View Full Version : Longest agro-kite ever
Xislaben
07-20-2005, 03:55 PM
So I killed the EK Pally solo. I parsed the fight from first cast to death, and it took 1 hour and 11 seconds. Yes, I agro kited the bastard solo for 1 hour and 11 seconds. I had to leave eq and rest for a bit after that...
So it certainly can be done, all the 4 pally's can be soloed, even the pain in the ass EK one. The others took between 10 and 25ish minutes for me to solo.
This guy resists more, and stuns more, and seems to run a little faster but that was probably me getting tired and slacking near the end.
It would have been much much easier with help, especially with a good tank and clr and slower, but hey, I'm a necro after all :)
Maybe I ran too far ahead and was too cautious which required more time, but the goal was met.
chabeksis
07-20-2005, 04:04 PM
Grats!
That is pretty cool that you did that. I cheated and brought some help :P
Honestly though kiting those pallys was the most fun that I have had in EQ for a long time. I wish there was more stuff like that to do.
Rijak
07-20-2005, 04:21 PM
nice to hear... been contemplating the same myself when i hit L70... i'm curious, which DoTs tended to stick the best?
Those paladins are no joke. That ethreal stun CAN kick your ass as it just works your mana down.
Forget snaring these guys...RS5 is a must.
I didn't have all my spells when I did them, so no clue if scent will stick and help with poison. I used splurt, pyro and fang along with multiple rogue pets.
Grats on the EK kill. That guys is a freaking beast.
Xislaben
07-20-2005, 04:36 PM
I used fabled jboots, which I clicked on after every stun.
A MR of 283 or so left me resisting maybe half to 2/3 of the stuns or so.
For some reason on this EK pally I could not land a singe disease spell even after scent of midnight landed (diease worked sometimes on all the other 3). So, I used pyro, pfok, and BoT.
Best dots: Pyro by far landed more than any others. BoT landed half the time with scent of midnight on him, and scent was never resisted for me. In fact I pulled with scent for the free cast, then tried bot as much as I could. FPoK landed about as much as BoT with scent on.
I used the 67 pet, cause the rog pet wouldn't survive the hits when it got agro, and the 67 pet got agro a few times. I'd let him wail away until he got hit and then spam hold and follow. The great thing about that was he was top of the agro list and I could get a free cast in without having to worry about being stunned.
Oddly enough he stunned me so much I never dropped below 50% mana, unlike the other 3 pallys where I finished around 25%.
I was 69 at the time, but I didn't (still dont) have any 69 spells.
Also note, he runs at 2% not 5% like the others. That almost killed me.
Times Cast/Times Resisted/Times Landed (interupts not considered)
Chaos Plague = 4/3/0
FPoK = 4/2/1
Pyro = 42/10/23
BoT = 41/14/13
CP never landed, it was inturupted once.
FPoK landed 1x and was inturuped 1x.
Pyro was resisted 1/3, and BoT was 50/50, not sure I had scent on every bot cast though.
Casts are > then resisted + landed cause there was lots of interrupting.
I was stunned 90 times and resisted 129 times.
Interrupted 28 times.
Xelgadis
07-20-2005, 05:18 PM
You need 400+ MR to have a decent chance at resisting Supernal Retribution (-350MR check), the annoying manadrain stun (drains 200 mana per cast and is like a 3.0 sec stun iirc, too lazy to look it up on Lucy atm). I haven't killed them since spell cast times were changed, but I imagine the shorter cast times make them slightly easier as there were quite a few times where they were dangerously close to melee range when I got some spells off. Luckily they can only double (I think), a quad would kill most casual players in 1 round if you got unlucky enough to get into melee range.
It's still worthwhile to occasionally try snaring them (just expect it to not land). If you can get a snare in on them, they're all but dead to you then.
Veratu
07-20-2005, 05:24 PM
Way to go xislaben!
Veratu
banewolf7
07-20-2005, 05:54 PM
So did I understand u correctly, u couldn't snare him, and u aggrokited for 1 hour and 11 mins without getting killed my something that could kill you in 2 rounds if he got into melee? Damn, Xel!
/hats off
:lol:
Sry Xis, saw Xel as last post and put his name in my post instead of u, /bonk :P
Xislaben
07-20-2005, 06:00 PM
I found that as long as you and the pally were pretty much facing the same direction the stun was less likely to spin you around. Thus very wide turns are good.
That and don't stop to start spamming casts until you've got a nice lead in a flat area, as being just over a hill may give you the out of range message.
