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sauruman
02-17-2006, 07:00 PM
I realize this post is going to come off a bit negative, for that I appoligize. I was incredibly constructive in beta but it didn't get us very far...

To talk about the things I like in beta.

I liked some of the MM's. They were actually fun, challenging, and very difficult. The rewards are pretty worth doing for players even of my level... so I'll be doing them on live. The dain is back!

Tradeskill trophies. Its about time! These trophies work on a quested basis on your skill level and are somewhat involved. This is the first thing I'll be tracking down on release. There are a ton more alchemy combines, fletching, and JC combines (really a ton of these) and a few recipes for things like research and tinkering to support the fletching combines.

More back space! Already this expansion is at least as good as LoY. Man I need back space for my shadowrested corpse with BiC junk on it.

Some really cool raid stuff for raiders pre-anguish and raiders well into demi-plane. From my perspective, this should go a LONG ways to helping in DoDH and demi-plane, which are pretty brutal places. These raids were pretty well tested on beta as there was always a raid going on, so I look forward to messing with them.

Death mechanics are pretty neat in a few places. You die, but you get poofed to a jail zone with all your gear on, and then you go get your corpse resed later or whatever. I was soloing in the jail zone for nice AA (like 14% ish).

Ents to kill! Sauruman likes to kill the ents.... And they look nifty.

Alert tone shift.

Here are the spells as of now:
Mind Flay
This is a 10 mana a tick upgrade to Mind Wrack.

Grave Pact
New lich that does 72 mana /tick. This is the smallest lich upgrade we've seen in some time. Usually the upgrade is 15/tick per upgrade. Its been three expansions and we are getting 7/tick. Its red, but the duration is 60mins and it doesn't zone.

Death Rune
440/tick for 4 ticks at 100 mana to cast. Basically it casts on the creature on inc, but doesn't give us hate or anything. So its a nice pull dot spell I suppose. I liked the other design a bit more personally. Which was...

An "aura" type spell that adds 5% to all dots in the area immediately around it. This can be my dots, your dots, even the shamans dots. Nothing else though to my knowledge.

Ok, now about the spell discussion in itself. I asked permission to talk about it, and got a kind of but please don't answer.... So I'll take that as a yes at this point /shrug

We had one spell all necromancers liked. There were minor issues around that spell, so we went to the boards, and got it upgraded. Then without warning, the spell was yanked and replaced with the MW upgrade. The spell was pretty amazing in that it wasn't directly casted on the creature, yet focused our dots a % like the foci we wear, just adding another teir of focus.

So in lue of missing that spell, we have one small dot out of the entire expansion. Myself and a group of necromancers have worked endlessly with the devs (Rytan) trying to get these spells in line, but they won't budge even the slightest.

The rationalle on such a small lich upgrade is that ancient liches get smaller upgrades. Normallly, they rationalize, we get 15/tick upgrades when the level cap increases. However, we tried to argue that dodh increased our mana consumption more so then any expansion had prior, and we need a much larger lich due to this, and since we haven't seen a lich upgrade in three expansions.... We got the red skele version instead of a real upgrade there.

As far as the MW goes...
Supposedly MW was way too unbalanced and powerful when SoL came out. So they didn't upgrade it forever. By upgrading it now, it would only be minor at best, since they theorize there are no mana problems in the game and necros never twitch or something (esp in dodh!). Well we asked them to get rid of this spell, and give us something dps... they declined.

So we have one dps spell, a trap spell with a very short range. It just came live on beta so I need to do some testing with it, but how I described above it how it is supposed to work.

So despite all our hard work and effort, we have no new dps spell in PoR yet. At this rate, we are going to need a serious class re-evisioning to fix all the problems that keep coming up with our class in raid environments of late.

For shits and giggles, since this is a post I made yesterday after the NDA was lifted and thus copyrighted under me, I'll post my last reply on the necromancer spell thread, so show you guys how us necromancers really did pull out all the stops during beta but to deaf ears:


With all due and necessary respect,
I accept Ryan's invitation to give my honest opinion, and the opinion of the community on necromancer spells for PoR and use this opportunity to talk about the larger role of the raiding necromancer as I see it, and how this expansion might affect us if proper steps are not taken.
Necromancers will not accept what we have been handed in PoR so far. I started this thread and contributed to others like it for a simple reason:
Necromancer DPS in dodh is nonexistant and shameful. PoR would make it a ton worse. Despite the amazing spells we saw there, our dps is flat terrible and most of these amazing spells have no use in dodh on raids. What we demand as a class to be viable again is one of two things:
1) DRAMATIC lowering of resists across the board (see the necromancer class item, I said exactly how to do this through a long community process that the community agrees on)
There is a huge difference between theoretical DPS which other classes CLAIM necromancers have, and the actual DPS that necromancers DO from experience.
This is not limited to dodh. Dodh might be the antithisis of the problem, but it is far from the only example. This problem began in my humble opinion in GoD. There we saw places like
-tacvi where several entire resist lines could be unusable due to the resist rates on most of the fights. The only exception here ironically is the boss of the place, go figure.
-MPG trials have extreme resists (except maybe 2 trials after debuffs)
-Anguish we do nothing on west and east jelvan. South many necros have to twitch/res but at least some dots land there (only 2 lines land there, and they resist a lot). Hanvar half our dots don't land. Ture only half our dots land. AMV one line doesn't land.
DoN:
Kessa- lifetap resists most of the time. Only fire lands, and only sometimes. A decently equiped necromancer can barely stay alive on a fight like this, let alone actually do dps.
Rikku- Same as above
For those two fights, we maybe average 200 dps if anguish or better geared, and debuffs are applied.
Vishi- Even though half our dots don't land here, I'm content as many necros are. The long duration of the fight and the fact mana comes in relieving us from the possibility of twitching makes it fun. Having multiple roles here is a wonderful thing. If a fight need be resistant, use this as the model for giving us something to do meanwhile etc. Still, half our dots resisting is quite upsetting.
I'll spell out dodh out now from what I've seen. Its been a while since release, so I don't think my judgement is premature.
Out of five curse raids, necromancers are playing a PURELY supportive role in pretty much three of these. Lich and cot9 demand so much mana that low healing guilds (most of us now a days) use necros to twitch.
Shyra- resists several lines entirely
Bloodeye- at least one line resisted entirely, several others have high resists
CoT9- Boss resists EVERYTHING including lifetap. What is a necromancer supposed to do here? Twitch is the only thing we CAN do. When our lure doesn't even land, something is horrible wrong. We can land maybe 1 of 2 lifetaps on the adds... so we do like 20dps the entire fight. So twitch is what we do there.
Lich- Only fire lands. With the form changes, dots are not advisable. So with an over hour long fight with no mana incomming and a CHeal chain and tons of OT healing what do we end up doing so we don't lose? You got it, twitching.
Sendaii- Thank god mana comes into this event. The mobs seem to get more and more resistant as the event goes, so we res and use dots in a wise way. The resists on these mobs is way too high, but so long as these resists are brought down, we could have a lot of fun in this twitch free event.
Past that I can only speculate from what I've heard. But I've heard its even worse in demi-plane. How come in the current state of the game, necromancers are reduced to a non-damaging support class? If PoR features more of the same, then I fear my class is doomed.
The developers have said there won't be a twitch upgrade. So maybe they need to fix what I've seen of this expansion so far so we don't do just that. If you give us a MW upgrade, don't mock us. Give us a real one, at at least twitch the ratio, or give us a dps spell that actually lands ALL the time, not some of the time. Stop looking at theoretical dps and get some actual numbers. I have parses going back 4 years, I'll gladly donate mine.
I understand resistant mobs in the sense they bring the tactics back into the game for us casters. But we need devises to allow us to cope with that, or its just a NERF. Thats what I'm eventually leading to.
2) New spells that work outside the resist system. The new spell we saw with PoR that was unfairly yanked allowed a slight remedy, albeit not even a complete fix. I won't be happy until number one is completely changed because our class is being strangled to death by it. However, a spell that modifies all dot damage we put out there would be extremely useful when very little lands on a raid creature. It would be for all intensive purposes an unresistable dot, which we have been asking for since the first day I became a necromancer well over 6 years ago. Necromancers are FAR from the top damaging class bottom line for all intensive purposes. It was a terrific spell- its time to bring it back. We need this spell to keep our class alive while the developers consider the necromancer plea.
Bottom line, necromancers should have some form of producing consistant damage. When an event is scaled to high resists, we effectively do no dps. So, we need a method to ensure we do reasonable damage no matter what. If its not this spell, what then? It needs to do high damage, and actually land on a creature.
Now I know other classes will be offended by what I and other nec's have posted. I stand by it. Each class has their issue, this is ours. We play a game as a community and we want to help each class with their problems as well, some of which I put in my last reply, but we can't do that if everyone is fighting on an internal necromancer issue. We like doing utility, but no event should ever demand twitching, and no event should ever be completely resistant to multiple (or all) lines.
Thx for your time,
Sauru the nerfed necromancer hoping for a last minute miracle in beta

