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Dranul
12-01-2005, 02:55 PM
Something similiar to the wizard's resist specific familiars. You get to summon a pet specific to a deity, that provides you with an increased chance to land that deity's associated resist. These pets can function as normal pets, but until they are added to a mob's hate list, they are immune to spells and melee. Additionally, you'd have a pet with an entirely different model. Some examples:

Minion of Terris Thule:
This ability summons a knight of Terris to your side, greatly improving the chance to land magic spells on your enemies. (Model is that of a Knight of Terris.)

Minion of Bert:
Same as Minion of TT, but improves chance to land disease spells. (Model is that of an Archon of the Plaguebringer.)

Minion of Cazic Thule:
Same as above, but improves chance to land poison. (Model is that of the gelatinous cubes or something.)

Since there is no necro god of fire, and there's little reason for a fire pet anyway, there would be no AA pet for the fire resist. Though it might be interesting to mess around with a Minion of Fennin Ro, making our fire spells land on previously immune mobs.

This would solve the resist problem and partially solve the problem of new pet models.

Schaeffer
12-01-2005, 03:21 PM
A pet phoboplasm...

Now that's interesting, that's freakin interesting.

Rijak
12-01-2005, 04:09 PM
interesting idea

danoob
12-01-2005, 05:36 PM
This is a cool idea actually, could dig it.

Also have an alternate suggestion. Make those 25 aa's I spent on silent casting into 25 aa's for a 1 minute resist reduction clickie instead. :D

Xislaben
12-01-2005, 05:44 PM
Neat idea, but I think fire is perhaps the most desirable resist mod to have!

I'd like to see something that goes to our shortbuff window that incrseases the resist mods of spells we cast for some period of time, or give us better resist mods inately on the spells :)

Dranul
12-01-2005, 05:49 PM
Originally posted by Xislaben@Dec 1 2005, 05:44 PM
Neat idea, but I think fire is perhaps the most desirable resist mod to have!

I'd like to see something that goes to our shortbuff window that incrseases the resist mods of spells we cast for some period of time, or give us better resist mods inately on the spells :)
Maybe an AA like GoM that gives you a chance to proc a "XXX Spell Focus" short buff, where XXX is the resist of the spell that procced the short buff. This could get really detrimental with something like chain clicking Black Ceramic Band for the magic focus, though I suppose they could flag certain spells as non-proccing like they did with the chanter spell Mana Flare.

I was attempting to hit two birds with one stone on this one though. As for the fire resist mod, I figured, "Hey, if the mob isn't immune, I'm generally surprised to see it *not* land anyway."

sauruman
12-02-2005, 06:57 AM
Or link it to current pet so necros actually start using pets again on raids. I know a lot of peeps that don't use pets on raids period. But with /pet hold at least this would make it worth casting.

Sathras
12-02-2005, 04:10 PM
I like the idea but not the pets. :) I'd love to see some particle effect that is activated when you attune yourself to the appropriate resist. Some mist effect or a dire glow around your hands....something along these lines. Nothing that catches the eye immediately but makes you look again at the nec.

But I believe it has to have a detrimental effect. Like increased lich rate for the duration of the effect or a higher mana consumption for the spell. And there should be a separate effect for every resist line. So you have to choose which one you'll need most.

Given that such a mastery of the dark arts requires a certain level I'd opt for the AA at 59 or higher. So it would be a class specific one and NOT shared by the whole caster family.

Dranul
12-02-2005, 08:27 PM
Why does it need a detrimental effect as well? Give it a high AA cost and a long recast timer if you think it needs some sort of balance.

Sathras
12-03-2005, 03:37 PM
Well the reason for that is it makes you think about using it. If there won't be a detrimental effect it would be a no brainer. Encounters would have to be designed with the new resist checks in mind. So it would be rendered useless in a few months - and other classes wouldn't be able to land any of their spells without some other improvement in their resist "problem".

The other thing is - I like to think about the way I should play my char. It's about choices. When I just push the "Dot WILL land" button without any drawback then the button itself would be pointless - just a bad design decision as it eats another hot button. If it had an adverse effect I would have to make the decision if the benefit for me would outweigh the drawback.

I'd love to see more such options in the eq gameplay. Simplifying foci, making the equipment more uniform does not help to diversify the playerbase. For instance when you look at the gear from the vampires in TM(can't recall the name atm) you would get a neat boost in stats and resists but -5 FR. So you had to think whether it would be wise to wear that gear. Even though for the levels this gear is appropriate the resists were way too low to matter. :(

To sum it up I want choices. Even if it means that sometimes I might curse the developers for "poor" item or spelldesign. :)

Dranul
12-03-2005, 07:58 PM
A very good long term perspective there, Sathras.

Rijak
12-03-2005, 08:27 PM
on the more general question of resist issues... would it not be simpler to list the encounters where excessive resists are and issue and just ask developers to tweak them down a bit?

Dranul
12-03-2005, 10:16 PM
Because, Rijak, that would be WAAAY too simple.

/goes off into the corner and sulks.

Rijak
12-03-2005, 11:18 PM
:lol: