View Full Version : Pet Toys - One Time Use?
Aargoth
12-13-2004, 03:33 PM
Was on the other night and got into a conversation with another Necro on Morden Rasp. He was talking about Pet Toys and I know what they are (summoned, purchase in the Bazaar) but one thing is unclear to me - after you buy them, are they one use only and then disappear for good when you log off? Or do you still have the "summons" and can use the spell to summon a new pet weapon when you log on the next time? If the weapon or armor piece is a one time use only, how can you afford to pay the going cost for these items which appears to be in excess of 20-30pp? I am managing to buy my spells but I want to save for a mount (Black Horse, they look Bad to the bone!). :D
Any help appreciated.
Aargoth
Necro By Choice
ATM Level 11
Human Necro
Morden Rasp
Nigyl
12-13-2004, 03:38 PM
They're NO RENT: they poof with your pet.
As to cost, 20pp each is a bit expensive, but if you're making 1k pp an hour when farming you can buy a lot of them.
Personally I don't normally use them unless I get them for free... but if my pet is going to be tanking I do log my Mage on to summon armor for it, which makes a small but noticeable difference to survivability.
richardrahll
12-13-2004, 07:27 PM
at lvl 11, you're using your lvl 8 pet, right? If you get mage-summoned gear, You want a fist of ixblat, a mage-summoned shield, a Girdle of Magi'kot, and a muzzle of mardu. the fist of ixblat is cool, cause it produces a proc at level 10, which is a spell-like effect that does direct damage to the monster your are attacking. the Girdle increases the Hit points of your pet and his armor class and resists, the Shield ups his hp/ac, and the muzzle hastes him.
Sometimes, if you ask for Pet Toys in PoK, mages will give them to you. When i was in the teens, i offered to pay 10 plat for a set of pet toys, and also asked for advice on where to hunt, and a kind mage gave me the pet toys free :)
One of the best times i ever had as a necro was using the layout described in the first paragraph. I went into Kurn's Tower. with my pet equipped with his toys, and was killing con red skellies with him in short order. In fact, i stayed logged on for a few days, and just set afk with my pet near the entrance when i wasn't at my keyboard. Levelled to about 16 or 17 that way.
To get to Kurn's tower, btw, you click on the Cabilis Stone in PoK and go south and a little west, skirting around the large central area. There's stuff in that central area that kinda hurts till you get to the late teens.
Don't pay a high price for pet toys, but if you can get a friendly mage to give them to you, they really are worth it at your level.
Famtin, a gnecro of the 52nd season
Aargoth
12-13-2004, 07:45 PM
Nigyl,
Are you saying that you have a Mage alt that you get the pet toys thru and then give them to your Necro? How would you do this - thru the shared bank slots? If so, what a great idea. What level would the Mage have to be to have access to the
Fist Of Ixblat, etc.? May have to get me a Mage goin given that I am really startin to hate them corpse runs :-)
Thats another subject....how do you avoid walking into a new area and surviving being jumped by MOBs that overwhelm you. Case in point, I was on Saturday AM when I got a tell from a lvl 10 Barbarian that wanted help in recovering his corpse. Seems he had walked into the Farmers Camp in S. Karanas (sp) and gotten whacked. I agreed to help along with a lvl 35 Necro that was on at the time as well. Well, we got there, the Barb's in the process of claiming his corpse and the MOBs respawn. The Barb runs like hell, I and my pet get whacked and then I have to make the corpse run. Fortunately, the lvl 35 Necro hung around till I got back and after I reclaimed by corpse, she indicated that she had screwed up and not rooted the mobs initially and therefore they were able to do me in.
In short, what do you do, walk around all the time with Gathered Shadows?
Aargoth
Necromancer By Choice
aeriform
12-13-2004, 08:20 PM
At later levels with AA you can keep your pet when you log.
For trading items between characters you can't put the norent items in the shared bank. Either the mage is on a separate account, or give the items to a friend that gives them to your necro, or drop the items on the ground and relog and pick them up.