sauruman
02-17-2006, 07:05 PM
So happy/sad with the spells as I described them? Talk it up!

tunare.Isoeses
02-17-2006, 07:09 PM
MW upgrade=ok.

I still use it in groups and stuff just to keep everyone topped off on mana.

Lich upgrade= meh

I don't have dark possesion yet, but that is a small upgrade which i don't like.

No DPS spells? Dang, should have alteast gave an upgrade to mana dumps then..ROFL

sauruman
02-17-2006, 07:17 PM
Mana dumps? Heh... no thx.

Rijak
02-17-2006, 07:18 PM
more MMs?

no spells to speak of?

only raid content way past my level of play?

pointless expansion in my eyes... i may buy it to group there a few times, but certainly won't for my second account

sauruman
02-17-2006, 10:16 PM
The intention of this post wasn't to have it under news. I want to get feedback from players and find out if we need to go back to the developers and have things looked at pre or post release. Can we move this to general please?

darklupus
02-19-2006, 05:07 AM
Sauruman honestly I think it would be more prodeuctive to work with the 3 spells SoE has presented us and fine treak them from there, then blabing about resists, being there are 2 or less weeks to expansion coming out. Also the upgrades of mindwrack and our lich is what the community asked for, yes the upgrades are maybe a little bit weak at the moment but it is what we asked for. SoE has made changes all the time on the spells at the last moment, I do see a change in these 3 spells before the community gets to play them.

Your mindset on resists worries me. From what you explained in those events above your guild is seriously lacking some debuffers, or they arent debuffing. Namely Bards and Shammans. Most of those events you named if debuffed I can get a 5+ dots easly on the nameds. And if the "simon says" events like Kess give you problems you just need to pack it up as a necro.

All said, just stop your constant whinnig about resists and feeds... show us what you can do and give us some info on PoR

darklupus

Xislaben
02-19-2006, 06:40 AM
Originally posted by darklupus@Feb 19 2006, 06:07 AM
Sauruman honestly I think it would be more prodeuctive to work with the 3 spells SoE has presented us and fine treak them from there, then blabing about resists, being there are 2 or less weeks to expansion coming out. Also the upgrades of mindwrack and our lich is what the community asked for, yes the upgrades are maybe a little bit weak at the moment but it is what we asked for. SoE has made changes all the time on the spells at the last moment, I do see a change in these 3 spells before the community gets to play them.

Your mindset on resists worries me. From what you explained in those events above your guild is seriously lacking some debuffers, or they arent debuffing. Namely Bards and Shammans. Most of those events you named if debuffed I can get a 5+ dots easly on the nameds. And if the "simon says" events like Kess give you problems you just need to pack it up as a necro.

All said, just stop your constant whinnig about resists and feeds... show us what you can do and give us some info on PoR

darklupus
These spells likely won't be changed before replease. We may be able to get some sort of consession outa the spell devs post release, but I doubt we'll see anything worthwhile out of it unless the community gets vocal about it.

Given the lacklust replies here, I fear that may not happen.

Grave Pact - I'll get it, but blah, maybe the worst lich upgrade we're ever got
Mind Flay - Not worth getting if effort is required
Death Rune - Not worth getting

Jebasiz
02-19-2006, 02:54 PM
Originally posted by darklupus@Feb 19 2006, 01:07 AM
Sauruman honestly I think it would be more prodeuctive to work with the 3 spells SoE has presented us and fine treak them from there, then blabing about resists, being there are 2 or less weeks to expansion coming out. Also the upgrades of mindwrack and our lich is what the community asked for, yes the upgrades are maybe a little bit weak at the moment but it is what we asked for. SoE has made changes all the time on the spells at the last moment, I do see a change in these 3 spells before the community gets to play them.

Your mindset on resists worries me. From what you explained in those events above your guild is seriously lacking some debuffers, or they arent debuffing. Namely Bards and Shammans. Most of those events you named if debuffed I can get a 5+ dots easly on the nameds. And if the "simon says" events like Kess give you problems you just need to pack it up as a necro.

All said, just stop your constant whinnig about resists and feeds... show us what you can do and give us some info on PoR

darklupus
Well said.

I didn't "find it hard to survive" on Kessdona, rikkukin or foresight. In fact, the only fight that I really thought it even conceivable of dying post uqua to Vule, was the snake/unstable construct bitch in tacvi, and even that is arguable after a few attempts.

No necro should be dying regularly on raids.

