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Jebasiz
11-30-2005, 10:22 PM
Robes on skeletons, undead mounts, /pet shut the hell up...a new lich and pet model. Do you wan them as a top ten item?

Dranul
11-30-2005, 10:27 PM
If we can't think of 10 items that need attention besides cosemtic changes, we don't deserve to have a Top Ten list.

Edit - That is to say, I'm sure we have more pressing concerns than cosmetic changes.

Xislaben
11-30-2005, 10:27 PM
I'd like to get a yes or no answer from soe on this, yes.

sauruman
12-01-2005, 12:26 AM
I would like to see this done. And we won't settle for a no answer. You guys will back me up with promoting the top ten list, once we have a good list agreed on. This phase will be critical. We need to lobby for the things we want, and give them such hell with veteran forums threads etc that they take us seriously. We need to get really active, and really push for the issues that are common sense.

Why I voted yes? I understand this isn't a critical class make or break issue, or even a DPS one. This is an even bigger issue then that. Like Jeb has said in the past, its just common sense. We need looks with the times. We need either an illusionless lich or one that makes sense. Its just not cool to be forgotten cosmetically for so long.

Lifleviya Life'Taka
12-01-2005, 01:09 AM
While they would be nice, top 10 no. Aside from veiwable armor other classes dont have much of a cosmetic advantedge(if you can call it that) over necros. With all the other ideas floating around, I don't think theres room for this.

Edit: Would it be hard just to remove the illusion from the spell its self?

Aryse Andenter
12-01-2005, 03:31 AM
I'm a no. While I think this is an issue, it just seems like there are ten functional issues we have, no need for a purely cosmetic one.

Maybe I'm just more patient - I want it changed sure, but its not pressing. Then again if the lich/pet in the next expansion looks the same, I'd be irritated.

Oh, and if we're going to press with this - I don't want our current models updated, as that would still leave us with just two models, even updated. I want more variation in the models.

lesk
12-01-2005, 03:57 AM
I'd like an answer on this also. But, I didn't vote...because I can go either way. I think it's silly asking to look better, but I'd like to look better .. so, I'm on the fence. If there are only 9 real issues, I'd like to see this stay. It wouldn't bother me at all if it got bumped for something else.

Zanbus
12-01-2005, 04:38 AM
I threw a Yes on this one.


It seems to me (when I think of it), that any change that makes the toon/game more enjoyable whether cosmetically or functionally is worth doing.

That said, I would like to see that the cosmetic issue is not made a priority over other improved functional ones.

Before the bashing or rants begin, I do realize I am not in the top end of the game here, and basically I am just getting to the better aspects of being a Nec, however I have grouped/duo'ed with many Necs with this toon and my Ranger main and I have to agree that the spectre pet sound is just about the most annoying part of being a Nec or being around one.

That said, Got to love the DPS!!

Xelgadis
12-01-2005, 05:58 AM
Originally posted by Aryse Andenter@Nov 30 2005, 10:31 PM
I'm a no. While I think this is an issue, it just seems like there are ten functional issues we have, no need for a purely cosmetic one.

Maybe I'm just more patient - I want it changed sure, but its not pressing. Then again if the lich/pet in the next expansion looks the same, I'd be irritated.

Oh, and if we're going to press with this - I don't want our current models updated, as that would still leave us with just two models, even updated. I want more variation in the models.
Quoted because I agree 100%. While I agree that new models would be nice, this is like swarm controls- more of a game issue than a class issue specific to necromancers.

Xheng
12-01-2005, 01:02 PM
Yes. Hands down this is the single change which would make the game more enjoyable for me.

Many of the other changes proposed in this forum are decent ideas. But we're not, as a class, fundamentally broken. In fact, I can't imagine that SoE realizes just how effective a well-played necromancer can be these days. The other changes here will give us at best some incremental dps or functionality.

Appearance, however, however is key to the roleplaying experience. It's something you encounter everyday that you play, and if you're at all a roleplayer it matters a lot. There's simply no reason why gnome skeletons should be larger than gnomes themselves, or iksar skeletons should have round heads and no tails. It needs to be fixed.

Schaeffer
12-01-2005, 02:31 PM
No, because what's going to happen after we get new models? We'll get bored with them after a month and be pissed off that we bitched for new models while Willful Death still sucks!

GnekroeGnomicon
12-01-2005, 03:35 PM
I am going to vote yes. THough I think it should be 1 issue, not multiple. Ie. new pet models... new lich illusions all in 1 issue.

Honestly, I believe we are a pretty balanced class. I think we have only some minor things to complain about. There might be extremes where our class needs work, but I think the majority of necros don't have all that much to complain about and this would be something that affects all of us.

Schaeffer
12-01-2005, 03:59 PM
Originally posted by GnekroeGnomicon@Dec 1 2005, 11:35 AM
Honestly, I believe we are a pretty balanced class. I think we have only some minor things to complain about. There might be extremes where our class needs work, but I think the majority of necros don't have all that much to complain about and this would be something that affects all of us.
Gnome, I'm gonna duct tape your mouth shut, and with all that hair it's gonna hurt real bad if you try to pull it off.

