all the great information and for any additional you may share.

Aryse Andenter
05-12-2004, 12:35 PM
The diamonds are not no drop and are not no rent - so they do not disappear and are fully tradeable.

Whether or not they are worth making, and what they sell for, varies enormously from one server to the next. I can say with certainty that on my server, you have to be very lucky to get the parts for any sort of price that makes the final product worthwhile. The price you would charge would be much more dependent on the cost of the ingredients than anything else when it comes to this item. Profit margins will likely be slim, however, there is a small chance you can sell them for a reasonable profit becasue of the rarity of the item.

Again, review in EQTraders the items made with the diamonds (they have a search function where you can search just what's made with each diamond). Review the costs of the diamond components and the value of the item created on your server to see if it is worthwhile. Most likely it will not be.

paalrh
05-19-2004, 07:37 PM
listing of merchants are based on need to know basis since PoK merchants are usableby all race/deiety/class combinations


Level 4 spells

Gate
Mana:70 Skill:alt. Type: Self Cast/Recast: 5/8 Effect:1.gate to bind Reagent:none
Seller:
Vicar Thiran (Plane of Knowledge)
Mystic Goharkor (Plane of Knowledge)
Wanderer Qenda (Plane of Knowledge)

True North 1g 5cp
Mana:5 Skill:Div. Type:Self Cast/Recast: 2/4 Effect:1. faces target north Reagent: none
Seller:
Cavalier Aodus (Plane of Knowledge)
Vicar Thiran (Plane of Knowledge)
Mystic Goharkor (Plane of Knowledge)

Endure cold 1g 9cp
Mana:20 Skill:abj Type:Singel Cast/Recast: 2.5/2 Effect:1. Increase cold resist 11-20 Reagent: none
Seller:
Vicar Delin (Plane of Knowledge)
Mystic Goharkor (Plane of Knowledge)

Fear
Mana:40 Skill:alt Type:singel Cast/Recast: 3.5/7 Effect:1.Fear1 Reagent:none
Seller:
Vicar Delin (Plane of Knowledge)

Clinging Darkness
Mana:20 Skill:alt Type:singel Cast/Recast: 1.75/4 Effect: 1.Deacrease HP 5 pr tic 2. Decrease movement 24% Reagent:none
Seller:
Keeper Bile (Cabilis West)
Squire Rygle (Cabilis East)
Vissa D`Dbth (Neriak 3rd Gate)
Kramf (Oggok)
Camor V`Retta (Neriak 3rd Gate)
Dovan Sires (Paineel)
Danus Kelmun (Paineel)
Jexun Elsorg (Qeynos Aqueducts)
Pakeg Aspet (Qeynos Aqueducts)
Sermio Capret (Freeport East)

Grim Aura
Mana:25 Skill:alt Type:self Cast/Recast: 3/2 Effect: 1. Increase ATK 7-10 Reagent:none
Seller:
Keeper Bile (Cabilis West)
Vissa D`Dbth (Neriak 3rd Gate)
Danus Kelmun (Paineel)
Pakeg Aspet (Qeynos Aqueducts)

Numb the Dead
Mana:20 Skill:abj Type:undead Cast/Recast: 2/3 Effect: 1.frenzy Radius(15/30) 2.Reaction radius (25/30) 3.Pacify Reagent: none
Seller:
Keeper Bile (Cabilis West)
Squire Rygle (Cabilis East)
Vissa D`Dbth (Neriak 3rd Gate)
Kramf (Oggok)
Camor V`Retta (Neriak 3rd Gate)
Dovan Sires (Paineel)
Danus Kelmun (Paineel)
Jexun Elsorg (Qeynos Aqueducts)
Pakeg Aspet (Qeynos Aqueducts)
Sermio Capret (Freeport East)

Poison Bolt
Mana:30 Skill:Conj Type:singel Cast/Recast: 1.75/2 Effect: 1.Increase poison count 1 2.Deacrease HP when cast 6 3.Decrease HP 5pr tic Reagent: none
Seller:
Heretic Elirev (Plane of Knowledge)

Leering Corpse
Mana:40 Skill:Conj Type:Self Cast/Recast: 6/9 Effect:1.Summon Skeleton Pet (level 5) Reagent:Bone Chip
Seller:
Sermio Capret (Freeport East)
Kramf (Oggok)
Camor V`Retta (Neriak 3rd Gate)
Vissa D`Dbth (Neriak 3rd Gate)
Jexun Elsorg (Qeynos Aqueducts)
Pakeg Aspet (Qeynos Aqueducts)
Keeper Bile (Cabilis West)
Squire Rygle (Cabilis East)
Danus Kelmun (Paineel)
Dovan Sires (Paineel)

