View Full Version : Wall of Slaughter
Nefarious
04-28-2005, 04:18 PM
I've been doing a lot of Valor groups, but I've been hearing that WoS is a great zone and better XP. Also, I've noticed that there is no easy way to get there. If I rememeber correctly, you go through Draniks to Nobles Causeway, then to WoS. Is there an easier way such as a wizard port and do the mobs through Draniks and NC see through invis? And, am I high enough level to look for groups there? (Currently leve 61)
Thanks
Felicite
04-28-2005, 04:28 PM
Druids and Wizards get Slaughter group ports at 64 (Wizards get a TL at 67). And your Guild Hall transporter can be set to Slaughter ('That'll be 209 platinum 9 gold 9 silver 9 copper for the Chipped Shard of Slaughter.').
Named (not the Loyalist Quest NPCs.. there are two of these) as well as random ukun (and maybe kyv?) along the way to Wall of Slaughter see invis.
If you have Mind Wrack.. you are high enough. *giggles* Ok.. but seriously.. Omens groups will expect you to (and love you for) casting this on every mob.
Nefarious
04-28-2005, 04:53 PM
Originally posted by Felicite@Apr 28 2005, 04:28 PM
If you have Mind Wrack.. you are high enough. *giggles* Ok.. but seriously.. Omens groups will expect you to (and love you for) casting this on every mob.
My girlfriend plays a 61 wizzy, and she LOVES that spell. If I don't cast it, I lose faction with girlfriend. So let me tell you, if the creature can be wracked, I wrack it! =P
Which brings up an interesting question. I noticed that wrack shows up like a HoT would, as in it's a temp buff that lasts a duration. So, can multiple necro's cast this on a mob and will they stack? I've been in groups with other necros, but they never seem to cast it.
Quezquotyl
04-28-2005, 04:55 PM
If I rememeber correctly, you go through Draniks to Nobles Causeway, then to WoS.
NC is very easy to run or train through, easy enough for me not to pay 200pp or so to take the guild portal. With that aside, finding a Druid or Wizard to port you there could take as much time as it would take you to run there. Take the most direct path from DS zonline in NC to WoS, staying on the path, and you will be oor for any see invis mobs. Experience in WoS is far better than Plane of Valor in a grouping situation. Multiple opportunities to get gear upgrades as well as runes for you post 65 spells. Best of luck to you.
Rijak
04-28-2005, 04:59 PM
sometimes you can grab groups in Draniks and NC too... or start your own kite group... also pretty good xp, and many grind there for faction for OoW armor quests (and the occasional decent drop)
mobs are slightly more forgiving than WoS, where a great group is great... but a less than great pickup group can be dangerous... might be a good place to start and get the hang of the area unless you've done it before
Origomali
04-28-2005, 05:32 PM
Which brings up an interesting question. I noticed that wrack shows up like a HoT would, as in it's a temp buff that lasts a duration. So, can multiple necro's cast this on a mob and will they stack? I've been in groups with other necros, but they never seem to cast it.
Multiple Necros can cast but it will not stack in the same group. If you are grouped with another Necro, say doing a Gimblax run where all the mobs can be wracked and you both have it loaded, work out ahead of time who will cast first and who next, then just stick to the rotation.
I remember my first all Necro LDoN many moons ago, 2 of us loaded MW and took turns casting it, which was nice because the free 300 mana from the other Necro off-set the mana I used to cast mine and visa-versa.
Necros were always given gimp group heal over time taps and mind wrack was only partially useful prior to DoN. DoN is our god-send as I do not think I have run into a mob yet that cannot be wracked in that expansion and everyone one I group with who uses mana loves it.
Sorry to be off topic.
Nefarious
04-28-2005, 06:13 PM
Originally posted by Origomali@Apr 28 2005, 05:32 PM
Sorry to be off topic.
Completely answered my other questions. Thanks for that.
Felicite
04-28-2005, 06:19 PM
Originally posted by Origomali@Apr 28 2005, 09:32 AM
{snip}and mind wrack was only partially useful prior to DoN. DoN is our god-send as I do not think I have run into a mob yet that cannot be wracked in that expansion and everyone one I group with who uses mana loves it.
Same is true in Omens land.. just about everything is Wrackable.
In DoN, the only non-Wrackable MOB I have found is the "unique" lavaspiners in the "Infected" mission.. so I assume there are other exceptions waiting to be found.
daephyx
04-29-2005, 08:24 PM
If you have Mind Wrack.. you are high enough. *giggles* Ok.. but seriously.. Omens groups will expect you to (and love you for) casting this on every mob.
ROFL
MW, Snare, DPS, Yawn, Ping
Xelgadis
05-06-2005, 10:02 AM
Unless it's been changed... I found it interesting, oddly enough, that the only type of mob in NC that I couldn't wrack was a cleric (dragorn prelate, iirc).
nnigma
05-06-2005, 06:49 PM
The few times I've grouped in WoS,the exp has been great,especially if they are chain pulling. Far was MW,I really never used it until I started doin WoS. They pretty much tell me off the bat,to get it up and mem'd.
