PoR Unwrackable mobs [Archive] - Necrotalk.com

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Aryse Andenter
03-08-2006, 04:59 PM
I'm still a bit unclear as to if any of these are intentional. Should we be /bugging every single mob we come across that we can't MWed in PoR? Or are there some the devs intended not to be?

I'm still encountering a fair number of mobs that can't be wracked. (Tak 1 and Devastation being my most recently checked problems.)

Jebasiz
03-08-2006, 05:03 PM
The eldarr raid instance, something or Ro. The elven warriors, rogues and protectors aren't wrackable. It gets resisted on the named at the top a good bit. The earth adds aren't wrackable, the fire ones weren't consistent. WTF Sorryman?

Rijak
03-08-2006, 05:35 PM
isn't mindwrack, by definition, only effective on mobs that are casters?

or are you saying some casters are not mwable?

Nirruden
03-08-2006, 07:24 PM
Originally posted by Rijak@Mar 8 2006, 05:35 PM
isn't mindwrack, by definition, only effective on mobs that are casters? or are you saying some casters are not mwable?
In OOW everything was wrackable. This was assumed to be intentional - a way of rebalancing Mind Wrack for the modern era. This trend continued through DoN, and DoDh without alteration - EVERYTHING was wrackable.

Now... like creator respawning, they've broken it.

Xelgadis
03-08-2006, 07:48 PM
Originally posted by Jebasiz@Mar 8 2006, 12:03 PM
It gets resisted on the named at the top a good bit.
I didn't have any trouble getting it to land. But, after past experience with alot of crap over the last couple expansions, I don't even bother trying to MW raid named til after Midnight (and sometimes Terris) is in. Bards using Chaos Chant helps alot too, and in extreme cases- I'll bitch at shamans til they use Insidious Decay as well. On Council of the Nine, those 2 debuffs alone are enough for me to get my debuffs in and allow me to do something beyond watch everything get resisted.

--------------------------

As far as PoR in general: There were issues from the start with "manaless" mobs, however some tweaking has gone on which made the problem worse, Theater of Blood is a perfect example of that. When we first broke ToB, most trash was wrackable, in addition to the named. Now, trash has no mana, but you can wrack the minis and the named all day long.

It was my understanding that Rashere was going to look into the unwrackable mob issue in this expansion, problem being that most of the new npc spells are flagged as innate (thus require no mana to cast). Thus far, I've only seen the problem get worse rather than better, perhaps that'll change on the 14th, we'll see. But if they're already doing tweaks here and there, effectively making the problem worse, I don't have much faith that the issue will be "fixed". Given all this, these spells will likely go back to collecting dust in our spellbooks anytime we group in PoR, as they're only useful on named it seems.

Brahman
03-08-2006, 09:20 PM
Originally posted by Nirruden+Mar 8 2006, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Nirruden @ Mar 8 2006, 02:24 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Rijak@Mar 8 2006, 05:35 PM
isn't mindwrack, by definition, only effective on mobs that are casters? or are you saying some casters are not mwable?
In OOW everything was wrackable. This was assumed to be intentional - a way of rebalancing Mind Wrack for the modern era. This trend continued through DoN, and DoDh without alteration - EVERYTHING was wrackable.

Now... like creator respawning, they've broken it. [/b][/quote]
It wasn't an intentional boost to mindwrack.

all mobs were given some small amount of mana (i recall reading where a dev said like 50?) to make it easier to code some abilities. Apparently they are not giving mana to all mobs now only those than need the small amount of mana to do things.

you guys are taking a bonus which lasted a good long time, and now that they are not coding everything that way taking it as a nerf or a bug. They came right out and told us that it wasn't really to boost MW but to enjoy it. Now you are all bitching cause of a slight problem that it doesn't work on every last mob when it was never ment to.

daephyx
03-08-2006, 09:36 PM
Read a post on the live forums that claimed the catapults and tents in Devastation are wrackable ><. Havn't tried it myself...

Xislaben
03-08-2006, 09:56 PM
I tried to aotd the tents/catapults and it didnt work :(

GnekroeGnomicon
03-08-2006, 10:36 PM
you guys are taking a bonus which lasted a good long time, and now that they are not coding everything that way taking it as a nerf or a bug. They came right out and told us that it wasn't really to boost MW but to enjoy it. Now you are all bitching cause of a slight problem that it doesn't work on every last mob when it was never ment to. Intentional or not, it has become one of the main utilities that a necro can bring to a group and is well known for it. BECAUSE of this, it is a nerf, intentional or not. It decreases our overall desirability to be the class that fills that dps slot in a group... hence a nerf.

sauruman
03-09-2006, 02:57 AM
Fresh reply as of today from Rashere.