Our contribution in Anguish is probably a touch lower then it should be, but we're not in the position you described there.

DODH- no personal experience there, but from the parses I've seen and convserations I've had with people there..necros can land a kitchen sink on mobs there, dots aren't resisted.

If people want a twitch upgrade, as the correspondant it's your job to convey that message to the devs WITHOUT your personal opinion or feelings.

You're not going to change 3-4 spells 2 weeks before they go live. Simply pick one and get us something usefull.

Personally,
I'm not shocked at all about the uselessness of the spells we're getting with this expansion. We have a jackass as a class rep(who said we were overpowered). We have good dps, and most of us are generally happy with our situation presently. It'd be hard to get another series of "good spells" after DODH. It'd take the "right person" for the job, and we don't have that.

Lich - weak, but an upgrade is an upgrade, way to not bring up..our ancient is 3 expansions old the day PoR launches. Then again, the spells we got with DoN...
Trap - useless
Mind wrack - if the recast and casting time are shorter, maybe. If it's the same, it's useless.

nephayres
02-19-2006, 04:55 PM
mobs don't resist that much in demiplane, BUT some of the encounters are just tooled strangely- roley i.e., where your dps no matter how significant won't have that big of an impact on the fight other than keeping him proned. (btw, i hate this fight. good god) for the most part though i like the encounters and even in anguish i don't have that many complaints as you can land a decent amount of dps even with one line disabled.

have not personally experienced rikk or kess to comment, but zoo is a nightmare from my experiences and i don't think any encounter should be like this.

Xelgadis
02-20-2006, 11:06 AM
My theory behind the Roley DeFarge fight is as follows:

By quite a significant margin, the class who's going to whine/bitch/moan/etc. about that event most is clerics- "omg not another Xegony! /whinelikealittlebitch". Simple solution to that is to pacify the whiners (ie. place some very cleric-desirable items in his loot table) Examples: Cleric class item, plate chest/legs, 2.5 page for priests, priest proc toy. Simplest way to address disdain toward an event in the purest form.

--------------------

And yes, Sauruman, I do believe you blow the resist issue way out of proportion. If your debuffing classes are awake and DEBUFFING, then Depths of Darkhollow events really have few issues with resists (there are obvious exceptions, Council of the Nine fits that bill, but that's beyond the scope of my point). The general lack of dps from necromancers in this expansion has very little to do with resist issues, rather it's scripting that limits our dps (Demi-Plane veterans know what I'm talking about). As far as Cot9: subtle use of various debuffing spells can make even our spells land in that event, I suggest you research exactly what debuffs all of the associated classes have available to them, you might be surprised what never gets used 99% of the time.

Anguish had issues, yes... but since every raid mob, post-Luclin, has the AC of a wet tissue, guilds were able to circumvent that limitation to casters. Honestly, if SOE wants to balance caster/melee dps, perhaps they should occasionally tweak with AC a little bit rather than simply jacking resists. Here's a classic example of Anguish resists: Warden Hanvar- who essentially has us reduced to 1 resist line, splurt, lifetaps, and leech dots. Think we have it worse than anyone else? Look at mages on that event, and look at what resist lines of magic they have available to them- they might as well /pet attack, /afk, then CoH the Loot Hoover alts up when he's dead. Seeing as Omens of War is approaching 4 expansion old content, and the resist issues haven't been addressed, they're not going to be, so stop whining about resists... better yet, just stop whining.

Resists hurt any caster- yes, there is no option for a partial resist on dots, we're all well aware of that fact, but we're not always the worst off. There's other more pressing issues that should be seen to, but anymore you sound like a broken record "resists need fixed, squawk... resists need fixed, squawk...". Put some energy toward getting the other issues addressed, then let's take a look at resists.

If you think the community is being hard on you, the end-gamers especially, realize you brought it upon yourself. I think it's safe to assume that the majority of the community had an open mind toward you when you accepted your position... your arrogance, ignorance, and unwillingness to listen to the members of the community has lost you any respect we might have once had toward you. Stop bullshitting yourself and anyone else that you know every facet of Necromancers, as you so aptly stated on EQ Necro, and start doing something that doesn't involve 1) Lying 2) Saying we should be nerfed 3) Doing retarded shit (like posting fake, hypothetical, parses) that indirectly gets us nerfed. If you can't follow that advice, then just shut up.

Remember, Sauruman: Silence is golden... Duct tape is silver...

Rijak
02-20-2006, 02:29 PM
Originally posted by Xelgadis@Feb 20 2006, 07:06 AM
There's other more pressing issues that should be seen to
like willful death <_<

i have a radical idea... trash the entire top ten list and replace it with ONE issue (willful death would not be a bad place to start)... this will force SOE to address the issue that we find most important and, once it is addressed (or denied), we move on to a new one

Jebasiz
02-20-2006, 02:30 PM
Originally posted by Rijak+Feb 20 2006, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Rijak @ Feb 20 2006, 10:29 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Xelgadis@Feb 20 2006, 07:06 AM
There's other more pressing issues that should be seen to
like willful death <_<

i have a radical idea... trash the entire top ten list and replace it with ONE issue (willful death would not be a bad place to start)... this will force SOE to address the issue that we find most important and, once it is addressed (or denied), we move on to a new one [/b][/quote]
There's no "forcing" anything when it comes to SoE. If it doesn't fit, you don't get lube and make it fit :P. They simply tell you to go fuck yourself, instead.

Willfull death would be a nice start. Even going back a few months and making the "new(er) fear spells being worth a shit, would be *nice*. Not nearly as much, but atleast fun.

How about raising the caps on our mez spells, and ae undead mez(I tagged along with a friend and found out(painfully..I lost about 3k hps /shrug..haha, knocked me down to about 9k) that AE undead mez is too low level to mez the adds during barxrt.

I would say an innate RESIST mod increase for mezzes..but Sauraman might have an orgasm and jizz all over his monitor, if he had any support for that topic..and I don't want that to happen.

nephayres
02-20-2006, 02:40 PM
i'd like to see all of our magic-based spells (snare, mez, curse etc) have a less chance to resist... casting snare 8 times on a mob before it sticks just plain sucks. unrealistic perhaps, would be pretty nice. willful death is definitely high on my list of crap too, would like at least another 50% chance on that if not higher.

UsulDaNeriak
02-20-2006, 04:58 PM
i am pissed off about these spells.
i just cant see, how these changes do match to our brand new class issue list.

and i also dont understand this religious discussion about resists.
and where did we ask for more dps spells in our list?
and if they match, like mw, they are just a slap in the face of the entire necro class. another worthless bone thrown to the crowd.

so please, stick to our list guys, if you ask the devs for improvement in any official channel, espcially in beta. if you ask for anything else, please dont forget to mention that this is your very personal opinion. especially, if the devs know you as someone who fullfils some (official) role in the community.


