View Full Version : 6 Necros
HazardousPanic
01-28-2004, 06:27 PM
Had a thought, and from reading some other posts, I think we shoudl try a all Necro group in a LDoN (go for a small collect - 21 or so).
Anyone have this idea or try it?
Pets to tank, 1 or 2 Necros for adds and one to pull. Three for the mob.
Aye or Nay?
Ahura Mazda
01-28-2004, 06:36 PM
Ive done a couple all necro and all pet groups and someties they really kick arse and sometimes they are a disaster, obviously like any other advendture it just depends on who is actually playing with you.
If you're gonna do the all necro group, be sure you are doing it in GUK or BB since these seem to have the most undead.
Slowing will be your biggest problem since there will still be a fair amount of LIVE mobs that you will alwys need to kill first. It will be tough when you get 2-3 live mobs at a time. Given the small area of the dungeon sometimes u will be rooting the mobs right next to the one your tanking making, it a hard time for your pets since they will be taking a beating.
You need to have 1-2 assigned rooters since ST wont work(depending on ur level).
An all necro group is ofcourse banking on their massive dps to save their hides from non-slowed mobs so if you have everyone on the same page about killing live mobs first and taking care of adds before necro's start to drop then you should have a pretty fun time with it.
If you really want a powerhouse group, go 5 necro's and grab an enchanter. I like an enc over shm for the sheer aspect of crowd control which is usually the main factor of death in an anv.
Jebasiz
01-28-2004, 10:09 PM
Necro groups own...Mistmoore me and 3 other necros won in like 21 minutes on a kill 59. It's insane when you get people together that know what their doing. The live mobs in BB are all rootable, and there are enough big rooms to kite (if you have too) if your willing to possibly move back a few rooms until you found the space you've already created (there are no-repops). it's quite easy and alot of fun. Trying to get a hard level with 6 necros going soon...That might even be challenging :P
Jeb
Keystone
01-29-2004, 03:41 AM
the only challenge in it would be finding 5 other competant necro's on your server =\ at least that's the problem i'd foresee having
Jebasiz
01-29-2004, 07:01 AM
Probably so...
Jeb
Doomfir
01-29-2004, 05:43 PM
I would rather have 5 necros and 1 shammy. He could slow and buff the pets while the pets and necros did all the work. The weakness of necros is a small one.. Pets with only 4400 hps and that we cant buff up except for RoD and mage items (a PC tank would be buffed with at least HoV and have over 6000+ hps), and we cant slow the living. If you remove those two obsticles then you have a winning combo. A shammy would fill in nicely those lacking things.
Jebasiz
01-30-2004, 08:49 AM
A shaman would defeat the purpose, the satisfaction/enjoyment (for me) would be doing the adventures as a necro-only group.
Jeb
kilalotofnomes
01-30-2004, 10:05 AM
Im down to try an all nec group on a hard ldon
Anyone down to try this out on Bertox server let me know
Jebasiz
01-30-2004, 04:17 PM
Im down to try an all nec group on a hard ldon
Send me a tell
Jebasiz
Doomfir
02-02-2004, 12:25 PM
How you guys going to buff your pets to last more than a half a second on hard LDoN? Hard hits for 966 double attack and since all necros no one can buff them to more than what you can add with pet focus and mage belt. Normally you need a tank with 8k plus hps to tank in a hard adventure. Snares and roots also are not possible on most mobs as they are immune to run time changes. Also who is going to slow since our slows are only partial on the hard LDoN adventures not to mention even in MMC adventures are mixed with living as well as dead?
More power to you but I think you are going to have 6 necros taking a dirt nap. :-)
Schaeffer
02-02-2004, 03:30 PM
/agree doomfir
Sikekak
02-02-2004, 06:17 PM
Did a Mistmoore LDON the other day with cleric, mage, and four necros. Levels 60-65.
We (the necros) delegated duties between us before entry. Cleric buffed pets and mage summoned gear for pets on insertion.
Dungeon was mostly undead :D and mostly casters (mindwrack - best. spell. ever.) :D
Cleric was puller, as she had highest AC.
We finished the collection in 34 minutes. We could have done it sooner except we were all laughing too hard or taking screenshots.
We took down two named, I timed the last one, he dropped in eleven seconds.
The only person the cleric had to heal was herself. None us went under 90m the entire adventure. :lol:
Doomfir
02-02-2004, 08:16 PM
I have no doubt that would work fine in LDoN normal, but that wasnt on hard. Allot of different rules apply to hard adventures. For one, mobs that normally hit for 300 or so are now hitting up to 966. Second, the mobs that you can slow in a normal adven. you can only partially slow now. Third, many if not all, are immune to changes in run speed. Fourth, I wager the main tank was the mage pet which has quite a bit more hps than ours if he had the earth pet up (which I bet he did).