Nnigma 65th Arch Lich
Jebasiz
05-06-2005, 08:36 PM
Ya..it's true, you can't ninja afk anymore in groups. If it wasn't a freaking buff icon, I could get coffee and a sammich anytime I want! WTG SOE!
Wos might be the easiest zone to pull that you've ever seen, until you get to mpg(you'd have to work at getting adds there). Atleast we have MW for group desirability though(I guess, coffee and sammichs not withstanding, of course). =(.
UsulDaNeriak
05-08-2005, 08:33 AM
actually mw works on all mobs since oow. that means in oow and don zones AND in zones revamped since oow like MM and Paw.
just a few mobs are flagged as NoMindwrack. in this case on raids a chanter has sometimes to mezz a trash mob for the necs)
looks like this is part of class re-envisionment from sonys point of view. their answer to the rquirement to make us more group friendly? at least for mw it works ;)
Usul
Ankhe
06-20-2005, 02:39 PM
Never been to WoS , was thinking about trying it out.
Anyone have one of those maps with the camps labeled?
UsulDaNeriak
06-20-2005, 03:39 PM
Originally posted by UsulDaNeriak@May 8 2005, 08:33 AM
actually mw works on all mobs since oow. that means in oow and don zones AND in zones revamped since oow like MM and Paw.
i thought this was the new rule. unfortunately it is not. in the new unrest missions, mw just works on casters as usual :(
Usul
Rijak
06-20-2005, 03:54 PM
the basic WoS camps are by the zonelines, and probably the best place to start with a group new to the area... guildportal and invis over to NC-zone area, or anywhere along the wall for a good bit on either side... just be sure to have a decent tank/healer setup when you go (and some EEs for rezzing the cleric when your group wipes :P )... pickup groups usually aren't to tough to find there either if you /ooc for a bit
banewolf7
06-20-2005, 04:09 PM
So you can MW a mob while mezzed without affecting mez since ur not doing any dmg to it? That's good to know! I'll do that more often on mezzed mobs now.
Nirruden
06-20-2005, 04:47 PM
Originally posted by banewolf7@Jun 20 2005, 04:09 PM
So you can MW a mob while mezzed without affecting mez since ur not doing any dmg to it? That's good to know! I'll do that more often on mezzed mobs now.
Anything that does NO hp damage will not break mez.
Root (but not the druid/ranger roots with a DD included.)
Damageless snare
STR Debuff
Mind Wrack
Scent Line
...and so forth.
Unclean
06-20-2005, 05:23 PM
So you can MW a mob while mezzed without affecting mez since ur not doing any dmg to it? That's good to know! I'll do that more often on mezzed mobs now.
If you have 3 mobs mezzed in camp, and one is a caster, such as a cleric mob, save that one for last to kill.
Just keep MW'ing it, and by the time you're ready to fight it, it's out of mana!
Xelgadis
06-20-2005, 06:12 PM
Originally posted by Unclean@Jun 20 2005, 05:23 PM
Just keep MW'ing it, and by the time you're ready to fight it, it's out of mana!
Not so much, in today's content. Mindwrack only taps 300 mana, various other mana taps aren't that much superior/lesser to that (without bothering to look them up for specifics). These days, you can expect NPCs to have stupidly high mana pools (works out great with their stupidly high HP). I've watched 2 necros, and an enchanter, mana tap the piss out of a cleric mob that was mezzed (while like 3 other mobs were being killed)... Sure enough, once it hit the right range of HP- started chaining CH on itself.
Felicite
06-20-2005, 06:19 PM
A Giftie (Archie!) reported reading that it is impossible to effectly keep an NPC manaless. They regen unfairly.
I can certainly repeat my experiences are just like Xelgadis. Using an Enchanter's full set of tools (mana pool reduction DoT, Scryer's Tresspass, chaining Mana Seive) + Mind Wracking with a Necromancer or two.. MOBs will still Gate and Heal.
The days of actually draining NPCs dry are past, I fear. Love to learn differently. If I knew a technique that worked we would of been 6 of 6 with the Fabled Tolapumj rather than 3 of 6 with that Gating bastage (I mean, "chain Gating" *sigh*).
UsulDaNeriak
06-20-2005, 08:11 PM
we often use the tactics, on raid, where the boss is NoMW, that the chanter mezzes a trash caster mob with mana beside the necs. i never saw one going oom, honestly.
Usul
Xislaben
06-20-2005, 08:28 PM
The WoS ass camp (or cubby) is great. I got the drops for Deathcaller's Wristguard (http://everquest.allakhazam.com/db/item.html?item=32460) there last night, actually 2 drops in 1 sitting but the drops are lore, along with a dozen runes (split between the group of 6) and as many items. Boots of Slaughter, Ring of Architectural Mastery, A Book of Sketches, Ladislev's Toolbox, Misshapen Carving Tool, Swirling Silk Bracer, Shroud of the Fallen Defender, Thrice-Laced Wristguard, Iron Gauntlets of Ruin, Blade of Disruption (which I have way overpriced in baz atm), and some other nice blade whose name escapes me.
Keep things snared, or you're in trouble, and the bazu suck with their warping, so the ass camp is even more desireable.
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