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Glauron
02-09-2004, 09:11 AM
61 Necro looking to solo Veksar. Anyone have any ideas as to where a relatively safe solo camp would be? Crusaders and sentries at zone just dont cut it. Would love to try shop but not sure if its manageable at 61. Any help would be appreciated....Cheers

Doomfir
02-09-2004, 11:14 AM
Hi there. I solo in veksar all the time (and esp the shop). The problem is that until you get Touch of Death I don't think you can solo shops. You just can't heal your pet well enough for the dark blue mobs past the water tunnel. Once you get that you are good to go until you want to try the other side past the shops or the theatre. Past that the mobs are hitting for 400+ and if you are using the necro pet they will summon you regularly. Personally, I would go with another necro that has ToD and can take care of your pet too for now so you can learn the zone.

Tumi
02-09-2004, 01:52 PM
If by entrance you only count the first set of mobs, then I can see that getting tiring, but if you kill everything between the first undead entrance all the way to the water tunnel entrance, which includes the Phantom and the Duke, you should be getting good exp, not to mention decent drops when 2 named ones pop along that route. I agree with Doomfir, beyond the water tunnel is going to be tough going solo at 61. I am 63, don't have ToD, but I do have some pretty good Dots, pyre, horror, etc. So I get Virtue cast on myself and get a magician to summon a pet kit for me, make sure undead slow is loaded, and I solo the church from time to time. I dont have DC yet, so I just have to accept that I am going to get summoned every few seconds.....had one gate from my pull spot last night back into the center of the church and then summon me to him...that was interesting :)

btw - this dropped off a named in the church last night...not to bad :)
http://everquest.allakhazam.com/db/item.html?item=21598


Tumi

Schaeffer
02-09-2004, 03:52 PM
That's a Nice belt, do you have to equip it in order to use the clicky effect? I might just have to try and get one.

Tumi
02-09-2004, 06:23 PM
Hi Schaeffer. No, nothing to equip. This does not create a pet, it summons your existing pet to you...same as the level 44 necromancer summon pet spell. I don't use it often, mostly when I outrun my pet or hit pathing problems. I really hate aggro'ing a mob, then tell my pet to attack only to realize my pet stopped for a burger somewhere along the way. This will jerk his butt back to your side where he belongs. Now I won't have to take the time to drop a spell, mem summon, drop summon, mem orginal spell. Just click on my belt. I like clickies ! :)
fyi - before it comes up....I dont have dire charm yet, but I have been told this spell only works for your summoned pets, not charmed pets.

Tumi

Jebasiz
02-09-2004, 06:39 PM
at 61 you should be able to do animist just after the water drop off. Maybe the little pool room there next to it, although I don't know how much time you'd have to clear both. Watch adds though, those rooms look like they could get bad without death's silence. A beastlord partner would be ideal...but solo shouldn't be a problem at 61 you have Touch of Mujaki(sp) just get a virtue.... I normally tank for my pets anywhere in veksar, and SK/ToM are completely sufficient for anything except remains and guradon...and those are close.

Schaeffer
02-09-2004, 06:50 PM
Tumi, what I meant was, do you have to be wearing it in order to use the effect or can you click it from an inventory slot?

Tumi
02-09-2004, 07:33 PM
Sorry Schaeffer, misunderstood....I dont know ?? It doesn't say Worn so it may not be necessary. I'll give it a try and let you know....

Tumi

Doomfir
02-09-2004, 07:54 PM
I got the ribbon of empathy the other night in the church too. Decent item that sells for 6k on the nameless. I am keeping mine for the shammy I started since it is good for all pet classes.

I am impressed that you can hunt the church tumi at anything less than 64 even with your dots. The mobs range from 54-58 there and while it doesn't happen often, our slows sometimes get resisted and sometimes (though not very often again), they get resisted more than once. Just two times resists and your LoZ pet has got to be getting low in life which means you have to be doing some root rotting and getting summoned just to keep the pet from dying. Balsy.. but if it is doable you are good for the dark blue levels (pre-highborns +) except for the golems, shops, and theatre.

That would mean you could technically do the pool room, and feral lord, church, ballroom, and just to the left of the ballroom as you face north.

I think it is close to borderline though. I wager you have a few near death occurrences.