Lifespike
Mana:18 Skill:Alt Type:Lifetap Cast/Recast: 1.75/2 Effect:1.Decrease HP by 9-11 2.Increase self HP by 9-11 Reagent: none
Seller:
Keeper Bile (Cabilis West)
Squire Rygle (Cabilis East)
Vissa D`Dbth (Neriak 3rd Gate)
Kramf (Oggok)
Camor V`Retta (Neriak 3rd Gate)
Dovan Sires (Paineel)
Danus Kelmun (Paineel)
Jexun Elsorg (Qeynos Aqueducts)
Pakeg Aspet (Qeynos Aqueducts)
Sermio Capret (Freeport East)
[/SIZE]



This is dang hard work :o this is all i bothered to do....
Then i tought of this:

Level 12 Spells

Bind Affinity (http://everquest.allakhazam.com/db/spell.html?spell=35)
Info:
Sets the spot that you return to when you die/gate. can only be used on people in your group and only within certain zones.

Spook the Dead (http://everquest.allakhazam.com/db/spell.html?spell=209)
Info:
a undead only fear spell.

Endure Disease (http://everquest.allakhazam.com/db/spell.html?spell=226)
Info:
Increases your resistance to Disease based spells

Engulfing Darkness (http://everquest.allakhazam.com/db/spell.html?spell=355)
Info:
does 11hp worth of damage per tic and reduced movement speedof target by 40%

Heat Blood (http://everquest.allakhazam.com/db/spell.html?spell=360)
Info:
This is a DOT ( damage over time ) spell and does 17 damage per tic

Sight graft (http://everquest.allakhazam.com/db/spell.html?spell=361)
Info:
This spell lets you look trough the eyes of your pet. usefull for when you want to keep an eye on a certain spot while you are far away. Best used in conjunction with voice graft. so you can see and talk like ur pet has a will of its own. a real Role playing spell.

Convoke shadow (http://everquest.allakhazam.com/db/spell.html?spell=362)
Info:
this spell summons a level 11 warrior skeleton pet.

Wave of enfeeblement (http://everquest.allakhazam.com/db/spell.html?spell=363)
Info:
This is a AoE spell ( Aera of Effect ) it can effect many different mobs within its range. This perticular one reduces teh STR of mobs by 11 to 15

Lifedraw (http://everquest.allakhazam.com/db/spell.html?spell=445)
Info:
this spell does 39 to 45 damage on your target and heals you for 39to 45 hit points

Leech (http://everquest.allakhazam.com/db/spell.html?spell=1509)
Info:
This spell is a DOT with a twist. like the lifedraw spell Leech does damage and heals you for teh same amount. damage/heal is 8 per tic. You will also recive the healing affect even if teh mob dies.

Scent of Dusk (http://everquest.allakhazam.com/db/spell.html?spell=1511)
Info:
This spell makes your target more suseptible to attacks by Fire, poison and Disease by reducing the targets saving throw by 7 on theese 3 points.



I found the below version to be much easier.

I also credit the people at http://everquest.allakhazam.com which is where i got the info to make this. its their credit that this work could be made.

Cijin
06-19-2004, 08:42 PM
Just a note Ctulu


Focus death is a level 12 spell not 16 as u posted it is availble in the hiden evil vendors in echo caverns

Spektral
06-24-2004, 12:50 PM
Ctulu, who was the original author of that? It is a direct copy and paste from a web site I used to go to. Would be cool to give him credit.

Delei Bloodshadow
08-12-2004, 12:22 AM
Hey Ctulu,
I was curious, In the memorized spell list for the teen levels were you referring to engulfing darkness or endure disease because you had endure darkness listed and i did not recognize it.
-Delei-

Khynti Abyssale
09-24-2004, 04:48 PM
all the imbue spells are pretty useless
I play on sebelis, the french server, no one has ever asked me to cast this spell
it s used for enchanter to craft items that are actually oldfashioned with OOW
Just foget about 'em )

Nyteson
04-21-2005, 11:32 PM
Say, I dinged 59 Last nyte and went to OT, when our PoV group broke up, and for some odd reason I can't purchase spells off the vendors there anymore. I was just there last Ding getting Pyrocuror. I con Dubious, so I dont think thats the problem. I have been purchasing from the OT vendors when I con Apprehensive to them. Any thoughts or Suggestions? Anyone else have this problem?

Felicite
04-22-2005, 12:21 AM
Dubious is usually refuse to sell to range. Sounds like you've been in Howling Stones, karnors or Kaesora.

Have a friend buy it.. or check out the Abysmal Sea (Magus hops).

