View Full Version : Phylactery
FCseven
08-10-2005, 07:49 AM
I was wondering if anyone knows a good guide on how to do the Phylactery quest,and if you have done it how easy would you say it would be.
Xislaben
08-10-2005, 02:04 PM
http://everquest.allakhazam.com/db/quest.html?quest=2652
I would say not easy at all, unless you have a raidforce willing to do your bidding (ok you can 1 group alot with experienced players).
I've yet to see Aramin the Spider Guardian drop her book after several killings.
Quezquotyl
08-10-2005, 02:08 PM
Collecting all the books for me was a pain in the rear, mostly because it took me three months to collect them all. I still have the container sitting in the bank. I did it for the Grand Robe of the Oracle at the time (also in the bank :( ). So I am unsure about the tradeskilling part. :P
FCseven
08-11-2005, 03:52 AM
Thank you for the link,looks like all I need to do is collect all 6 books for the quest,nice
GnekroeGnomicon
08-11-2005, 02:21 PM
That is for the robe, then you have to do the tradeskills to do the phylacerty quest afterwords.
Here is a discussion from a while ago on the topic:
http://www.necrotalk.com/index.php?showtopic=120
The books are pretty cheap except for the Sanguine and Firebone tomes I find... probably well worth it for the self mana buff...
Wonder if you could do the robe quest on one character and then multiquest the phylacerty part... don't need the robe but would love the phylacerty for Gnek.
Xislaben
08-11-2005, 04:11 PM
Originally posted by GnekroeGnomicon@Aug 11 2005, 02:21 PM
The books are pretty cheap except for the Sanguine and Firebone tomes I find... probably well worth it for the self mana buff...
I've been looking in the baz, have had 3 of the books for some time now, and I've yet to see either of those two show up. Oh well.
Drazzminius
08-11-2005, 05:06 PM
Originally posted by GnekroeGnomicon@Aug 11 2005, 06:21 AM
The books are pretty cheap except for the Sanguine and Firebone tomes I find... probably well worth it for the self mana buff...
What's your version of pretty cheap Gnek? Looked for these last night and they ran for anywhere from 6K (my version of pretty cheap) to 85K (not my version :P ). All in all one book wasn't for sale in the Bazaar last night and the other 5 totalled about 175K.
Xislaben
08-11-2005, 08:22 PM
This works too:
http://www.eqdruids.com/quests/antonica/gr...racle_quest.htm (http://www.eqdruids.com/quests/antonica/grand_oracle_quest.htm)
I have:
Tome of Miragul
History of the Di`Zok
Journal of Aataltaal
I'm missing:
Firebone Notebook
Sanguine Tome
Velketor's Spell Book
And all 7 common tradeskills to 200 (yay!)
FCseven
08-15-2005, 10:16 PM
so what do i need when it askes for the robe of Kael, Skyshrine or Thurgadin manufacture?Does that mean I have to do the quests,or is there a robe or chestpalte i can buy for this part?
Felicite
08-15-2005, 10:23 PM
Originally posted by FCseven@Aug 15 2005, 03:16 PM
so what do i need when it askes for the robe of Kael, Skyshrine or Thurgadin manufacture?Does that mean I have to do the quests,or is there a robe or chestpalte i can buy for this part?
It means you need to get the faction and get a robe blank to drop and get the gems and make a robe, yes.
No.. nothing you can buy.
GnekroeGnomicon
08-15-2005, 11:02 PM
What's your version of pretty cheap Gnek? Looked for these last night and they ran for anywhere from 6K (my version of pretty cheap) to 85K (not my version tongue.gif ). All in all one book wasn't for sale in the Bazaar last night and the other 5 totalled about 175K.
My version of pretty cheap:
On both Saryrn and Drinal (I bought most of the books on Saryrn before server merges) and then promptly sold them all on Drinal after transferring:
Tome of Miragul - < 10k
History of the Di`Zok - < 5K
Journal of Aataltaal - < 1k
Firebone Notebook - < 40-80k (the rarest, I wouldn't wait around for a good deal if you can spend the cash)
Sanguine Tome - < 20-40k (second rarest, pretty frequent in the bazaar)
Velketor's Spell Book - 10-30k (pretty common, you could find it for a good deal)
I would say, for a 100-120kish for a FTIV robe with awesome stats is pretty cheap. And then you only have to do the tradeskills to get the clicky mana regen.
FCseven
08-16-2005, 02:03 AM
sucks about having to do one of the robe quests to get oracle robe but I guess I can hold off on it.My books went like this
Tome of Miragul -20k
History of the Di`Zok -camped myself
Journal of Aataltaal -super cheap like 500p
Firebone Notebook -60k
Sanguine Tome -camped myself
Velketor's Spell Book -20k
So overall this quest (at least the books) has cost me 100k so far.Now to work on getting my tradeskills up <_<
Mallakith
08-18-2005, 08:07 AM
If you want the tradeskill info there was a massive thread on it solving all the bits with trivials on eqtraders.com (I was trying to contribute but wasnt really much use to em)
Gave up on grand robe as I dont think id swap out my timeless cos of the effect
Nirruden
08-19-2005, 08:15 PM
Demi-Lich Skullcap? Check!
Scythe of Shadowed Souls? Check!