For surviving in new areas, invis clicky items/AA are handy, but at this point it would be best to keep invis up as much as possible when going into higher level zones.
richardrahll
12-13-2004, 09:13 PM
con everything before you approach it, unless you are just planning on killing it anyway. In corpse recoveries, never loot your body where you died. Always cast 'gather shadows' on yourself, and drag the corpse to a safe spot to loot it. I actually have /corpse in a hotkey because of all the requests i get to help ppl with corpse recoveries.
Famtin, a gnecro of the 52nd season.
Felicite
12-13-2004, 09:53 PM
Moving your corpse: /corpsedrag and /corpsedrop are useful. You can do two people at a time this way (if I remember correctly). You have to target each corpse to /corpsedrop it.
Invisiblity: Always moving around invisible is a good idea.. especially now that your pet does not poof. I mean mostly everything hates you, right? It will not always prevent agro.. but it there is nothing like zoning into someplace new and opening your eyes 2 feet from something angry. Those are the times your habbits save you.
Speaking of habbits: Once you hit 16 always.. ALWAYS keep Feign Death loaded (in the same slot IMO) and try to keep Abjuration capped via practice (as you grow, there are faster cast versions of Feign Death.. use the fastest one). This needs to become your twitch reaction to issues.. Feign Death.. then look around.
Nigyl
12-14-2004, 10:00 AM
Are you saying that you have a Mage alt that you get the pet toys thru and then give them to your Necro?
I just drop them on the ground and pick them up. However, they're only 55, so don't have most of the spells yet, only the plate armor spell. Could probably put them in a tradeskill container too, but the armor is summoned in a bag, so you'd have to put it in there piece by piece.
Hadn't realised you were only level 11, so they would make a big difference at that point.
Sikin
12-15-2004, 02:27 PM
Aargoth -
To answer your questions about using a mage alt... no rent items can not be passed thru the shared bank slots, you have to use the old drop and log method (preferable in a low traffic area of both PC and NPC as they will grab up junk on the ground). As for the level needed to be able to summon up the good stuff, the plate armor is around 39 I believe (been awhile since I got the spell) the muzzle is upper 50s, I want to say 56, and the procing toys are all 61+ with the fists being lvl 63. If you are on Brell just find me, and I will summon you up some pet toys, that goes for anyone else as well. Just look for either of the names below.
Sikin Inglilcasta
31 necro
Yulser
65 mage
thisnecrocory
02-14-2005, 09:38 PM
20pp is a lot, on my server I can get stuff usually free from a friend, or nice people or late at night at the bazaar for 5-10pp
Karae
02-15-2005, 07:41 AM
I doubt a level 11 has any Mage friends to summon those items for him. :P
Honestly, it's not even worth your time at level 11. You should be churning out levels in 30 minutes or less regardless of whether your pet has gear or not and it won't proc anyway since it caps at level 9. If you want, do it with the level 12 pet...I still think you're better off just heading out and hammering levels. They're stupid easy at this point.
My advice is, if they're readily available and free grab them...but if not don't worry about it.
Undacova Claimincrips
02-15-2005, 01:01 PM
the girdle of magi' kot was like what? 250 hp or something
http://www.everquest-online.com/items/summ...kot-id28594.php (http://www.everquest-online.com/items/summoned-belt-of-magikot-id28594.php)
thats the fastest link i could find
Spell Level: 8 (9)
Spell Name: Bone Walk
Class: War
Appearance: Skeleton
Hit Points: 200
Swing Damage: 14
Bash Damage: 6
Kick Damage: N/A
Backstab: N/A
Lifetap Damage: N/A
Skills: Bash
i took that from a post here http://www.necrotalk.com/index.php?showtopic=2853
your pet now has 200 hp.....
the best thing for it will be HP
with that belt you more than double its HP
OR......
if belt is like 30p
just grab a temp for it
hello 800 HP
hell own then
thisnecrocory
02-15-2005, 07:52 PM
Exactly, so I say no matter what level if you can get your hands on summoned items for your pet..Id say do so.