Once you start seeing the pet's melee hits on your screen it's time to finish the cast, definitely not start a new one, and move your ass.
Having a key set to toggle to last target is nice so you can soul orb yourself without having to turn around and retarget the pally.
re snare:
yeah I could not get snare to land on any of the pallies so I stopped trying.
[Mon Jul 18 19:00:50 2005] You begin casting Scent of Midnight.
[Mon Jul 18 19:00:53 2005] Sir Gregon Sulltor is marked by the scent of midnight.
...
[Mon Jul 18 20:00:58 2005] You begin casting Soulspike.
[Mon Jul 18 20:01:01 2005] Xislaben hit Sir Gregon Sulltor for 1468 points of non-melee damage.
[Mon Jul 18 20:01:01 2005] Sir Gregon Sulltor staggers as a shadow pierces his soul.
[Mon Jul 18 20:01:01 2005] You have slain Sir Gregon Sulltor!
[Mon Jul 18 20:01:01 2005] You gain experience!!
Xelgadis
07-20-2005, 06:14 PM
Originally posted by Xislaben@Jul 20 2005, 01:00 PM
Having a key set to toggle to last target is nice so you can soul orb yourself without having to turn around and retarget the pally.
Unless I mapped it a long time ago and forgot, I believe the 'tab' key will cycle between yourself and your last target by default. There's also a seperate "last 2 targets" hotkey you can map, but rarely do I use that one if myself is one of the targets.
Jebasiz
07-21-2005, 11:09 AM
Snaring them isn't a must. Personally if I *had* to do it again(assuming I wouldn't quit eq first) I'd just pick a part of each zone that had hills and pull them there. The Z-axis on a mob that runs up and down the terrain compared to you floating will act like an artificial snare. After that just use fire based dots and the fight should be significantly faster. For my epic I did them with a necro and some bitch druid that the 2 of us hired to track the paladin fags for us. I honestly wouldn't even both with darkness..it's luck if it lands, and if we all had that type of luck we'd be at the Casino's not at our computer playing games.
Mallakith
07-21-2005, 12:43 PM
good job ) bet it was superfun (yes i watched legally blonde last night).
I wanted to try em solo but my mate wanted to help so i had a shaman maloing as well was still hairy at times... altho as hs been said that was with the old cast times...
Gotta love hour long kites )
Xislaben
07-21-2005, 01:43 PM
Originally posted by Mallakith@Jul 21 2005, 12:43 PM
good job ) bet it was superfun (yes i watched legally blonde last night).
I wanted to try em solo but my mate wanted to help so i had a shaman maloing as well was still hairy at times... altho as hs been said that was with the old cast times...
Gotta love hour long kites )
With the new cast times and my Ceramic Skull of Decay and Blood Runed Battle Wand my cast tiems were as short as was possible. BoT is a 2.0 sec cast, which helped, and Soul Spike was maybe 2.5 or 2.1 sec. People have said they've use the tap over time on the pallies, and I'm not sure how that could land without you being beat on cause it's such a long cast.
Xelgadis
07-21-2005, 06:55 PM
It isn't too much longer than what all dots used to be, so one would stick that in their lineup w/o a 2nd thought.
Xislaben
07-21-2005, 07:19 PM
Originally posted by Xelgadis@Jul 21 2005, 06:55 PM
It isn't too much longer than what all dots used to be, so one would stick that in their lineup w/o a 2nd thought.
Most of my casts made it just under the wire. I was litterally stunned before the spell-landing emote would show on my chat for many of the casts that landed, and my ping's close to 100.
Xelgadis
07-22-2005, 05:10 AM
It isn't to say that you got every cast off with the old cast times, often times you were interrupted. But back then, the leech line's cast time wasn't too much longer than most pure damage lines' cast times, so you could fire off the Saryrn's Kiss / Night's Beckon / Fang of Death with about the same chance of finishing the cast as most any other dot.
Xislaben
07-22-2005, 05:19 AM
Originally posted by Xelgadis@Jul 22 2005, 05:10 AM
It isn't to say that you got every cast off with the old cast times, often times you were interrupted. But back then, the leech line's cast time wasn't too much longer than most pure damage lines' cast times, so you could fire off the Saryrn's Kiss / Night's Beckon / Fang of Death with about the same chance of finishing the cast as most any other dot.
Fang o Death used to have a reasonable cast time?
daephyx
07-22-2005, 07:14 AM
Fang o Death used to have a reasonable cast time?
