View Full Version : New AAs
UsulDaNeriak
07-11-2005, 01:04 AM
just from a necromancers point of view
regarding necs, i dont dream about more power. the end of the road is reached in terms of better percentage of crit dots or whatever.
some minor stuff comes to mind:
- an aa where the nec dont has skellie illusion if in lich mode. we just look like we are. darkelf or whatever.....
- an aa to increase the duration of our pet buff. for innoruuk sake, please please.
- an aa which makes you fully immune to ranger buffs
- an aa which shortens recast time on sod and wtd
- an aa which let your pet look like a small cute halfling dr00d
- an aa which let people drag the nec if fd
- an aa which let us summon corpses cross zones (just fair after implementing guild lobby summon and vet aa summon/rezz, imho)
- an aa wich let us switch suspended and unsuspended pet
- an aa which let pet not poof if you log and you got already one suspended
- an aa where you can make every halfling look like a wow gnome (sooo cute....)
- an aa which shortens mw recast time or refreshs it if the mob it was casted on dies
- an aa which makes it rain and foggy if you twitch, and a lot of lightning.
- an aa which gives you p10, if you are on the friendlist of a druid
- an aa which changes any mob into a real undead for a few minutes (just for having clers and pallies some fun)
- an aa which turns your pet into a jester
- an aa which turns all pets but nec spectre into jesters
- an aa which enables darkelfs to eat the tail of any iksar for ft20, 1 min stacking. iksar without tail afterwards, of course.
- an aa like wtd, but turning the nec himself into illusion of the dead mob. e.g. innoruuk himself. we deserve to look like gods)
- an aa making lifeburn crit, the nuke portion, please
- an aa blocking all crits for all nukers, especially manaburn. just working with the one above
- an aa, which stuns all mobs aoe for 5 minutes natural break and all PC fall on their knees and pray to the nec instead to mekka.
- an aa which increases a necs chance to roll 1000 out of 1 1000, but just if he was FD 90% of the time since zoning
- an aa which improves wtd: whenever you wtd a druid, he will immediately cast a pet as strong as our epic pet according what epic you have
- an aa which increases your tanks aggo, but just if you picked him up (no guildie)
- an aa which gives 5k mana more to this clueless cler you picked up
- an aa which gives you GoB, if chanter in group, even if this ebayed bastard missed his lvl 60
- an AA which let the tank automatically turn the mob for my rog pet
- an aa which enforces rogues to use 2H blunt weapons, but just if the necs parser is running
and so on. i know some of them are still overpowered)
Usul
Rijak
07-11-2005, 01:19 AM
iksar without tail afterwards, of course.
:P
Drazzminius
07-11-2005, 02:00 AM
:D :P :lol:
;)
Aryse Andenter
07-11-2005, 03:02 AM
- an aa which let people drag the nec if fd
I also want a flashing pointing arrow with FD on it pointing down on me, a warning to clerics not to try and rez me, and a repeating message in guild or raid chat which states something to the effect of 'yes, a necro successfully FDed. no, sending the necro constant tells asking if they are FDed and for rezes will not help. please remember the necro must FD until the mobs lose interest before beginning rezes. If you are a ranger and just asked the FD necro to EE rez you please suicide now.' Anything so that I can get rid of that old hotkey ;)
Can we also have an AA which instantly strikes dead any non-healing class that asks for a twitch? The lightening was on the right track but not nearly serious enough. And then throw shammies and wood elfs on that list while we are at it?
Then give me an AA that lets me cast FD on my target. Cuz that would be hella fun and I swear I would never use it in any evil way, not even with camp stealers. Cross my heart and hope to die :huh:
And then I need an AA that guarantees the next mob kited will not warp and have a second level that prevents my pet from getting stuck on some weird path.
I like the idea of a mirror AA too. It reflects back any unwanted tells or /ooc to the irritating player. Ignore list is not punishment enough, they need to be spammed with their own tells.
Jebasiz
07-11-2005, 04:11 AM
I want a bestow lich aa..so people won't bitch about mana.
A one time canni5-like mana xfer aa
A way to upgrade SoD and WTD so they're more then eye candy.
Upgraded mindwrack.
A way to upgrade our group taps.
Nerconom
07-11-2005, 04:14 AM
I think we could use an AA that grants two EE's per sacrafice instead of one. Then quite a few more people would be willing to be sac'ed before a raid to ensure that the necro has the ability to rez incase of a near wipe (we all know necro's don't die :lol: )
EDIT: Forgot one, think we should have an AA that allows us to transfer a significant portion of our mana to another player instantly (like 1000) but have a reuse timer on it of like 30min or so. I hate trying to fill up a cleric during a raid and just can't do it fast enough because either I'm being hit and can't cast or because it sucks up so much mana just to try to pull it off (spending 300 mana to give 100 just sucks)
Combined with the above AA, maybe then necro's would use the spell that consumes an EE but gives 1000 mana back.
nethyia
07-11-2005, 04:33 AM
An AA that lets current targetted corpse be the one that wakes up when we hit WtD, instead of the chanter that decides to die at your feet 1/2 second before you finsih casting.
