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Micromancer
04-06-2005, 06:39 PM
Test Patch message
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Described below are most of the changes that have been introduced over the past few weeks on our test server. The information includes a host of new features, changes, and bug fixes. We have not updated you in a few weeks so here it is. The patcher and login news screens have been updated with this information as well.
*** Headliners ***

- A new button has been added to character select: Return Home. If a character has not been played in the past 6 hours, this button is enabled and pressing it will log the character into the game in their starting city.

- If a character is logged out for more than an hour, full health, mana, and endurance will be granted upon logging in. This is still a bit under development. You may not be quite at 100% but very close.

- Re-envisioning has begun!

- Over 600 Spell modifications.

- New zone art for the character select screen and character creation. Crossing the bridge while in Explore mode will allow you to enter the world. Note that all characters are in the same area now. There are no longer class specific areas.

- New Hot Spots!

Estate of Unrest

Solusek's Eye

Kurn's Tower

The Warrens

Netherbian Lair

Echo Caverns

The Scarlet Desert

The Tower of Frozen Shadow

The Hole

The Grey

Howling Stones

The Halls of Betrayal (Chardok B)



- We believe we have corrected the problem with the excessive server lag that has been happening in most raid zones. A guild from one of our live servers was willing to come over to our test server and verify the raid in pofire was working properly without causing the zone to lag out. They were able to complete many of the stages of the raid successfully and even multiple times without issue. There was one instance of a mob warping after getting in a bad location, but we have made vast improvements from its current state. We have also improved our logging code to better detect similar problems should they occur again in the future. Please let us know if you experience any problems related to this.

- There are 2 new keyboard shortcuts in the Command section in the Options menu, Open Inventory Bags and Close Inventory Bags. Setting these, then using them will open/close all your general inventory slot bags (bag1-bag .

- Added a teleportation stone to Arena in Plane of Knowledge.*



*** Re-envisioning Specifics ***



- Many modifications have been made to the cast times, recast times, mana costs, and damage potential of many single target direct damage spells. The largest changes have been in level 1-50 spells, but many 50+ spells have been adjusted as well. These changes have caused the damage-per-second potential and/or the damage-per-mana values of these spells to be increased and should benefit the classes who use these spells in nearly all cases. Note that this also includes special purpose spells such as undead and summoned direct damage spells. Please check the in game descriptions for specific changes.*

- The 750 cap on mana increase spells has been removed.*

- The hard-coded level 52 NPC cap on Fear spells has been removed. We will be adding new fear spells in the near future which will allow players to fear higher level NPCs.*

- Assassin’s Feint will now work on NPCs level 60 and higher.*

- Spells with poison counters no longer have innate agro added. The spells themselves still generate aggro based on their other properities, but you will see a reduction in the amount of aggro generated in many cases.*

- NPC’s innate 20% resistance against rain spells has been removed.*

- You will now receive messages in your chat window when you are healed by any heal-over-time spell. This includes both short term HOT spells as well as long term regen spells. You will receive the message if the spell actually gave you health back, so will not receive messages when at full health. These messages can be turned off through a new filter in the options window.*

- Ranger, Beastlord, and Paladin heals have been upgraded. See the spell descriptions in game for details.*

- The AC cap and percentage return on AC over the cap for monks has been increased.*

- Increased the knock back effect on the Warrior AA Press the Attack.

- Theft of Thought will no longer return only partial mana from NPCs over level 52. In addition, the spell was changed so that it will only return as much mana as the NPC has if that is less than the amount that the spell is trying to steal. So it will steal 400 mana from an NPC that has 1000 mana, but it will only steal 100 mana from a NPC that has 100 mana.*



*** Spells, Skills & AAs ***

- Increased the effectiveness and decreased the casting time of the Ranger AA Auspice of the Hunter.*

- Increased the amount of damage absorbed by the Bard AA Shield of Notes.*

- Increased the damage done while using the Bard AA Dance of Blades.*

- Added a negative resistance mod to the Shaman AA Virulent Paralysis so it is more likely to land on NPCs now.*

- Modified the proc chance on spell Lightning Channeling and Storm Channeling. Both of these spells now have an increased proc chance.

