View Full Version : New Top Ten up on EQLive
Aryse Andenter
01-12-2006, 03:15 AM
Kytherea has posted our new top ten issues list.
http://eqforums.station.sony.com/eq/board/...message.id=1048 (http://eqforums.station.sony.com/eq/board/message?board.id=necromancerbalance&message.id=1048)
Azrioth
01-12-2006, 03:21 AM
Kytherea sounds like Cytheria and, well, lol...
Sorik
01-12-2006, 04:16 AM
Originally posted by Azrioth@Jan 12 2006, 03:21 AM
Kytherea sounds like Cytheria and, well, lol...
someone order a firehose?
Azrioth
01-12-2006, 05:26 AM
Always great to see who gets it.
Sorik is a man of distinguished tastes. /highfive B)
daephyx
01-12-2006, 08:37 AM
My level of optimism for the list is currently being evaluated.
Rijak
01-12-2006, 02:01 PM
not perfect, but not bad either... now to see if any are actually addressed
GnekroeGnomicon
01-12-2006, 03:40 PM
Pity we won't see any changes until after February because of the expansion.
Then we won't see any changes until after April do to issues involving said expansion.
There will be a brief time in May and early June where something might be said about looking into an issue.
By the middle of June, resources will be pulled once again to concentrate on the next expansion.
Brahman
01-12-2006, 06:15 PM
you realize they have multiple teams of devs?
some devoted to expansions (yeah when you release 2 per year you are ALWAYS working on "the next expansion" honestly they are prolly working on 2 at any time...)
others work only on misc issues. be that server stability or other shit that we might actually notice is the question.
Dranul
01-12-2006, 06:19 PM
Originally posted by Brahman@Jan 12 2006, 06:15 PM
you realize they have multiple teams of devs?
some devoted to expansions (yeah when you release 2 per year you are ALWAYS working on "the next expansion" honestly they are prolly working on 2 at any time...)
others work only on misc issues. be that server stability or other shit that we might actually notice is the question.
You realize that not all devs are completely fluent in all areas of the game? Look at the recent bugs in the spell research recipes if you don't believe me. The number of incorrect ingredients if you know what the spell does is staggering, but Ngrth explained on EQTC that the dev in charge knew how to do tradeskills, not spells. How many devs are going to be able to fully test any changes we want when any dev with sufficient knowledge of, say, spells, AAs, mobs, etc will be impressed upon to work on the new expansion?
Brahman
01-12-2006, 06:34 PM
here let me try again.
you realize they have multiple teams of devs?
not my damn fault that their project manager didn't put TWO devs on a task that required it. or at least had the 2nd one go over the work...
That does not mean that there are not the man power to get it done. Only that their are poorly managed which we all pretty much knew anyways.
GnekroeGnomicon
01-12-2006, 06:40 PM
All I hear from the devs that speak to teh community is that they basically get funneled into expansion work a month or two before the expansion, and unless they prove to have a spotless release generally a month or two after an expansion is fixing what broke when the expansion was released. Which leaves little wiggle room to evaluate changes to a class by a company that probably puts very little weight on these class issues. Hence why many of the topics on the top ten lists take a very, very long time to get addressed if at all.
GnekroeGnomicon
01-12-2006, 06:44 PM
you realize they have multiple teams of devs?You really think SOE will put a team of Devs on these issues when they have anything else they could be doing? How many issues from so many classes have been "being evaluated" for a year or two?
All these lists are is a way to guage contentment and game balance. They will throw a bone here and there to show us that they "care". But for the most part if it takes any resources at all they won't be fixed unless it can be combined into some new feature or unless it is truly a feature breaking issue (which still may take a long time or never be fixed).
I don't know why we wasted a 10 spot on new pet models / new skelly models. They continually stated that they are not intending on revising player models no matter "how much they want to" because of the cost of doing so.
An appropriate quote:
Leads? They just assigned 2 more detectives to the case. They have got us working in shifts!! Ha! Leads!
GnekroeGnomicon
01-12-2006, 06:48 PM
I would really love it if SOE proved me wrong. Really.
