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Mallakith
09-07-2005, 08:05 AM
Just been looking at the DoDH necro aa's on castersrealm (since NDA lifted) and found:

Willful Death

This is a passive ability; it does not need to be activated.
You may train 1 rank at each of the following levels: 66, 67, 68, 69, 70
Requirements: Must spend 12 ability points in Archetype Abilities.

Each rank in this ability grants you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.

Not yet Rated

listed under necromancer!!!

UsulDaNeriak
09-07-2005, 11:42 AM
yes, obviously one of the latest changes

Jebasiz
09-07-2005, 12:46 PM
NICE and LOOONG overdue.

Mallakith
09-07-2005, 01:29 PM
time to save some aa's )

Aldmare
09-07-2005, 01:37 PM
rejoice :D

Jebasiz
09-07-2005, 01:40 PM
Originally posted by Mallakith@Sep 7 2005, 08:29 AM
time to save some aa's )
You're just starting?! If anything, you're ambitious. I have 28saved(again) and will max out out by saturday...maybe with just raid exp, although I'll probably have to kill 2 nest mobs or so to finish it off(OH NOES!).

I wonder how many more weren't listed/released yet. I hope it's alot, that short list isn't gonna hold people's attention for long..I mean, on a weekend off..a determined solo necro can get close to 30 aa's, and still go out on Saturday night.

Rijak
09-07-2005, 02:01 PM
awesome!

Aryse Andenter
09-07-2005, 02:21 PM
http://eq.crgaming.com/viewarticle.asp?Article=9172


There's the link for the AA database.

Xislaben
09-07-2005, 02:37 PM
Buyable:
Affliction Mastery
Willful Death

Maybe buyable:
Precognition
Gift of Mana

Extremely situational/% or cast time dependent to be remotely worth it:
Cloak of Shadows
Blood Magic

Retarded/horribly high prereq for the benefit:
Darkvision
Suspended Animation
Thick Skin
Silent Casting
Bandage Wounds
Graverobbing

Zandramadass
09-07-2005, 03:17 PM
Silent Casting

Type: Activated, Refresh Time: 0:36:00
You may train 1 rank at each of the following levels: 66, 67, 68, 69, 70
Requirements: Spell Casting Subtlety at Level 3.

Each rank of Silent Casting reduces the hate of your spells by up to 20% while the ability is active.

Huh? Activated implies short duration that needs constant clicking... hell SCS was even passive.

Jebasiz
09-07-2005, 04:30 PM
Critical affliction, blood magic, willfull death, and silent casting is teh order for this lizard(I think).

Xislaben
09-07-2005, 04:33 PM
Originally posted by Jebasiz@Sep 7 2005, 04:30 PM
Critical affliction, blood magic, willfull death, and silent casting is teh order for this lizard(I think).
Why oh why silent casting?

Jebasiz
09-07-2005, 04:35 PM
I have this sneaky suspicion that those 4k crit on fire dots are gonna draw alot of agro.

Edit: Gift of mana might be before silent casting..depending on how those dot crits from the new spells/aa's go as far as agro.

UsulDaNeriak
09-07-2005, 04:46 PM
afaik,

scs is still bugged. it works just on the initial cast, but not on the following ticks. and it doesnt work on crits.
i am afraid its the same with silent casting.

i guess its fine, that it is activateble. if aggokiting, you like to have aggo.

Usul

Jebasiz
09-07-2005, 04:57 PM
Hrmm, you bring up a good point.

Perhaps I will rethink my order, normally I start out with a definite idea, and then adapt it to whatever needs make themselves a priority.

It'll still help us not gain agro from lifetaps.That can help on those mobs that are crazy resistent to poison, disease and fire. The magic line landing can be enough to get you summoned, if you're persistent enough :P.

Zandramadass
09-07-2005, 05:04 PM
Got a point there about the agro kiting Usul...

SCS is still broke... I knew it was awhile ago and havent heard anything about it being fixed so I guess I really shouldnt be surprised. If silent casting is built just like it then I wouldnt see much point to getting it even if I never agro kited... but if it works the complete duration of dots and on crits then I suppose I would be willing to buy a broke AA to get a good one for raiding and such.