Tumi
02-10-2004, 01:16 PM
Schaeffer, ok, tried it last night...the ribbon does not have to be worn, will summon just fine from an inventory slot....which makes it even nicer :)

Doom - I really dont have any problems doing the church, except for that stupid summoning, I really hate that. I just make sure I am very careful not to get adds. My pet is equipped with summoned swords, mask, and belt, plus buffed with rune. I have virtue cast on myself. It generally goes like this - I cast Saryrn's Kiss to pull, send in pet, Shackle of Spirit, if resist, do again until it sticks, then Horror, Pyre, and since I have the aggro and not pet, Touch of Mujaki as needed to keep my hp up in a safe range. Pet never gets touched and I rarely lose much hp. Everything in there cons blue to me. Went back in last night and got some very nice drops...though nothing I could really use. Sasil was up on the way in, which is rare for me, and the church names popped several times dropping a nice Bow and a few other items. The only thing I have come up against so far in Veks that con's white is the Highborn Commanders...I think that's what you call them...I'm not ready for them :)

Tumi

Jebasiz
02-10-2004, 01:48 PM
mantle of ill omen and bow of gleaming? I got words of agony a few times at that camp, it's not bad at all. The highborn commanders can hurt hehe, I think they hit in high 300s-low 400s and some of them HT, I dunno what for...it seems they're resisted alot...The shop can be done the same way, I don't even use touch of death there...might be worth a shot for ya Tumi, I'd suggest takin the camp from someone as they're leaving, not trying to break the spawn yourself though.

Xovian
02-11-2004, 05:05 AM
I did / still do the church in veksar quite often since 61.

The mobs have a tendancy to try and cast alot if you have decent resists they never land on you ( or your pet, since the pet changes with resists ).

Even before 61 its possible, though not as easy to do them too.

Heres how:

Have your tap over time and a fast casting tap ( yes i know it only heals for about 350ish damage **non ID# withstanding ** ).

Slow is a must.

You can use ignite blood and splurt, at 60+ funeral pyre is an obvious choise.

Have shadowbond up as well.

Obviously have a feign/comatose/death peace up. ( which ever one you have ).

Now get to the camp, i generally sat on the pillar in the far corner of the room close to where the three named/ph's spawn. This is the most frequent camp place that i see camped by necros including myself.

Pull with you slow, try to stay at max range if you can. Pull them towards the wall by the pillar ( generally i start from left and go right, by order of named while standing on the pillar just for timing sake. )

Once its slowed it will come running or maybe cast, if it casts dont let your pet go running. ( if slow resisted, try feigning, then retry it. )

Stay in melee range, if you have even marginal gear you will be fine, though the named are alot tougher. Stay in melee range with them, and cast your tap over time on em and maybe a cast from your normal tap. Generally they fall to about 75% or so. While they are still beating on you, feign. As long as they wernt casting when you did, they go right for pet.

At this point you can through another tap over time and bond your pet. Through a few dots ( those that you have ). Then feign. This helps to ensure you dont get summoned while trying to get your hp/mana back while pets doing the dirty work.

Rince and repeat this as needed. If it comes to where the pet is starting to take more damage and you got the life, by all means go back into melee range if needed. They hit for 300 ish max hit, and when slowed this isnt all that common.

A nice touch is to of course haste your pet, through what buffs you can, even spirit armor on him and yourself, it never hurts. For added damage use banshee aura, on yourself before you pull. Its mana cost is negligible, and lasts for 9 mins. More then enough for any of these fights. It can also do in excess of 500 damage depending on how long you stay in melee.

Sit and med once the mob crumbles before you.

Once your full mana , and decent on hp, pull the middle of the named/ph rinse and repeat. Then the final one, always pulling towards the wall, by the pillar so no adds show up.

I did this and made decent plat, and good exp while i was doing it. Only problem is this area is often camped so its not always easy to get.

If you cant do it you can always try going for the slavemaster which is a single spawn and has a good safe area you can pull him too ( hint, its in the doorway/hall thats right next to him. ) This spawn while slower as the grandmaster that spawns outside and the next building over are generally too hard or not worth the risk prior to 62 (and a better ToT). He drops shoulder/weapon items that sell fairly well on most servers, simply because the camp isnt farmed much due to some mobs on the way there. These can be bypassed with the right experimentation on the way there. Yes, you can avoid the hands/nobles/highborns all together if you do it right. Be careful though, the highborns see through ITU.

Two options, both use similar methods in the way to kill the mobs. Always try to be full mana/hp before you pull a named if your not lvl 61 with LoZ. You will have to stay in melee longer with these, and even slowed they can hit quite fast.

**// NOTE \\ ** If your defence isnt maxed, if you try this you may find it harder then i described. This is one of the few instances where ac/defence will be usefull to a necro during soloing. Regen items/buffs and HoV buffs can make this alot easier as well, so try to get them if you can before going to the camps.

Enjoy, and safe hunting.

- Xovian Drakan, 62 Warlock

Doomfir
02-11-2004, 03:31 PM
Guess my experience with mobs in veksar are a bit diff than yours. With CoB the mobs summon you so much it is a shear nusance, and the more dmg you do by having to do more dots, the more they summon you and run after you when root breaks.