Usul

Jebasiz
02-20-2006, 05:33 PM
Originally posted by UsulDaNeriak@Feb 20 2006, 12:58 PM
i am pissed off about these spells.
i just cant see, how these changes do match to our brand new class issue list.

and i also dont understand this religious discussion about resists.
and where did we ask for more dps spells in our list?
and if they match, like mw, they are just a slap in the face of the entire necro class. another worthless bone thrown to the crowd.

so please, stick to our list guys, if you ask the devs for improvement in any official channel, espcially in beta. if you ask for anything else, please dont forget to mention that this is your very personal opinion. especially, if the devs know you as someone who fullfils some (official) role in the community.


Usul
or see how they'll help us do anything we can't already do. Another 70 mana a min...

UsulDaNeriak
02-20-2006, 05:42 PM
Originally posted by Jebasiz@Feb 20 2006, 06:33 PM
or see how they'll help us do anything we can't already do.* Another 70 mana a min...
well 70 mana may help to recast our pet buff.

the only topic we necs did agree >90%

/sarcasm off

but honestly, a 200 min pet buff would at least prove that the devs did read our list. and better than all these 3 shitspells all together.
why the hell, do we collect lists at all and forward it to a garbage basket in san diego???

Usul

Xagyg
02-20-2006, 05:59 PM
The spells in the expansion are disappointing, but not suprising considering our class rep's influence on the beta process.

Sauruman continues to disappoint. Step down Sauruman, you're an incompetent class rep, and an apparently incompetent / clueless necro who has the confidence and respect of virtually no members of the community. First you completely mishandle the restructuring of the top 10 list leaving us with misprioritized crap that's not even representative of what this community wants because you forced your ignorant opinions of our class into the list. You went on to describe us as overpowered, and then completely blundered the handling of PoR issues (wtf were you thinking with those bullshit numbers??). You continue to carp on complete non-issues because your guild (or whomever's guild it is that you're getting your information from) is incompetent and filled with unskilled necros. You can barely survive gimp events like Kess/Rikk? Christ, give up and stop wasting your time with this game if that's the case. Make room for someone who has a clue please.

Darkniess
02-20-2006, 06:13 PM
wait... just to clarify, the new mind wrack

im guessing 330 mana to group for 660 for the necro....

My spirit has been broken :( i'm extremely upset about this, and if it was a mindwrack upgrade have it freaking do something like cost ust 2000 mana and give the group 1000, even if its over a longer period of time (i.e. a recourse that lasts until the gem pops again)
I'm pissed, although, i will buy the expansion to exploit it :)

oh... Saruman, i was on your side to begin with, but after your influence on this expansion... well, i'm dissapointed in you.

UsulDaNeriak
02-20-2006, 06:30 PM
regarding MW:

we asked for a SUBSTANTIAL upgrade.
we even offered to remove the twitch spells as a compensation.

what we got was. 10 mana more. we should tell the devs, that this doesnt count for our issue list. the topic will stay B)

any info if changes to cast and recast time and sharing with other necs? like jeb asked? ok, that could cool my heated blood a bit)

if the devs dont like more mana ingame, they simply should stop throwing us bones about mw and lich (we never asked for) and better focus on willfull death or other issues on our class list.

now this 3rd spell did sound interesting: 5% dot focus to all toons near to the nec. something which make necs even more worthful and welcome to groups? perhaps! but now? a dot????
we dont need another what? 440 per tick dot? ROFL!
we asked for aligning dotters crit dps with nukers crit dps. if not just for fairness. thats a totally different story. who the hell needs more dps or dmg spells at all after dodh? just our 3 dod spells were 200 dps more for me best case. what the hell i do need more dps? should i ask for more, until they nerf us again?

Usul

Jebasiz
02-20-2006, 06:57 PM
I don't recall seeing a "dps issue" on our top ten. The crit aa's, in particular the one that makes dd nukes crit a bit harder, being extended to dots is about all.

I'm not sure, but the only real dot issue as far as new ones that was even thought about was a cold based dot. Not another magic dot that doesn't land reliably. If we never got a resist this game would suck. If you ALWAYS maxed your dps, it'd be boring, there'd be no "special" encounter. Nothing to look forward to, and thus no satisfaction.

Resists are fine, just don't make anymore mobs like the zoo in qvic please.

Mindwrack we asked for a substantial upgrade..not what equates out to 40more mana for the group all totalled. If we can chain it...MAYBE, but I'd rather have a 10 tick duration for 500 mana, then a 4 tick duration for 340..less per tick, more mana overall, and something I don't have to cast after every 3rd or 4th dot.
If it's mgb-able..it might be something to work towards..if it's not much of a hassle.

The trap..if we can create a mine field, and they all stack so it's like 1500/tick..maybe something usefull..just run the mob through that every so often and watch exp roll in, if it's all or nothing, one time..per mob. Well that's a piece of shit and not worth mentioning.

Are there "arc quests"? If so, are there one-time rewards? The spells and "what necros get" shouldn't really remain our focus imo, it'll only piss us off. Getting someone with a clue as our correspondent and focusing on using what we already had to kill new content should be our focus. The spells aren't worth a fuck.

Darkniess
02-20-2006, 07:00 PM
10 mana ... >.< as for stacking with other necros mindwracks, fat chance, i don't see it happening, i cant think of any other buff that 2 are aloud on you

Xelgadis
02-20-2006, 08:44 PM
Take Mind Wrack, add 80 mana to cast, add 40 mana to the recourse, and you have Mind Flay. Beyond those 2 subtle changes, there's absolutely no difference.

UsulDaNeriak
02-20-2006, 09:19 PM
but why then our class correspondent does argue about resists of our spells in uber game and new dps spells?

sorry i am fully confused. did i read something wrong?

i cant find such requirements on our commonly agreed necromancer issue list, sorry.

Usul

Jebasiz
02-20-2006, 10:39 PM
Originally posted by Xelgadis@Feb 20 2006, 04:44 PM
Take Mind Wrack, add 80 mana to cast, add 40 mana to the recourse, and you have Mind Flay. Beyond those 2 subtle changes, there's absolutely no difference.
Wow...so like, what your saying is, our spells suck?

Vanadinaa
02-21-2006, 06:03 AM
this expansion IMO is a total slap in the face for us! i'm sorry saur but seriously listen to the necromancers your supposed to be representing! and I havent gotten into anything raidwise in DoDH and not quite to anguish yet but MPG trial raids i have no problem landin anything and i'm pretty gimp compaired to high end necromancers no real troubles in GoD or DoN either. Granted it'd be nice but it should by no means be your main issue. Seriously we have been slapped around too damn much. Maybe we should make like the warriors and strike lol ok maybe not but we really need a class representative that listens to us and actually gets things done!