AA that causes temp pets (WtD, AotD, SoD, 1.5/2.0 clickie pets) to follow /pet attack commands.
AA that lets me HOLD a weapon in secondary slot. I don't care if can't even swing it. Its not like I can hit anything with my PRIMARY weapon anyway, who cares if I can hold a weapon in my left hand, except for stats.
AA upgrade for WtD that causes woken corpse to be an SK.
AA that gives me better resist checks on one type of resist, so I might be able to land 1 addition line that i currently can. Each level is a new hot button for a different resist. (maybe 1 - cold, 2 - disease, 3 - poison, 4 - fire, 5 - magic). An additional -50 or -100 to that resist type. They all share a timer so you can't get them all off, reasonably short duration (1-2 minutes) maybe 10 minute recast. Even 36 minute recast. Just don't want to be stuck using splurt/lifetaps to do any damage to mob.
AA that blocks ranger buffs like Usul mentions. Level 2 causes the 3rd ranger to cast Spirit of the Predator or whatever it is in a 5 minute span to have Very Bad Things happen to them.
AA that lets a giant hand come out of target's monitor and slap them. Level 2 lets your guild see that they are a waste of carbon and why are they still in my guild?!?
Edit (adition) an AA that lets that mana from EE spell NOT use an EE, but like Mage malachite AA you still have to have it in inventory. Or maybe an AA that just lets you make the spell Target: single. (inspired by Necronom's post)
Even more additions, cause that submit button is my muse:
Pet affinity 2: blocks any lev or shrinks that are hitting the pet due to pet affinity (for those that don't know, our pets when leved have a 99% snare on them in water for some odd reason, and a shammy doing group shrink on your tiny companionx2 makes it GROW. WTF?!?)
MGB MIND WRACK RECOURSE
Shrunken Corpse: ues just before lich, causes you to be a 1/2 sized skellie.
Nature Pimp: an aa that causes the closest druid/shaman to cast regen on you.
specter's kite: an aa that lets our pet kite the mobs around for us, cause i'm feeling lazy and just want to stand there.
Jeb's spirit: Summons the Spirit of Jebasiz, to generally kick the ass of every mob in zone.
Nerconom
07-11-2005, 08:10 PM
Wish we had an AA that would let us be able to hand our pet a potion, he uses it, and hands it back. Thinking this would be nice for when I'm solo'ing though a zone, but my pet can never keep up with me and my jboots. Maybe bottled SOW would be a nice purchase again.
Quezquotyl
07-11-2005, 08:17 PM
AA Mount that looks like those skelly horses in PoNb.
Schaeffer
07-11-2005, 08:19 PM
An AA that sacrifice's those annoying jesters and the people that cast them!
Azrioth
07-12-2005, 12:33 AM
A few spells...
Spell: Summon Cutlass of Azrioth
Cutlass of Azrioth: Dmg 70, Dly 10 Wt 3.00. +100 AC, +70 Str, +70 Agi, +70 Dex, +70 Wis, +70 Int, +100 vsMg, +100 vsCold, +100 vsPos, +100 vsDis, +1000 HP, +1000 Mana, LORE MAGIC NO TRADE NO RENT Focus Effect of Swashbuckling Effect of Poisoned Pirate Blade. Classes: Necro. Dark Elf Erudite Iksar Human
Poisoned Pirate Blade is an unresistable poison based 1000 point DD
This weapon is classified under 1hb and the focus effect raises the user's skill level to 500 so you can actually hit something.
Spell: Summon Eyepatch of Azrioth
Face Slot, naturally
Eyepatch of Azrioth: Wt 0.50. +200 AC, +40 Str, +40 Sta, +40 Agi, +40 Dex, +50 vsMg, +50 vsFire, +50 vsPos, +50 vsDis, +600 HP, +600 Mana, LORE MAGIC NO TRADE NO RENT Focus Effect of Pirate Sight Classes: Necro. Dark Elf Human Iksar Erudite.
Pirate Sight grants you ultravision, see invis, and whatnot.
Spell: Summon Bandana of Azrioth
Head slot u kno
Headband of Azrioth: Wt 1.00. +300 AC, +50 Str, +50 Sta, +50 Agi, +50 Dex, +50 vsMg, +75 vsFire, +75 vsPos, +75 vsDis, +800 HP, +800 Mana, LORE MAGIC NO TRADE NO RENT Focus Effect of Pirate Coolness Classes: Necro. Dark Elf Human Iksar Erudite.