On release, many mobs were marked as 0 mana on accident. Even casters. With the next patch, this will be cleared up (everything wrackable again). It was an accident, like has happened in the past with new expansions (DoN as I recall).

Hellandra
03-09-2006, 04:02 AM
Everything in OoW isn't wrackable, at least it hasn't been in my experience. The vast majority of them are, but I have run into certain mobs that aren't. Prelates in NC come to mind, but iirc, there were more that weren't also.

They were far and few between, but they do exist. Amazing that caster mobs in PoR have zero mana as a bug :blink: , but it doesn't surprise me. Last time I checked, Prelates as a general rule were casters (and do cast in OoW), but I do know for a fact I get the "no mana to affect" message on them.

I did a rune run recently in NC for my cleric, and to fill out some 66 and 67 spells for my necro. Ran into these prelates AGAIN that weren't wrackable. Really sucked since I was counting on them for mana because I was pushing the envelope killing as much as I could.

Can't say I should bitch, but when melee named mobs are wrackable, and caster named mobs aren't... kind of messes with my marbles.

Rijak
03-09-2006, 03:26 PM
Originally posted by GnekroeGnomicon@Mar 8 2006, 05:36 PM
you guys are taking a bonus which lasted a good long time, and now that they are not coding everything that way taking it as a nerf or a bug. They came right out and told us that it wasn't really to boost MW but to enjoy it. Now you are all bitching cause of a slight problem that it doesn't work on every last mob when it was never ment to. Intentional or not, it has become one of the main utilities that a necro can bring to a group and is well known for it. BECAUSE of this, it is a nerf, intentional or not. It decreases our overall desirability to be the class that fills that dps slot in a group... hence a nerf.
and i thought people invited me into their groups because of my charm and good looks :(

GnekroeGnomicon
03-09-2006, 03:57 PM
and i thought people invited me into their groups because of my charm and good lookshehe for you Rijak that may be true :P

Honestly, it always surprises me when I get a pickup group and no one truly knows the power of a necro. There is almost always a "wow, you do a lot of damage" or a "wow, I didn't know you guys could pull" or a "wow, you can do something other than MW". And I know I am not anywhere near the best played necro out there, so our class must just be good and a lot of people still haven't picked up on it :ph34r: There still exists that we are a primarily solo class, which although we may be incredible at soloing, we really do bring a lot to a group especially when compared to other "dps" classes.

For a test, in a pickup group don't MW for a while. See how long it is before people start complaining that you aren't MWing... I would bet more often than not, if you were lfg and got a tell to come to a pickup group (* of people you don't know *) they picked the necro because of MW not becuase of the other utility that we can bring to the table.

Lifleviya Life'Taka
03-13-2006, 08:56 PM
Originally posted by daephyx@Mar 8 2006, 09:36 PM
Read a post on the live forums that claimed the catapults and tents in Devastation are wrackable ><. Havn't tried it myself...
Yeah, you can mind wrack the Strong Hold Door, If your cleric has a Mana tap hammer too they cna swing away and get mana.

Jebasiz
03-14-2006, 03:25 PM
Originally posted by GnekroeGnomicon@Mar 9 2006, 10:57 AM
and i thought people invited me into their groups because of my charm and good lookshehe for you Rijak that may be true :P

Honestly, it always surprises me when I get a pickup group and no one truly knows the power of a necro. There is almost always a "wow, you do a lot of damage" or a "wow, I didn't know you guys could pull" or a "wow, you can do something other than MW". And I know I am not anywhere near the best played necro out there, so our class must just be good and a lot of people still haven't picked up on it :ph34r: There still exists that we are a primarily solo class, which although we may be incredible at soloing, we really do bring a lot to a group especially when compared to other "dps" classes.

For a test, in a pickup group don't MW for a while. See how long it is before people start complaining that you aren't MWing... I would bet more often than not, if you were lfg and got a tell to come to a pickup group (* of people you don't know *) they picked the necro because of MW not becuase of the other utility that we can bring to the table.
It's amazing that people read about what we can do solo, and then think that we can't add much to groups heh. I always got a nice laugh outta statements like that.

Rijak
03-14-2006, 04:15 PM
Originally posted by Jebasiz@Mar 14 2006, 10:25 AM
It's amazing that people read about what we can do solo, and then think that we can't add much to groups heh. I always got a nice laugh outta statements like that.
The other night on our alliance chat channel someone said they had two spots in an MPG group for DPS and CC. I won't rant about why the need for "CC" in MPG is questionable, but... I sent a /tell for the DPS slot and was told "we already have one necro".

I chuckled and decided to keep soloing :P

daephyx
03-14-2006, 06:31 PM
A little off topic, but when it comes to my usual group lately I've had to pull everything in the PoR zones. Alot of pet pulling at that; my boneshear has suddenly become a priceless tool lol...