*wonders what tanks will whine about when they no longer have to actually work at keeping agro... ohh ya pet push*

Push of the Bulldozer:

Endows your pet with the same effective push of an entire raid worth of stabbing, slashing, bashing, nuking, stunning players. Costs zero aa since popular opinion of the masses is that all pet classes already have this ability.

Xislaben
09-07-2005, 06:22 PM
Originally posted by Jebasiz@Sep 7 2005, 04:35 PM
I have this sneaky suspicion that those 4k crit on fire dots are gonna draw alot of agro.

Edit: Gift of mana might be before silent casting..depending on how those dot crits from the new spells/aa's go as far as agro.
Oh I fully expect to get crazy agro, but can't ya just fd between ticks to mitigate being summoned? I don't have the wonderful focii you have like +40 or 45% to the various lines so I certainly won't get the kind fo agro you do, so maybe there's a difference. But even with good tanks who manage agro well I can steal it with a few dots if I don't fd periodically. But with those same tanks I can load up 8 or 9 dots on mobs and fd between ticks to prevent getting agro.

I guess it may be different if you're just dd'ing with lifetap, where you still have time between damage-agro and fd'ing, unlike dots where you can fd before the tick. I don't have to chain lifetap that much, but I am seeing more and more encounters where I do, so maybe I'll have to reevaluate the usefulness of that AA... hmmm...

Jebasiz
09-07-2005, 06:32 PM
Well it's kinda like this. I FD ALOT already, and I'm always very close to the top of the agro list. One of our wizards has told me repeatedly(it's a running a joke) that she knows she's about to die after I fd...once our tank get splatted.

You can't dps if you're laying on the ground..and you can't land more then 2 spell lines reliably anymore. Lifetap has become a big way for me to make a "would-be so-so parse" into a "not-so-bad" parse. That and it lets me be lazy, which is VERY important late in MLB season/NFL season.

Mallakith
09-07-2005, 09:16 PM
Jeah saving now cos this gimpy lil necro only has 230 so is still buying em as he gets em.

Now tho i need to get 25 in a hurry for that fd one then i can get gift of mana.. boy wouldnt that be sweet on the 1k mana fire dot )

FCseven
09-08-2005, 03:43 AM
Cloak of Shadows

Type: Activated, Refresh Time: 0:00:7
You may train this ability at Level 70
Requirements: Must spend 12 ability points in Archetype Abilities.

This ability allows you to become invisible nearly at will, without the need to memorize a spell.

I can see one usefulness over a prenerf cos.Since it's fixed duration you do not have to worry about it dropping while running through a pack of mobs.One bad side is the 7 second recast on it.I will prolly buy it for fixed duration portion and end up using prenerf cos as a backup.Seeing them mess with cos like this makes me wonder if they are planning on swinging the nerf bat in the cos direction soon (they had better not :angry: )


I think Ill do

1.Affliction Mastery (must have,and I'll get all 3 levels on patch day,any know what % it adds each rank?)
2.Precognition (love this one)

3.Darkvision (only because Im human and i cant see anything)

4.Willful Death (about damn time)

5.Cloak of Shadows (fixed duration cos pwns,7second recast time dosent)

6.Blood Magic (/shrug,willing to give it a try)

7.Suspended Animation (250 extra hps isnt bad,maybe Ill actually start to see it working)

8.Thick Skin (not bad)

9.Gift of Mana (willing to try it)

10.Graverobbing (how about changing this to life burn,wtd is eyecandy)

11.Bandage Wounds (hmm my bandage skill is still 1 I think but I'd still take it over the reduced agro AA)

12.Silent Casting (hmmm are they trying to have us spend AAs to nerf our own agro kiting skills?I think I already have this ability,it's called a fd button.Pet killer AA)

Sathras
09-08-2005, 08:23 AM
I really though Gift of Mana would be nice for twitching. After all I hate this job and a chance to not waste mana on it would be great. Well then I noticed the limit that the first spell - at least - needs to be lvl65 or higher. I can't see myself casting such a spell everytime I'm going to twitch someone so that's that.