Vanadinaa
02-21-2006, 06:18 AM
Seriously sauroman listen to the people your representing or resign because we need someone who can get things done and the way things stand now from what i've seen all you've really done is little to nothing or make things worse. Ask any necro here bet almost everyone here will agree

Croix, Whos Half Necro
02-21-2006, 08:15 AM
Hell,I'm an SK and had no problems landing much on Rikk... here's a hint Saruman.

Here's aWhen you cast a tap and notice your own life bar drop... That's called a reflect, not a resist. I know, only a few letters difference, you're likely confused.

I've also yet to run into resist problems except snare and it's lovely -20 mod ((And that my best is from PoP)) but it's still not all that horrid when the bards/shamans/mages/necros/chanters are awake to debuff.

Given the general attitude around here, and what I hear in game, you're just all sorts of suck aren't you? Probably a goddamn gnome too...

Edit:
By the way, naming yourself after Saruman is lame enough, but what the fucks the sense in naming yourself after a wizard? There's plenty of characters in the Tolkien lore that deal with death and decay. Hell, the Witch King would have been a better choice.

Vermilya
02-21-2006, 10:57 AM
Basically what Xelgadis said. Sauraman, STFU whining about resists. So Emp is totally MR? Land disease and fire. Hanvar? Poison all the way. LEARN your mobs, I have a spell set for the major ones we do regularly...fire set, poison set, magic set, even a no dots set might help you. Load up the right one and you won't be resisted if your shammies, bards and tashers are worth a dime.

You are supposed to represent us, not inflict your ridiculous personal issues on the community. BTW grats on the galactically stupid post on our DPS, and thx for no new dps spells and leaving the impression that we are ridiculously overpowered. It will probably be several expansions before they get over that.

When can we expect your resignation for conduct unbecoming, gross dereliction of duty, failure to adequately represent your community and plain dumbassery etc?

Jebasiz
02-21-2006, 11:20 AM
Get a rope! I'm making a gnomish necromancer doll to stick pins in...I hope it hurts!

Haha, insulted by an sk on a necro board. That rocks.

Sihk
02-21-2006, 05:03 PM
Sauruman,

Thank you. Very nice post. Hope you don't mind I xposted it into our private nec forums (with credit to you).

BTW, get off Saur's nutsack on the resists. He's dead on. In case you haven't noticed, resists have been tuned, imo, specifically for US. Our DPS is mitigated so badly on so many high end encounters it's a joke.

Some of the mobs you can only get 1 spell line to land on. Some mobs you can't even land lure shit like splurt, taps or leach.

I don't mind SOE devs making us think about what spells to use, but totally mitigating entire classes is silly. That'd be like taking a mob and making it immune to everything but hand to hand. You think melee classes wouldn't complain about that?

Jebasiz
02-21-2006, 05:41 PM
Originally posted by Sihk@Feb 21 2006, 01:03 PM
Sauruman,

Thank you. Very nice post. Hope you don't mind I xposted it into our private nec forums (with credit to you).

BTW, get off Saur's nutsack on the resists. He's dead on. In case you haven't noticed, resists have been tuned, imo, specifically for US. Our DPS is mitigated so badly on so many high end encounters it's a joke.

Some of the mobs you can only get 1 spell line to land on. Some mobs you can't even land lure shit like splurt, taps or leach.

I don't mind SOE devs making us think about what spells to use, but totally mitigating entire classes is silly. That'd be like taking a mob and making it immune to everything but hand to hand. You think melee classes wouldn't complain about that?
Heh, here's a clue. Recruit some debuffing classes.

The only thing he was even partially right about was cot9 and draygun. Which is more then compensated for by what lands on Vule and after(the "after" is from posts and parses I've seen..everything else is personal experience).

He doesn't have a nutsack "to be on" and if he did..he's too fucking stupid to know how to use it.

How "this shit" could ever be accepted, the parses and posts he made on beta forums EVER came from his little freaking mind is beyond me.

We lost, what could of been our best spell this expansion because of his hypothetical numbers and utterly stupid posts.

Get off your knees sihk, if you're gonna let a man play "speed bag with your tonsils" atleast let him be a person that will get you something nice for your "efforts". Not 3 steaming piles of shit, for "upgrades". Necromancy is no stronger now, then it was 5 months ago..and he's the man responsible for it.

Sihk
02-21-2006, 06:26 PM
I call for maximum debuffs on everyone of our raids. Debuffs are not the problem. They are being done.

Anyway, while Saur may have had errors in judgement on some of the things he posted, let's remember it's a volunteer job. Some vitriol some of you guys spew out is sickening and makes us sound, as a group, like a bunch of jackasses.

SOE has a predetermined route for each class. It's pretty rare and difficult to get them to change lanes once they pick a destination. Blaming everything on a particular player like Saur is silly.

As far as the personal digs and insults, let's remember this is a video game. That crap is childish and stupid. Personally, when I see it start, I stop reading the post as I'm sure alot of others do.

So flame on if you want, but your verbal masturbation will mainly be for your own pleasure.

Jebasiz
02-21-2006, 06:39 PM
You're missing the point. His message, focus, "take" on necromancy is fundamentally flawed.

If you've fought kessdona or rikkukin you'd see that. If you've been raiding anything even close to current content..you'll have a pretty good idea. The "man" has his head up his ass.

We also HAD a good spell on beta, it was taken away the day after he posted a hypothetical parse. That's right, he let more shit spew from that hole his in face, and we're worse off. The 'usefull spell' was replaced by mind flay.

Draw your own conclusions, I'll continue landing dots until my hearts content like the rest of the necromancers here, since we're smart enough to send tells to slack ass shaman, druids and bards who neglect to debuff mobs fully.

Xebitikz
02-21-2006, 07:08 PM
I think these spells look absolutley retarded.

Resists arn't that big of a problem for me..as I can always get at least 2 or 3 lines to land on high end encounters usually, and that is at least 4 or 5 dots generally.

Vanadinaa
02-21-2006, 07:56 PM
sorry but i am relatively laid back and dont tend to bitch much but i feel i was totally in line with my post

Xislaben
02-21-2006, 08:40 PM
So, this going to be the first News topic to be moved to the inferno?

Jebasiz
02-21-2006, 08:43 PM
haha

Darkniess
02-22-2006, 02:42 AM
I've been a necro for... well, i don't know how long, surely not as long as some of you. but I have never had a problem with resists either.... yeah, mobs resist spells... its what they do, bitching about changing things won't do anything because its a freakin part of the game. Sauruman was wrong... and messed over our whole class... to not put blame on him would be like not putting blame on Hitler for killing all those jewdeaish people, or whatever they're called... I think we need a new class Rep who knows how everquest works/is supposed to work... Not a necro who takes away spells that improve us and gives us ones that make a necro like me cry... Evil tears! of course... :(

Let The Flame Live On

Lvl 70 Necro Darkneiss *i.e. The young one*

FCseven
02-22-2006, 04:07 AM
Originally posted by Sihk@Feb 21 2006, 07:26 PM
I call for maximum debuffs on everyone of our raids. Debuffs are not the problem. They are being done.