- Sound of Divinity and Sound of Might will now use their own separate shared spell timer.

- The spell enhanced learning can no longer have its duration increased by Alternate advancement skills and/or focus effects.

- Flames of the Valiant and Flames of Redemption should now proc more often and be resisted much less often.

- Protection of the Wild should no longer be overwritten by Strength of the Hunter.*

- Added a 30 second recast time to spirit of the panther and spirit of the leopard. Additionally, the rate at which pets trigger the effect of these spells has been lowered to match the rate at which players trigger effects.

- Removed the focus effect limiters from Persuasive Gaze, the focus effect found on the enchanter epic 1.5. It now works on any detrimental spells up to level 70 the same way the focus effect on the enchanter epic 2.0 does.*

- Fixed a problem with focus effects that reduce hate. It was not using the highest effect if more than one focus effect was worn.

*** Items ***

- Items that have a combat or clickable spell effect that was changed due to the spell changes in this patch have either had their proc rate adjusted to compensate or use a new spell to maintain their damage potential.

- The Anguish chest pieces now have additional worn mods and a new spell focus effect.

- The Anguish wrist pieces now have additional worn mods.

- Mirrored Mask will no longer conflict with other recast timer based items such as the Soul Orb.

- Hammer of Rancorous Thoughts is now a 39/25 weapon with a 225pt proc.

- Dragonkiller is now a 34 (+2 magic)/21 weapon.

- Mace of Grim Tidings is a 32/22 weapon.

- Broken Mandible of the Broodqueen is now a 12/18 weapon and has a +5% mod to backstab.

- Fang of Kessdona now has +12% mod to backstab.

- Crescent Palemoon now has the focus Aneuk Glare. It also has +15 avoid, +4 spell rune and +4 regen.

- Aegis of the Amber Moon now has +3 shielding, +4 dot rune, +6 regen.

- Bladewhisper Chain Gloves of Journeys now has Cleave V as the worn effect.

- Bladewhisper Chain Legguards of Journeys now has the focus of Alacrity of the Ikaav.

- Summoned: Burning Shank should proc more often.

- Eye of Yar`Lir is now called "Oculus of Yar`Lir".

- Bracelet of the Corrupter now has +2 mana regen.

- Wristband of Spectral Corruption now has +2 mana regen and +20 attack.

- Bracer of Corrupted Souls now has +2 mana regen and +20 attack.

- Bracer of the Debauched now has +2 mana regen and +20 attack.



*** Missions, Quests & Events ***

- Added the following new Dragons of Norrath missions

House of the Autumn Rose (Norrath's Keepers Only)

Plunder the Hoard (Dark Reign Only)

A Goblin's Escort

Halfling's Treasure Map

Signal Fires

Sudden Tremors

These will show up on the usual mission givers once you have enough faction.

- Modified the shards awarded for many of the Dragons of Norrath missions to better reflect how long they are taking to complete.

- Changed the adventure "The Gilded Scroll" to fix some situations that could cause players to be unable to finish the mission. Now the Noble Kirin Scholar will not spawn before the real scroll is found. We also fixed a problem that could, in very rare cases, cause the real scroll not to be placed on an NPC.

- The corrupted drake adds in the Vishimtar encounter will now respawn correctly after a failure.

- Made a change to Burning Woods that should reduce the number of NPCs that get stuck under the world . This should make the hornets easier to find.

- Changes were made to all Muramite Proving Ground trials. The major changes are: Adaptation is slightly easier, the trial of Ingenuity was significantly changed, and NPC resists in all single group trials were lowered.

- In the Citadel of Anguish it's no longer possible to fight Arch Mage Vangl without completing the Keldovan, Jelvan, and Hanvar events first.

- The Warden Hanvar encounter has been made more challenging; you may wish to bring some extra allies with you.