I am not saying dont try it.. hell I have tried to figure out ways to pull vox from her room and engage her solo, but to no avail. I keep getting banished to outside the zone. Necros can summon corpse and rez so we tend to try things others would not. I just don't think a Hard LDoN can be done with only necros. Normal.. yes.. and quite easily I would imagine. All you need to do is summon the pets inside the zone.. set hotkeys for ToD for each others pets.. and root / snare / tank / dot away. 6 necros combined heal power is 6 casts of ToD in just a few seconds = 6000 hps heals on one pet alone. Not to mention the DoT power. Essentially you have 12 individuals in the adventure if all are necros.
I myself keep a list of all the necros I have ever hunted with that were decent at what they did just for reasons of grouping. However, as I mentioned. I do not think a hard LDoN is doable with necros only. 4900 hps for your pet is nothing in a Hard LDoN for a tank (which your pets will have to do). You also cannot escape agro by rooting and dotting in hard adventures near like you can in normal.
One of the things I notice in zones like that.. the more I dot the less taunt my pet has and if he is doing only marginal the dmg that I am (like LDoN hard) the less the mob will be satisfied whacking on your pet and the more he wants to whack on you.
I only said I don't think it can be done necro only because of certain limitations that we have in certain areas that are some of the most needed in HIGH dmg mixed live, and undead zones.
Our limitations:
1) We cant HP buff our pet worth squat.. so he is limited to 4400 hps to 5400 hps (if you have the pet focus to do it - and this would mean all the necros need the pet focus). You might get him to 5900 hps max with time pet augment and mage belt.. but 5900 hps for a main tank is crap.
2) We can't slow live mobs. Unslowed level 65 mobs just flat out chew CoB pets up so fast it is incredible.
3) Heals. If we solo, we are limited to the mob doing less than the time it takes ToD to a) cast, and B) reset, plus bonding to pet both cast time and healing effect / sec. At MAX. ToD = 1000 hps / 7 secs. + (4 ticks x 125) . So 4 ticks (24 seconds) = 3000 (ToD) + 500 (SB) = 3500 hps. Now divide by seconds = 3500 / 24 = 145 hitpoints per second MAX solo. That means if a mob is doing more than 145 dmg to our pet in each second he will kill the pet if we are solo and the pet is tanking.
Now.. in a hard adventure.. you have 6 necros..Each with a pet.. but lets say one take the lead (and one will) and gets the dmg on only one mob.
Since only one person can bond to one pet at a time.. you have to reduce that part of it and stick mainly to the ToD part
6x1000 hps = 6000 hps heal / 7 seconds. Since the pet wont even have 6000 hps.. but more like 5600 max. That will waste 400 hps of heal.. plus.. doubtful you would all cast to best effect so they all do max healing so subtract another 400 hps or so.. total is 5200 / 7 seconds.
LDoN mob unslowed does up to 1800 or so per round of attacks x 4 rounds in 6 seconds possible = 7200 dmg max output from mob in the same time frame.
5400 - 7200 = -1800 hps... Now this is IF max dmg is done by the mob for that kind of dmg output, but it is certainly possible to come close to that on our pet seeing his ac sux compared to an equivalent elemental plane equipped player (which LDoN hard adventures were geared for). So the mobs he is fighting are red to him at 60 and his ac sux to hard adventure mobs. So.. max dmg is possible on a CoB pet.. which means.. the pet is likely going to die if the necros do NOTHING other than cast heals on him to keep him up. Since cast time is 4.5 seconds of the 7, that only leaves 3 seconds to cast anything else on the mob. Find a dot that casts in 3 seconds and you can do something else rather than just heal the pet. Imagine what just one shaman could do for you if for nothing else but heal the pets for you.. now you dont have to worry about the heals since one cast of his = all 6 necros casting ToD. Then you could at least have time to DoT.
Now all these figures are for a single mob inc that is a live class.. Imagine if you got an add too? And who has done an adventure with NO adds even on normal? lol.
All I can say is good luck. I would love if you can do it.. but I just dont see it even remotely happening no matter how good the necros gear is. Got allot of EE's? :-)
phleet
02-05-2004, 02:50 PM
Now i hae only fought with 2 other necro's before but it did and it was real easy. We did it doing the fear kiting. one pulls with darkness, one fears then everyone loads up on dot's. worked great in burning woods.
I normaly fight with another necro and we dont even have to tal about what the other is doing. u just know you roll.
but i would love to get in a all necro group.
Jebasiz
02-07-2004, 02:14 AM
doomfir there's lots of ways to kill unsnareable live mobs, one way is to ping pong agro, with people standing in the corners of a room, another is to just take turns kiting...I really think this would only require elemental geared people, that don't suck. Full spell books, and people being a bit creative, and not much else. Mages kill vindy without any ofther class in attendance, heh... your telling me a 990 hitter with 20-30k hps isn't doable? The only thing holding this up is what keystone mentioned.. there are good necros on bertox, and finding them isn't a problem...it's finding them all in the same timezone.....
kilalotofnomes
02-07-2004, 09:36 AM
there are good necros on bertox, and finding them isn't a problem...it's finding them all in the same timezone.....
heh can already atest to that eh Jeb B)
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