Jebasiz
02-10-2004, 12:45 PM
Well, I started a character on Sullon Zek to kill something that doesn't have pathing issues(people!). I was in field of bone exping and minding my own business, being a good little leezard. I was kinda chatting with umbrello and aryse and then I get "the group invite." I don't know many people on the server yet so I thought it'd be a good idea to maybe meet a few other people and get to know other evils I might see later lfg'ing for ldon and such. I had a level 8 cleric, 7 rogue and a warrior with me(who left to play on firona vie after not to long). With the warrior pulling it went well, we got some nice exp and didn't have to really be to selective pulling from the pit (mobs range from roughly level 4 to 14 there) as long as it was under level 10 it wasn't a problem. After the warrior left, I assumed the rogue would tank...
The rogue went and pulled a scaled wolf hunter, and got a scaled wolf and scalebone skeleton... I was like neat "one red con for each of us, sigh" I told the cleric not heal the rogue, so we don't agro the wolves, and to help me with the skeleton I pulled off the rogue, back a little bit. We killed the skeleton, the rog died (no shock there) and the scaled wolfs passed harmlessly by. The next pull the rogue makes was 1 mob... The cleric doesn't heal him at all, and he dies again. Next pull same thing.
That's when I asked if he's played before.... He replies "no, but I've watched my brother before and learned alot" (Could of friggen fooled me!!!) I then explained the concept of single target agro management and how that means that most of the time, it helps the cleric (him) only have to heal one group member, conserving his mana and allowing to his groups to kill more mobs over time, and that the rogue who was dying every single pull should be healed, to make this possible.
I guess I figured people on a PvP server of a 5 year old game would play at a high level and kinda "already know" what they're doing a whole lot....anyway, I'm glad I'm a soloing class(yet again), anyone else encounter stuff like this? Clerics that don't heal.../boggle
The rogue went and pulled a scaled wolf hunter, and got a scaled wolf and scalebone skeleton... I was like neat "one red con for each of us, sigh" I told the cleric not heal the rogue, so we don't agro the wolves, and to help me with the skeleton I pulled off the rogue, back a little bit. We killed the skeleton, the rog died (no shock there) and the scaled wolfs passed harmlessly by. The next pull the rogue makes was 1 mob... The cleric doesn't heal him at all, and he dies again. Next pull same thing.
That's when I asked if he's played before.... He replies "no, but I've watched my brother before and learned alot" (Could of friggen fooled me!!!) I then explained the concept of single target agro management and how that means that most of the time, it helps the cleric (him) only have to heal one group member, conserving his mana and allowing to his groups to kill more mobs over time, and that the rogue who was dying every single pull should be healed, to make this possible.
I guess I figured people on a PvP server of a 5 year old game would play at a high level and kinda "already know" what they're doing a whole lot....anyway, I'm glad I'm a soloing class(yet again), anyone else encounter stuff like this? Clerics that don't heal.../boggle