- Beware, if you are too close to a wall the swarm adds in the Mata Muram encounter will spawn directly on top of you.

– Increased the drop rate for the Tongue of the Zun’muram off Zun’Murum Tkarish Zyk in Txevu.

- Changed the quest that gives alternative access to Txevu. When you hail the golem at the end of Inktu`ta it will check your items and flags and do the following:

If you do not yet have a Qvic flag, the golem will give you the Splinter of the High Temple.

If you do have a Qvic flag, the golem will give you whichever High Temple pieces you are missing.

If you already have a Txevu flag, the Cipher of Txevu item, or all three fragments of the High Temple, the golem will ignore you.

Likewise, when you complete the Qvic backflag, if you have the Splinter of the High Temple from completing Inktu`ta you will automatically receive whichever High Temple pieces you are missing.

This change allows the combination of Inktu`ta and the Qvic backflag quest to count for Txevu access and the two can be completed in any order. This change is not retroactive.

- A bug was fixed so that Alkron Wyrmsong will no longer give bards a cloth cap when an error is made during the quest for Epic 2.0



*** NPCs ***

- Modified King Xorbb in Beholder. He will now drop Slime Crystal Staff 100% of the time.

- Players can no longer attempt to give stacks of items to NPCs. The NPC would treat the stack as one item and you would lose the rest. There is now a check to help with people putting in a stack of items and losing them.

- Items given to an NPC by a PC will no longer count as a Task item when looted.

- NPC pathing code has been reviewed and some changes have been made which should prevent NPCs from becoming stuck and eventually becoming invisible. Please let us know if you see this happen any more.

- The Cube Fragments in the Gates of Discord Sewer trials will no longer get stuck in the geometry.

- The Soulbinder at the Firiona Vie outpost is now able to bind you to that area.



*** Tradeskills ***

We have changed the chance to gain a skill up when using tradeskills. Previously there was a large increase in the average number of combines needed for a skill increase for skill values of 160 through 190. This made sense when 200 was the skill cap. We have changed the algorithm to remove the harsh spike in combines required for skill ups from 160 to 190, making it a more reasonable to increase all the way up to 300. For more details please see the post here: eqforums.station.sony.com...ge.id=5800

- Alabaster Beak and Ivory Stormrider Canine are now marked as usable in tradeskills.

- Dragons of Norrath brewing items now drop off NPCs. They were only available through foraging before.

- Added the race name to the Unfired Cookie Cutters. New item names are: Unfired Barbarian Cookie Cutter, Unfired Gnome Cookie Cutter, Unfired Troll Cookie Cutter and Unfired Animal Cookie Cutter.

- Added the recipes for four cookie cutters for Luclin beasties. The sketches and molds should be easily found on vendors.

- Added the appropriate effects to Dragons of Norrath potions.

- The recipe for dough made from Rock Hopper Egg now uses Rockhopper Egg. It turns out that there were two items with similar names, but the one used in the recipe doesn't drop in game.

- Removed the recipe for chain jointing that was used in Planes of Power armor. This recipe was removed because the jointing is no longer used in any recipes.

- You will now only need to collect half the number of items for the level 65+ Vah Shir racial armor pattern book quest.

*** Server stability ***

- The memory leak problems that have recently been affecting the world servers has had much progress. Several memory leaks related to the previous update have been corrected, and server stability has improved measurably as a result. We will continue to monitor the servers closely for memory leak issues.

- Crashes related to interactive objects in LDoN adventures have been fixed.

- Crashes related to interactive objects in LDoN adventures have been fixed.

- A zone crash in Chardokb related to the Korucust encounter has been fixed.

- A zone crash related to guild tribute being toggled while a player was being charmed or feared has been fixed.



*** Chat filtering ***

- Pet responses to commands (except for /pet leader) are no longer broadcast, but go only to the owner of the pet.*

- Pet responses to commands can now have a selected color and be redirected to any chat window.*

- Pet spell-casting messages can now have a selected color, be redirected to any chat window, and be filtered to not show at all.*

- Assassinate, Deadly Strike, Slay Undead, and Finishing Blow messages will now be displayed in the Melee Critical message color and redirect/filter as other crits.*



*** Mail System ***

- You now have quick access to all of your character mailboxes on the current server from any of your characters.