Anyway, while Saur may have had errors in judgement on some of the things he posted, let's remember it's a volunteer job. Some vitriol some of you guys spew out is sickening and makes us sound, as a group, like a bunch of jackasses.

SOE has a predetermined route for each class. It's pretty rare and difficult to get them to change lanes once they pick a destination. Blaming everything on a particular player like Saur is silly.

As far as the personal digs and insults, let's remember this is a video game. That crap is childish and stupid. Personally, when I see it start, I stop reading the post as I'm sure alot of others do.

So flame on if you want, but your verbal masturbation will mainly be for your own pleasure.
We also HAD a good spell on beta, it was taken away the day after he posted a hypothetical parse. That's right, he let more shit spew from that hole his in face, and we're worse off. The 'usefull spell' was replaced by mind flay.



Thats why peeps are pissed at Sauruman.Hell, I remeber calling for his removal a couple months ago after the did something else that was questionable..

Sihk
02-22-2006, 04:09 AM
Dark, your post has got to be one of the stupidest collection of words ever bundled to gether...ever.

If you're so fuckin smart, why don't you put your hat in the ring? Saur knows his class well. I've read alot of things he's posted and he has good knowledge of game mechanics and has solid raiding experience.

Who the fuck are you anyway? It's easy to sit in the back and throw rocks and it's another thing to actually do something. Until I see you actually doing something, your opinion means about as much as random_pok_beggar_#1203913

I'm not saying Sauraman is perfect. Hell I'm not either. Nobody is. Everyone makes mistakes. But if you, and everyone else, think that SOE is totally blind unless one person posts a parse or makes a comment about something...you're naieveity is breathtaking.

Personally, I get sick of do nothing cry babies who throw rocks and post personal insults, but have done nothing themselves. Where are your copy and paste emails to the dev team?

*crickets chirp*

At least the guy tries and his heart is in the right place. He loves the game and he loves the class. You guys sound like jackasses and contribute much to the perception that we're antisocial bitter rejects who hate everyone, including each other.

Jebasiz
02-22-2006, 05:01 AM
Saur knows his class well. I've read alot of things he's posted and he has good knowledge of game mechanics and has solid raiding experience.


There's a great many necros with more experience then you or Sauraman that would argue(vehemently) otherwise.

I'm not saying Sauraman is perfect. Hell I'm not either. Nobody is. Everyone makes mistakes. But if you, and everyone else, think that SOE is totally blind unless one person posts a parse or makes a comment about something...you're naieveity is breathtaking.


Heh..noone expects perfection. Sissl pushed for a lot, and came up short at time(fear spells anyone), but that was negated, by his successes.

To be perfectly honest, I really couldn't give two shits or a fuck about the effect that his post made. What concerns me(and pisses me the fuck off) is that he's stupid enough to make the fucking post. It should concern you to(as a member of the same community, that is represented by him).

Personally, I get sick of do nothing cry babies who throw rocks and post personal insults, but have done nothing themselves. Where are your copy and paste emails to the dev team?

You have NO idea what the necros who were in beta /bugged /reported or petitioned. You also have no idea what people outside of beta have tried to communicate to them.

If you want examples, I'll save a few of next ones and post them here in the future.

At least the guy tries and his heart is in the right place. He loves the game and he loves the class.

You always hurt the ones you love?

You guys sound like jackasses and contribute much to the perception that we're antisocial bitter rejects who hate everyone, including each other.

Heh, where to start...There's 1000's of posts here, by 1000's of necros. The ones in the inferno don't count in those totals, and generally are a VERY small part of the posts made here. There's pages of guides and well-wishing. There's explanations, links to everything from attack rates to z-axis bugs and pulling(a to z).

This messageboard has almost always been about informing the community. It's not meant to necessarily endear people to eachother, but has done so in some cases.

We don't "nail someone to the cross" for no reason. In this case, our correspondent is THE WRONG MAN FOR THE JOB. There's atleast 5 people here who IMO could do better, and probably just as many at eqnecro.

He may not intend to represent us poorly, which is both good and sad at the same time. It's good because he doesn't want to, it's bad because he doesn't realize he's doing it, BEFORE he hits "submit/post".

He was offered a TON of advice, he ignore much of it. Now, he more-then-likely isn't in a position with most people to be offered advice anymore(noone likes wasting their time), and consequently..we're "saddled" with a correspondent in which the best thing we can hope for is his removal, the next "best case scenerio" is that he just sits down and STFUs.

Aryse Andenter
02-22-2006, 05:12 AM
Originally posted by Sihk@Feb 22 2006, 05:09 AM

Personally, I get sick of do nothing cry babies who throw rocks and post personal insults, but have done nothing themselves. Where are your copy and paste emails to the dev team?

*crickets chirp*

I use feedback regularly on live - sometimes even daily, and had things to feedback and bug every time I logged in to beta. I post some concerns on EQLive, but I've always felt I actually get more results out of my feedback (and truly, I have actually seen some of the changes I asked for in the past, although I am sure I was not alone in my requests) even though there are more responses on a board. Sorry I don't have logs to post, you can feedback yourself that we should get records of feedback. :P

Sauruman did not do a good job, I didn't feel that he was using the right approach with the devs and I did not feel that he was actually listening to the concerns of the necros in beta. He was not interested in any input on those matters however. My concerns only grew as he appeared to become almost delusional in his view of what was happening, what necros thought, and what his contribution was.

Xagyg
02-22-2006, 06:32 AM
My issue with Saurman doesn't stem from any one thing that he has (or hasn't) done. He's done some simply foolish things in his short tenure. These have concerned me, but the thing that I'm really steamed about now is the pattern of incpometence and ignorance that he has consistantly displayed since assuming his role as the class correspondent. I'm a pretty forgiving guy, and I *was* willing to give the guy a break or two along the way, but now I just want him gone. He needs to go, IMO, and he should do the right thing and step down since he's repeatedly failed to demonstrate his ability or willingness to function adequately or responsibly in his duties as the correspondent.

edit: fixed an ommission that made the last part of this confusing heh.

Sihk
02-22-2006, 11:30 AM
Jeb, I've been playing EQ a long time man. I started the day that Sullon Zek came up. Your constant attitude that everyone but you is an ignorant fool, that necros who talk about resists must have slacker debuffers in their guild or that, if someone disagrees with you that they must have started playing EQ 3 days ago.

