An AA idea. [Archive] - Necrotalk.com

PDA

View Full Version : An AA idea.


Errelin
11-16-2005, 06:55 PM
I think this aa would be nice. An AA that wouldn't let you lose so much health/mana when getting a rez. Just an idea, but I'd spend AA's on it. Would help a lot on raids when you need a battle rez. Just a thought, lol.

Dranul
11-16-2005, 06:59 PM
To some extent, this already exists with the 100% rez clerics get.

Rijak
11-16-2005, 06:59 PM
that's actually a pretty cool idea... could go for health too... making battle-rez a more viable tactic

Felicite
11-16-2005, 08:47 PM
And Enchanters and Wizards have Gather Mana.

And Shaman have that "call to your body" AA.. so you rez later.

And it sounds like a nice thing to invest time for.

Dranul
11-16-2005, 08:57 PM
Do we really need another way to recover from rezes the fastest? Slurp an orb upon rez, lich up, and you'll be gtg before anyone else is. Sure, a chanter or wizzy pops Gather, but what happens when they die before it repops?

I'm just playing Devil's Advocate here.

Rijak
11-17-2005, 01:12 PM
Originally posted by Dranul@Nov 16 2005, 04:57 PM
you'll be gtg before anyone else is
that's the point... i'm thinking it's a good idea for all classes

when you've played for two+ years and are mostly in the raiding game, it'd be nice to have some way to cut down on downtime for the entire raid... not just the necros

Dranul
11-17-2005, 01:30 PM
A general AA, ah. I misinterpreted it as a necro AA suggestion. Sure, I'd love for our clerics and bards to be on their feet faster. Especially our bards, since we lack the monk pullage (Our few monks have become gods of pulling.) and waiting for bardic mana is ridiculous.

That being said, I doubt they'd implement a mini-version of the Vet AA that gives instant full HP, mana, and end. Beasties have Perfection of Spirit, as well. There's less "need" for a quick recovery AA than some other things that have been looked at as highly desirable.

Jebasiz
11-17-2005, 07:01 PM
Downtime on raids is outragious now. There's almost no enjoyment to be had from it. It takes 6-8 clerics online to raid effectively. Most raid level guilds have several people (and most clerics) at 11k mana or higher. When they die it takes forever to get up and going again.

Wow-like mana beverages and health regen food flagged non-combat or whatever it takes..but something needs to be done, from a game-play perspective BEFORE Vanguard launches, unless SoE plans on taking EQ out to the back of the barn and shooting it.

Taking 20-25mins from first necro rez, to reclearing trash so you can attempt a named mob again(around 45mins to an hour later) is absolute shit.

Either completely remove the ft cap or something, but the game itself needs to fundamentally change.

BlackHeart
11-17-2005, 08:54 PM
Or combine your two ideas ...

Wow-like mana beverages and health regen food flagged non-combat or whatever it takes..


Either completely remove the ft cap or something, but the game itself needs to fundamentally change.


Make an AA that flagged non-combat theat will remove the ft cap temporarily. Used explicity for wipe recocery or are there some holes I don't see?

Felicite
11-17-2005, 09:10 PM
Originally posted by BlackHeart@Nov 17 2005, 02:54 PM
Or combine your two ideas ...

Wow-like mana beverages and health regen food flagged non-combat or whatever it takes..


Either completely remove the ft cap or something, but the game itself needs to fundamentally change.


Make an AA that flagged non-combat theat will remove the ft cap temporarily. Used explicity for wipe recocery or are there some holes I don't see?
You kinda have that in the Guild Hall pool now.. but of course you want it on-site.

Level 70 Ancient Bard Song that only works when you are not on any hate list. *winks*

BlackHeart
11-17-2005, 10:22 PM
Level 70 Ancient Bard Song that only works when you are not on any hate list. *winks

Heh... almost would work. Except that bards can lose agro and hate almost at a whim with fading memories.

Make it a level 70 wizard spell. Throw them a bone. Replenishes ALL mana and can be MGB'd. Takes all the wizzy's mana and hit points. Killing them. Call it... "Extreme Sacrifice" or something.

Dranul
11-17-2005, 10:24 PM
Originally posted by BlackHeart@Nov 17 2005, 11:22 PM
Level 70 Ancient Bard Song that only works when you are not on any hate list. *winks

Heh... almost would work. Except that bards can lose agro and hate almost at a whim with fading memories.

