View Full Version : a suggestion for our CC
Jebasiz
07-03-2006, 10:16 PM
I got an idea! How about some information. Ask questions that increase our general understanding of necromancy and it's limitations. It'll help us ask more informed questions later. Maybe even lead us to make better suggestions for AA's and spells in the future.
Things like the pet focii. Maybe What Dodge IV actually means(and other mods). How they calculate and balance our dps. Perhaps why they let so many abilities age into uselessness. etc etc etc.
Perhaps even what they see our role as? Where they "envision" us going with the next expansion?
Ya know..shit that would be nice to fucking know?
UsulDaNeriak
07-04-2006, 02:46 PM
if we just could see our pets stats, there would be no more reason to ask about the effect of foci and other stuff)
might be a simple UI change or just extend the xml-file and let the community do the change. would any pet class like to disagree?
Usul
Nadraux
07-05-2006, 04:36 AM
It would be nice to see some CC response... :huh:
Jebasiz
07-05-2006, 02:42 PM
Originally posted by Nadraux@Jul 4 2006, 10:36 PM
It would be nice to see some CC response... :huh:
I think he's pouting because Ckador challenged the size of his e-penis...I wouldn't expect much of a response here for a while heh.
Ckador
07-05-2006, 03:43 PM
a suggestion for our CC...
An oldie but goodie! (http://www.realultimatepower.net/ninja/seppuku.htm)
Jebasiz
07-05-2006, 03:48 PM
That site owns heh.
sauruman
07-05-2006, 09:07 PM
Things like the pet focii. Maybe What Dodge IV actually means(and other mods). How they calculate and balance our dps. Perhaps why they let so many abilities age into uselessness. etc etc etc.
I like to ask things that can be quantified somewhat. So the first two parts are good, second two not so good (though if we managed to get a response out of the second two that would rock). The idea is to ask a question that has a chance of getting answered, and has limited reasons which it won't be.
Brahman
07-05-2006, 09:17 PM
i think both still deserve the chance to be asked.
our real world measure of DPS could be entirely differnt then their experimental calcuation of it. Knowing the difference here could be extreamly useful in getting things done.
we all know why they let our utility age away, its because we are primarily a DPS class now. They told us that much back when pop came out.
sauruman
07-05-2006, 10:09 PM
Hmm good perspective. That is their theory for letting all our utility wane away without upgrades, or providing piss poor upgrades to existing lines (most recently MF).
Schaeffer
07-05-2006, 10:14 PM
No, MindFlay was the Dev's way of saying, "You can't have your cake and eat it too"
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