*** Title Suffixes ***

- The title system now supports title suffixes. The first use of this new feature are the server titles.



*** Guild Hall (Guilds) ***

- Added a guild tribute master to the guild hall.

- The guild bank no longer accepts NORENT items.

- Fixed a bug that allowed players with out the proper flags to remove items from the Guild bank.

- Using any Eye of Zomm type spells in a guild hall will no longer take the client to server select.



*** Bazaar/Barter ***

- Added and Augment pool and Augment Solvent Merchant in the Bazaar.

- Added new search criteria to the Bazaar search: min level, max level. Any items which match all other search criteria, yet have a rec or req level outside the boundaries set in the new fields will not be returned by the search.

- The barter UI code has been improved. There were some issues related to keeping the client properly synchronized with the server which have been fixed. It now more accurately tracks changes in inventory when multiple players are interacting with a buyer. Also, if a buyer has a LORE item, any buy-lines that require the LORE item will now automatically disable because the buyer would not be able to complete the transaction (because it would result in two lore items on the buyer). Previously this was causing a client-server sync issue that would result in a player being disconnected.

- Barter Search Window: Right-clicking on the item sought by Buyers found in a search will display that item. You now have to right click on the Buyer's name to get the search path.



*** UI ***

- Fixed an issue causing custom UIs to show bad data in unused buff slots.

- The Task display now properly displays tasks with a large number of elements.

- On character select, if you want to go back into the tutorial, just click the tutorial button below the list of characters. It is no longer a toggle button.



*** Miscellaneous ***

- Increased the maximum level range spread for LDoN adventures from 7 to 10 so you can now group with someone 10 levels above or below you.

- Critical heals now produce a message similar to other spells that crit.

- Fixed corpse looting bugs for corpses that have been summoned or moved out of dynamic zones.

- Closing multiple bags while using the bank no longer causes the client to crash.

- The raid locking system had various bugs which are now fixed. Please let us know if you encounter any problems with the raid tool.

* Denotes a community request.

Xislaben
04-06-2005, 06:44 PM
>- Using any Eye of Zomm type spells in a guild hall will no longer take the client to server select.

Heh, I bugged that one, couldn't have been the only one though. It'll be interesting to see what I can fear tonight!

Micromancer
04-06-2005, 06:57 PM
Originally posted by Xislaben@Apr 6 2005, 01:44 PM
It'll be interesting to see what I can fear tonight!
This is on Test ONLY.

Brahman
04-06-2005, 07:30 PM
certainly will be interesting to see how things will shape up in the near future.

Sskeli
04-07-2005, 01:50 PM
- If a character is logged out for more than an hour, full health, mana, and endurance will be granted upon logging in. This is still a bit under development. You may not be quite at 100% but very close.
Congrats SOE on not even being able to perform the simplest of tasks like proving players with full HP/mana/sta rather than "near" full.

/em rolls eyes

Xislaben
04-07-2005, 03:26 PM
The changes have been pushed back, no new date yet...

Er nother post on the subject, the 12th.

nophobias
04-07-2005, 03:46 PM
- Modified the shards awarded for many of the Dragons of Norrath missions to better reflect how long they are taking to complete.


Woopedy Doo, after EVERYONE has bought don. they will enrf the crystals to be like 10-15 a mission, WATCH!..... i warned you all

Brahman
04-07-2005, 04:15 PM
umm... Point?

Raise your hand if you didn't know xp lvls, drop rates get changed after 1 - 2 months of release for EVERY EXPANSION EVA.