Make it a level 70 wizard spell. Throw them a bone. Replenishes ALL mana and can be MGB'd. Takes all the wizzy's mana and hit points. Killing them. Call it... "Extreme Sacrifice" or something.
Any excuse to kill a wizard is a good one.

Felicite
11-17-2005, 10:35 PM
BlackHeart got me fired.. T_T

I was laughing so hard when I read that, the owners walked in, saw I was fucking around on the Infranet and sent me backing.

Dranul
11-18-2005, 12:36 AM
Omfg! BH pked Feli!

/comforts Felicite

Jebasiz
11-18-2005, 01:52 AM
Heh, so you can wait for the wizard to med up? No thanks. It needs to be something that is readily available to all people at all phases of the game. There is NO REASON to have people sitting around 54-72 at a time, waiting for little bars to move to the right enough to kill the next mob.

I swear to god, EQ developers designed the game with people who have ADHD in mind..if you can pay attention for 5 out of every 25mins, you too can join a raid guild.

Rijak
11-18-2005, 01:16 PM
retaining hp/mana after rez would be the simplest... since it's basically raid-oriented, make it required L70, five levels

for each level you retain 10% hp/mana after being rezzed

Errelin
11-18-2005, 03:38 PM
I would love it, lol. But you know if they made it, it would be a shit load of AA's for just one point lol.

Sivas
11-18-2005, 03:54 PM
Cool. With that feature all the casters would be sure to die when low mana so they could get a rez and be right back blasting away. And the PvP casters would love it too, I'm sure. No, not a good idea.

There's got to be some penalty for dying. Sure it sucks to have to sit around waiting for people's mana to come back, but handing back your mana after a rez isn't the answer. These days players have got more ways to recover mana more quickly then ever before. It's true that the larger mana pools make it painful to med, but it's not much different than it used to be when the best you had was C1.

If they're going to do anything, perhaps something along the lines of what we got for hp recovery would help, where the longer you sit the faster your mana would regen.

Sivas

BlackHeart
11-18-2005, 04:16 PM
BlackHeart got me fired.. T_T

I was laughing so hard when I read that, the owners walked in, saw I was fucking around on the Infranet and sent me backing.


DOH! Sorry ;(



Heh, so you can wait for the wizard to med up?

Yah, that would suck. Because you know what would happen then...

Clueless_Wizzy_01 tells the raid, "Twitch plz"

Jebasiz
11-18-2005, 04:19 PM
I was thinking more along the lines of raid leadership, perhaps even group leadership AA points.

That would allow the raid, if noone had agro..to regen hps and mana at an incredible rate. Maybe increasing regen 250-500/tick for both MANA, ENDURANCE and health.

Nep
11-18-2005, 04:19 PM
Make it a raid leader or group leader AA that is activatable with a 24 hour lockout timer. Once active, you regen hp/mana/endurance at two or three times the normal rate as long as you are not on any NPC hate list.

Nep
11-18-2005, 04:23 PM
pfft, great minds....

Jebasiz
11-18-2005, 04:29 PM
Originally posted by Nep@Nov 18 2005, 12:23 PM
pfft, great minds....
Are real scarce?

Rijak
11-18-2005, 05:00 PM
Originally posted by Sivas@Nov 18 2005, 11:54 AM
Cool. With that feature all the casters would be sure to die when low mana so they could get a rez and be right back blasting away. And the PvP casters would love it too, I'm sure. No, not a good idea.
not really...

there would still be rez effects and the person would still have to loot and regain the hp/mana from worn items

it would be a boost to mana recovery, but nowhere near enough to make "battle suicide" an effective strat... you could even make it 100% and it wouldn't throw things off balance too much

Jebasiz
11-18-2005, 08:43 PM
People would just rez with banked CR gear on, for me, qvic and time gear..and come back with 8k mana. It would be exploited.

Necro_Bone
11-18-2005, 09:13 PM
Isn't this essentially use of the "Staunch Recovery" 6th year Veteran Award?

I haven't used it enough to remember how it works.

Rijak
11-19-2005, 12:48 PM
Originally posted by Jebasiz@Nov 18 2005, 04:43 PM
People would just rez with banked CR gear on, for me, qvic and time gear..and come back with 8k mana. It would be exploited.
not if it was based on base hp

Aryse Andenter
11-19-2005, 08:43 PM
Could always do something like at the beginning of each encounter the raid gets a wave of hp/mana, like a vish cloud or a Sendaii thing, but at the beginning. That way after buffing you don't have to wait to head in to the encounter, but you don't get any benefits from it from dying unless you re-start the entire encounter.