Brahman
01-12-2006, 06:50 PM
no i don't think one issue will get a team devoted to it, that would be a waste of resources. I'm saying there will always be a team that is not devoted to the new expansion. Most likly not to bug fixing either because you don't really want to many people fiddling with the code all at once to fix the bugs that would make things much much worse.
sauruman
01-12-2006, 08:15 PM
Thx Aryse for posting the link! Ya, she updated the list finally yesterday. I'm going to be pushing hard for these changes and we'll see what happens. Back me up when you see public posts, and I'll do my best to link them for you all as well.
FCseven
01-13-2006, 05:00 AM
Originally posted by GnekroeGnomicon@Jan 12 2006, 06:44 PM
you realize they have multiple teams of devs?
I don't know why we wasted a 10 spot on new pet models / new skelly models. They continually stated that they are not intending on revising player models no matter "how much they want to" because of the cost of doing so.
I think pet models deserve a top 10 spot..the quote from the dec 22 dev Q&A was
Are Necromancers going to get a new pet model other than Spectres and Skeletons?
We don?t have any plans at the moment to expand the necromancer pet repertoire beyond specters and skeletons. Adding some different pet models for all the pet classes is something we?d definitely like to do, though
AS you can see they want to do it just not at this time.If we keep this issue up maybe they will see it's a change some necros DO want.Its not just cosmetic,I know there are a few times when pulling for groups my massive spectre pet gets in the way of targeting mobs.If they dont want to change the models at least they could at least look into giving us a right click illusion skelly spell/AA or another set of pet spells 59 and up that gives us the option of skelly/spectre.
Jebasiz
01-13-2006, 12:23 PM
Shink your pet?
FCseven
01-13-2006, 01:01 PM
Originally posted by Jebasiz@Jan 13 2006, 12:23 PM
Shink your pet?
sometimes I dont have time while pet pulling to waste a gem for it.While pulling in places like 69.2 when I know I will go through a lot of pets it's almost worthless and a time waster.
GnekroeGnomicon
01-13-2006, 03:18 PM
We don?t have any plans at the moment to expand the necromancer pet repertoire beyond specters and skeletons. Adding some different pet models for all the pet classes is something we?d definitely like to do, thoughOf course they "want" to do it. They have continuosly stated that they want to change player models etc. They just aren't going to put the resources into it until they do another player model update since the last one was in Luclin and they have since refused to fix some of the broken player animations I doubt we will see any new pet etc it may even be an overall resource restriction (ie. being in the global models file).
Sure do I want a different looking pet and would I like to see my equipment? Absolutely. Do I think they will do it because we have put it in the top 10? No. Honestly, I doubt we will see new player models. Maybe but I doubt it.
Too much time and resources go into it when they can sell us expansions with *new* features every 6 months to keep us paying the subscription fees for another couple of years.
Jebasiz
01-13-2006, 03:43 PM
Originally posted by FCseven+Jan 13 2006, 08:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (FCseven @ Jan 13 2006, 08:01 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jebasiz@Jan 13 2006, 12:23 PM
Shink your pet?
sometimes I dont have time while pet pulling to waste a gem for it.While pulling in places like 69.2 when I know I will go through a lot of pets it's almost worthless and a time waster. [/b][/quote]
I have clicky pet shrink..there's a few of them, maybe look into one? The large pet is a nuissance and pulling with one is a nightmare..it's one of my "more valued" utility items I keep around.
for reference http://lucy.allakhazam.com/spell.html?id=3583
(BTW the book from phase 5 time is a fairly common drop and often rot, you might be able to pry one away from a raiding guild that frequents that zone if you knew someone, almost assuredly if you played with them a lot, that's what I use anyway).
FCseven
01-13-2006, 05:53 PM
ah I didn't know those existed..ty for the links,I will have to put them on my toget list.
Jebasiz
01-13-2006, 06:25 PM
Sorry if I made you cringe again...
Xislaben
01-13-2006, 08:38 PM
Originally posted by FCseven+Jan 13 2006, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (FCseven @ Jan 13 2006, 01:01 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jebasiz@Jan 13 2006, 12:23 PM
Shink your pet?
sometimes I dont have time while pet pulling to waste a gem for it.While pulling in places like 69.2 when I know I will go through a lot of pets it's almost worthless and a time waster. [/b][/quote]
I've got a Symbol of Ancient Summoning from time and I don't bother to shrink pets when I pet pull. I do use it for getting the extra pet out for raiding/grouping whatever though.
Jebasiz
01-13-2006, 09:07 PM
I shrink all mine...I guess in case I need to switch targets, or see what I'm doing.