Stop the elitist propoganda, it doesn't make you look good man. You have alot of knowledge of the game and the class, which make alot of your posts good reading. But the condescending shit gets old.

The last handful of posts are reasonable and make good points, with respect to this whole issue. I'm not trying to be a post nazi...criticism is okay and good because this is how class representatives can get feedback from the community. Hopefully it's taken to heart. But bashing someone personally is just pretty gay, at least in my eyes.

Vermilya
02-22-2006, 11:42 AM
I didn't get that impression of Jebasiz's post at all. He didn't strike me as an elitist person at all, just someone very frustrated with the appallingly inept representation we get from the current community class correspondent. I posted it on eqnecro and I am going to post it here:

"Sauraman you are not content with whining here, you just whined over on the SONY general forums in a thread called "Resists are just out of hand" at Veterans&message.id=186328

PLEASE WILL YOU STFU, as necros we will get nothing but scorn from other classes with your wimpish carping in public about non-issues. OK they are are other classes and thus less than necros, so sure we don't care what they think, but why give anyone a stick to beat us with, or a reason to gloat over our misfortune this expansion?

Stop abusing your position as necro class correspondent to attempt to make it seem as though you somehow represent us. You don't. Is this message getting through?'

I don't WANT this guy let loose on the public as an apparent rep of the typical necro. He does not in anyway represent my necro concerns, he was not elected he was appointed by SOE, and I fel no obligation to support him in these circumstances. Please, pack it in and resign.

Sarnath Creed
02-22-2006, 11:59 AM
Sauraman....President Bush....oddly familiar....

People voted him in, and now wonder why they did :P

/open mouth, insert foot.

Xandras
02-22-2006, 01:10 PM
Originally posted by Aryse Andenter@Feb 22 2006, 06:12 AM
[Sauruman did not do a good job, I didn't feel that he was using the right approach with the devs and I did not feel that he was actually listening to the concerns of the necros in beta. He was not interested in any input on those matters however. My concerns only grew as he appeared to become almost delusional in his view of what was happening, what necros thought, and what his contribution was.

I agree with Aryse.

It was not a good job in beta from necro class corespondent. I followed discussions about our spells on beta boards and I didn't really feel that Sauruman was pushing enough and was fighting 'for the cause'. I realize that it's not easy job to deal with Rytan, but I wonder what Sissl would have accomplished.
Or Usul :ph34r: A little german passion goes a long way..........

Edit: I just found the thread on EQlive Resists are just out of hand.
What do you think you will accomplish with that, Sauruman?

Jebasiz
02-22-2006, 01:56 PM
Originally posted by Vermilya@Feb 22 2006, 07:42 AM
I didn't get that impression of Jebasiz's post at all.* He didn't strike me as an elitist person at all, just someone very frustrated with the appallingly inept representation we get from the current community class correspondent.* I posted it on eqnecro and I am going to post it here:


Well, someone besides Xelgadis and Usul got it. Congratulations, your skills in reading comprehension are apparently "phenominal".

The sad FACT is, the list of people that are more suited for that position grows with each post he makes. I'd even venture to say, anytime he touches a keyboard..as the correspondent, there's a good chance his gross stupidity represents a good risk that we're going to be looked at much much closer.

Sauruman did not do a good job, I didn't feel that he was using the right approach with the devs and I did not feel that he was actually listening to the concerns of the necros in beta. He was not interested in any input on those matters however. My concerns only grew as he appeared to become almost delusional in his view of what was happening, what necros thought, and what his contribution was.


Indicates that Sauraman thinks/thought that he knew what was better for us then we know for ourselves. It's obviously not the case.
I'd rather not have a correspondent at all.

If I were him, and I'm glad I'm not, or in his position. I'd pick a few issues..perhaps 2-3, and work those into shape to a point where SoE would concede my point, and then atleast consider change. Then I'd talk to them and follow up with them on it..relentlessly, until I effected positive change for the community.

PoR spells probably won't change, once things go live, it's rare that they are changed(for the better). However I would push for a better lich, and perhaps increasing mindflay.

1. Willfull death
2. A longer lasting pet buff.

Then move onto 2-3 others..replacing items on the "top 10" list as I go. I'm pretty strongly against the top 10 altogether. I think it's limiting. We're a diverse class, with almost unlimited ability in a lot of situations(within the realm of game design anyway). A prioritized list from a diverse community isn't really all that practical, people will always want things different ways-suited to themselves. A laundry list, with emphasis on what's stressed from people at different levels of the game, and a brief-pointed argument why I think would be better.

Jebasiz
02-22-2006, 02:57 PM
Heh..I guess we get what we deserve. I mean we have a class rep named after a Wizard, in a book/movie.

Our board title for him should be "the gray wizard"? Or was it "the white wizard"?

Ohh "the imbedded wizard"!

lesk
02-22-2006, 04:45 PM
Originally posted by Doc Hollidazed@Feb 22 2006, 10:44 AM
The more Sauruman posts and screws up, the more I dislike him as a class correspondent. When the majority of necromancers perceive him to be inneffective, perhaps he should step down. Maybe we should do some polling?
Hey I found one! (http://www.eqnecro.net/board/viewtopic.php?t=2746&highlight=)

Jebasiz
02-22-2006, 05:34 PM
More people laughing at him, it's kinda funny. 9 removes on poll atm, 2 keeps, and a bunch of people don't give a "care".

Croix, Whos Half Necro
02-28-2006, 05:42 PM
Originally posted by Jebasiz@Feb 22 2006, 03:57 PM
Heh..I guess we get what we deserve. I mean we have a class rep named after a Wizard, in a book/movie.

Our board title for him should be "the gray wizard"? Or was it "the white wizard"?

Ohh "the imbedded wizard"!
Saruman was initially "The White Wizard". Basically, Head Honcho wizard. However, when he began to turn to evil he became "Saruman, the Many-Hued" because his cloak appeared to change colors nearly unnoticably to reflect his ability to pander to all sides and use his verbal skills and magic to negotiate with nearly anyone. Basically, he had lost his status. Afterward, Gandalf, who previously had been Gandalf the Grey, or The Grey Pilgrim, became Gandalf the White, ascending to Saruman's former position.]

In short, what the necro class needs more than ever now is Ian McKellan.

Zaxlothon
02-28-2006, 06:20 PM
Originally posted by Croix+ Whos Half Necro,Feb 28 2006, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Croix @ Whos Half Necro,Feb 28 2006, 06:42 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Jebasiz@Feb 22 2006, 03:57 PM
Heh..I guess we get what we deserve.* I mean we have a class rep named after a Wizard, in a book/movie.

Our board title for him should be "the gray wizard"?* Or was it "the white wizard"?

