View Full Version : 65+ = the suck
Gondarionas
04-05-2005, 08:40 PM
so anyway i'm lvl 66 now and i'm still running around HoH and wow has the exp slowed down and i'm tried of that damn place i've grinded so long there and all the aa's i got there i can't even remember i need some where new ... so where do i go what would be a good place to solo some reg. xp i don't have fire flag yet but i'm working on it very close been on a few mini raids but havn't got to kill fin so advice woudl be great :) thanks
I am so glad I didn't level my Necro up so quickly. Experience is fine and easy to get from 66 on. Hell, I dinged 66, and 68 in Kunark zones while just screwing around farming named in Chardok and Veksar. NC is where I soloed to 67, and 68 can be done there too. Vxxed as boring as it is would be great. WoS murks, Bloodfields, Harbringer's Spire, any number of places.
Micromancer
04-05-2005, 08:51 PM
imo group in NC and WoS (WoW zones) for the combination of xp, items and runes. You can also solo murkgliders in NC for some xp and a chance at nice item. As soon as you zone into NC from DS drop to your left into a canyon and aggro kite the murkgliders (jellyfish looking dudes) along the bottom of it..
Mrpot
04-05-2005, 09:51 PM
Thanks.
Was wondering where to go as well.
Spent TOO much time in HOH as well.
I'd like to bomb that place one day.....
Schaeffer
04-05-2005, 10:13 PM
I don't think anyone here would mind blowing Pallies to smitherines...
I've always thought of murks as kind of like octopuses, but i think jellyfish is a nice way to describe em, makes me think of Spongebob
UsulDaNeriak
04-05-2005, 10:58 PM
if you got no PoFire, try the very well documented 2nd best camp by general opinion:
VXED and if you got balls TIPT. not 14% aaxp per kil but close, until lvl 69 (dont ding 70 pls).
and if somebody tells you, that you have downtime, due to 2 summoning invis seers at the entrance blocking you and the need to reinstance and wait and such ..... this guy simply camps just entrance and is feared if facing summoning invis seers ;)
and as mentioned some nice places in oow and also in DoN these times for fast aaxp, e.g. solo the "grounding drakes" mission. just for starting)
and honestly: solo exp grinding IS boring, everyplace. did you ever consider to join a fast xp group???
Usul
PS: i guess you know how to enter ldon or don missions solo, sony planned for groups only?
Felicite
04-05-2005, 11:06 PM
Originally posted by UsulDaNeriak@Apr 5 2005, 02:58 PM
VXED and if you got balls TIPT. not 14% aaxp per kil but close, until lvl 69 (dont ding 70 pls).
I dinged 70 *cries*
I miss Vxed.
Mordred
04-05-2005, 11:22 PM
Originally posted by Felicite+Apr 5 2005, 06:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Felicite @ Apr 5 2005, 06:06 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-UsulDaNeriak@Apr 5 2005, 02:58 PM
VXED and if you got balls TIPT. not 14% aaxp per kil but close, until lvl 69 (dont ding 70 pls).
I dinged 70 *cries*
I miss Vxed. [/b][/quote]
Thats the exact reason why I'm 69 still. I have no 70 runes yet though I'm working on it but why level to 70 until I get one? When I get a rune Ill ding the following day heh.
Micromancer
04-06-2005, 03:06 AM
Originally posted by Gondarionas@Apr 5 2005, 03:40 PM
where do i go what would be a good place to solo some reg. xp i don't have fire flag yet
Note the original request for regular xp spot (vs. aaxp)
Brahman
04-06-2005, 03:49 AM
yes but the amount of AA xp per kill is a much more visable gague of how much xp you are getting. :) More AA xp / kill = more regular xp / kill as well.
Mer'Da Kai
04-06-2005, 06:15 AM
Originally posted by Schaeffer@Apr 5 2005, 10:13 PM
I don't think anyone here would mind blowing Pallies
ummm I would mind that very much.
And the best I can give for xp places are to hit of Chardok and some other 'hot zones' and just kill kill kill. The mobs may give less exp but they die faster and it's a nice change up from seeing either pallies, murkgliders or stonemites, oh my!
Sadly, I dinged 68 in Chardok farming tribute and alt gear.
Vlarik
04-06-2005, 02:00 PM
Dang, I haven't dinged 66 yet.. I'm still a lowly 65. By choice, I guess.. I'm fairly content with the range of hunting areas I have, atm.
I don't have enough runes to justify moving up in levels right now, other than gettings the 66-70 spells, I have no reason to anyway.