I also have watched as my pet gets the crap whacked out of him when slow doesnt stick on first hit. Slow recast time is 9 seconds total if resisted, so two casts is 18 seconds. 18 seconds is 3 ticks = 12 rounds of attacks if all match on the server (which most of the time they dont) so subtract 2 = 10 rounds x 120 - 230 dmg = 1120 - 2300 dmg to pet.

So potentially a LoZ pet with 3200 hps or so can potentially be anywhere from one bar down to 3/4 way down if you get two resists (provided you sent in pet first). Now if you pull with slow and that didnt work, then you have at least half that to try again. Still your pet could be as much as half way down with only shadowbond to heal him. I assume since you are dotting allot there is some downtime between mobs to heal pet and to build mana back up.

I suppose it is doable but once you get ToD it sure makes it much easier and less stressful. Good hunting in Veksar. It is prob my fav hangout.

Tumi
02-11-2004, 04:15 PM
Doom, you are absoluty right about one thing, I get summoned continiously. It's a pain in the butt, but pehaps this is why it works ? I have the mob Dot'ed so bad, he ignores the pet and is busy trying to summon and hit me :) I know I could not do this camp without Virtue and Mujaki loaded. Are we talking the same slow ? I only know shackle, and I think the recast time is shorter ? It's never been a big deal to recast for me. Wish we were on the same server, would love to group sometime :) btw - checked your magelo...I gotta look into some of that Ceramic stuff....

Tumi

Doomfir
02-12-2004, 01:34 PM
Yeah same slow.. shackle of spirit. I double checked the recast time and it as posted. Just doesnt seem that long since you are in a fight with it. The recast time is both the cast time + the reset time and that totals 9 seconds. I send in pet first before I hit slow sometimes so I dont get summoned as much, but since getting DC the "getting summoned" rate is so much lower I don't fret about it near as much anymore. If you decide to farm veksar much (and I would highly advise it), then get the DC pet aa when you are able. I think you will find it simplifies allot of the farming in veksar. You will need ToD though to work with him well.

The only issues you have with a DC pet in there is that 1) you have to fight the whole way to your camp from where you get him because you cant invis or suspend him. and 2) You can't bring a DC pet with you past the shop drop down without a second person and a trick to do it.

Tumi
02-12-2004, 02:09 PM
Doomfir ! Oh no, don't you do that to me ! What trick ??? DC pet the main reason I turned off exp and started AA. I have just now got the requirements filled so I can start accumulating the 9 needed for DC. Gonna be upset if i cannot drag my DC pet everywhere in the zone !

Tumi

Doomfir
02-12-2004, 05:40 PM
I would say take him anywhere you want. I personally like to send him in first so he takes the harm touch and not me and then I use ToD to heal him back up to snuff before I bond to him. I am sure since you are resourceful that you might be able to figure out a way to take him with you only bonding to him, but the really good camp for example is shops (soulscream belt) and there is no way to get to shops except through the golems. To get through the golems you either have to have ToD or you have to have a shamman, chanter, or BST that can slow the live mobs; you might be able to root rot them, but you going to get whacked allot of you try.

The golems are hitting for over 200 on your DC pet so without ToD there is no way to keep up with the dmg if you are pet tanking with him. You might or might not be able to kill the Golem before your pet and the DoT's did, but it could be close too without ToD. You might be able to root rot them, but the pet cant out tank a golem without more help that Shadowbond gives.

As for the trick, it is esentially that you park your pet next to the highborn fence and then pacify all the way to and through shops. Drop down next to the fence and duel your friend. The pet will then warp to the other side of the fence to help you. I don't know of another way to get him down to the highborns any other way. You can use a DC pet in any camp on the shop side with no help.. it is just when you want to use him for highborns, chef, slavers, monks, hands, etc..

Tumi
02-12-2004, 07:44 PM
Doom, thanks for the info :) Interesting....I guess this means if you stand in the open wall, before you jump down to the Highs, target and /pet attack, he won't go down that way....wierd.

Tumi

Vanadinaa
02-12-2004, 08:10 PM
Just yea like to let ya know ive done the duke spawn the animist and church quite freguently duke i did at 58 animist an church i did at 59 an dinged 60 there once i ding'd 60 it made things a lot easier the only trouble i have is when the named actually do pop now that i have death peace i eat my pet charm one take out the named let it keep takin mobs out til charm breaks then FD works wonderful just gotta be very carefull doin it. btw when i do actually charm a pet i can usually walk through 3-4 mobs before charm breaks an yea thats with like 40 cha so yup just gotta work on it an it can be done GL