Icevayne
04-07-2005, 06:26 PM
I can't say that I oppose them lowering the crystals received for most of those missions. When you get 33+ for each group mission they add up pretty quickly. Thanks to this grouped with the fact that I was able to buy 570 of them for some guy selling them for 200pp a piece, I was able to get an hp aug in almost all pieces of gear I have in a little over 2 weeks. I don't know, but gaining roughly 500hp unbuffed over a 2 week period with no new gear is kinda fast. I am honestly surprised the price for the crystals hasn't dropped to below 100pp yet since there's only so many things higher end players can use the crystals to buy. It would seem that soon all the crystals gained by these types of players will be in the bazaar or going to twink alts.

Xislaben
04-07-2005, 07:23 PM
Originally posted by Icevayne@Apr 7 2005, 06:26 PM
I can't say that I oppose them lowering the crystals received for most of those missions. When you get 33+ for each group mission they add up pretty quickly. Thanks to this grouped with the fact that I was able to buy 570 of them for some guy selling them for 200pp a piece, I was able to get an hp aug in almost all pieces of gear I have in a little over 2 weeks. I don't know, but gaining roughly 500hp unbuffed over a 2 week period with no new gear is kinda fast. I am honestly surprised the price for the crystals hasn't dropped to below 100pp yet since there's only so many things higher end players can use the crystals to buy. It would seem that soon all the crystals gained by these types of players will be in the bazaar or going to twink alts.
What augs did you get for 570 crystals that gave you an additional 500hp?

On Maelin you're lucky to find Keeper crystals at 350 and Dark crystals less than 500...

I've heard of people boxing group memebrs and soloing/duoing easier missions for tons of crystals, 33x6=198/per, that may well explain them being sold in the baz by the thousands...

I doubt they'd be going to twink alts all that much due to the relatively high required levels on the buyable items. For instance I think the augs with focuses on them like BA5 has a required level of 63. I can't really look though cause lucy's sleeping at the moment. Have to search for extra-luzy links.

Micromancer
04-07-2005, 07:23 PM
Originally posted by Icevayne@Apr 7 2005, 01:26 PM
I don't know, but gaining roughly 500hp unbuffed over a 2 week period with no new gear is kinda fast.
And this is bad why...? Besides, mobs get tuffer faster than you gear up.

Brahman
04-07-2005, 07:39 PM
I have a friend that pharmed 1k2 crystals in a day.

and sold them over night for 750 plat each.

The price has been droping hard and fast but even a 2 DoN a night semi-casual player can get into full EP lvl gear in what, a month or two? (thats 66 crystals in about 2-3 hours with 30 min LFG..., then using the plat he is making doing those to buy more crystals) I would say thats slightly unbalanced with the rest of the game.

BlackHeart
04-07-2005, 08:06 PM
- Increased the maximum level range spread for LDoN adventures from 7 to 10 so you can now group with someone 10 levels above or below you.


I look forward to this. I will de-level bard and necro to 69 again to be able to group with several guildies struggling in the upper 50s.

LDoNs are a great teaching tool.

Micromancer
04-07-2005, 08:14 PM
well then lets nerf every farmable venue in game ie wow namers, don crystals, solro tower ornate etc etc