Main thing I need is gear (mana/hp) upgrades. I can work AA and stuff for a portion of that, the rest I'll manage to find over time.
Brahman
04-06-2005, 02:16 PM
Originally posted by KB1@Apr 6 2005, 06:36 AM
Sadly, I dinged 68 in Chardok farming tribute and alt gear.
Speaking of which you may want to repost your guide here. :)
Micromancer
04-06-2005, 02:24 PM
Originally posted by UsulDaNeriak@Apr 5 2005, 05:58 PM
solo the "grounding drakes" mission. just for starting)
Usul
PS: i guess you know how to enter ldon or don missions solo, sony planned for groups only?
and Usul pls post the strat for this too...
Brahman
04-06-2005, 02:29 PM
get some friends/random people/bots to join you, get mission go have fun.
I havn't done this with DoN yet, but it seems that DoNs might boot you if to many people leave so you may have to have friends that arn't doing much anyways.
Micromancer
04-06-2005, 02:31 PM
well I was asking mostly for the grounding drakes mission strat, havent gotten that far yet.
Brahman
04-06-2005, 02:51 PM
oh my mistake >_< I did think it was silly that you were unaware of that hehe
AFAIK the only mission that you could do solo is the one where you have to kill X number of mobs of 3 different types, and collect X number of items from them. So, I will assume that is the same mission that usul speaks of. Keep in mind though 90% of my play time is in raids, so there is a good chance i'm off here.
That being the case I have duoed that one with a mage, and it was just straight up kiting. I know some of the tasks have started to repop (all of them?, or hell again I have done so few tasks its well possible the last one I did just happens to be the only one that repops...) and so it would be wise to do the drakes first, then spiders, and finally the dervishes. Making sure to work towards the exit when you are on the dervishes. If this one doesn't repop just invis up and CAREFULLY poke around for a place you would be comfortable kiting.
Keep in mind that alot of the area is hilly/rocky and so its nice to have more room than you need. I found the best two spots to be... kill 4ish spiders and the area they were in is a nice spot, and then the spider area right before the dervish caves.
All considered, root rotting is prolly the best route to go though.
The mission took me and the mage about 2.5 hours to finish, but we both were trying to figure it out, and didn't know which exit you had to go out in order to win... or even where all the exits were.
Few heads ups. There is no zone out where you zone in. If you leave an instance for very long the entire mission (aka your progress) will reset. The "win" exit is in the dervish area, and there is likly at least 4 or 5 see invis on the way. HEBs would be helpful as every area is single pullable but the one you have to pull is not always visible despite having line of site. (after spending way to long FD spliting the mage started getting targets for me, the spiders were worse for this) Mobs are still pretty quick when snared.
Felicite
04-06-2005, 04:11 PM
Originally posted by Micromancer@Apr 6 2005, 06:31 AM
well I was asking mostly for the grounding drakes mission strat, havent gotten that far yet.
http://www.necrotalk.com/index.php?showtopic=3441
We do it with a combination of root rotting, aggro kiting and a tad of pet tanking/prayer.
The cleric drakes suck and we are working on a clicky poison cure for all the Tashes from the enchanter drakes that suck even more (and getting really good at proper buffing discipline.. I got double Recanted the other night for 8 slots.. yay!). Wizard drakes sit back and nuke you (resisted) while they die.. love them.
Basically.. I/we root rot them down to 25% ish and send pet. Since the "Grounding the Drakes" mission does not appear to respawn, sometimes I aggro kite them backward towards the start if the root breaks early, other times I reapply.
I do this alot with Warspite as a dou (with us both add 2 bots to the group.. not in the zone.. so we get triple crystals), but the other night her power failed and she (and her two parked bots in the guild hall) all poofed. I was abled to continue the mission alone.. but I admit I was using a lot more mana per kill. Doued with another necro we are finishing in 90 mins, +/- 30. But you do have 6 hours.
Key to success: watch for/learn the roamers!
If you have no bots to make three.. yes you would need some random friends (or bazaar traders).. the good news if they log off, they still count. I do not *think* you get the reward crystals and token unless you are logged on at the time the event pays off (not exactly clear on this.. I have had both results.. maybe there is a time limit for paying out).
Galic the warlock
04-06-2005, 05:15 PM
level 66 kinda sucks.
Been 66 for a while and have 2 of the spells. I am now trying too head for 67 and save up for pet.
Full exp seems too run very slow. I might head too veksar for easy blues, cause I don't have the high end gear too try some of the places you guys talked about.
