Screaming Terror upgrade? [Archive] - Necrotalk.com

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sauruman
12-04-2005, 05:53 AM
I posted on correspondents forum last week asking about this. The devs replied this isn't planned anytime soon. Well, since we were promised this like a year ago, and there is STILL no movement...

Ideally this would be a mez to level 70, probably a little less effective as an enchanter mez. But it would be something you could use in a pinch to fill in for those groups without CC, like we used to do with ST in the lower levels.

Aryse Andenter
12-05-2005, 05:10 PM
Well... let me see. The reason I actually want an ST upgrade is to stop gates and CHeals and what not. I don't care much about actual general mezzing ability (though I really would like a really good undead mez - I'd much rather have one niche excellent mez than a sort of crappy general one). In order to have a mez do the things I want it'd have to go up to like 73. This does seem a little like reaching beyond the stars - I might as well just ask for the stun that'd do the same.

Xislaben
12-05-2005, 07:19 PM
Not planned any time soon?

That sounds like a polite no.

Proposed 3/14/2005 according to this post (http://eqforums.station.sony.com/eq/board/message?board.id=necromancerbalance&message.id=1048) though I'm pretty sure it was asked for much earlier.

If at the rate this issue gets any attention, we'll see a level 70 or 73 mez once caps are raised and we're fighting level 80 or 85 trash.

I mean to say it seems doubtful we'll get anything useful here, so may as well drop it for something we might have a chance at... I'd love to have a reliable way of stopping gaters and ch-ers without having to rely on exploiting los and hoping root doesn't break, but it doesn't seem to be in the cards...

Rijak
12-05-2005, 08:44 PM
our old fire/ice nukes have a stun component (i.e. conglaciation of bone), and are more likely to land on a variety of mobs since they are not magic-based... why not just use those?

granted, their cast times aren't great, but between that and stunning pet not too bad

Dranul
12-05-2005, 09:10 PM
Originally posted by Rijak@Dec 5 2005, 08:44 PM
our old fire/ice nukes have a stun component (i.e. conglaciation of bone), and are more likely to land on a variety of mobs since they are not magic-based... why not just use those?

granted, their cast times aren't great, but between that and stunning pet not too bad
The refresh time is what kills me on those spells. We already talk about how great it would be to have another spell bar, I don't like pushing off Dull Pain or Fang of Death or something for a crappy nuke.

Schaeffer
12-07-2005, 05:16 AM
It's not just a crappy nuke...

...It's a crappy nuke with an illusion component. I actually break it out once in a while when I want to throw people off for fun. Doesn't land too often though.

Nirruden
12-07-2005, 02:06 PM
SOE to Necromancers: "I'm altering the deal. Pray I don't alter it further."

They promised us this upgrade. ST is inferior to all comparable enchanter mez spells - enchanters are in no way compromised by the ability of another class to take SOME of their CC burden as needed in an emergency.

Let's face it - I may have mezzed with my necromancer, but the spell's limitations were always such that I'd never do it if there was a skilled enchanter around for that. If there's not, though, I make a good substitute, so long as the adds aren't too numerous. I've never replaced a chanter, but I supplemented one on numerous occasions.

Dranul
12-08-2005, 04:11 PM
Originally posted by Schaeffer@Dec 7 2005, 05:16 AM
It's not just a crappy nuke...

...It's a crappy nuke with an illusion component. I actually break it out once in a while when I want to throw people off for fun. Doesn't land too often though.
If all I'm interested in is the stun art of either spell, I don't care if it turns the mob into a giant Cthulu for five hours, I'm just making the point that if you're relying on Ignite/Chill Bones to interrupt CHers and gaters, then you're gonna be annoyed with the insane recast timer on the spells.

Rijak
12-08-2005, 04:37 PM
Originally posted by Dranul@Dec 8 2005, 11:11 AM
If all I'm interested in is the stun art of either spell, I don't care if it turns the mob into a giant Cthulu for five hours
what about shub-niggurath :blink:

the "stun" application would be somewhat limited even with an upgrade, to say the least... ST saves v. magic with no resist mod... so if we do ask for an upgrade we almost have to ask for a resist mod too

Dranul
12-08-2005, 05:03 PM
Give us a cold dot that increases the cast time on spells.

UsulDaNeriak
12-12-2005, 10:13 AM
ST was just lasting 3 ticks. so best you could do was mezzing about 3 mobs. but in this case you did nothing else! far away from beeing overpowered.

but if you guys like to have more utility. especially in an emergency situation.
here you go.

Usul