Nyteson
04-22-2005, 08:12 AM
Yeah, thats the problem. Went in there with my Chanty who cons apprehensive and picked up the spell I needed. Thanx Felicite. I guess I wont be farming bonechips in KT anymore... lol

NecroScumBag
05-06-2005, 04:59 AM
LOL, Im a Iksar IM KOS.... I end up asking a Guilded to buy it for me. Or if your not in a guild make a level 1 DE toona nd use him to buy hte spell you need in OT.

Nekys
09-08-2005, 02:37 AM
Originally posted by NecroScumBag@May 5 2005, 09:59 PM
LOL, Im a Iksar IM KOS.... I end up asking a Guilded to buy it for me. Or if your not in a guild make a level 1 DE toona nd use him to buy hte spell you need in OT.
OT prices are about 15-20% more than FV prices ... so if you are going to make a toon, make a high elf or gnome enchanter, lvl to 4 for invis and buy there ... if price matters.

Heracy
04-14-2006, 03:01 AM
http://eq.crgaming.com/viewarticle.asp?Article=9257 <-- all spells by level since things have changed.

Poii
04-14-2006, 04:47 PM
If you cant find certain spells in PoK, try the spell vendors in Abysmal Sea. You would be amazed at how many spells are there. (Not all of the Abysmal Sea spells are listed as such on the Allakhazam site.)

Kurron
05-29-2006, 05:11 AM
Anyone have info on the spells after 65? I havnt played EQ for 2 years and im thinking about getting back into it .

Schaeffer
05-29-2006, 08:18 AM
Originally posted by Kurron@May 29 2006, 01:11 AM
Anyone have info on the spells after 65? I havnt played EQ for 2 years and im thinking about getting back into it .
OoW / DoDh Runes (http://www.necrotalk.com/index.php?showtopic=2701)

That's most of them, the DoN, DoD and PoR spells are alot more complicated to get.

Jebasiz
05-29-2006, 01:03 PM
Spell list (http://lucy.allakhazam.com/spelllist.html?classes=NEC&source=Live)

Kurron
05-30-2006, 04:31 AM
Thanks Jeb and Schaef, your posts were very helpful :D

Darkrah CT
11-19-2007, 07:21 AM
I have heard from shaman that people are not getting same spell first rune they turn in, so it may be random for which you receive first by level possibly?

Xislaben
11-19-2007, 01:52 PM
I have heard from shaman that people are not getting same spell first rune they turn in, so it may be random for which you receive first by level possibly?

Based on lucy updates there were lvl 77 ranger spells before there were lvl 76 ranger spells, so it may not even be random by level, the whole thing could be random. At least this will be a list of what all rk3's we do get, if not in any discernible order.

Xislaben
12-03-2007, 02:03 AM
Anathema of Life Rk. III 2nd 77

Xislaben
12-06-2007, 04:26 PM
Blah, Eranon's Decay Rk. III 3rd.

solithan
12-06-2007, 05:16 PM
What mobs do these runes drop from? All raid targets I assume?

solithan
12-13-2007, 05:02 PM
The data so far would seem to support the theory.

Boerboel
12-25-2007, 01:17 AM
Got ally + 3 54 man raids and it is not unlocked yet

Pharren
12-25-2007, 05:07 AM
Got ally + 3 54 man raids and it is not unlocked yet

i suppose youre talking about reavers pyre rk 3? from what i can tell you need all of the following:

ally
all 5 group missions
both of the 12 man raids
the 1st 54 man raid, at the very least, if not the 1st and the 2nd

Boerboel
12-25-2007, 09:04 PM
http://crucible.samanna.net/viewtopic.php?t=5299&sid=8539047aeabac456803da682470fb51e

says
Location: Loping Plains .... Alias on Maelin-- Lagging plains
Vendor Name: Brett of the Watch
Spell/Tome List: Approximate cost with a 440 CHA
Spell: Bite of the Borrower Rk. III ~14700pp
Spell: Eleventh-Hour Rk. III ~ 7621pp
Spell: Ethereal Rime Rk. III ~ 8516pp
Spell: Howl at the Moon Rk. III ~ 12212pp
Spell: Languor Rk. III ~ 8702pp for exact change: 8701 platinum 6 gold 2 silver 2 copper
Spell: Reaver's Pyre Rk. III ~ 8849pp
Spell: Rime Snap Rk. III ~ 6928pp
Spell: Scales of the Reptile Rk. III ~ 6930pp
Spell: Survival of the Fittest Rk. III ~ 7321pp
Tome of Battle Frenzy Rk. III ~ 39621pp
Tome of Fadelure Rk. III ~ 31493pp
Tome of Jolting Snapkicks Rk. III ~ 11060pp
Tome of Last Gasp Rk. III ~ 13170pp

If you bring the pp shown you'll have enough with a 440 CHA

Prerequisites:
Do 5 Group Mission Tasks
Do 2 12 man Raids
Ally Faction

Xislaben
01-10-2008, 07:57 PM
Added a few more.