Pirate Coolness adds +30 to HP regen / tick and + 15 to Mana Regen / tick
More to come, if you're interested...
Rikam
07-13-2005, 05:58 PM
Bestow Lich is a friggen must make it like the lvl 60 lich with a long recast its not incredible, means they lose some mana and some regen without clairvoyance and will need to watch their hp too. This would definitly help us on twiching the clerics.
AA that will turn a DB+ mob into an essence emeral mob must be in run mode and you have to done all the dmg to the mob this also DT the mob and you recieve no exp. (This keeps with the idea of a necro taking life to bestow it to another person)
chabeksis
07-13-2005, 11:04 PM
AAs I would like
1. An improvement to either SCM or the secondary forte AA
For my playstyle and the amt of hps I have, conjuration runs away as my most frequently cast spell type. However alteration does have a lot of advantages too. I am sure that necs can make an argument either way on this point alteration v. conjuration, but the point is that for necs I think that since we are spread out between two specialties I think we ought to have an AA ability that reflects that a little better.
Also since our spell chnges I think most necs have been forced to learn mana management for the first time ever. I am a fan of the spell changes for the most part, but I would like to see our mana preservation ability go up a little bit.
2. A way to bond with a cleric so you share your mana regen with them for a set period of time.
This would be some type of temporary bond where you share your mana regen with a particular player. This could be a shared bond for a set amt of time. I would prefer that they get rid of twitch altogether, or at least the dumbass knights and druids who ask for it all the time, but this type of bond would free you up to do some dps.
3. Improved fearstorm.
JK :P
4. Improved lifeburn
Play with the recast time, give us a chance to crit or something. Right now my SoD is much better than my lifeburn. I realize that I am pretty gimp, but as far as a class defining AA I think lifeburn is in need of an upgrade. Also let us use it in pvp I mean JFC wizzys can use manaburn in pvp so that would be a welcome change too.
5. Give us an ability to deal with the resists of mobs.
When I raid, which is seldom, some of those DoN dragons resists make me useless. Or we could have an AA that would let us stack the same dot 3 or 4 times in a certain timeframe. Something so I can contribute please.
Those are my main AAs I would like to see, but of course a cool looking mount or pet would be welcome, but I am sure we would all get just as bored with those changes as we are with what we have now. So the aesthetic changes are not a top priority for me.
laurierxx
07-15-2005, 05:51 PM
- an aa to increase the duration of our pet buff. for innoruuk sake, please please.
I so agree w/ usul on that one. I'd pay a nice AA cost for a skill that would just extend this thing to the length of DMF (my buff timer)
How about a AoD type AA w/ (sorry I really like zombies but they are so damn unreliable, g carlin : ) that would for about 15 - 30 seconds roots the mob and 5 zombies feast on the MOB, you know like night of the living dead.
Summon across zones. W/ Guild hall that should be a no brainer now.
I'd like an AA to change your pet into other random undead. Cast till your happy with the pet. I would love nothing more than having an old school female zombie for a pet. I love the way they run. I'd be happy w/ just a skelly again though.
The pet model thing I really don't understand. Since almost day one of the 59 pet people have been screaming for new pet models and SoE w/ the great CS they provide has never given us this. It's been over 5 years of asking for this stupid simple request isn't it about time it happened?
And finally I'd like an AA that would repop a zone and send everybody in it to PoK except for me :)
Xislaben
07-15-2005, 06:10 PM
I'd like:
aa that kills all jesters in zone and removes all illusions they had cast, with optionally porting the owner to fear or island 6 in sky.
aa undead horse with a nice fast runspeed.
aa to make all pets silent.
aa that allows us to not be by some % chance 'woken' while fd even if the ae or spell still damages us.
aa for new pet models or some focii for new pet models...
Whatever we get, it's going to cost too much, or it'll have high prereq's, or it'll have long recast timers, or it'll have short durations, or it'll only be extremely situationally usable due to restrictions, or it won't stack, or it'll be resisted alot, or some combination thereof. I hope I'm wrong, but frankly I'd settle for just the skelle horse and pet models. Not needed, but oh the candy factor.
quixand
07-15-2005, 06:24 PM
Originally posted by Quezquotyl@Jul 11 2005, 07:17 PM
AA Mount that looks like those skelly horses in PoNb.
AGREE. With Pally Horse Speed.
Jebasiz
07-16-2005, 04:35 AM
Heh..crits on lifeburn probably aren't gonna happen. Necros are readily reaching 12k buffed on raids..and I'm sure a good number are above 13k, a handfull might even be close to 14k..so even though it effects a relatively small amount of the community, 24k to 28k crits on any single cast is just too much. A lower recast time would be cool.
chabeksis
07-16-2005, 07:52 AM
Originally posted by Jebasiz@Jul 16 2005, 03:35 AM
Heh..crits on lifeburn probably aren't gonna happen. Necros are readily reaching 12k buffed on raids..and I'm sure a good number are above 13k, a handfull might even be close to 14k..so even though it effects a relatively small amount of the community, 24k to 28k crits on any single cast is just too much. A lower recast time would be cool.
