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dodlegion
12-24-2005, 05:14 PM
My rl friend has a mage. We dualed each other with pets. I got owned so bad I dont want to go to detail about it. Ho does a necro beat a mage. With their pets, and toys DS and all that stuff. Spam lifetaps? After the dual he never lets me forget.

Meriya Wakethedumb
12-24-2005, 05:37 PM
Mages are tough i have seen there pets rip through melee classes like they wernt there. Not sure how u would even start to beat one =/ Id say fear the pet and own the mage.

biggrol
12-26-2005, 06:40 PM
Debuff the DS and other buffs. Burn the mage down. Limited hitpoint and healing (except potions :angry: ). Got to be fast before mage pet pwns your pet. Make sure you have a tanking pet and not a rogue or monk pet up also, so it will stand toe-to-toe with the mage pet better.

Use crystal pumice and your dispell spell so you don't have to wait for cast refresh. Just a few ideas. Put your back against a wall so you can hopefully cast thru the mage pet bashs, might help as well.

Hangman Gallows
12-26-2005, 07:35 PM
Mages are extremely easy for a necro to beat. First off, dot ther pet and tap it. It will die fast and you get full heals from tap off it. Then use leech taps on the mage, they do alot of damage on mages. Then just tap them and refresh dots. I have yet to die to a mage 1 on 1 yet. Probably one of the most easiest classes for necros to kill. Only thing easier is wizard.

Jebasiz
12-27-2005, 12:59 PM
Heh leech doesn't work on PC's. Fang of death the pet. Then put yours on the mage.

If he's geared well only pyrocuor, splurt and lifetaps are worth casting. Land both dots and stay out of range(if you need to..I never have), then refresh. If his resists are under 200 or so open up on him..our PoP poison nuke lands pretty well in pvp heh.

I wouldn't worry about killing the pet..he'll have another in his pocket. If you make lost soul and he does his spam aa BS..put your pet on them. It will kill them ALL on enrage.

The mage himself shouldn't be hard at all.

Also, if you feel you're at a big disadvantage for pet weapons or the like..nothing is stopping you from going to the bazaar and getting your own beforehand. It shouldn't be necessary though, mages suck.

If you're not geared to the extent that you can't tank his pet...put your pet on his pet and forget about them both. The mage should die before your pet does.

Jebasiz
12-27-2005, 01:05 PM
Originally posted by Meriya Wakethedumb@Dec 24 2005, 01:37 PM
Mages are tough i have seen there pets rip through melee classes like they wernt there. Not sure how u would even start to beat one =/ Id say fear the pet and own the mage.
Their pets are immune to fear too(61+).

Nirruden
12-27-2005, 02:15 PM
A few things I'd make sure I did before dueling a mage:
1) Get buffed. You'll want your strongest rune active before you begin, at the very least. Mages nuke hard, and you will feel it. Put up your shielding spell - MR is good to have, as mages and their pets can use MR attacks regularly.

2) Put harmshield/QVoX in your lineup, even if you normally wouldn't - the ability to suddenly and without warning negate all of your foe's DPS is too good to pass up. If the mage is using bolts (most do - they like the big boom) it may take a cast or two before they realize they can't hit you - bolts aren't instant-damage, so a delay between casting and landing is somewhat normal... mage might fire two or three bolts before they realize you're really and truly invulnerable. Mage mana regen = Teh Suck, so getting them to waste a few big fat bolts is good.

3) Their pets are immune to fear, but not root. Use a long-duration root (Petrifying earth?) and keep your pet on the mage. Root the pet and get soem range, and the pet effectively becomes a lifesource for you, forcing the mage to either dispel the pet (and possibly their buffs) or have it removed from the fight.

4) You cannot use tap-over-time on a PC. Instead, land SK on the pet, and then root it at a distance to use as a source of health. Use instant-taps on the player to offset the damage they cause with nukes.

5) Beware of Pyrilien Skin. This is a huge-damage DS. Pets will get devoured on this one - and they can put it up on themselves or their pets either one. It doesn't last long (four hits?) but will do ~1600 damage in those four hits. If you put your pet on the mage's pet, expect your pet to lose ~20% of his health in the first round of combat. Do NOT melee the mage if you both get down to low mana. This is also why I suggest you use root on the enemy pet - once rooted, you can keep yours on the mage, interrupting casting and staying away from the mage pet.

Then again, I'm on a bluebie server - so I'm not sure how much of this carries over to/from PvP servers. They'd be the folks to ask about class v. class fights.