No otherside rk 3 yet /sigh

obliterator
03-26-2008, 05:12 AM
Unable to print out the spell list and the links provided by others on this thread do not help (allak's setup is not what i'm looking for)

Looking for a printable pdf file that shows spell, level, short desp and vendor/locations for it.

Thank you in advance.

Ecol
03-26-2008, 02:10 PM
Good luck with that. You might be better off making it yourself.

solithan
03-26-2008, 02:30 PM
For the SoF stuff
http://www.necrotalk.com/showthread.php?t=9148

Arkayn
03-31-2008, 08:12 PM
Reavers Pyre3 is still listed on fangbreaker faction, which afaik, has changed, yes? Im assuming its now on CoV elite vendors?

Lashden
03-31-2008, 09:09 PM
Reavers Pyre3 is still listed on fangbreaker faction, which afaik, has changed, yes? Im assuming its now on CoV elite vendors?

I don't know if anyone has confirmed it yet, but a patch message did mention that 'rank 3 spells are now on their "proper" faction vendors' and the trap was showing up in fang breakers instead of RP3.

Pharren
03-31-2008, 11:02 PM
reavers pyre is gone from fangbreakers and the shitty trap is in its place (confirmation for you nonbelievers)

Arkayn
04-01-2008, 02:58 AM
Any confirmation on rp3 being on CoV? I would assume so, but Im not in a position to check and see yet. Tbh Im not even sure if anyone is in that position yet since I dont know what needs to be done to see it

Meph
04-01-2008, 05:59 AM
Any confirmation on rp3 being on CoV? I would assume so, but Im not in a position to check and see yet. Tbh Im not even sure if anyone is in that position yet since I dont know what needs to be done to see it

It probably needs Kerafyrm kill + 150 tasks finished or some bullshit like that. Shame almost no active player will have the oportunity to get them before new expansion is released that way.

Xislaben
04-02-2008, 05:20 AM
I still see nothing on the Crusader's of Veeshan Elite faction merchant (other than trash drops) and I'm max ally, and have 3 of 4 wings down in Crystallos raid instance. There's still 4 or so mobs left though.

scrat
03-01-2012, 12:29 PM
ON the test server with the 2/28 patch, all spells from levels 1-85 have become available on vendors in the library in Plane of Knowledge. I assume these are rank-1 spells (if ranked), and I have no idea of the price.

Deart
03-01-2012, 10:53 PM
How are they priced? Is this going to kill the market for those of us who have gotten our research up?

scrat
03-02-2012, 12:06 AM
I dont personally have any details - what i reported is what has been posted on eqlive forums under the test patch feedback.

scrat
03-02-2012, 10:04 AM
So I loaded up test to take a look-

Looks like all spells 1-85 for every class. The vendors are in the historic location for your class spells, and are now labeled "necromancer spells 1-50" and "necromancer spells 70-80" etc. They are also findable using eq-navigation-find "necromancer spells" etc

The most expensive spells (85) are 1705p. The traditional "hard to find" spells i.e. 40-50s researched pets, LDoN, DoDH arcs, PoR - are all there, including the pet illusion spells that used to be in crescent reach & quested spells like Grave Pact, redbone skelly lich. These are all rank-1 spells, if ranked.

So yeah...researcher value just dropped by miles as rank2 upgrades will likely be luxury fluff that most people won't care about. And the prices are too cheap to compete with, vended research sollutions cost more.


http://i338.photobucket.com/albums/n440/bandoslav/spell_vendor.jpg



If you've got an inventory of spells or vellums/papers...I'd suggest a black-friday sale. Personally, I take great pleasure knowing the couple luclin bazaar bots that continuously buy up research drops then mark them up for resale (200 sooty fine runic vellums for 2k each right now lol) are going to lose their greedy ass. I suppose they'll just change their business model to marking up low-level defiant gear.

The new "default" view option for vendors is "show only items I can use" and from what I saw, this includes removing spells from the vendors that you have scribed - which will be handy for those unfamiliar with spells available to you.

Deart
03-02-2012, 09:58 PM
Personally, I take great pleasure knowing the couple luclin bazaar bots that continuously buy up research drops then mark them up for resale (200 sooty fine runic vellums for 2k each right now lol) are going to lose their greedy ass. Yeah when I sell trade skill stuff I always try to keep the price low enough to be reasonable but high enough that it does not immediately get snatched up by the bazaar bots.

But I guess starting to night all the prices on my spells are going down.