I am far from in your league in gear/content Jeb so I will defer to you on this, but I would think that even a 25k crit might not be imbalancing for you with the mobs that you face. I would imagine that most of the mobs you would use your lifeburn on have well over a million hps, so I would think that it would not be that imbalancing to have the occassional crit in the 20k range. That is just speculation on my part so I am probably wrong.
However with that being said, I think most necs if they crit would do bewteen 9-14k damage. Now a wizzy I group with crits nukes for over 9k damage all of the time. He also crits his manaburn from time to time too. I really do not think that a 11k crit that I might get once or twice a week would really wreak havoc on the content I am struggling through.
But then again I am new to this whole thing and I could be wrong, I still think that lifeburn needs to be upgraded to keep pace with this content.
UsulDaNeriak
07-16-2005, 10:06 AM
i guess the issue is not about an uber raid mob in anguish. you would perhaps even not regognize the crit lifeburn on its hp bar).
i guess sony is more worried about a 25k lifeburn on old world mobs with 32k, or whatever lower hp mob, worth to farm.
but you are correct, wizzies can do that already.
i agree with both of you: i dont see a crit lifeburn is really unbalancing. but i guess a shorter recast time would be much more handy for us.
Usul
Sathras
07-16-2005, 10:16 AM
If we get a crit AA for lifeburn I guess wizzies would scream bloody murder. :P As far as I know their manaburn isn't affected by any of their crit AAs. Its just the wizard innate ability to crit nukes that benefits manaburn. And they are out of business after a MB while we could still work with our mana after a lifeburn - given we will survive the next rounds with that little HP. :D
But I'd love an AA rezz without components. Might even be on a longer timer than the corpse summon AA.
chabeksis
07-16-2005, 03:50 PM
Originally posted by UsulDaNeriak@Jul 16 2005, 09:06 AM
i guess the issue is not about an uber raid mob in anguish. you would perhaps even not regognize the crit lifeburn on its hp bar).
i guess sony is more worried about a 25k lifeburn on old world mobs with 32k, or whatever lower hp mob, worth to farm.
but you are correct, wizzies can do that already.
i agree with both of you: i dont see a crit lifeburn is really unbalancing. but i guess a shorter recast time would be much more handy for us.
Usul
I think that is a valid point, but again I do not see how it is much of an issue. I am positive that Jeb, Karae, Meph, Xelgadis et al. could kill these mobs semi afk already. The only thing stopping them is boredom and the fact that the gear that they want cannot be purchased.
Now take your average necro in his high 60s and I would imaging that they are floating around 3k hps, so raid buffed we are looking at about a 10k crit. I just do not see how the random crit that might occur once or twice a week unbalances the game, or gives necs that much of an advantage. I do think that it would make one of our class defining AAs a little more viable again. I would not go into any encounter depending on a crit on lifeburn, but if it happens then that would be cool.
However a shortened recast time would be a better overall dps increase for us and that would be more than welcom too. I would just like my lifeburn to be better than my SoD, and presently it is not even close. My SoD can be cast every 30 minutes and it does a fair amt of damage. My lifeburn just does not compare to that, and I just do not think that is how it ought to be. Just my 2cp
Mallakith
07-16-2005, 06:40 PM
ok i wanna put some serious ones and make a point on other sugestions.
1 AA to stop fd breaking if an ae spell is resisted 3 ranks 30 60 90% chance
2 AA similar to mage pet one that doesnt use up bonechips when casting
3 AA to reduce the cast time of lifeburn
4 AA to switch summoned and pocketed pet (suspend minion 2 required)
PAlly speed pet... not a cat in hells chance of this ever happening. If we get it EVERYONE should get it. Knights get it cos traditionally knights ride "steeds" its their thing let them have it!
Jebasiz
07-16-2005, 08:32 PM
heh maybe an AA that increases lifeburn by a certain amount or percentage per level would be appropriate...I think an outright crit is too much and would draw to much attention our class..but if a 10% per level for 3 levels of AA increase...or just a raw 1k, 1.5k and 2k incrimental upgrade...that might be accepted.
richardrahll
07-17-2005, 01:43 AM
Originally posted by Mallakith@Jul 16 2005, 05:40 PM
ok i wanna put some serious ones and make a point on other sugestions.