It's still a pain in the ass to take off my boots, summon pet..put boots back on, change out book, click twice, then calliav the green pet that more-then-likely is gonna die or get told to go die. On a side note: I'd LOVE a "pet swap" aa.
Brahman
01-13-2006, 09:16 PM
i havn't tested this so idk...
but...
wouldn't shrinking the pet pull pet make it harder to pull cause the pet now has to be closer to the mob?
I'm guessing this from people suggesting that if they don't shrink their pets on raids its less likly to die to AE ramp...
Dranul
01-13-2006, 09:26 PM
Shrunken pets can have a harder time with geometry. I remember never shrinking my pet in Tactics because he would always get stuck in the sandbox if I did that.
Brahman
01-13-2006, 09:30 PM
I haven't tested it either, but I think it would make no difference. Sure, the pet has to be closer to the mob, but the mob also has to be closer to the pet. I guess what I'm saying is the pet should leave the mob hit box earlier, even though it enters it later. So the overall time spent in the hit box is a wash. Does that make sense?
so because the mobs hit box size is not dependant upon the size of the mobs target. Either you are inside of it or you are not. However it makes perfect sense that if the pet is small he would need to be closer....
idk does a PCs hit box get affected by shrinking?
Felicite
01-13-2006, 09:44 PM
Originally posted by Dranul@Jan 13 2006, 02:26 PM
Shrunken pets can have a harder time with geometry. I remember never shrinking my pet in Tactics because he would always get stuck in the sandbox if I did that.
Curse YOU.. I was going to say exactly this.
I have to shrink the Spectre's , just too freaking big to see around when I am FD. But I never shrink the skeletons.. habbit.
Rijak
01-13-2006, 09:47 PM
Originally posted by Dranul@Jan 13 2006, 04:26 PM
Shrunken pets can have a harder time with geometry. I remember never shrinking my pet in Tactics because he would always get stuck in the sandbox if I did that.
i remember having that issue too, and on stairs a while back... but that is actually one of the few geometry issues they put in a pretty good fix for, and i haven't seen that issue in a while
i shrink my pet on pulls for viewing reasons more than anything else
Jebasiz
01-13-2006, 10:20 PM
I think the time in the hitbox for a shrunk or large pet is the same. Yes the shrunk pet has to get closer..but I don't that has any significant effect. The thing that does effect pet pulling is how long it takes your pet's dumbass to turn around and actually move back toward you again.
Nyteson
01-16-2006, 05:19 AM
Before I recieved my Emissary of Thule pet, I never used Tiny Companion. Now I use it religiously cause my massive spectre pet gets in the way of targeting mobs The First thing I do before a Kite session is (and I only use one spell gem) call up pet, shrink pet, haste pet, then mem pet heal. Done, now.... "It's clobberin time!" Let the kiting commence. My 2cp ;)
Jebasiz
01-16-2006, 02:26 PM
You mem a pet heal while kiting?
daephyx
01-18-2006, 01:19 AM
I don't bother shrinking the 48 pet, but if I am using EoT I do. While a small skeleton has trouble with geometry, a large spectre has similar issues with narrow passages. An example would be pet pulling the guardian in the 70.1 or Freemind Cipher 1 missions. If the pathing is narrow and has turns to it, a small spectre will negotiate it quicker.
Dranul
01-18-2006, 02:48 AM
Any kind of steps or sudden drops will screw any shrunken model, PC or pet. If the terrain is uneven, I don't shrink the pet. However, as a courtesy to myself and the group, I always /pet feign once the pet gets back to the group so it doesn't mess with anything.
Jebasiz
01-25-2006, 12:15 AM
You know..retrospect to the top ten list and what we hope to get as a class. It probably doesn't matter if they're going to keep taking the "eq horse" out behind the barn and beating it within an inch of it's life.
Sauraman, neglecting the fact that I think you're a blabbering idiot..maybe you should ask them WTF is with their customer service, why are they pushing new content out, that is either unfinished(GoD, PoP) untuned(OoW, DoN) or badly itemized, and a piece of shit(DODH) at such a pace, when the community as a whole..would be much better served waiting an extra 2 months or so and getting a higher quality product, with improved customer service.
It's not hard to figure out what people in EQ are looking for and it doesn't matter how powerfull or great this class is, if the game and the people who support/develop this game suck.
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