Nice too know I can get 67 in veksar.
POI EXP while waiting for hinge was slow but i did ding 66 there.
sauruman
04-06-2005, 05:51 PM
First question is, is the nest open on your server? That is the best aa and normal XP in game, very similar to pofire (11% to AA per kill, fire works there to tho).
If you need to know how to kill there (since your only level 66) I can explain, its not to tough, just requires some splitting tactics.
And no soloing here isn't gear restricted, you just don't need to get hit (any necro any level can pull this off).
Micromancer
04-06-2005, 05:58 PM
Originally posted by sauruman@Apr 6 2005, 12:51 PM
If you need to know how to kill there (since your only level 66) I can explain, its not to tough, just requires some splitting tactics.
And no soloing here isn't gear restricted, you just don't need to get hit (any necro any level can pull this off).
I would like to know too pls (the x, x, y and z of teh strat!)
Gondarionas
04-06-2005, 06:37 PM
Wow i really didn't think this many people would reply that's awsome i've found that my comp hates oow zones for some reason every time i go there after a short time my whole comp just locks up ... i hae a 1G pros. and 700+ ? ram and a ati 9200 card i know it's not the best .. but nothing i can do about it just locks up i need to upgrade the card i think cause it only happens in zones that were changed after oow came out it even happens in Lava Storm now... i tried vext with a friend once wow that was fucking crazy LOL i think if i tried it alone i could handle it... i'll have to try it out but with a 2nd person i always mess up cause i'm to worried about fucking them up when i'm alone i just don't give a shit LOL
but thanks for all the advice you guys rock and i might try some ldon adv. alone those were always fun kinda sad that they are such a ghost town now
http://www.magelo.com/eq_view_profile.html?num=924550
Mordred
04-06-2005, 07:47 PM
Originally posted by Micromancer+Apr 6 2005, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Micromancer @ Apr 6 2005, 09:24 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-UsulDaNeriak@Apr 5 2005, 05:58 PM
solo the "grounding drakes" mission. just for starting)
Usul
PS: i guess you know how to enter ldon or don missions solo, sony planned for groups only?
and Usul pls post the strat for this too... [/b][/quote]
You kil the drakes... pretty simple really what do you need a strat for? Feign split them and then justk ill them.
Brahman
04-06-2005, 08:04 PM
I think it was pretty obvious he was completely unaware of the task's goal.
Micromancer
04-06-2005, 08:13 PM
I dont have enough faction to even look at it. Figured I'll ask now when its mentioned rather then making separate post later.
richardrahll
04-06-2005, 08:47 PM
Gondarionas,
Some video drivers/cards have issues with the way everquest does pixel shading.
Try this: go into options and then display and expand the size of the dialog box and click the advanced button. Turn off all forms of pixel shading--there are 3 buttons for it there...1.x, 2.x and one underneath them( forget the actual names of the buttons--been a while since i've been there, hehe ). See if this doesn't help you in OOW and DoN and GoD zones.
Famtin, a lvl 62 gnecro on e'ci
Schaeffer
04-06-2005, 09:08 PM
My guild leader posted this on our MB's to help those who are 2 boxing with lag issues meet their hardware needs.
Originally posted by Bonseye
Finally spent the 10 bucks for an EQplaynice subscription and here's the best feature i've seen from it. It gives you a display of the system memory and texture memory while playing...
Session1 is PC 1.8Ghz/1gb ram/ video card with lots of video memory:
Texture Memory available: 370MB
System RAM Available: 342MB/1023MB (32%)
Texture memory on the video card allows you to run multiple toons on the same box. The memory runnign 1 EQ session is about 3/4 of the ram for a single session. I can actually run 3 toons on an older P4 1.8 GHZ pc in RCOD no problem!
Session 2 is PC 3.0Ghz/2gb ram/ video card with low video memory
Texture Memory available: 27MB
System RAM Available: 1243MB/2046MB (61%)
The second session is exactly why I can't run 2 toons on this video card. Even though I have 2GB of memory, P4 3.0GHZ, the texture memory is crawling so when I run around in a zone with tons of textures (RCOD) one session is almost unplayable..
Not sure if a video card with texture memory will help while only running one instance, but it can't hurt.
Gondarionas
04-06-2005, 09:46 PM
heythanks richardrahll i'll have to check that later i've tried to turn down everytrhing as it is i think i have a few mods on and sound and social other then that it's all off i know is everything is down and it did help when ihad the light thing off too... i think hell i don't know i just know don hates me so i need to turn it to 1x or what? and thanks again for everyones help and what do you think is better the mucks in NC or Guards in the hell hole hoh??
and would eqplaynice be something i might want to look into?