But I'm really interested in the actual blood magic. Especially how long it is in effect. Anyone knows that?

FCseven
09-08-2005, 09:23 AM
Originally posted by Sathras@Sep 8 2005, 08:23 AM
I really though Gift of Mana would be nice for twitching. After all I hate this job and a chance to not waste mana on it would be great. Well then I noticed the limit that the first spell - at least - needs to be lvl65 or higher. I can't see myself casting such a spell everytime I'm going to twitch someone so that's that.

Twitching needs to be taken out of our spellbook.If I were you I would /guildremove myself if all they want you to do is twitch.Clerics that cant handle their mana need to rethink the class they are playing

Sathras
09-08-2005, 10:22 AM
I never said it's all they are asking of me. ;) And I do twitch when there is a reason. Basicly partially wipes and we are in the need of a fast recovery.... The spell does have it's uses but it usually will be exploited since how we are seen is ungodly mana regen and the fact that you can transfer it.

Something to look at about Gift of mana though: DoD AA on Graffe (http://www.graffe.com/forums/showthread.php?t=34596&page=1). According to them gift of mana procs at around 6%. So it's probably only worth for people who are thinking about bying innate wisdom or such. ;) Though it seems like SOE is still tuning it.

Venimeux
09-08-2005, 01:22 PM
The things that stuck out to me while in Beta was how little the gift of mana AA procced. I sat and casted level 70 spells on the test mob for a long time and noticed it enabled about once every 10 or so casts. That's in line with the 6% shown in castersrealm. Of course I'd like to see it more often so I suggested it.

When I first saw the invis AA I was excited. Then I noticed the cast time wasn't instant and I stopped being so excited. On one hand I wanted it to be instant so I could stop being reliant on an item (CoS) but on the other hand I knew if it was instant CoS prices would drop like a rock. Also, the required 70 on the AA doesn't make a lot of sense. I suggested they drop the level required on it.

Blood Magic is similar to the Shaman AA that does the same thing. I think the difference is that the Shaman AA doesn't have a possibility of ramping up the cost of casting. I didn't get a chance to test this in Beta as I spent all my AAs getting the other ones.

My favorite AA is the one that wasn't available when I was testing, and that's Willful Death. I'll feel much better about being a puller when I have this one under my belt. I wish I knew the percentage chances per level though.

Brantes
09-08-2005, 03:38 PM
Im not sure invis AA will be that valuable. We have FD for tight spots and we already have fixed length invis. Seems like a waste of AA to me.

not having spells break FD is far better. Im just curious of %.

Affliction Mastery will probably be lame like 1-2% per level. would be nice if it topped out like 35-40%

Not all classes got the invis AA right? so why would the CoS prices go down? Wont other classes still need them?

Dranul
09-08-2005, 03:46 PM
Originally posted by Brantes@Sep 8 2005, 03:38 PM
Im not sure invis AA will be that valuable. We have FD for tight spots and we already have fixed length invis. Seems like a waste of AA to me.

not having spells break FD is far better. Im just curious of %.

Affliction Mastery will probably be lame like 1-2% per level. would be nice if it topped out like 35-40%

Not all classes got the invis AA right? so why would the CoS prices go down? Wont other classes still need them?
The two classes that can use CoS, necro and sk, get the invis AA.

UsulDaNeriak
09-08-2005, 03:55 PM
what i did understand so far, there are 2 reasons to keep the prenerf cos:

1. the recast time of 7 sec: so you cant run in an area with live and undead mobs and switch your invis on the fly as used with prenerf cos

2. the cast time of the aa is slightly higher: you cant cast it while running and perhaps also not stand up from fd in front of a invis seeing mob. if this alone is correct, prenerf cos price will not drop down even a copper.

so the aa is nice for

1. naked cr runs

2. fixed length invis without memming your spell

please correct me, if i am wrong.