1 AA to stop fd breaking if an ae spell is resisted 3 ranks 30 60 90% chance
2 AA similar to mage pet one that doesnt use up bonechips when casting
3 AA to reduce the cast time of lifeburn
4 AA to switch summoned and pocketed pet (suspend minion 2 required)
PAlly speed pet... not a cat in hells chance of this ever happening. If we get it EVERYONE should get it. Knights get it cos traditionally knights ride "steeds" its their thing let them have it!
Love your Ideas, Mallakith.
Don't think sony would go for giving us a 90% chance to avoid ae breaking FD. What about 10% 25% and 50% for that one?
I like reducing the cast time on lifeburn, but if choosing i'd rather have an AA to reduce the re-cast timer, with different time reductions for different levels
and an aa to swap summoned pet with the pet up would be awesome.
Mallakith
07-17-2005, 07:25 AM
I suggested 90 cos theres already the fact u have to resist the spell in order for the aa to work. That along with the 10% chance of failure would bring overall prob of ignoring down to around 60-70 on the majority of raid mobs if ive done my maths properly )
nethyia
07-17-2005, 09:02 AM
To me, the remain FDed through resisted spells would be more of a pulling tool for those multiple casters staggering casts, than for AEs on raids (although could have used it on an Ikkinz raid yesterday morning...Yeesh). I'm FDing enough during the fight that the occasional break by AE won't be too bad. Regular mobs I'm pulling on the other hand, I resist most of their spells nicely. Its their nasty claws and teeth afterwards I have trouble resisting.
So yeah, I'd have to say the numbers should be in line with whatever monks have (don't they have this AA already?) or possibly slightly less than them.
I don't see sony ever giving us crit lifeburn. Not with the gear available to more casual players these days for a level 70. We are not supposed to be a nuking class. And like most others, best improvement I can see is reducing recast time. Or maybe increased damage on the DoT portion of it.
Sathras
07-17-2005, 12:14 PM
I don't think that lifeburn - even with crit - would make us a nuking class. The recast time is just to long.
But I like the FD AA Idea. Just for these moments when your raid is going to wipe and you fd in a "safe" corner. And one of your guildmates comes running with a couple of casters that just happen to ae just before he dies right on top of you....
Jebasiz
07-17-2005, 02:43 PM
monks and sk's get the persistent FD thing. It's funny, we're the first class(level-wise) to get fd and are the worst at it.
richardrahll
07-17-2005, 05:21 PM
Originally posted by Mallakith@Jul 17 2005, 06:25 AM
I suggested 90 cos theres already the fact u have to resist the spell in order for the aa to work. That along with the 10% chance of failure would bring overall prob of ignoring down to around 60-70 on the majority of raid mobs if ive done my maths properly )
Your math is correct and i agree with you Mallakith. I just think asking for 90 will cause an AE resist spell to be triggered amongst the developers, and lesser numbers is still an improvement. And if they give it to us at a lower level and it's not unbalancing, we ask them for the 30/60/90 you are recommending.
Get them to give it to us in smaller chunks, Incrementalism.
Mallakith
07-19-2005, 09:01 AM
aye good call )
i wanna go check what mages are crying for this time, should be funny ;)
Xislaben
07-19-2005, 03:33 PM
Originally posted by Sathras@Jul 17 2005, 11:14 AM
But I like the FD AA Idea. Just for these moments when your raid is going to wipe and you fd in a "safe" corner. And one of your guildmates comes running with a couple of casters that just happen to ae just before he dies right on top of you....
I swear they look for the pile of bones and run towards it every time, bastages.
Jebasiz
07-19-2005, 06:57 PM
It'd be easier to see what the mages are crying about if their board didn't die! /snicker!
UsulDaNeriak
07-19-2005, 10:28 PM
if a stupid nec, once uses this targetable FD aa too early and causes the wipe, targetable FD will become forbidden in every guild.
ok, if its just me and one cler alive. its up to me to lifetap tank or FD both of us. but how often did you had this situation?
and what would you really rescue ? just 1 damn EE! :lol:
honestly, i would prefer a fast self FD as usual and let the cler die, just for safety reasons.
Usul
Mortifier
07-20-2005, 05:52 PM
I have a few aas I would love to see:
Endless Dead = have 1 bone chip and it never disappears
Undead Steed = Undead Horse (same a Pal/SK speed wise, instant cast)
Perm Illusion = Lich across zones and makes it last forever
Stone Wall = FD thru spells resisted
Secondary Bind
How bout this diff pet illusions depending on the type of bones you use i.e. gobby bones call a gobby pet and so on…would work great with Endless dead from above
Focus Effects i.e. BA5, spell haste 5, ext duration 5 make them all 5’s not the named ones (it is hard to manage focus with gear)
Gondarionas
07-20-2005, 10:27 PM
Not sure if anyone posted didn't have time to read them all but the comment about a AA that turns the mob for the rog pet ...