Ohh "the imbedded wizard"!
Saruman was initially "The White Wizard". Basically, Head Honcho wizard. However, when he began to turn to evil he became "Saruman, the Many-Hued" because his cloak appeared to change colors nearly unnoticably to reflect his ability to pander to all sides and use his verbal skills and magic to negotiate with nearly anyone. Basically, he had lost his status. Afterward, Gandalf, who previously had been Gandalf the Grey, or The Grey Pilgrim, became Gandalf the White, ascending to Saruman's former position.]

In short, what the necro class needs more than ever now is Ian McKellan. [/b][/quote]
My favorite part of the book wasn't included. When Gandolf the White confronted Saruman and told him that he was no longer in charge. It's a great scene, it should have been in the movie.

On another note, I think our class captain is doing an okay job, even though posting the parse and then lying about it was very bone-headed. My guild is still in the EPs, so I can't say anything about resists at that level. What I can say is that the time to disagree was when the top 10 list was being created. Now that we have a top 10, we should stick behind it and do our best to help the CC.

For my part, I would like to see the new graphics for pet and lich and the ablitity to name our pets or just call them "Soandso's Pet". And the ability to control all swarm pets from the pet control box would be nice. Oh and an Iksar without skin or flesh should not look like a human skeleton. Female Iksar skeletons should look different from male Iksar skeletons. Iksar are a sexually dimorphic race, moreso than any other in EQ. And yes, I know I'm rambling. As I've pointed out before, Iksar Skeleton is in the global file or whatever the hell they call it. There is a SK usable item with 1 charge of summon Iksar Skeleton. Useable anywhere. It's shameful that an EQ Emulator such as "Winter's Roar" can have Iksar running around as Iksar skeletons when liched, with Iksar skeleton pets and SoE devs can't do the same thing. It also sucks that in WR, you can name your pet, something that has been asked for for years and we have been consistantly been told NO. I know that these are cosmetic changes, with no effect to gameplay, but some of us remember asking for this stuff when Kunark came out. I'm ranting now... Willful Death is like Sony walking up to us and bitch slapping us while making us call them daddy. I'm sick to death of these stupid ideas that negatively effect just one class. Why do all the freaking casters in my guild get cool auras and I can do the same quest to get stupid floating bones. I don't care about MW, MF or twitch, I'll make due and continue to use it only when I have to. The new lich is fine, but a red skeleton is no substitue for being an Iksar Skeleton. If Sony would listen to their players and look at how making a few relatively small changes could make the entire Necromancer community happy, it would be a HUGE step in the right direction.

Jebasiz
02-28-2006, 07:08 PM
Originally posted by Zaxlothon+Feb 28 2006, 02:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Zaxlothon @ Feb 28 2006, 02:20 PM)</td></tr><tr><td id='QUOTE'> Originally posted by Croix@ Whos Half Necro,Feb 28 2006, 06:42 PM
<!--QuoteBegin-Jebasiz@Feb 22 2006, 03:57 PM
Heh..I guess we get what we deserve.* I mean we have a class rep named after a Wizard, in a book/movie.

Our board title for him should be "the gray wizard"?* Or was it "the white wizard"?

Ohh "the imbedded wizard"!
Saruman was initially "The White Wizard". Basically, Head Honcho wizard. However, when he began to turn to evil he became "Saruman, the Many-Hued" because his cloak appeared to change colors nearly unnoticably to reflect his ability to pander to all sides and use his verbal skills and magic to negotiate with nearly anyone. Basically, he had lost his status. Afterward, Gandalf, who previously had been Gandalf the Grey, or The Grey Pilgrim, became Gandalf the White, ascending to Saruman's former position.]

In short, what the necro class needs more than ever now is Ian McKellan.
My favorite part of the book wasn't included. When Gandolf the White confronted Saruman and told him that he was no longer in charge. It's a great scene, it should have been in the movie.

On another note, I think our class captain is doing an okay job, even though posting the parse and then lying about it was very bone-headed. My guild is still in the EPs, so I can't say anything about resists at that level. What I can say is that the time to disagree was when the top 10 list was being created. Now that we have a top 10, we should stick behind it and do our best to help the CC.

For my part, I would like to see the new graphics for pet and lich and the ablitity to name our pets or just call them "Soandso's Pet". And the ability to control all swarm pets from the pet control box would be nice. Oh and an Iksar without skin or flesh should not look like a human skeleton. Female Iksar skeletons should look different from male Iksar skeletons. Iksar are a sexually dimorphic race, moreso than any other in EQ. And yes, I know I'm rambling. As I've pointed out before, Iksar Skeleton is in the global file or whatever the hell they call it. There is a SK usable item with 1 charge of summon Iksar Skeleton. Useable anywhere. It's shameful that an EQ Emulator such as "Winter's Roar" can have Iksar running around as Iksar skeletons when liched, with Iksar skeleton pets and SoE devs can't do the same thing. It also sucks that in WR, you can name your pet, something that has been asked for for years and we have been consistantly been told NO. I know that these are cosmetic changes, with no effect to gameplay, but some of us remember asking for this stuff when Kunark came out. I'm ranting now... Willful Death is like Sony walking up to us and bitch slapping us while making us call them daddy. I'm sick to death of these stupid ideas that negatively effect just one class. Why do all the freaking casters in my guild get cool auras and I can do the same quest to get stupid floating bones. I don't care about MW, MF or twitch, I'll make due and continue to use it only when I have to. The new lich is fine, but a red skeleton is no substitue for being an Iksar Skeleton. If Sony would listen to their players and look at how making a few relatively small changes could make the entire Necromancer community happy, it would be a HUGE step in the right direction. [/b][/quote]
Zax,

They'd have to listen to do that. Apparently SoE is a TQL company. In an Ideal setting, TQL = Total Quality Leadership, where anyone with an idea for improvement and a pencil/paper can effect positive change in a company (Toyota is a TQL company..where it works). In SoE's case, much like the US Navy(personal experience, anyway) it means They Quit Listening.

They probably know what they can and should be doing, they just don't want to allocate the resources to changes in the game that don't result in a money-making expansion. It's sad really. With a small team of a few programmers working smartly and dilligently they could effect enough change to help this game age slower. Constantly updating and fixing discrepencies at any level of the game would at least give us some hope(even if it's false hope) that something might be done about those areas that affect you negatively each time you play. It'd be nice, but it's not gonna happen here. Maybe in Vanguard...

Rijak
02-28-2006, 07:15 PM
Originally posted by Zaxlothon@Feb 28 2006, 02:20 PM
My favorite part of the book wasn't included. When Gandolf the White confronted Saruman and told him that he was no longer in charge. It's a great scene, it should have been in the movie.
extended edition ftw! B)