Usul

Rijak
09-08-2005, 04:36 PM
Originally posted by UsulDaNeriak@Sep 8 2005, 10:55 AM
2. the cast time of the aa is slightly higher: you cant cast it while running and perhaps also not stand up from fd in front of a invis seeing mob. if this alone is correct, prenerf cos price will not drop down even a copper.
what is the cast time?

Felicite
09-08-2005, 04:58 PM
Originally posted by Rijak+Sep 8 2005, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Rijak @ Sep 8 2005, 09:36 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-UsulDaNeriak@Sep 8 2005, 10:55 AM
2. the cast time of the aa is slightly higher: you cant cast it while running and perhaps also not stand up from fd in front of a invis seeing mob. if this alone is correct, prenerf cos price will not drop down even a copper.
what is the cast time? [/b][/quote]
When I looked last night, the AA was 0.7 seconds.

The pre-nerf is 0.5.

I bet Usul has three. *winks*

Dranul
09-08-2005, 04:59 PM
People keep saying it's not instant, but I used it once or twice on beta and it seems to have an instant or near instant cast time. I'll check again tonight, but I'm thinking it's just as good as CoS, even with the 7 second recast.

Dranul
09-08-2005, 04:59 PM
Felicite types faster than me.

Mortifier
09-08-2005, 05:06 PM
Crit affliction #1 and FD thru spells #2 for this Necro
Why not make Silent Casting toggable so we can turn it off and on at will

Jebasiz
09-08-2005, 05:07 PM
near instant is crap. The reason why everyone that has a pre-nerf cos loves it is, because you can invis on the run. You can also invis from being fd before "your done standing"....thus standing up agro free, even if a mob is literally standing on top of you. That and there's a recast time to it, and I hate the sound of that.

Rijak
09-08-2005, 05:21 PM
Originally posted by Jebasiz@Sep 8 2005, 12:07 PM
near instant is crap. The reason why everyone that has a pre-nerf cos loves it is, because you can invis on the run. You can also invis from being fd before "your done standing"....thus standing up agro free, even if a mob is literally standing on top of you. That and there's a recast time to it, and I hate the sound of that.
i agree... it just seems to me that whether cast time (not recast time) is instant or not is still up in the air

recast delay is a downside, but not as big as recast delay and not-instant cast

Venimeux
09-08-2005, 05:29 PM
When I used the AA in beta I actually got a cast bar, unlike COS where I get none. My feeling was that it was 2.0 cast time, but my perception of time may have been off.

Rijak
09-08-2005, 06:30 PM
definitely not as good then, if that is how it turns out

UsulDaNeriak
09-08-2005, 06:35 PM
Jeb is correct.

and felicite a bit. it is fast, but just NEARLY)

prenerf is 0.1 sec, which is called instant)


if no beta tester tells me, that i can cast this aa while running, or i can stand up in front of a non invis seeing mob from FD, my prenerf cos is still 1,000,000,000,000,000 pp

such simple

Usul

Duke Roger
09-08-2005, 08:27 PM
Some_twink shouts, "PC on prenerf CoS"
Usul shouts, "a gazillion plat"

UsulDaNeriak
09-08-2005, 08:47 PM
you bet B)

Usul

Aryse Andenter
09-08-2005, 08:53 PM
In many ways I am surprised they are still sold at all. Since there is a limited number you would think that sooner or later they would end up all taken by active necs.

Quezquotyl
09-08-2005, 09:08 PM
In many ways I am surprised they are still sold at all. Since there is a limited number you would think that sooner or later they would end up all taken by active necs.

These aren't as uncommon as people believe. Most of the higher level Necros and SKs I've met over the years have had one or were in the process of farming plat to aquire one. Haven't seen a week go by when one or more was not for sale. Take that into consideration and the folks who have more than one, like myself, one for me and my SK twink.

That and lots of people have quit EQ and given all of their tradeable stuff away to their friends, to include the Prenerf-CoS.

Mystiqat
09-08-2005, 09:36 PM
I'm still trying to buy one myself.