maybe finaly soe has an average player in mind, starting with wow expansion. this game shouldn't be built around possible exploits safeguards. I should be able to progress through the game much faster. Sony finally started to realize you need to keep people intrested or they will get burnt out/leave for another game.

~~~~~envoking the spirit of Mmmm... nooo, I can't, not IT!~~~~~~

Icevayne
04-07-2005, 08:20 PM
I bought 570 crystals in addition to doing lots of don missions and gaining crystals...this is how I gained so many augs in such a short time, not purely buying crystals;p I don't know, it just seems that being able to accumulate that much of an improvement in such a short time kinda takes the fun out of the game.

BlackHeart
04-07-2005, 08:38 PM
being able to accumulate that much of an improvement in such a short time kinda takes the fun out of the game.

Kind of like Powerleveling yourself?

Sikin
04-07-2005, 08:39 PM
WoW expansion? got em all, but dont recall this one...

Micromancer
04-07-2005, 09:01 PM
Originally posted by Sikin@Apr 7 2005, 03:39 PM
WoW expansion? got em all, but dont recall this one...
well OoW u know what I mean smart ass


so Icevayne let me get it streight you consciously did something that took fun out of the game?
hmmm, I wouldnt blame the game in this case..

edit:
by the way last night I went on my first pickup mission. We did some statue thing in Stillmoon instance where you return a note in the end. No cleric, drood healing. Took us 2 hours to complete with 3 wipes (I rezzed every1 back in). Was very entertaining event and I got 30-some crystalls for it. Now I've spent in DoN whole month doing solo tasks and this is the first time I went on a mission. I know I know my fault but I don't have a guild (well I'm like the only one left in what used to be one of the top guilds on the server) and most groups on my server are made out of guildies. So for somebody like me 30 crystalls is not a lot, all I'm saying.

Brahman
04-07-2005, 09:23 PM
There is a task that a decent group can do in 45 min. a well oiled group can do it in 20 easy, and an insane group could prolly hammer it out in about 10 min.

Problem is that for the same event you could spend 2 hours to get 66, or 2 hours to get like 300. Then you have people 6 boxing that don't need them at all, that can go nice and slow and still get 600 in 2.5ish hours...

once you get your faction up there are ones that reward 50ish crystals as well.

Point being...

In anouther 2 months those crystals are going to be 100 plat each tops.

EDIT::: At which point 200K will get you decked out in gear that used to take a very long time to get, there is such a difference between a player that slowly got geared up the "right" way and someone that gets decked out in a heart beat like that... The game is really loosing something by going this route.

Icevayne
04-08-2005, 05:59 AM
What Brahman said.

Don't get me wrong, while getting those augs made me a little better off, I was pretty well equipped before DoN was realesed - but I got geared like that after spending close to 2 years raiding at the higher end of the game. It's kind of a slap in the face to players who worked hard for so long to get gear on par with what you can get for minimal effort with DoN crystals.

Get pretty much any of the pieces and throw a decent aug on it and you have a piece of gear equivelant to potime loot. I spent the better part of a year working in PoP to get into PoTime, and achieve gear of that level - but now, people can achieve the same results in a few weeks.

I have no problem gradually giving casual players access to better gear on par with this stuff, but it should at least take some time to acquire it. So yeah, in essence it takes the fun out of the game for those that didn't really have to put forth much effort to get rewards like that.

FCseven
04-08-2005, 06:11 AM
Nothing about the eye tap bug?BTW the eye in guild hall thing was pretty cool,lasted for like 3-5 mins before crashing u to server select.

Meph
04-08-2005, 11:48 AM
I have to disagree with you here Icevayne it was the crappy prices in LDoN where yu had to spend DAYS doing advs all the time to get a single upgrade that took the fun out of it. Not everyone is Time+ geard and can do tasks at that speed. And with time+ gear + DoN augs you gear is still way better than DoN gear + DoN augs. With high end gear being 300-400 hp per item you can hardly claim EP quality gear for casuals is way too much.

If they nerf cryrtals drastically they'll only kill DoN faster.

Brahman
04-09-2005, 12:38 AM
ok... obviously not everyone is aware of the grimblox task.

Invis, go in kill see invis mob, move... repeat 3 - 5 times. even a shity group can do that in 30 min.

Quezquotyl
04-11-2005, 10:10 PM
Get pretty much any of the pieces and throw a decent aug on it and you have a piece of gear equivelant to potime loot. I spent the better part of a year working in PoP to get into PoTime, and achieve gear of that level - but now, people can achieve the same results in a few weeks.

