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Nuraku
01-27-2004, 12:49 PM
Hello. I'm very new to being a necro. I have played a cleric in the past (name of Silverlake ) on the luclin server. I now play an Iksar necro B) . I have been experimenting with the necro. I mean, I'm so used to the limitations of the cleric that well - I find that necros are very very versitile. For example. in OT my necro was grouped with a warrior . I snared a red mob and broght it to the SF ramp and had my pet fight it as the warriar attacked the mob. My necro Stood back and He cast the Vampiric curse spell . I was constantly converting my hp to mana ( I think of hp as a kind of mana pool). I see hp as mana now ). And my Iksar regen seems to compensate well enough for this. Also I was casting the shadow compact
on the warrior to keep him healed-to compensate for hp loss from heals was my reasoning to cast the vampiric curse spell at mob. I think it an awesome dot (in that the dmg inflicted on mob -I get back as hp. I know we necros are not clerics.
Though I find it more than awesome to be able to do this. The pulls were constant and I think i received a bit more exp than i would alone. And if not. I just like the company. Also people want to group with me alot. They remember what I do it seems. Oh I also doted mob ). Now necro is Lvl 34 and can more easily deal with adds with root and dot trick. I do not know for how long the necro can do this. I'm always experimenting to see how i can get the most out of my necro. In or out of group. Thus far people have been very surprised at what i'm doing and for being develishly effective

Jebasiz
01-27-2004, 01:35 PM
Naruku, obviously it's situational but root rotting is viable croud controll from the first day you mem root, until you remove EQ from your CPU, and stop paying for your account. I can confidently say it'll only become more and more usefull for you as you progress. The only times root/rot crowd controll doen't work is in close spaces, when mobs summon, or when mobs are "immune to changes in movement." Another form of crowd controll you have(that shouldn't be overlooked imo) is Screaming terror. I can't even begin to express to anyone how much I miss the utility of this spell. I perfectly despise the fact that we don't get an upgrade to this spell to keep a short duration mez/non-dmg spell interrupt ability into the end game. In open zones, you can fear kite adds(in the wrong spot you may end up getting more adds this way)
simply darkness, invoke fear, and add a low mana, slow acting dot(disease line works well, for efficiency) and let fear wear off and reapply, while you and your focus on one mob(root may be better but fearing is always an option (until level 55 or so), and if it's a caster..fear is the way to go imo).

Healing, we're not excellent at this, but can do it in a pinch I guess. Higher you go the less adept we are at this. We do get auspice at 46 now, that's a group heal and atleast decent. With zevfeer's I usually use it if the cleric is Divine arbitration happy, or we're getting ae'd. Anytime more then 3 people in a group need a little I'll mem and cast it to top them all off as well. Both spells have a considerable mana cost...
so you may want to take that into account...(READ:they're not something to cast to add to your DPS...lifetap or nuke the mob once more instead, and you double your efficiency).

As far as versatility, that is why I play and love my necromancer. There are VERY few classes that can even come close to doing what we do, nevermind doing them all different ways. We can get to spawns noone else can get to, we can solo things noone else will even try(and do it different ways) we can add dps, healing, crowd controll, (early on) a tank, fd pull, darkness, heal our entire group with a single cast, rez the cleric, summon corpses, tap mana from a mob and give it to the group, Life Burn(higher end about 9k mana free dmg), mez undead, slow atk speed of undead, and even give our mana to others in a group setting. When I'm on raids I'm almost always in a group with multiple casters and a sole "healer" and in EPs and potime there are some NASTY AE's...with a druid or paladin, using zevfeers the wizardsa and mages with me usually only die if they agro/summoned, while other die from rain of bile, or shroud of the faceless etc.

In ldon..I've tanked normal level..and off-tanked on hard level(once mobs were slowed), I've pulled, I've healed in conjunction with druids, I've rezzed(a few times heh). Almost everytime I go, I'm Crowd controll. I guess, if you play with smart people, and are in a good guild they'll come to expect you to utilize every bit of your versatility, and for me that's where the fun in this class is, take pride in it...every other class on norrath wishes they had, your a fool if you don't take advantage of it. Welcome to the dark side.