Getting to 67 in Veksar will be slow. Most of the above groud area like dhurch turned lightblue on me, and the darks went down a damn ton in exp.
Rikam
04-07-2005, 02:28 AM
Solo in MPG for the fat exp.
Xislaben
04-07-2005, 02:55 PM
Originally posted by Gondarionas@Apr 6 2005, 09:46 PM
what do you think is better the mucks in NC or Guards in the hell hole hoh??
I've yet to go kite in hoh (I really need to, have been planning to, yada yada) but the murks in NC are really easy at 63, particularly the DS ditch, where you have a great deal of room to pull and no wandering bazu (WoS ditch) or higher level nameds (bonecracker ridge). And the xp is honestly comparable to PoV. It gets kind of boring though, and then you get sloppy and may actually get hit now and then. I got doubled for a little over 800 last night being sloppy, yay for 850 lifetap and id3. If you can single pull there, and for the vast majority in the DS ditch you should be able to (sometimes they repop on you when you're pulling from under the bridge and add) you really should be able to solo them without ever being hit by melee damage. Even if snare breaks (and it never should, but then I get sloppy sometimes) you should be able to run far enough away (I had run3 or better before I started there) to reapply without being tagged even without any extended range items. Uncommonly a murk will cast snare on you, so it's always a good idea to keep them snared the whole fight.
I've got all my pieces for the damn cape, have gotten several k worth of vendor loot, seen both shield and belt drop as well as several augs and a few named items, and lost every single roll on all of them...
You asked which is better, and that I cannot answer having not been to hoh to kite, but NC is very easy, has very good xp, and has great rare drops. Unless the HoH xp is much better, or the random drops are much better (parchments?), I'm not sure I would make a camp of it unless I wanted to further hone kiting skills. I want to find out though.
nophobias
04-07-2005, 03:13 PM
Been a while since ive been in hoh since im so damn uber (joke), but i think the NC Murks are better xp anyway, including the basement camps. Correct me if im wrong ima n00b
Willx
04-07-2005, 08:01 PM
Fast pulling xp groups are your best bet... i got 2 gold in 68 in around 3 or 4 hours ish earlier in MPG. One bad thing on my server groups wont let you roll on a rune if you cant scribe it, a glowing rune dropped and i couldnt roll on it :( All the raids i have been on its the same rule, so pretty much if you want your 69 or 70 spells youre gonna have to be the level to get em..
Yes Murks are much better xp than HoH, much better loot too i got the shield, the melee cloak for my monk, and around 50k in various gem and TS drops still only 3 pieces of that ID5 cloak though grrrr.
Gondarionas
04-07-2005, 09:32 PM
once again i thought that i woudln't get this much help you all rock :D!!!! i'll have to start going to mucks then cause i know i'm going to blow the hell out of HOH one day i own that zone i take a basement kill them all and even start to sneak into the other rooms to pull more mobs i'm not to uber nothing great i mean 3200hp self buffed and just about to break 5k mana so pretty decent but hoh isn't a challange any more anyway THANK YOU SO MUCH you all rock my socks :)
UsulDaNeriak
04-07-2005, 10:30 PM
Originally posted by Rikam@Apr 7 2005, 02:28 AM
Solo in MPG for the fat exp.
what a great advise!
honestly, if you know, which mobs do summon and which not, perhaps.
but if not, your aaxp per hour will suck badly, even if you are able to lifetap tank the summoners quickly.
seriously, there is no no solo camp in MPG, worth to give up fire tables or even just vxed. convince me, if i am wrong, but please dont just bla bla about soloing MPG with such short posts on this board.
your short post sounds to me just like another dazzle, sorry B)
if you are doing more than 10% per kill in MPG, which sums up for you to 1-2 AA per hour constantly: explain it to the community or STFU forever, pls.
Usul
Soulrot
04-13-2005, 05:21 AM
With average gear, and unless I get extremely unlucky with summoning mobs spawning, I can get an AA in 30-45 mins in Vxed. Mobs are all level 64-66, resists are generally low, except on the Noc's (which I usually avoid anyway cuz they run so damn fast). Got 2 AA's in a hair less than 30 mins the other night in Vxed using a shot of the exp potion. It's my favorite place to exp @ 67 since I'm not Fire flagged. Yxxta is supposed to be quite good as well I hear, but you need to have Tipt completed (used to need tipt, vxed, and smith/rondo too I think).