Zaxlothon
12-01-2005, 04:44 PM
Yes, this issue is of concern to the non-uber Necromancers and also the roleplayers. If you check out this link: http://everquest.allakhazam.com/db/item.html?item=25837, you will see that the Iksar Skeleton is in fact part of the Global file or whatever it is they call it. This item will summon a 25th level Iksar skeleton pet in any zone (probably not PoSky, but that is by design). In Winter's Roar (Winter's Roar is an emulated version of EQ that uses the EQ game files), Iksar Necromancers summon Iksar Skeleton pets and turn into an Iksar Skeleton when they Lich. If some part time programmers can do it, it should be trivial for full time developers. Just update the Iksar Skeleton model like they did with the human skeleton model so that they can ride a mount and put it in for god's sake. If someone is large sized, make their skeleton large sized. If they are small, make the skeleton small. If you are under the effects of shrink or grow, adjust the skeleton appropriately. It's not really that hard to do, but there is a reluctance to do it on the part of SoE.

Dranul
12-01-2005, 04:50 PM
Originally posted by Zaxlothon@Dec 1 2005, 04:44 PM
Yes, this issue is of concern to the non-uber Necromancers and also the roleplayers. If you check out this link: http://everquest.allakhazam.com/db/item.html?item=25837, you will see that the Iksar Skeleton is in fact part of the Global file or whatever it is they call it. This item will summon a 25th level Iksar skeleton pet in any zone (probably not PoSky, but that is by design). In Winter's Roar (Winter's Roar is an emulated version of EQ that uses the EQ game files), Iksar Necromancers summon Iksar Skeleton pets and turn into an Iksar Skeleton when they Lich. If some part time programmers can do it, it should be trivial for full time developers. Just update the Iksar Skeleton model like they did with the human skeleton model so that they can ride a mount and put it in for god's sake. If someone is large sized, make their skeleton large sized. If they are small, make the skeleton small. If you are under the effects of shrink or grow, adjust the skeleton appropriately. It's not really that hard to do, but there is a reluctance to do it on the part of SoE.
It's mainly an issue of time, if I'm not mistaken. Time to SOE employees seems to be more expensive than...anything. A lot of relatively simple things fall by the wayside as the complex goals soak up all the attention and time.

Jebasiz
12-01-2005, 09:36 PM
They should be done to improve roleplay/immersion, not as "class issues". Adding tails or shrinking skeletons to appropriate size would be a good and necessary change imo, especially now since it would be so easy. There should also be a tattered robe or some type of "garb" that a skeleton that's been dead and buried a while would be found in..frayed, dingy clothes.

Appearence is a big part of the game for a lot of people..there's no denying that, they shouldn't need a goddamn list to figure it out. Incompetence is one of the most annoying personality traits that people can exhibit imo, and it's proudly displaying in schocking magnitude by the programmers and "community people" that SoE employs.

We should stop behaving like we're asking SoE for favors. We're telling them how to do a job that they are paid to do.

UsulDaNeriak
12-01-2005, 09:52 PM
YES, cosmetic changes ARE important, because FUN is all what this game is about finally.
but i would like to strongly recommend to sauruman to either add such cosmetic changes to other important clusters or cluster them in #10 all together.

no cosmetic change alone is worth a single point on our list.

Usul

Schaeffer
12-01-2005, 10:45 PM
Originally posted by UsulDaNeriak@Dec 1 2005, 05:52 PM
YES, cosmetic changes ARE important, because FUN is all what this game is about finally.
but i would like to strongly recommend to sauruman to either add such cosmetic changes to other important clusters or cluster them in #10 all together.

no cosmetic change alone is worth a single point on our list.

Usul
I agree with this wholeheartedly, I did vote no.

However if it must be addressed, they already have dead things in game which have clothes on...

ZOMBIES!

Turn the player into a Zombie model of their own race, though I think iksars and gnomes lose out on this one (but their are iksar and gnome skeleton models in game).

FCseven
12-02-2005, 01:40 PM
While I think there are a couple more important issues I believe cosmetic changes should at least be in the top 3.They need to give us new pet models or just get rid of the old spectre model altogether and give us skellys for every pet.Give us the option to lich with no skelly illusion.Give our pets new colors for each level ect.

Nirruden
12-02-2005, 02:44 PM
I voted no. I can't believe we don't have more pressing issues on which to work.

First, I play in first person perspective - I could care less what I look like, as I never see myself. I'm far, far, more interested in being a better, more effective necromancer than I am in having people get all googly eyed over my shiny new toys and look. The only time I bother to use 3rd person perspective is after FD if I need to be sure the area is clear.

If I don't want to hear my pet? I plop his butt somewhere a short distance away, or I turn off the sound, or I turn up my CD, though it really doesn't bother me to the extent it does most other folks, I gather, and I rarely even worry about it. Undead horses? I've never bothered to buy a REGULAR horse (nor could I afford one yet). What I'm far more concerned about are abilities like Willful Death which are broken/underpowered. I'm far more concerned about the problem the upper end folks report with excessive resists on numerous spell-lines on many different mobs.

I'm concerned, in short, with the things that make me less effective as a necromancer, not those that keep me off the fashion runway. Period. Fullstop.