Meriya Wakethedumb
12-27-2005, 05:17 PM
Originally posted by Jebasiz+Dec 27 2005, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Jebasiz @ Dec 27 2005, 02:05 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Meriya Wakethedumb@Dec 24 2005, 01:37 PM
Mages are tough i have seen there pets rip through melee classes like they wernt there. Not sure how u would even start to beat one =/ Id say fear the pet and own the mage.
Their pets are immune to fear too(61+). [/b][/quote]
Damn u Jeb u werent supposed to saying thing so i looked smart =P

Another spell not sure if anyone mentioned, Screaming Terror is a nice spell to use
maybe not on this particular fight but it can help in just about any fight i think.

Jebasiz
12-27-2005, 05:49 PM
ST won't work on anything 55+..pets included.

Meriya Wakethedumb
12-28-2005, 05:32 AM
Originally posted by Jebasiz@Dec 27 2005, 06:49 PM
ST won't work on anything 55+..pets included.
ST is limited to NPC's yes but thats it, it will work on players all the way up to lvl 70. just like a bards lvl 60 ancient mez only works on NPC's up to 60 and is unresistable but u fight a bard with it and i bet he keeps u mezzed and then u be dead! :ph34r:

Bonejangles
12-29-2005, 08:44 AM
A mage friend of mine used to duel a lot. We both were Qvic geared.

We'd use different tactics just to see what worked. I would run through all my different Dots on him just to see what would stick. The only thing that would was splurt, taps, and pyro (from clicky pants). Occationally, I would land a DM/horror, but so infrequently it's not worth the time in a real duel.

His nukes really didn't hurt that bad....nothing I couldn't compensate with a tap. What really hurt was his summoned mini pet army.

The tactic I found best was:

1) Ignore his pet. If you kill the owner you kill the pet. You can leech off pets, but its such a long cast and really not much health. I heal better with a exceptional heal tap.

2) Send your pet on him

3) Land a Dot 1st off. Hopefully he will not buff for the fight and a dot will be stacked low so he cant dispell it. Plus the more he stops to dispell, the more our pet can chew on him.

4) Save your harmshields for when he uses his pet army....or kite once he casts them. They are a short duration so just run them out or invul through them. I like to run and if stunned, pop a harmshield.

5) if you have a 1.5/2.0 pet, make sure you save it until he is close range so he can not kite it before it gets some hits in. These pets chew up casters well

6) If he doesn't fight at a far distance, just tap tank him. Its a fast spell that lets you channel through his pet's hits.

Unless you screw up or try new tactics, mages are one of the easier classes to beat since we have a few low resisted spells that land (taps).

Jebasiz
12-29-2005, 12:44 PM
4) Save your harmshields for when he uses his pet army....or kite once he casts them. They are a short duration so just run them out or invul through them. I like to run and if stunned, pop a harmshield.

Mr. B'jangles,
You do realize that an enraged LoZ pet or higher will kill all these? Well, as long as he's facing them. Lost soul + pet LOH = winner.

I only bring it up again because, if he summons his turd herd while your pet is on him, it's like 50/50 they attack your pet(depends on if your dots/taps hit him between pet swings or not, and life of yourself, your pet's life and proximity probably has something to do with it..I'm just not sure how much.

If they attack your pet you may(quite possibly in fact) want to turn your pet so he's facing them. I've had pets almost die(see that pet loh comment) due to that army of crap due to having /pet focus on the mage.

Hangman Gallows
12-29-2005, 09:58 PM
Originally posted by Jebasiz@Dec 27 2005, 01:59 PM
Heh leech doesn't work on PC's.
I didnt mean the spell leech. I meant the leech line. Aka the best one to use is night's beacon. Use this and Fang stacked, just make sure that you put nights beacon on first then fang. And if you are going to put Night's beacon on again make sure you click off the recourse of fang. And dont be grouped so they will land.

nethyia
12-30-2005, 12:08 AM
I only bring it up again because, if he summons his turd herd while your pet is on him, it's like 50/50 they attack your pet(depends on if your dots/taps hit him between pet swings or not, and life of yourself, your pet's life and proximity probably has something to do with it..I'm just not sure how much.

Just FD when he casts the aa swarm pets. They should then go after your pet if its pounding on the mage. Doing more damage, they could come after you again, but if you are a bit aways from the mage, he wastes a bit of the time they are up as they run to you, then run back to pet.

Aryse Andenter
12-30-2005, 06:28 AM
Originally posted by Hangman Gallows+Dec 29 2005, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Hangman Gallows @ Dec 29 2005, 10:58 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jebasiz@Dec 27 2005, 01:59 PM
Heh leech doesn't work on PC's.
I didnt mean the spell leech. I meant the leech line. Aka the best one to use is night's beacon. Use this and Fang stacked, just make sure that you put nights beacon on first then fang. And if you are going to put Night's beacon on again make sure you click off the recourse of fang. And dont be grouped so they will land. [/b][/quote]
Tap dots don't work in PvP on blue servers (though they do on Zek). However, I believe you can still use the tap dots on the mage pets, while not on the mage.

Mages are not difficult to beat anyway.