Keep in mind the mobs in Vxed quad for around 1100 per hit, so that's 1100x4 + 200-300 bash + procs of 700 or so possible. So basically, even with conviction and some hefty buffs, unless you're uber, it's best not to get hit at all here. I've died a total of 3 times here I think, 2 of those 3 I lagged out, and one time I got caught in a corner and a Hynid ripped me a new one. That's with 75+ AA's or so attained there, and probably half of level 66 at least. It's easy to avoid getting hit. There are guides on this place still I presume? If not maybe I'll make one here in a day or two if necessary. Also, this drops there Chanting Stone Mask (http://lucy.allakhazam.com/item.html?id=68598) but is exceedingly rare, though I somehow have been lucky enough to get 2 to drop in my time spent there, which is a LOT less than some people have spent there. I have one on my Necro and the 2nd one I got I looted with my 65 Rogue.
Xislaben
04-13-2005, 03:21 PM
Originally posted by Soulrot@Apr 13 2005, 05:21 AM
Keep in mind the mobs in Vxed quad for around 1100 per hit, so that's 1100x4 + 200-300 bash + procs of 700 or so possible.
The normal mobs quad for up to 4k-ish total? So don't get hit there, ever... :(
vaeamyan
04-13-2005, 04:14 PM
Please post how to get in solo as well :P
Xislaben
04-13-2005, 05:39 PM
Originally posted by vaeamyan@Apr 13 2005, 04:14 PM
Please post how to get in solo as well :P
And I'd love to see lvl, gear, required flags if any, strategies for this, I want more info please :)
Aggelos
04-19-2005, 08:36 PM
Originally posted by Gondarionas@Apr 6 2005, 06:37 PM
i tried vext with a friend once wow that was fucking crazy LOL i think if i tried it alone i could handle it... i'll have to try it out but with a 2nd person i always mess up cause i'm to worried about fucking them up when i'm alone i just don't give a shit LOL
Gond,
Sorry I'm such a sucky puller :rolleyes: Anyways after I got about 4 deaths under my belt in Vxed I pretty much have it down nicely. Just gotta keep going until you get the two non summoning mobs and its cake after that. Once you get your gear/toon petition settled we will go back there. You wont die this time I promise B)
nnigma
04-26-2005, 08:29 PM
Like some of the suggestions..
I'm also lvl 65, havent done NC or don/oow very much. I'm also getting tired of HOH guards(just sooo boring, very little to no loot, to keep me interested in staying),tired of BoT,PoV. Are there anyother Planes that are worth soloing at my level...I usually hit BoT for grouping,but would like alternatives for soloing.
I tried stillmoon, got my ass handed to me very quickly, just seem mobs were just running all over the place(maybe was a bug or something). NC Ive done little its oky,probably should keep at it and give it a try. PoS frogs I hated for some reason.
Xislaben
04-27-2005, 01:48 PM
If I'd known about NC earlier I would have skipped PoV entirely. You can't really solo agro kite the murks until 61ish, and that's kinda hard, but 62 and 63 give you some nice spells that really make it easier. You can group there in the high 50's though in a kite group, which is a nice way to get a feel for the mobs and pathing.
You can solo agro kite at the entrance of Stillmoon, but unless you're the only person there it could be a problem, as I've noticed odd mob issues there to say nothing of trains. Many of them are healers too, and that can get really annoying. The xp at the entrance is really good in the high 50's, so-so in the low 60's, and bad at 65-66. I probably won't do stillmoon again unless I have a faction mission that requires it.
At 65 I think I was beginning to migrate over to WoS, but you definitely need to group there or have much better gear/talant than I do to solo stuff for decent xp/hour...
Unclean
05-13-2005, 09:48 PM
The DS ditch in NC is so overcamped (at least on my server) that I never seem to find the camp open.
Last time I went there, saw there was nobody there, pulled a murk, then some wizard starts screaming at me in OOC, then she starts dispelling my snare!
poTactics is nice. The zone is usally empty, and there's a couple safe rooms with plenty of room to kite.
The wife and I 3 box the oow expeditions, but you should be able to solo the fire pit one. The first room is single pullable, nothing summons, and you could just root-rot that room. Maybe once it's cleared it could be agro kited if you timed it right, but I haven't tried. Also you can drop some nice augs and tradeskill stuff like slugworms.
poHate and poMischief are some of my personal favorites. Nice balance between exp and loot - undercamped.
Siren's grotto is all DB at 65. It can get hairy solo, but it's surprisingly good exp, and there's some nice drops - undercamped.