How about a AA that is like the Rog AA that lets you BS from any angle :) front side back any where and one that gives our pet inproved BS and Triple BS :)
OO and an Unholy Steed would own :) like the undead name in time :D would rock
Mallakith
07-21-2005, 09:32 AM
Guys I really dont want to piss on any bonfires but we aint gonna get a pally speed horse. Not only would sk's and pals spit all sorts of dummies out but every othe class in the game would demand one.
Horses are knight class things leave them with knight classes.
The rogue triple backstab idea possibly...
perma lich... dangerous.. welcome to another way to kill yourself!
secondary bind.. dont understand this... theres already recall and gate... we get levant as well seems slightly obsolete imo
The different pet look would be interesting as a upgrade rather than an aa but doesnt help the spectre.. wooooo
how about aa /pet STFU
or /pet get off the fking corpse!
:D
Xislaben
07-21-2005, 02:32 PM
The speed is not the important part.
The mount desire is for an undead one, ie a very necro-ish mount. Be it a horse or a drog or whatever who cares about that really as long as it's clearly undead, and not in the silly way the undead froglocks are undead, but rather a skeleton model, maybe with red glowing eyes and a little fire breathing or whatever. It would be nice if it's run speed were better than the 10k mounts, but it really shouldn't be pally steed speed, that'd just piss em off and we don't really need it that fast. Even if it's only chain speed that'd be more than fine by me, as the speed is really incidental to its coolness of being undead.
Rijak
07-21-2005, 02:48 PM
Originally posted by Xislaben@Jul 21 2005, 08:32 AM
The mount desire is for an undead one, ie a very necro-ish mount.
yes! i say they give us the horses that you see in terris thule's lair... very cool
Xislaben
07-21-2005, 03:03 PM
Originally posted by Rijak+Jul 21 2005, 01:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Rijak @ Jul 21 2005, 01:48 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Xislaben@Jul 21 2005, 08:32 AM
The mount desire is for an undead one, ie a very necro-ish mount.
yes! i say they give us the horses that you see in terris thule's lair... very cool [/b][/quote]
I'd love to see one of the don goats, slightly bigger and skeletonized, they have some cool ass animations that woul dbe even cooler as skellies.
Mallakith
07-23-2005, 06:18 PM
I still hold give necros a mount they have to give everyone a mount.
if ANYONE should get a cool clicky mount it should be sk's first
Veratu
07-23-2005, 06:32 PM
I'd love to have Run speed aa that lets my pet keep up with me... that slow poke has been lagging behind since Run3!
It would also be cool to have an aa that lets us inhabit our pets bodies for a short period of time and explore ahead (much like we do with a stalking probe), we could call it "Possesion". :)
Veratu
chabeksis
07-24-2005, 06:23 AM
Originally posted by Veratu@Jul 23 2005, 05:32 PM
I'd love to have Run speed aa that lets my pet keep up with me... that slow poke has been lagging behind since Run3!
Very true, but I do not see why this needs to be an AA. I think it might be better as a spell of some sort, but then again I am lazy and do not like grinding out AAs.
Also I do think that an undead mount has the potential of being either really cheesy, or really cool. I would like to see it implemented just because I think it could be fun.
Jebasiz
07-24-2005, 06:50 AM
Very true, but I do not see why this needs to be an AA. I think it might be better as a spell of some sort, but then again I am lazy and do not like grinding out AAs.
Unless it'd be sold at a vendor, an aa would be the easiest/most consistent way to get that ability. My feeling is..runspeed3 should be part of the minion of eternity focus. Ritual summoning should be runspeed4, and Minion of discord/chaos should be runspeed5 INNATELY. I already have something that improves my pet..it should improve/focus ALL facets of my pet, not just what is convenient for SOE's crack(probably smoking crack) programmers.
They should save the different aa choices they supply us with for abilities that are Unique for those abilities.
If they give us a targettable fd..cool, I'll buy that aa.
Raise my stat caps again..I'll buy that too.
More crits..of course, thanks
pet flurry, crits, durability(if any)
Improved fd..check, aa's paid..no problem
cosmetic changes
non-illusion lich
pet models
tails on iksar skeletons on lich
gnome skeletons for noams
SHOULD NOT BE NEW AA'S..it should already be in the game.
MGB-able mindwrack..it should be MGB-able already, if it's put in the game it should be a spell upgrade imo.
It'd be rediculous IMO for us to spend multiple hours farming endless exp(again) simply to attain changes in our characters that should of been in place long ago. If they want to add abilities, make changes in the way we approach the game, and have those changes actually make a difference (be and remain relevant for future expansions) those should be new AA's.
Simply tossing us "a bone" and making us exp grind to get things that were ommitted due to stupidity or lack of ability to program it into the game back in 2000..is not what we should be spending our aa's on.
