View Full Version : level 21 necro...wanting to solo not in PC
Savrak
01-29-2004, 08:37 PM
Hey, i've been checking out this forum for awhile now, got the link from castersrealm...my necro is level 21, I'm not a big fan of grouping, i seem to find myself dead before i know it. I am definately not twinked, i have 177 int and that's with a whole lot of +2 int...my magelo account is
Savrak's Magelo Account (http://www.magelo.com/eq_view_profile?num=913119&resize=true)
When I ask my guild where I should level they tell me PC, but i find it too difficult to solo there because of the constant adds that happen. Anyone have a better place I could solo?
Thanks,
[COLOR=purple]Savrak Helgrind - Dark Elf Necromancer 21
Skidmarkz
01-29-2004, 08:42 PM
If you think your up to it, I hear we can solo High Keep Guards, but im not sure at what lvl. Pretty close to yours i assume
Savrak
01-29-2004, 08:47 PM
Sounds interesting...gotta game tonight so i'll check back tonight and see if there are any other replies, thanks
Xavier
01-29-2004, 09:02 PM
High keep guards but they are touch.
Sarnaks at the sarnak fort in LoIo and then move to the giant fort in FM at 25 or so. They fear easy.
If you are careful you could solo the guard room in HK. Id have screaming terror up to be safe.
If you have to group to get over the Lull then get a warrior group in HK.
South karana gnoll spires. And the avaik fort there might still be in that lvl range but I wouldnt put alot of hope in that.
And if you are feeling ballsy. Kaesora.
Persephonae
01-29-2004, 10:19 PM
I did my 20s in the brute caves in Warslik Woods (right by the Dalnir Entrance)
There are 3 mobs in 1 room, 2 in the other and 2-3 roamers in the halls. Roughly a 15 min spawn time on them and the best part of this is that, except for the roamers, the brutes are totally non social so you're pretty much guaranteed single pulls even if you fear kite them straight past the other mobs in the room.
At 21 you can probably handle 1 of the rooms with time to med before the repops. As you level you'll find you can clear both rooms and the roamers and still have med time.
Pros: WW has a newbie ZEM so the XP is rather tasty (its not as good as PC but I'll gladly give up the PC ZEM and not have to deal with the large number of twits that live there).
Its almost never camped these days, so you're pretty much guaranteed some XP when you log on.
Its an easy camp, too, without much risk of dying. I failed on my combine for the 24 pet & could never find any more Words of Allure or one for sale at a reasonable price and I did this camp to 29 with the Level 20 pet.
Drops are minor gems (ivory, flame agate, topaz, etc) and Words which are light and stackable & HQ brute hides (which are for Halfling cultural tailoring and I got 180pp a piece for in the bazaar. Do yourself a favor and don't bother saving the non HQ hides, they're heavy and won't go for even 5pp each in my experience).
Cons: Its out in the middle of nowhere and difficult as heck to actually find the first time. Plus WW has a nasty set of hills & w/o some sort of lev, you'll get dinged up running to the caves. EVERYthing aggros there, so invis is a must for travelling. Even with a map and knowing what I was looking for, I tended to wander around for a while trying to find the entrance to the caves.
I stocked up on food & water & bonechips and made sure the rest of my bags were empty. Once I found the caves, I settled in and didn't leave till I was done with them for XP, just logged out there when I was done with an XP session.
Its a mindless "wash, rinse, repeat" sort of camp. Once you can clear both rooms there's not much to do but grab a book & wait for repops.
Still even with the cons, its still my favorite camp for levelling toons thru the 20s... I came out of there with a tidy little nestegg of pp in the bank and the levels went by very quickly for me.
Good luck and hope this helps!
Savrak
01-30-2004, 03:32 AM
Hey thanks a lot for the information, i'm about to log on and i'll have to check it out =)
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