Fang of Death didn't change with the patch (6 seconds I think). Fire DoTs like Pyro, FPoK and Night Fire all went down to 3.0 from 5.5. When choosing spells that would land on the Pallies before the DoTs were changed, Fang was only 0.5 seconds longer than the other spells you were casting anyway.
Grats on a mean kite
hoshisabi
07-22-2005, 02:30 PM
When I did all four pallies it literally took me the entire evening. I started at like 5 and ended after 10. Not sure when, but I do know that I was pretty much done for the night. So, the entire thing was painful and long.
Oh, and I ended up having to rez myself twice, because two different times I got careless. Go me.
(Splurt + Run5 + Clicky snare just to try to keep aggro until pet eventually bit it, and they all eventually did.)
Xelgadis
07-22-2005, 06:31 PM
Originally posted by Xislaben@Jul 22 2005, 12:19 AM
Fang o Death used to have a reasonable cast time?
It never changed.
I never had much trouble kiting the paladins before the cast times were changed. Start casting at max range (hoping he didn't stun you with Supernal Retribution while casting), by the time the cast finished, he was close... but not so close most times that he was swinging at me yet.
You're almost making it sound like they weren't soloable with the old cast times, when many of us here killed them 8-10 months ago, when the shorter cast times were perhaps a pipe dream at best. First time I killed them, I'll admit that I had help (I was maybe 4500 hp unbuffed at the time, with foci like Spell Haste IV for spell haste... I've never tributed AH, nor will I ever), I would have tried to do it alone, but the gf insisted on helping ^_^. I've also killed them several times solo since then, before I was breaking 5k unbuffed, mostly to help friends with their 1.5s.
**Edit: Reason for noting my approximate HP in the last paragraph is to point out that it was done with no where near the gear I have now.
Xislaben
07-22-2005, 07:54 PM
Hmmm... I got smacked a couple times by the ek pally and I have an ER5 aug for detrimentals and had my cast times down to 2.0 or 2.1 seconds. I'd start casting when he was oor too, and just spam the button till it started, and if I was stunned I'd just run ahead oor again. Maybe he warped a bit behind me or something a few times. I really tried to make sure I had him on level ground too before the spamming to make sure there was no los issues.
BTW, I'm on Tarlang now :)
All I used was splurt, and Fang, for me the fire spells rarely landed, and instead of wasting the mana on such a long fight for the high chance at a resist I just used those two and a tap here and there. I kept pyre and FPoK up, and if mana was okay I would throw one one and sometimes it stuck sometimes it didn't. From my experience I think that they cast DA on themselves at a point, because at certain %s they would resist even Fang and splurt.
Fayed
07-24-2005, 03:02 AM
i ping ponged EK pally wit a guild necro friend. was easy, took like 35 min. Just a note for anyone looking to do this Don't get hit!!
Jebasiz
07-24-2005, 07:15 PM
If you don't bother snaring, it's much faster...there's no reason for it to take 5 hours(unless you can't find'em.
hoshisabi
07-25-2005, 03:40 PM
If you don't bother snaring, it's much faster...there's no reason for it to take 5 hours(unless you can't find'em.
But ... It did take about 5 hours with just Snare and Fang of Death. I'm not sure how many hitpoints they had, but between the four of them it took forever for them to drop with just those spells. (And no, I didn't bother to snare. I clicked Ossein for aggro purposes, so that Jibober might live a short while longer, but inevitably he would get aggro and die.)
My guild still jokes about, "Didn't it take you an hour to kill a single paladin before?"
Vanadinaa
07-31-2005, 12:02 PM
when i did those stupid pallies everytime at the half hour mark they would disapear on me! FPoK and Pyro landed ok i never bothered with snare i used fang of death on'em i have crappy MR and they only landed the stun on me half the time but never managed to kill me so it wasnt much of an issue for me dropped 2 of'em with another necro and 2 of'em with a bard cuz they kept disapearing on me when i tried to solo'em. They are pretty easy just long as long as ya dont get smacked too much.
Xislaben
08-01-2005, 02:55 PM
Originally posted by hoshisabi@Jul 25 2005, 03:40 PM
My guild still jokes about, "Didn't it take you an hour to kill a single paladin before?"
Heh, I'd ask one of the taunters to go solo the EK one and see how long it takes them :)
hoshisabi
08-04-2005, 11:55 PM
Heh. They're only paladins themselves. It's all a pally pride sort of thing, I guess. And well, you know it takes pallies forever to solo something anyhow.
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