I could be real wrong here, but I think you are wasting your time giving low level pets summoned weapons instead of just handing them junk that drops. I didn't think procs worked until higher levels ( 40ish maybe ), which is the attraction to summoned weapons. Also make sure what level they get duel before you hand them two. Look for other weapons as well...weighted polearm(sp?) comes to mind as being a real popular but cheap pet weapon. I also once remember someone telling me pets slots tend to be fussy about order, so necessary or not, I always hand my pet weapons first, click give, belt, click give, mask, click give. I might be wasting time doing this...but that is what I was orginally told. I have always threatened to turn on logs and test armed/unarmed, buffed/unbuffed pets and parse it out to see what the differences were...but never seem to get around to it.
Felicite
02-17-2005, 08:41 PM
Ok- Level THE PET has to be to proc:
H2H) Fist of Ixiblat - 10 (Convoke Shadow(NEC/12) and above)
1HS) Blade of Kedge - 40 (Invoke Death(NEC/49) and above)
1HS) Blade of Walnan - 40
1HP) Dagger of the Deep - 60 (Legacy of Zek(NEC/61) and above)
1HS) Fireflade - 60
1HB) Staff of the North Wind - 60
( borrowed largerly from http://www.necrotalk.com/index.php?showtopic=3153 )
The first pet to dual wield is Summon Dead(NEC/29) with two weapons, pets starting with Invoke Shadow(NEC/34) will double attack even bare handed.
Pets starting with Bone Walk(NEC/8) will Bash if you give them a shield. I used to look for decaying skellingtons that had one for me..
thisnecrocory
02-18-2005, 01:36 AM
Exactly, so think about. Why not add extra HP and have the fist that proc then, your pet will be unstoppable. At lvl 11 anyways
Nirruden
02-18-2005, 02:03 PM
Now, my GF plays a mage, so I have an "in" in the pet equipment department, since I can just log her in and use her toon to summon my goodies. (100% WR bags, food, water, etc, in addition to the pet gear.)
If my pet will be tanking, he gets the following items, in order:
2 Proc Weapons (Fists if targets not fire resistant, swords if so)
1 Belt of Magi'kot (HP/Stats)
1 Muzzle of Mardu (Haste)
1 Set of Phantom Plate, no bracers (AC)**
1 Full Set of 66 Mage Jewelry (AC/HP)**
1 Mage summoned Twisted(?) Ring (The one previous to the 66 ring) (AC/HP)
1 Elemental Defender (Wearable in back slot - always after weapons!) (AC/Resists)
1 Shard of the Core (Resists)
Most of these items have AC/HP on them - the defender and the shard have resists instead of HP. Presumably he doesn't benefit from the focus effects, but it doesn't matter to me, since the AC/HP/resists are the only things I'm even interested in giving him. If I'm kiting instead, I just give him the weapons, belt and muzzle. He's not going to get hit or casted on, thus the extra AC/HP/resists is pretty meaningless.
Whether the pet gets the advantage of all of them or not, I haven't been able to ascertain, but there is a notable difference between unarmored and armored when the pet is tanking for me. If your pet will be doing prolonged tanking, or in environments where you won't be kiting, it's often a useful thing to have that little extra boost to your pet's survivability*. I noted the difference in Veksar when using the 59-61 pets to tank.
Necro pets just aren't as durable as mage pets - every bit of survivability you can get for Jaboner helps. Buffs, armor, weapons - all of these make him stronger. For the record: If you don't have a mage slave on tap, I recommend offering a notable donation if you plan on asking for the full works on mage pet gear. It's not just a significant mana investment, it takes quite a bit of time to get it all summoned - one cast at a time, over and over...
...I'm still grinding on that DPoC...
*: This will probably NOT allow your pet to tank in places where it could not do so before, but it will allow him to require a bit less healing than he did previously. Every little bit helps, to my mind.
**: Once you have a DPoC, I know mage pets are summoned with a full set of phantom plate already equipped. If this is true for necro pets, don't give your pet the mage bracers, as he'll already have a set of phantom plate bracers equipped and will simply eat the new ones.
Whew.
Drazzminius
02-18-2005, 02:44 PM
It's a good thing your GF plays a high level mage. If you go through pets regularly, then that could add up to QUITE a bit of plat otherwise....
Nirruden
02-18-2005, 08:51 PM
It's a good thing your GF plays a high level mage.* If you go through pets regularly, then that could add up to QUITE a bit of plat otherwise....