Jebasiz
09-08-2005, 09:47 PM
I really don't see a problem with adding these back to a loot table somewhere in Kunark..that or make a crown or something with instant invis effect drop in DoDH it's in noway overpowering anymore and definetly great to have.

Felicite
09-08-2005, 09:58 PM
Originally posted by UsulDaNeriak@Sep 8 2005, 11:35 AM
Jeb is correct.

and felicite a bit. it is fast, but just NEARLY)

prenerf is 0.1 sec, which is called instant)


if no beta tester tells me, that i can cast this aa while running, or i can stand up in front of a non invis seeing mob from FD, my prenerf cos is still 1,000,000,000,000,000 pp

such simple

Usul
Repeating my own lessons to me.. look it up. I thought I remembered 0.5 right, but Lucy does not lie:

Effect: Gather Shadows (Any Slot/Can Equip, Casting Time: 0.1) at Level 20

Yes, if the AA can't do it standing or running it doesn't replace the CoS does it. Such simple yes.

Xelgadis
09-09-2005, 05:18 AM
K, 'cause I like speculation 'n stuff...

Blood Magic has 5 entries in Lucy. Below are links to all 5 entries, with the info in Slot 3 quoted next to each:

Blood Magic (http://lucy.allakhazam.com/spell.html?id=8205&source=Live) HP to Mana(200)
Blood Magic (http://lucy.allakhazam.com/spell.html?id=8206&source=Live) HP to Mana(250)
Blood Magic (http://lucy.allakhazam.com/spell.html?id=8207&source=Live) HP to Mana(300)
Blood Magic (http://lucy.allakhazam.com/spell.html?id=8208&source=Live) HP to Mana(350)
Blood Magic (http://lucy.allakhazam.com/spell.html?id=8209&source=Live) HP to Mana(400)

Assuming my "Lucyese" isn't out of whack... It looks like the highest point it can ramp up to is 400% the cost per spell (100 mana spell would cost 400 HP, so casting Dread Pyre would leave a bit of a mark at this point). Duration appears to be 1 minute (I'm not in beta, so I don't have any firsthand experience with it). All things considered, this doesn't appear to be a bad AA really, mostly one would need to watch what they're casting toward the end of the duration.


Edit: Slightly wrong on how Blood Magic works. Duration can be a minute ...or it can be longer, depending on your luck. Since there's 5 different versions of it, receiving the "penalty" will overwrite the old buff with the next level and refresh the timer.
------------------------------------------------

Since this thread has now basically become a discussion about Cloak of Shadows (http://lucy.allakhazam.com/spell.html?id=8223&source=Live), there's your Lucy link. Obviously changes are subject to occur, but

Casting Time: 0
stood out to my discerning eye.

Meph
09-09-2005, 06:17 AM
With 45% foci and Orshilak i had no problems keeping up with cost of Blood Magic although i did end up with 1k less hp in the end but that was proably due to green noc from DS bashing at me. Was funny tho seeing 3k lifetap healing almost no dmg in the end hehe.

All in all situational aa and not to be used on ae heavy fights. ;)


As for CoS don't plan to give up my prenef CoS for undead/living zones ( there seem to be few those areas in new exp iirc also)

Jebasiz
09-09-2005, 09:40 AM
Originally posted by Meph@Sep 9 2005, 01:17 AM
With 45% foci and Orshilak i had no problems keeping up with cost of Blood Magic although i did end up with 1k less hp in the end but that was proably due to green noc from DS bashing at me. Was funny tho seeing 3k lifetap healing almost no dmg in the end hehe.

All in all situational aa and not to be used on ae heavy fights. ;)


As for CoS don't plan to give up my prenef CoS for undead/living zones ( there seem to be few those areas in new exp iirc also)
So the only situation we'll ever find ourselves in that we *could use* more mana, we can't use it?

I don't know about the rest of you, but if there isn't a Wanton Destruction, or a mana drain AE, I don't need more mana...ever. In a situation like this, it'd seem pretty bad to use if we don't get another form of healing ourselves..fang of death simply doesn't do anything.