Time gear is still better. And if you spent the better part of a year getting there, well grats you can pat yourself on the back, good luck in GoD and beyond. I am sure the content will be challenging for you even with Time gear. Four expansions later the mobs are a little harder than they were before in previous expansions.

When Oow came out I had 3k HP/4k mana. Now I have 4k hp and 6k mana. That also includes DoN merchant augs and items. How does that compare with a Time Geared Necro with 6-7k hp/8-9k mana. It doesn't. So explain to me how you got slapped in the face? I think that I can just barely keep up with a good group in RS, not that I should be there, but I can do it.

Either way, just because someone has the option to not have to raid to get okay stuff from a merchant doesn't mean they don't have to work for it, even if you can farm the task in 20 minutes doesn't mean a group of casuals can. On average DoN missions take about two hours for most groups I've been in. Two hours = 33 Crystals. Any aug worth a hoot on the vendor is what 250 each. 340 for the +55 hp/+55 mana augs. On average the 340 Crystal items will take a casual player 20 hours of time to get.

I suppose someone getting all of their crystals in the baz really cheap could be a slap in the face, but so is buying and selling characters and pp for irl money, and people do it all the time, the work was put in somewhere. I don't see how its ruining your game experience, you are still wearing the better gear. Honestly, you folks in the raiding guilds worked your asses off to achieve something as a whole and got the rewards for it. But that doesn't mean the casual players should get crap +1hp/+1mana augs because you raided Time. This game can be fun without being in a raiding guild too, and SOE recognizing that is nice for a change. How is that a slap in the face?

Brahman
04-11-2005, 10:45 PM
Time gear is still better. And if you spent the better part of a year getting there, well grats you can pat yourself on the back, good luck in GoD and beyond. I am sure the content will be challenging for you even with Time gear. Four expansions later the mobs are a little harder than they were before in previous expansions.

I think he ment a year to get into PoTime, say when it first came out.

and...

the guild he was in to get into PoTime is now clearing tacvi (not tunat yet) in 2 nights.

Don't insult my guild without knowing what you say.

Finally, again do the grimblox DoN's. You invis through most of it, you kill about... 20 mobs TOPS to clear out the see invis, and then kill grimblox. Even the most casual group on earth can do that in 45 min after doing it once before.

Quezquotyl
04-12-2005, 03:07 PM
Don't insult my guild without knowing what you say.

Actually that was a compliment you idiot.

Four expansions later the mobs are a little harder than they were before in previous expansions.

This part means that after the fact for the population in general, not just you and your guild. But I guess you can't comprehend, and I shouldn't generalize since you come from necro.eqclasses and would automatically assume everything as a personal attack on yourself and your guild. And since I was replying to Icevayne's post, you can go to hell.


Have a nice day.

Schaeffer
04-12-2005, 03:27 PM
Quez, please be a little more patient, we're trying to keep a truce.

He misunderstood what you said, and said, "please don't insult my guild," and you replied with personal attacks.

We're all stuck with each other and we need some patience on both sides. Brahman is a reasonable guy and if you tell him he misunderstood what you said there'd be no hard feelings, but now that you've insulted him personally as well as the eqnecro community, you give them reason to flip out.

Consider this a public warning to all, personal attacks will not be tolerated by ANYONE!

Quezquotyl
04-12-2005, 03:57 PM
Okay, I apologize for calling Brahman and idiot and telling him to go to hell.

Brahman
04-12-2005, 04:01 PM
tnkies mr mod man. I notice a MAJOR typo i made where i wrote not instead of now. kinda REALLY changes the meaning of my post lol

and you sir, are just the exact type of person i have been ranting about in the flame section. pls read it, and note that I am reffering to folks like you. Have a nice day and i hope your future posts are more friendly :)

I'm sorry if I missunderstood your post, even re-reading it with your intent I think its a bit ambigious, so TY for clarifiying.

(future tip, one usually should appoligize to the person...)

Quezquotyl
04-12-2005, 04:12 PM
and you sir, are just the exact type of person i have been ranting about in the flame section. pls read it, and note that I am reffering to folks like you

I did read it, an while you are entitled to your opinion, I am also free to express mine within the confines of the policies of this board. Sorry I called you an idiot, I was expressing understanding of the raiders and casual players. What I wanted to argue about is the fact four expansions later, how new gear is a slap in the face to someone who is in a guild who is almost to Tacvi, Anguish, or wherever their guild has progressed to, why would they even care? I got my answer though, thanks.