Grand Robe of the Oracle? er.... not yet.
I've started on this, and have acquired three of the six required books. I do intend to complete the phylactery as well, so I'll be sure to let everyone know as I complete each step - there's a lot of work to be done for this quest still.
Tome of Miragul: Camped it. Not hard.
Journal of Aataltaal: Camped it. Also not hard, provided you're familiar with how to fight underwater.
Sanguine Tome: Camped it. (Breaking this spawn was a bit tough, a druid partner helped, but could hold it easily. I'd have to think about how to break this camp better - three mobs, all summoners, some healers.)
History of the Di'zok: Next on my list. I have a rogue to let me into the Library - can this be soloed?
Firebone Notebook: Will have to buy, probably, but will hunt Aramin if guild can take her down.
Velketor's Spellbook: We can kill Velk, but getting him before the raid guilds and farmers do may be a challenge. Damn all non-instanced raid content!
Kael Robe #1: For turn in. Not hard, just VERY tedious.
Kael Robe #2: To keep. Also not hard, just VERY tedious.
FCseven
08-20-2005, 04:17 AM
Well I have every single part of the quest done except finding the named ghoul in oasis and south ro.IMO this seems to be the quest bottleneck because he is a uber rare spawn and even when he does spawn,the item needed for the quest is rare on his loot table.I was hunting him for hours yesterday and today and had him spawn a grand total of 2 times with no quest part.Beware
Xislaben
08-22-2005, 02:49 PM
I've got 5 books, just need the Sanguine Tome. Maybe pet pull out of the room for splitting?
Mystiqat
08-22-2005, 07:09 PM
For the Kael/Skyshrine/Thurgadin quest robe, you don't have to use a robe. When I did mine I went with the first BP that dropped, leather. I made the druid bp and used that in my turn in. You can also make the cleric/plate or shaman/chain one.
Nirruden
08-30-2005, 06:42 PM
Originally posted by Xislaben@Aug 22 2005, 02:49 PM
I've got 5 books, just need the Sanguine Tome. Maybe pet pull out of the room for splitting?
There's two rooms - "three spawn" (where the PH is) and "two spawn" right next door. Two spawn has a dead end hall with a single lizard mob at the end. Vaporize this lizard, and you gain a camp where you could (theoretically) pet pull from - nothing in the maze sees invis, and if you can get the bad guy alone, you can have your wicked wicked way with him undisturbed. Using invis, you'd have the place to yourself, most of the time.
A few caveats:
1. CT has HUGE assist ranges. I never tested pet pulling with a full room in Two-spawn -- they should be out of assist range if you pull all the way to the dead end.
2. Many CT mobs are immune to fire, poison or both. (All lizards you'll hunt are fire-immune, several types are also poison immune. Spiders are also poison immune as I recall, but you shouldn't have to pull any of these.)
3. If you can pet pull, and then pull out the REAL pet, CoB can definitely tank any lizard one on one without too much effort - some orbs and pet heals will make the process considerably easier on Jaboner against the tougher mobs.
4. All of these mobs will summon - every single mob in CT summons, even the zin mobs.
5. Most/Many are casters of various sorts - expect CHealers, nukers and DoT spells. Plan accordingly.
I borrowed a willing healer and tanked them one at a time, and used ST to mez adds when pulling the two-spawn or three-spawn. The camp was long, and boring, but with even a semi-skilled partner, not particularly challenging. Once broken, I'm pretty certain I could solo it, and I'm no uber-necro-god. I never tried to pet pull it - that may well be easier than the method I was employing. (I'm not in the habit of relying on taptanking or pet pulling when alone and in tight quarters, so I skipped that method when trying it solo.)
If you do pet pull this to the dead end, lemme know how well it works?
Xislaben
08-30-2005, 08:48 PM
Well I went in there self buffed and tried tap tanking, that didn't work so well as I apparently can't do 3 at once with the summoning and interupting, but I wanted to see if I could. At least I learned how far away I had to be fd to be able to stand without agro :). Maybe the next time I get an XP day I'll try pet pulling or indirect agro rooting. I don't have pet pocket yet though, so pet pulling may have to wait...
Nirruden
08-31-2005, 02:40 PM
Well I went in there self buffed and tried tap tanking, that didn't work so well as I apparently can't do 3 at once with the summoning and interupting, but I wanted to see if I could.
Bah, I could've told you that. (I tried something similar.)
At least I learned how far away I had to be fd to be able to stand without agro :).* Maybe the next time I get an XP day I'll try pet pulling or indirect agro rooting.* I don't have pet pocket yet though, so pet pulling may have to wait...
Depends. See, if you pet pull it, you can guarantee a single mob comes, and I believe there's room in the dead end (assuming you kill that lizard first) to pull all the way up into the corner, dismiss pet, root the PH/named, summon a new pet, and then go to town on him.
The trick is in making sure he doesn't get too badly hurt - if he starts in with the summoning, you won't have time to get the new pet cast between summons. Once rooted, though, you could just roll him like a back alley mugging, no pet required... assuming you keep him rooted in the back, and assuming it's out of assist range. They don't have THAT many hitpoints, and CoCor + Morternum/SK + lifetaps should be enough to handle a single mob, one on one.
If I recall correctly, they don't even run when they're getting stomped.
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