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Doc Hollidazed
06-24-2005, 02:16 PM
:)

Xislaben
06-24-2005, 03:56 PM
The warping is a bit of a pain. I typically try to target and make sure I grabbed one with a litle ground before the wall, then face away, and then run the instant the spell goes off. If you're getting darkness resisted a lot (and you will at those lvls) you could try to root first, but if you have to split and they're warping on you that won't help much. Pulling from different locations will yield lsightly different results in warping.

Felicite
06-24-2005, 04:07 PM
I also stood on the edge, cast darkness and am moving as it lands..

I have read that each warps to a predictable spot.. so if one if warping directly on top by moving 5 feet to the side on the next cycle.

You can also pull them from the canyon floor.. back towards the Ukun Packmaster's path (away from the Wall of Slaughter zoneline) you can get down into the canyon and use the empty space to kite in. No warping that way.

But I liked the warping.. the path is really easy kiting and once you get a routine.. it's almost as easy as Vxed. :P

Quezquotyl
06-27-2005, 06:55 PM
Got Affliction Haste? Pop down into the valley closest to the Battle-Scarred Bazu. No warping at all. Not alot of space, but its easier than dealing with the warping if you are having issues. :lol:

rukasak
06-27-2005, 07:56 PM
I used to hunt there for a while and was one of the first ones to find out about the warp (i beta'd in this area a lot).

I didnt have pet hold yet so i had to park him at the high end of the ledge where it ended (so he wouldnt jump in too soon and take aggro) and i would always have DMF on as you can run off the cliff and back on to avoid your mob when kiting and changing direction. The ledge I was on was pretty long and wrapped around the mountain where another path intersected it. I would use this complete length to kite the murks.

You really should have jboots, fabled, or run speed 5 when hunting these murks. ER IV should also be used. I would cast my darkness spell and as soon as I would see it land i was moving (I use this technique a lot at the trench on the WoS side for hunting mobs that are on the other ledge than the one i was standing on.

Anyhow, I had only one or two deaths there at the beginning but had a lot of fun hunting there with no interuptions....

rukasak

Veratu
06-28-2005, 05:45 AM
Like Rukasak, I always had DMF on when I did this camp. If you run over the ledge and cast darkness you can either gradually path the mob up (avoiding a warp) or you can get a running start back onto the ledge so that when it does warp you it pops up behind you. A resisted snare will still present a problem, so if you have your 63 DON orb spell, I'd recommend having a few handy.

Veratu