View Full Version : WTD/AoD without corpse(s)?
sauruman
12-01-2005, 12:40 AM
I know many out there want to see this done. It definitely is anoying to have no corpses around to use these skills cause the ML'er is responcible and keeps the place clean. End the chaos and the corpse lag!
sauruman
12-01-2005, 12:41 AM
I voted against this. I feel there is a "lore" with WTD/AoD. Its kinda cool to use it, and keep corpses handy, and I feel its something that should be required. WTD draws on the class you WTD for the abilities it uses (spells and such). AoD however makes a generalized pet that stuns, but doesn't cast, so I can see the allure there.
Personally I think these abilities should be more damaging (as they were originally), considering you need corpses around, unlike other classes point and click swarm abilities.
Felicite
12-01-2005, 12:48 AM
How can you have an army without some dead. As much as I would like to just press this every time it pops up.. I believe this is fine the way it is coded.
Lord knows we all have some "don't touch the frigging bodies!" stories.
Xislaben
12-01-2005, 05:06 AM
Lore:
All of norath is peopled with the dead, corpses don't just stick around on the surface :P
Tryal Anderror
12-01-2005, 05:47 AM
Is a matter of compensation I think, Either AoD needs to not require corpses...or it needs its damage increased to compensate for the added restriction
Dranul
12-01-2005, 02:46 PM
As Tryal said, if we're forced to have another condition for our swarm pets, they should be more powerful than a normal swarm pet. I don't know about anyone else, but I generally find my AotD pets hitting for around 45, if I'm lucky.
For example, for shits, I popped it on the Elite Sun Revenant while we were wiping and no one was really doing any damage to it. My pets were not able to compete with the ESR's regen. Something wrong with that. Admittedly, I only have pet flurry 2, but come on.
UsulDaNeriak
12-01-2005, 06:49 PM
- fix our wtd pet, that it does what a pc would usually do (cast) and not melee as a cler and such (e.g. should work like a vet aa pet if cler)
- balance the dmg of aod against other swarm pets according to our handicap to need corpses.
- but dont take the fun away
- and NO, no auto shrink please, i like 5 bazus on the mob :lol:
NO skellie swarm pet please, thats lame, every class got such kinda shit. keep us necs unique.
Usul
Aryse Andenter
12-01-2005, 07:06 PM
I feel that wither our army should do more damage because we need corpses for it, or we should not need the corpses.
The corpse requirement on WTD is fine because that pet retains the properties of the original mob/player. It is not reasonable on AoD however as we get an added restriction with no added bonus.
FCseven
12-02-2005, 08:03 AM
I dont think this is a top ten issue.On a side note I wish we still had the ability to wake corpses that were around when we start to cast WTD like in the past.There was really no reason to nerf this on us IMO.
Nirruden
12-02-2005, 02:55 PM
First this poll is misleading. WTD is not AOTD, and the two do not have to work in the same fashion. This poll should be split - WTD and AOTD should be handled seperately, and here's why I think so:
WTD is fine - it should not function without a corpse to work upon. This is appropriate, because in using WTD over AOTD, I'm specifically saying "I want the special abilities of that corpse". (Shaman slowing, Wizard nukes, necro DOTs, etc.) If I use WTD, I WANT to be required to have a corpse to wake - this is appropriate, and the limitation is fine, as the pet I get possesses special abilities (Spells, HTs, etc).
AOTD pets are ALL THE SAME. It doesn't matter if I'm waking Corinav's corpse, or three dead raiders, or a mixture of dead raiders and dead mobs, Cazic-Thule, Tunare, or Innoruuk. They all hit for the same amount, have the same hitpoints, and do nothing but straight melee. The only difference? Five necromancers all waking BIG mobs (the croc in Earth, demon mobs in Fire, Fire minis) gives everyone in the raid a huge lag spike and turns their play experience from a game into a slideshow.
This is bad for the game, and it stops being "fun" after the first three or four times.
The correct fix for this is not to wake large corpses en masse - by allowing AOTD to wake "default model" skeletons instead. If the desire is to retain the "corpse wake en masse" effect, then allow AOTD to wake default model skeletons if there are insufficient corpses (AOTD 3, but only one corpse, you get one corpse and 4 "default" skeletons.) Frankly, I'm tired of being locked out of one of my abilities because my raid looters are so fast in clearing the dead. I shouldn't have to rely on another player being a slacker in order to use an AA *I* paid for, since it wasn't their playtime that earned it.
Leave WTD as-is. Fix AOTD, and make it fill its ranks with default skeletons in the manner that seems best (all or some). Please note that WTD and AOTD do not need to be addressed in the same breath - they are seperate AA and should be treated as such.
sauruman
12-03-2005, 07:09 AM
First this poll is misleading. WTD is not AOTD, and the two do not have to work in the same fashion. This poll should be split - WTD and AOTD should be handled seperately, and here's why I think so:
I agree wholeheartedly with the notion that WTD and Aotd are completely different issues. The thing is that I'm trying to generalize, because its my feeling we don't want something as small as WTD or as small as AoTD with extremely situational use, and extremely old aa's (esp in wtd's case).
What they have in common: They both need a dps boost. They both use corpses. They both are actually useful if used situationally:
-a little luck with a charm, slow, or big nukes with a WTD
-Some stunnage with AoTD esp if the mob is dark blue or lower in con (mostly by push, some through actual innate stunnage or the monster).
What I like about both these abilities is they LOOK like the monster they summon. What is cooler then that.
The downside is the corpses, and the minimal dps.
Mobs don't lag me nearly as much as PC's /shrug
Nirruden
12-07-2005, 03:07 PM
Originally posted by sauruman@Dec 3 2005, 07:09 AM
Mobs don't lag me nearly as much as PC's /shrug
Not until those necromancers are all waking five at once... but this is the least issue. There's also the "I can't easily target a PC near a huge-size AotD model" issue, the "which mob is the real mob" issue, and the fact that it still REQUIRES my raid looters to be slacking in order for me to have corpses to use.
25 models may still be 25 models, but the requirement that other players not be playing at 100% in order for me to use my abilities is a joke. WTD needs to stay as is, and AotD needs to wake default models to prevent these sorts of problems as much as possible.
Mallakith
12-07-2005, 09:05 PM
WTD is pure eye candy this isnt worth a spot on top 10 sorry...
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