Substance AND style..style shouldn't be AA(as much as an overhaul is indeed needed).
Azrioth
07-24-2005, 07:15 AM
/nod jeba
FCseven
07-24-2005, 09:08 AM
New AAs
-Stonewall..This should be #1 on the AA list for necs since we are the masters of undead we should be able to fd through a spell hitting us no problem.Why should a monk be able to fd better then a necro??phaalease...
-undead mounts..I remeber making a post about this a couple of years back on necro.eqclasses and at the time peeps didnt seem to think it was a big deal.I think not only a mount would do but maybe some kind of undead flying mount would be cooler.In my opinion it's time EQ starts to experment with flying animals,machines,ect.
-Run speed 1-5 for pets!..IMO this is a must since there is no way to make our pets run faster.We get run5 why shouldent our pets?
-Increase the melee cap..We should be able to evolve in all aspects of the game,even melee.Get rid of the 120 cap please
-Targeted illusion skelly AA...This would be a great AA to have,after all we can cast a nuke that turns a npc into a skelly why cant we turn players into them too?It would also kind of solve the spectre pet problem because we could cast it on our 59+ pets and have them be skellys and not specs.
-2 pets at once..Why not have 2 pets up at once?One can be the regular pet and the other have some kind of lvl cap?I dont mean a pet that only melles when you are attacked but a pet you can control in a seperate pet window.
-Increased luck..For each lvl you buy you have a % chance to double the exp on each kill.passive ability
-Improved Target Window..Why just have the same old 100% bar when you could have a small window with more information such as the targets buffs,mana bar,resist levels,ect.It would be nice to know what a mobs resists are so you can cast the correct dot on it if it has a low resist to poison,magic,ect.
Jebasiz
07-24-2005, 08:10 PM
-Run speed 1-5 for pets!..IMO this is a must since there is no way to make our pets run faster.We get run5 why shouldent our pets?
-Increase the melee cap..We should be able to evolve in all aspects of the game,even melee.Get rid of the 120 cap please
These should just happen...they shouldn't be AA's!
Targeted illusion skelly AA...This would be a great AA to have,after all we can cast a nuke that turns a npc into a skelly why cant we turn players into them too?It would also kind of solve the spectre pet problem because we could cast it on our 59+ pets and have them be skellys and not specs.
Enchanters do this. If it had some type of mana regeneration benefit ok..if not, no thanks.
-Increased luck..For each lvl you buy you have a % chance to double the exp on each kill.passive ability
Exp is forever-and-a-day faster then it ever has been in the past. There's also more level 70's with 100's off AA's that have their heads FIRMLY inserted into their asses then ever before. If you want "fast and easy" please go play World of Warcraft and stop asking for AA's to further water down this game.
UsulDaNeriak
08-02-2005, 12:03 PM
just found this on the net: interesting
Usul
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The new AA's have finally been revealed as follows.
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So there’s this strict nondisclosure agreement about the DoDh beta. I agreed to it, sure. But then I also told the landlord the rent would be on time this month, and I told myself about 700 AAs ago that I was going to cut back on EQ.
I tooled around, played with some mobs, etc. etc, but you don’t care about all that. You want to know what AAs are coming, and really that’s all I wanted out of the beta myself.
I’m sure some of these are going to be tweaked, removed or replaced, but as per what I saw as I created a toon of each class, here they are.
All Classes
Old Faithful
Only works in the Guild Hall. Upon zoning in, if you become trapped in an AFK toon, activating this ability causes a geyser to erupt beneath the offending party that plasters them against the Guild Hall ceiling and leaves them hanging there like a chandelier. The second rank of this ability leaves them hanging there like a piñata.
Advanced Alcohol Tolerance
This ability enhances the effects of being drunk. The first rank allows you to do property damage with your horse. The second rank makes you think you’re a really good player even if you totally suck. The third rank logs you into a Shadowhaven hotel room, smelling of troll and blissfully ignorant as to why there’s a ball gag in your face slot.
Methodology of the Cheese
This ability, when turning trader mode on, automatically searches for the lowest price listed for any item in your trader satchels, then lowers your price by exactly one plat.
Omission of Idgaf
This passive ability affects people you only hear from when they want to lord some uber new piece of gear over you. Upon linking the item, it’s deleted from their inventory.
Warmth of Yesteryear
This ability adds soft lighting, sappy music and chirpy birds every time you click on some bank-clogging piece of junk you haven’t worn since Dervs were good exp.
Hoarding Efficiency
Five ranks. Each rank increases by 10 the number of AA points you can bank.
Day of Rest
This ability makes the Creator unavailable for 24 hours.
Transmit Ignore
This ability adds your target’s name to the ignore list of everybody on your friends list thus saving them from ever having to go through what you just did.
