View Full Version : DOH AA List?
Since the DOH expansion is due Sep 10? I think, anyone know when the list of AAs and spells are due to be released? IE when the NDA is lifted?
aeriform
08-25-2005, 08:31 PM
From what I have heard, the AA's aren't even released in beta as a few days ago so...
As for spells, no word on the NDA yet.
Xislaben
08-25-2005, 08:37 PM
I'll be shocked if any regular poster here breaks the NDA.
I sure as hell wouldn't want to do anything that would risk my account.
I was in the DoN beta, and unless I'm mistaken, the NDA was officially lifted when the expansion went live. The spells were picked up through lucy ahead of time, though, IIRC.
Fayed
08-26-2005, 12:49 AM
Spells have gone into Beta.
AA's haven't gone in yet.
That's all the NDA allows me to say.
Will update when i can
Duke Roger
08-26-2005, 05:54 PM
So, when can we start calling this expansion D'OH?
Xelgadis
08-26-2005, 06:13 PM
About 5 minutes after it's pushed live, unless Sony actually does their homework this time.
UsulDaNeriak
08-26-2005, 07:17 PM
Originally posted by Xelgadis@Aug 26 2005, 05:13 PM
About 5 minutes after it's pushed live, unless Sony actually does their homework this time.
you are kidding, dont you?
regardless, what sony did, we will see a bitch and whine fest all over the nec boards.
Usul
Xelgadis
08-26-2005, 07:28 PM
I was simply being a smartass, as usual. ^_^
Felicite
08-26-2005, 07:36 PM
Originally posted by Xelgadis@Aug 26 2005, 11:28 AM
I was simply being a smartass, as usual. ^_^
D`OH!
Wish I could embed a WAV.
Mallakith
08-29-2005, 10:42 AM
You a smartarse xel? whoa never! lol
Zateb Kazem
08-29-2005, 10:59 PM
I thought the DoN release was comparatively painless.
Xislaben
08-30-2005, 02:34 PM
Originally posted by Zateb Kazem@Aug 29 2005, 09:59 PM
I thought the DoN release was comparatively painless.
Yeah but the don aa's were all progression aa's that didn't show up in beta as people to the best of my knowledge weren't doing the progression.
shraklor
08-31-2005, 06:53 PM
here is something from the safehouse, take it or leave it here (http://forums.thesafehouse.org/viewtopic.php?t=21397)
to summarize for us...
Progression AAs
Curse of Blood
A strange power courses through your blood. You sense a purpose, a desire, a secret waiting to be told.
Affliction of Blood
The curse within your blood grows stronger. A sense of foreboding plays at the back of your mind.
Torment of Blood
The curse spreads further, seeping into your thoughts and plaguing your dreams. Shadows lurk on the edge of vision, haunting your steps.
Temptation of Blood
The curse permeates your being but gone is the fear and foreboding, replaced by a craving and longing to bask in the darkness that surrounds you.
Invitation of Blood
You are now one with the curse. It calls to you, offering you limitless power in exchange for obedience.
General AAs
Darkvision
This ability permanently enhances your vision allowing you to see the invisible.
Suspended Animation
This ability increases how far below zero your hit points can fall before you die by an additional 50 hit points per rank. You will still fall unconscious when you reach zero hit points.
Precognition
This ability further increase your chance of completely avoiding incoming melee damage.
Thick Skin
This ability further increases your mitigation of incoming melee damage.
Necromancer
Blood Magic
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die.
Graverobbing
This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank.
Affliction Mastery
This ability improves the chance that damage-over-time spells will have a critical effect each time they are active.
Cloak of Shadows
This ability allows you to become invisible nearly at will, without the need to memorize a spell.
Miscellaneous
Translocational Anchor
While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect.
Rikam
08-31-2005, 07:57 PM
Blood Magic
This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die.
And I guess this means I got to bring good ole Rikam back from retirement.
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EDIT: Usul
topic locked, in order to focus the discussion to 1 thread.
http://www.necrotalk.com/index.php?showtopic=4601
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