Note bene: I realize and admit freely that such an equipment requisition would be expensive for most, and prohibitively so in most/many cases.
Were I paying for them, I'd probably be stopping with the belt/weapons/muzzles in all cases where I wasn't trying something insane and in need of every ounce of power I could get my slimy claws into. Those four items alone would cost me 20pp (total for all) from her in bazaar mode - and few mages summon the caster jewelry in bazaar mode because it's lore.
(Incidentally, I support making these items not lore - the lore tag serves zero purpose for summoned items with no clickies attached - how many mage bracelets can you wear?)
Again, I only do the extreme setup when I'm tanking - and I only pet tank in older content, where I'm (drumroll) farming for cash. (My pets cannot tank in PoP+ content.) It's probably worth it to me to consder dropping a hundred or two hundred plat, if I stand to make my soloing for money both safer and more efficient, and also make my money back and to spare via plat drops and player-purchased items. If I'm tanking, the loss of a pet is a blow to my efforts - the point is to NOT lose the pet. I rarely do, and the equipment is a significant reason.
However, the fact remains that if the point is simply to gear a pet in a fashion that is not going to eat "permanant" items while also increasing the survivability of the pet, I haven't found a better way. You can rest assured that my mage alt will be doing the same thing for her own pets. In addition, when the time comes, I'll be using my alt to do the same thing for my necro.
I should probably steal a list of mage-summoned gear that pets can equip from the mage compendium and post it here for those looking to max out Jaboner's tanking prowess. Mages make useful partners for necromancers - perhaps not as good as a shaman or BST, but useful, nonetheless.
aeriform
02-18-2005, 09:16 PM
Originally posted by Nirruden@Feb 18 2005, 03:03 PM
1 Elemental Defender (Wearable in back slot - always after weapons!) (AC/Resists)
1 Shard of the Core (Resists)
Most of these items have AC/HP on them - the defender and the shard have resists instead of HP.
Resists are useless if you have high resists yourself. Pets use what ever resist is better yours or theirs. Question I don't know how to answer is what resists each of our pets have other than fearless.
Drazzminius
02-18-2005, 09:42 PM
I am also very weary about losing a pet, especially once I've invested some plat into gear for him. I'll usually equip Gontik with two fists, a muzzle and a girdle or crystal belt (when I can find them). I have come across a few mages that offer phantom armor on a whim when I port into PoK, so that is an added bonus. As I stated in another thread, I still fear kite alot, so Gontik keeps his HPs relatively high, however if the Mob resists or Fear wears off and I'll usually let Gontik take a few blows before I consider re-fearing.
NecroScumBag
02-18-2005, 11:07 PM
Woundering I forget were I heard or read it is recommeding not to use our pet haste spells wioth the muzzle becouse it will affect how offen the pet weapon procs. Is this true?
Nirruden
02-21-2005, 12:25 PM
Resists are useless if you have high resists yourself. Pets use what ever resist is better yours or theirs.
I've seen this assertion before. I do not know how to prove or disprove it reliably without a significant investment of time that I do not possess. Even if they are using my resists - does that mean it's not gaining any equipment bonus atop the resists it's borrowing from me?
Question I don't know how to answer is what resists each of our pets have other than fearless.
Fearless isn't a resist, so much as it is an immunity - and only to fear spells, not to other magic-based spells.
Until I get enough time to launch a comprehensive test that can demonstrate the tiny amount of resists (+20 from shard/defender?) my pet gets from his equipment does not affect the game in any substantive way, I'm going to keep doing it. Worst case, I'm only wasting the shard because he doesn't need the resists. The elemental defender also adds AC and thus is a worthwhile addition in any event.
Woundering I forget were I heard or read it is recommeding not to use our pet haste spells wioth the muzzle becouse it will affect how offen the pet weapon procs. Is this true?
Unless your pet's damage is primarily composed of proc damage, this is probably meaningless. Even if the weapons proc less often, your pet will still be doing more damage because he will swing more often and the swings are more reliable than the procs. Then again, I haven't tested this either.
...but I'm thinking more hits is better than more procs, provided your pet can actually hit what you're using him on.
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