percentages for CA-LR-RM [Archive] - Necrotalk.com

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Tarenski
07-15-2005, 04:31 PM
anyone have the percentages per rank of the series of combat agility aa's?

Xislaben
07-15-2005, 05:13 PM
er, not that I know of other than 2/5/10.

Felicite
07-15-2005, 05:34 PM
Dug out of Google's cache of the "old site":

Posted: Thu Nov 11, 2004 1:46 pm

Mobs have max and min hits.
Lets say mobA has a max hit of 1000 and a min hit of 500.
When mobA swings to hit you either you dodge (independant of CS and CA) you are missed (independant of CS) or you are hit for between 500 and 1000 damage (independant of CA).
The amount you are hit for is dependant on your AC, level of combat stability, level of combat agility, disciplines, buffs, songs...


Focussing on AC and CS:
If your AC is really really low, every time you get hit, you would be hit for max damage of 1000. If your AC is really really high, every time you get hit, you would be hit for min damage of 500. Depending on what your AC is, the average amount you get hit for will vary between 500 and 1000 damage. The more AC you have the lower the average hit will be for on a particular mob. Similarly, the more CS you have, the lower the average hit will be for a particular mob.

If the max and min hit of a mob is the same, AC and CS would have no affect on damage taken. CS is more effective the lower the min hit of the mob is. The percentage of damage reduced from obtaining a level of CS should be largest when your AC is not extremely high nor extremely low. If you are always getting hit for min damage, CS will have no effect because you can't mitigate any more damage. If you are always getting hit for max damage, CS will lower only a lower a very small part of the distribution of hits below max damage (think of the tail of a bell curve).


Focussing on CA and CS:
CA example:
CA improves your chance to be missed by a mob (after the check against dodge) and is dependant on the accuracy of the mob. Lets say mobA misses you 10% of the time while mobB misses for 50% of the time without any CA. Assume you have LR5 improving your avoidance by 20% and you dodge 5% of the mobs attacks. With mobA you would be missed about 12% of the time compared to being missed about 60% of the time by mobB.

mobA would hit you for average damage * 0.95 * 0.90 per swing on average without avoidance AA's compared to average dagemage * 0.95 * 0.88 with all LR AA's. Your damage no longer taken due to obtaining avoidance AA's over a long period would be 1-0.88/0.90 = 2.2% less damage. While your chance of being interrrupted would be lowered from 85.5% to 83.6%.

mobB would hit you for average damage * 0.95 * 0.50 per swing on average without avoidance AA's compared to average dagemage * 0.95 * 0.40 with all LR AA's. Your damage no longer taken due to obtaining avoidance AA's over a long period would be 1-0.40/0.50 = 20% less damage. While your chance of being hit (and a check on a spell being interrupted) would be lowered from 47.5% to 38%.

CS example:
CS improves your mitigation of a mobs attack by 2/5/10% and ID 2% per level for a total of about 20% increased mitigation. Mitigation is not a direct decrease in damage taken and depends on the min hit /max hit ratio and the accuracy of the mob along with your AC. The average reduction in damage you get is about 0.5*(1-minHit/maxHit)*mitigationImprovement if you're being hit for max damage as often as min damage.

If a mob has a min hit of 1 and hits you for min damage as much as max damage, the average damage you take should be about 10% less with ID5 compared to no CS AA's.

If a mob has a min hit that's half of it's max hit and hits you for max as often as hitting you for it's min hit, the average damage you take should be about 5% less with ID5 compared to no CS AA's.

Conclusion:
CA reduces damage taken, reduces spell interrupts, and reduces the chance that you'll be hit by a mobs proc. CS reduces damage about as effectively as CA and is better in the long term for tanks to avoid getting one rounded. For necro's CA is more important to allowing us to survive, but you really should get both. CA and CS AA's effectiveness are highly dependant on the mob you're fighting.

Data gathered is from several posts on the steel warrior as well as my own parses.
_________________
Kelter Skelter
da neckRomancer

This might work: www.eqclasses.com/viewtopic.php%3Ft%3D2736%26sid%3Dd4dcaccfb9d0b8ed0 9c31ff32ab83ec9+combat+agility+combat+stability+mi tigation+percentage+parse+everquest&hl=en]Link (http://64.233.179.104/search?q=cache:N0_wGNo0NhEJ:[url) to Google cache[/url]

Xheng
07-15-2005, 05:48 PM
Originally posted by Tarenski@Jul 15 2005, 03:31 PM
anyone have the percentages per rank of the series of combat agility aa's?
This was the information I dug up somewhere (Shaman boards I think) a while back when I was curious about RM. No clue as to it's accuracy, because the reported payout for RM was low enough that I've skipped putting AAs into it.

CA1 2.0%
CA2 3.0+ 2.0 = 5.0%
CA3 5.0+ 5.0 = 10.0%

LR1 2.5+10.0 = 12.5%
LR2 2.5+12.5 = 15.0%
LR3 2.5+15.0 = 17.5%
LR4 2.5+17.5 = 20.0%
LR5 2.5+20.0 = 22.5%

RM1 0.5+22.5 = 23.0%
RM2 0.5+23.0 = 23.5%
RM3 0.5+23.5 = 24.0%
RM4 0.5+24.0 = 24.5%
RM5 0.5+24.5 = 25.0%