Jeb

Devlinn Deathcaster
01-27-2004, 05:25 PM
Hehe necros rule thats all i gotta say on the subject, but i have a friend who has a 65th necro and he can keep my 53 warrior alive in veksarr with his heals. and still have enough mana to woop more than one mob at a time. im not sure if hes mastered the necro if he... i dunno all i know is that necros rock and they will rule norrath one day.

Nuraku
01-28-2004, 12:36 PM
Newbie. Cool I did not know at 65 a necro could keep your 50ish warrior type healed, as you both are grouped.I will keep this in mind and thank you for letting me know. The reason I began doing this sort if thing (healing )and other experiremts was too see how effective a necro can be in groups. Thus far,I have learned we necros are awesome in groups. On the Prexus server I have demonstrated how good we can be, to such a degree that many ask me to join their partys. Also I love to push the envelope ( to think outside the box). I have come to the conclusion that Necros may be a thinking person's class. Kind of how one would study the Art of War or philosohy.Also in Ldons mobs often dy way to fast for dots to take. SO I most times do not bother. Really depends on group makeup. Every situation is different and different response maybe needed. Though in groups a necro can Twich nicely ( give mana to others )
Heal ( in my previous Topic Insidious heal I go over how i do that) and still have mana left for whatever ( nuking for instance). I have also yu used the Screaming terror. very nice mezz. A chanter once got mad at me in a group when I told him
I did not need his clericty(he was really getting obnoxious and wanting loin share of loot for being with us) anyway , I showed him how i convert hp to mana and proved my point. He left the Ldon but we did not miss him. I had to alter my playing style a bit and was able to mezz very well. it's just a matter of working with your party. Necros with imaginative thinking can make their own nich. Here's the kicker. At 34th lvl (or lvls leading up to it) I do not require grouping. I simply enloy company. If i see someone in a zone wanting a group and not getting one-well, anyone is always welcome. Sometimes I'll practice my fear kiting and have a caster or fighter attack mob as my pet hits it while it is feared. or healer type just looks pretty and heals pet or not. It matters not..lol

Nuraku
01-28-2004, 12:57 PM
Devlinn Thanks for the reply to my post. I'll keep what you say in mind and you have given me ideas for another experiment :) . As for the root I love it. It is an awesome option. In rath I use root to hunt the giants. I'll root one and then Dot it. also using the Vampiric curse ( always use it. it replaces the Hp I lose from turning hp to mana. Heckfire when combined with the Iksar regen I have no mana troubles ) and the mob loses its hp from yet another dot..lol Anyway I often wait for giant to be at 50% health then I sick pet on it. I could just snare it and let pet deal with it from the get go. Though it saves pet this way and it seems I kill more giants faster this way. Oh I have a trick if a pet is about to Dy. I reclaim energy as it dys (needs timing to work ). And make a new pet to send at mob. This works even better now that I have root. While root is in effect I can remem Reclaim energy real quick as dots do work and lose nothing in doing it. Also in rath there is a named Krock. I forget the name but it attacked me as I was soloing a giant. I rooted it and doted it. and put my attention back to giant. it died as the giant died. I did have to recast the root though. Anyway I looted the bracer it droped.

Nigyl
01-29-2004, 01:39 AM
I've been primary healer in a PoN group before, killing the treants, spiders and ravens, but I wouldn't want to try it without a slower.

I reclaim energy as it dys (needs timing to work ). And make a new pet to send at mob.

Actually this is one (probably unintended) consequence of the pet canni nerf for mages: chaining Necro pets is now just about viable, though far too expensive at high levels where they take peridots. For lower level pets, if the mob is rooted it may well be more efficient to chain pets than to heal them.

Jebasiz
01-29-2004, 07:35 PM
I usually kite mobs the pet can't tank from start to finish. Fear kiting in Rathe Mountains is a Blast. I have never been to weary of getting adds and this might not work for everyone but, I'd stand near the tower (out of agro range) cast dooming darkness on a giant, dot it while it's walking toward me, and then fear it..send pet and let him kill it...fear will usually wear off a few times before it dies...they just come back, fear them when they get close, and keep darkness on them. While "boner" is killing one, go get a 2nd or 3rd giant and do the same thing, fear kiting them all at once. Not only is it fun, it turns really bad exp into decent exp, and so-so money into good money (for the level).
I've never been one to kill a single mob at a time I guess, I figure we can Crowd Control in groups, we can damn sure do it solo.

Jeb