Tryal Anderror
12-30-2005, 06:31 AM
Originally posted by Meriya Wakethedumb@Dec 24 2005, 06:37 PM
Mages are tough i have seen there pets rip through melee classes like they wernt there. Not sure how u would even start to beat one =/ Id say fear the pet and own the mage.
Didn't I correct you on this in a BST thread too?

Do NOT fear the pets, that's just silly, you must kill it.

And for Hangman, The Lifetap DoTs don't work on blue servers, only on Zek.

Hangman Gallows
01-01-2006, 02:21 AM
Really? that is fucking gay. why not?

Aryse Andenter
01-01-2006, 04:13 AM
Originally posted by Hangman Gallows@Jan 1 2006, 03:21 AM
Really? that is fucking gay. why not?
Anything with a recourse doesn't work. No MW, no tap dots, no lifeburn (ouch!) - and not even Call for Blood. Its brutal.

Hangman Gallows
01-02-2006, 08:01 AM
Call for Blood works great in pvp when it lands. Which is pretty decent if the target is debuffed. Then you get dots critting for 1k and stuff. But that is rare.

MW lands ok too on newbs with less than 250 dr. Stealing peoples mana is fun.

Aryse Andenter
01-02-2006, 08:40 AM
Rumor has it the reason necro spells with a recourse don't work in PvP on blue is to prevent dueling necros MWing each other on raids, and they ended up disabling all spells with a recourse of ours to do it. Quite gay and really ought to be fixed imo.

Xelgadis
01-02-2006, 09:36 AM
OMG shh! Don't let out the super sekrit leet raid strats, that haven't been used since like Luclin. ;)

----------------------------------------

In any case, PvP is so unbalanced in this game anymore it's not even funny. Even PvP resist mods have basically been pointless since late GoD. As content gets harder, so do mobs- to compensate, gear that drops gets better (resists included). However, spells have seen little change in resist mods throughout the life of the game. When PvP mods were added, they were nice against someone who was maybe Time geared at best. These days, you typically either find people who are GoD+ geared, or bazaar geared, with very little (Elemental, Time, etc.) in between.

Problem is, most things they could do at this point to help balance the PvP game will further unbalance the PvE game. So the devs will likely continue to treat PvP as they always have- as the deep south of EQ, which is best left alone.

Aryse Andenter
01-03-2006, 06:42 PM
Originally posted by Xelgadis@Jan 2 2006, 10:36 AM

In any case, PvP is so unbalanced in this game anymore it's not even funny. Even PvP resist mods have basically been pointless since late GoD. As content gets harder, so do mobs- to compensate, gear that drops gets better (resists included). However, spells have seen little change in resist mods throughout the life of the game. When PvP mods were added, they were nice against someone who was maybe Time geared at best. These days, you typically either find people who are GoD+ geared, or bazaar geared, with very little (Elemental, Time, etc.) in between.

Problem is, most things they could do at this point to help balance the PvP game will further unbalance the PvE game. So the devs will likely continue to treat PvP as they always have- as the deep south of EQ, which is best left alone.
PvP resists might not have been totally pointless if they at least made the start of remembering to put them in.... remember after OoW (I think it was) where it took months and months for them to add the PvP resists to ours spells at all? And granted, they still sucked and the spells remained useless in PvP, but not having the resists mods at all sucked more.

The whole reason they have PvP resists however is so that they can fix PvP without unbalancing PvE. While indeed SOE just pushes PvP off to the side and ignores it, it isn't because it unbalances PvE. Its because they just don't bother.

Jebasiz
01-03-2006, 07:19 PM
Originally posted by Aryse Andenter@Jan 2 2006, 04:40 AM
Rumor has it the reason necro spells with a recourse don't work in PvP on blue is to prevent dueling necros MWing each other on raids, and they ended up disabling all spells with a recourse of ours to do it. Quite gay and really ought to be fixed imo.
I did this on AOW...MW'ing a monk.

Trensharo_Saryrn
02-02-2006, 06:04 AM
Sorry guys... But I'm bumping to share info that seems a bit unknown in this thread.

When the mage clicks his AA pet button, and if you have graphics on and see it just click a DA spell.

When their spell goes off no pets will come out but they'll burn their AA.
Don't have to worry about your pet enraging, etc. etc. You just won't have
any of the lil shits to deal with at all :P Just focus your pet on the mage :)

This works for all classes with AA pets (Sham, Cleric, Mage, Wiz, etc.).

I've done it, like umm... 50 times or so.

Always gets a nice WTF from the opponent.

If they duck out at the first DA (meaning they smert!), it's okay, I have another one.

P.S. Mage pets aren't that hard to tank. And I've yet to have any of them land anything on me (besides a fire pet casting a lure). Oh! If you eat up their fire pet's rune with lifetaps it will stop fighting to rebuff itself!!!