Eyes of Archie Bunker
This ability makes all players that merged to your server appear on your screen as 1940’s European immigrants. The second rank allows you to voice emote, “Aw, jeez. Wouldja look at that.”
Eyes of Genghis Khan
For players who were merged from their native server to another, this ability sends you a message every time a worthwhile target pops in any zone. Second rank summons a flock of seagulls that voice emote “Mine mine mine mine mine mine mine.”
PAL/SHD/WAR
Unification of Church and State
If there are two or more clerics in your group, this ability gives you control of all of their spell bars, guarantying you that at least one of them is going to heal.
Clarion Call of Vindication
This ability displays your failed taunt messages to the entire group.
Garden Hose of the Furious
This ability summons an Avatar of Walther Mathau that chases off swarm pets before they can push the mob so far out of position it’s agroing people in an adjacent zone.
BRD/MNK/NEC/SHD
Gift of Spock
This ability lets you know where any mob will warp to.
Gift of Picard
This ability renders you bald, so you’ll no longer pull your hair out when a named you’ve successfully navigated halfway across MPG gets pasted by a group heading for trials.
Gift of Lucas
This ability will make your group eagerly await your next pull, no matter how atrocious your last pull was.
BER
Call of the Lonely
This ability influences other berserker mains to join your guild so you’ll no longer feel like your only brethren are twinks.
BRD
Fires of Remembrance
This passive ability causes intense bursts of pain in your wrists if you even think about disrespecting /melody.
Pay Your Dues
This ability allows you to remove /melody from twink bards.
Cultural Awareness
This ability explains why, in troll illusion, the animation for percussion songs involves rubbing the drum into your armpit.
BST
Central Park Lure
This ability makes your warder so cute it allows you to strike up conversations with women.
CLR
Divine Empathy of Repetition
This ability instils in players of other classes a sudden feeling of having worked on an assembly line for forty years, endlessly pressing the same three buttons over and over again, without ever being fully appreciated for assuming, full time, this monotonous task.
DRU
Return of the Cabbage
This ability appends all your spells’ names with “of the Cabbage.” C’mon, you miss it. You know you do.
ENC
No Room at the Inn
This ability allows you to mez the puller.
MAG
Summon Balls
This ability allows you to conjure a pair for the raid force that spent six hours setting up and now wants to call it quits without engaging because the 12k tank logged off or one of the chanters is LD.
MNK
Extended Faking
Allows you to fake paying attention, fake caring, and fake orgasms.
NEC
Bone Daddies
This ability summons a trio of skeletal bards that will play Parisian style Jazz and choke the air with opium smoke until all the mobs in the area of affect are wearing berets and growing short, pointed goatees. Mobs thus affected can still be killed, but they’ll be cool with it.
PAL
Lay on Feet
This ability kicks you in the a$ every time you burn your LoH one tenth of a second before the CH lands.
RNG
Sneaky Enhancement
This ability allows your buffs to hide behind other buffs when people are trying to click them off.
ROG
Laundering
This ability allows you to remove all the totally worthless rubbish from your guild vault and put it in another guild’s vault.
SHD
Farm Touch
This ability compels the target to run out and copulate with the first barnyard animal they can find.
SHM
Exploitable Cannibalism
This ability summons a film crew and a South American soccer team.
WAR
Magnanimity of Hate
This ability allows you to 100% lock a mob’s agro on the player that keeps taking it from you. Second rank makes all mob agro lock on target player until they zone. Third rank locks agro until the account expires.
WIZ
Wardrobe of Artillery
The first rank of this ability provides Illusion: Trebuchet. You become a towering but rickety catapult that lobs gigantic boulders at the target. The second rank makes you look like a B-52 Bomber. The third ranks says, “Ah, f--- it,” and turns you into a mushroom cloud.
Group/Raid Leader AAs
GROUP/RAID
Find Path to a$
This ability creates a glowing golden path to a drama queen’s nether region so he/she can pull their head out of it.
Lesson of Tom Sawyer
This ability allows you to delegate all LAA abilities to another member of the group or raid, letting them feel all cool that they get to designate MT and stuff, while you relax and hog all the leadership experience.
RAID
Spirit of Friday the Thirteenth
This ability summons a hockey-mask-wearing, machete-swinging Avatar of Jason Voorhees that immediately slaughters any players cybering when they should be paying attention to the raid.
Natural Selection
This ability permanently bans the account of any player who pops a Jester of Bristlebane during Trial of Corruption.
Banker’s Hours
This ability randomly locks and unlocks the raid so that people think you’re at your keyboard.
Let My People Go
Each rank of this ability allows you to increase, by one, the number of players allowed into an instance.
Xislaben
08-02-2005, 03:26 PM
Oh that's a frelling scream! :)
Daeryk
08-25-2005, 06:57 PM
LOL at whole thread.
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