Cazic thule is all DB at 65 as well, however every single mob in the zone summons, but it's also a good balance between loot and exp - undercamped except for the FT3 boot camp.
rukasak
05-21-2005, 05:32 PM
my thoughts as to where to solo from 65 on up (and i will also get my exp to just short of 70 and do aa's from there until i do have the runes to use .. am currently lvl 68)....
Murkgliders in NC ... or the dragorns (you need their faction hits for the cape thingy and for your armour). I was one of the first, on my server, to call the first trench in from DS as my home. I used the murks to get me to lvl 66 so that i could get the FD aa. I also looted the shield and belt. I also have the items needed for the cape but i do not have the faction yet ... I may have to join an ae party in ds soon. I was effective enough with my mana that i could kill and still have full mana for an immediate next pull. I could pretty well get to the mob at the end of the first trench.
the first trench is camped?.. np.. there are other areas within the zone that you can solo as long as you are aware of the warping issue when you and the mob are at different levels or there is a trench between you.
the first thing you can do is just pull mobs out of the second trench in from ds and use the walkway back as your kite runway. done it many times there.
or you can hunt in the trench right before the wos zi. nice area to work in and this is where you hunt the dragorns. As you are in the trench with your back facing toward wos, you can see the dragorns on the ledge to your left.. cool.. now just levitate up and head to the other ledge across from them. Target the first dragorn and use your longest lasting root. cast it and put your mouse over the next dragorn on the right. As soon as the root lands click on that dragorn and move it back towards your camp. The dragorn you targeted last will warp over to where you were cuz you are not there anymore... get enough separation and snare it.
I will also use this method on the two dragorns that are on the path.
vxed...
well there are enough guides as to this zone and the experience to be had here (as well as looting the chanting stone mask or whatever it's name is)
WoS...
you can solo the unded murks... pretty standard.. and there is a nice runway just outside their cave to kite them on.
DoN... zones and missions.
Thundercrest islands has some drakes just at zone in that are good to aggrokite.
Stillmoon temple has some areas in the back where you can kite or root/rot nicely.
don missions... you need a minimum of 3 toons to start one but grounding the drakes can be soloed..... root rot or when you have room to aggro kite. AND be careful of roamers. Drakes that heal really arent that difficult... when you realize they have a finite amount of mana. They can only heal themselves about 5 or 6 times before they run out of mana. keep your pet on them and be patient. you will still have to cast dots but dont do it so aggresively.. conserve your mana for when they run out.
New missions (non DoN) such as the unrest instanced task. there are getting to be a number of guides for this task where you as a necro can solo (again you need 3 people to get an assignment) but can complete the mission rather quickly if you should choose to do so... but the experience seems to be good!
rukasak
Unclean
05-25-2005, 06:34 PM
the first thing you can do is just pull mobs out of the second trench in from ds and use the walkway back as your kite runway. done it many times there.
The 2nd ditch is a much better camp anyway, IMHO. It's never camped, and I seem to get more exp there than the DS ditch. It's a little more dangerous what with the warping, and the occasional train, but it's also a longer kiting path, which lets me sit and med longer, thus killing faster.
Couple things I've noticed from this camp:
-- Trains on the walkway seem to come from the WoS zone towards DS, so I always sit and med facing away from DS while kiting.
-- It's hard to keep murk corpses for WTD here. I guess folks consider them fair game because they're on the walkway and don't appear to be part of a camp.
-- Unlike the DS ditch which can be single pulled, the 2nd ditch has a few split pulls so the camp needs to be broken.
New missions (non DoN) such as the unrest instanced task. there are getting to be a number of guides for this task where you as a necro can solo (again you need 3 people to get an assignment) but can complete the mission rather quickly if you should choose to do so... but the experience seems to be good!
Unrest will auto-port everyone out of the zone as soon as the group is < 3 players, unlike other instanced zones that only need the 3 to get the instance. I know people with only 1 account that have had a hellava time getting an unrest instance to solo in, or who have sat LFG for hours trying to get a group there.
rukasak
05-25-2005, 07:08 PM
I have a little advantage there on the unrest missions... I have access to 3 accounts and leave two of them active with the toons sitting around in the guild lobby.
You can run 3 accounts on the same computer with a halfway decent computer.
but you do have to remember that sony didnt design the zone to be soloed. We, as necros, have certain abilities that allow us to control this environment... and even then it is not easy... but i would say that only the ones who do have 3 or more accounts are few and far between....
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