View Full Version : Saruman's question for the week of July 5th
Aryse Andenter
07-08-2006, 11:43 PM
[...]
And finally this weeks question:
Week of July 5, 2006
How do the developers view necromancers as a class evolving over time? This question is to help the necromancer community mesh better with the developers, and understand what areas are best to focus in on.
In particular, what factors lead to the eroding of many of our utility spells? Was it a change to make necromancers a pure dps class instead of a class with a support role? A few examples to follow:
Screaming terror has received no upgrades since it was added into the game. Although an upgrade was hinted at some time back, nothing has come of it. With its three tick duration and no resist modifier, this spell wasn't unbalanced in its era, nor would it be in a current upgraded form working to level 70 or past that. Often when used in the old world this meant the necromancer had to switch to a CC mode instead of DPS, instead of doing both in that particular setting, which was refreshing and welcomed by the group, versus wiping.
The fear "upgrades" were capped so low level wise that they were rarely/never used. A fear upgrade must go beyond the level range of the player, since it is SOE's concept that players now fight creatures of equal or greater level then themselves. Level 65 and lower creatures aren't likely to be targeted by a level 70 necromancer.
On the undead vane, necromancers used to be "masters of the undead"
-Our undead mez doesn't work reliably on content in our level range with its -10 modifier
-DD versus undead is trumped by our high end dots with its pitiful 1610 damage and frequent resists despite the supposed -100 modifier
-Undead charm spells haven't scaled with content, plaguing it with the same issues our enchanter brethren suffer. Low damage output, frequent charm breaks and generally not worth the risk v. reward instead of normal methods of damaging. Also this spell is capped at level 65 when necromancers are normally hunting undead creatures at or greater then their level. In order for this spell to be viable it would have to land on creatures in the dodh 70 spell arc for instance, while scaling with new content.
Degeneration (takes str/sta from creature and shares it with group) and crippling claudation (takes attack from creatures and shares it with group) haven't been worth using since stats maxed out on characters. These spells were central to luclin group play and now have paled away. Were they too powerful to continue in another form in todays game, such as adding a damage or avoidance modifer when cast?
How come the resist checks on our spells such as lifetap and our damage over time spells haven't remained competitive, when we are the pure derivitive? I.E. Shadowknights get a special lifetap with a -500 resist check, while our best lifetap pales in comparison at -200. More damage isn't always better if there are no guarentees on its use. Lifetap no longer is the "lure" spell it once was for our class making a few fights where damaging the raid boss is nearly impossible. There are many high resist situations where necromancers desperately need low resist spells for that highly resistant creature, and we are curious if some remedy is in the works or if the perception by the dev team is we are doing ok regardless of these dynamics.
Our pets usefullness seems to have been phased out of usage for sometime now, and we are curious if any fixes are in the works. By keeping the damage low and the difficulty to maintain high, it is darn near not worth the effort to use our pet these days, when a single dot can out dps him on raid encounters. Not to mention to keep the poor guy alive requires constant healing and management so as to keep him alive and kicking. For something that adds such a minor dps increase, the difficulty of use must reflect the difficulty of use.
By addressing some of these general areas we are hopeful some common ground can be finally reached on these longstanding and important issues.
Message Edited by Apokalyps on 07-06-2006 02:07 AM
Necro Class Correspondant
Grand Occultist Sauruman
Dark Bane
Saryrn
http://eqforums.station.sony.com/eq/board/...message.id=3275 (http://eqforums.station.sony.com/eq/board/message?board.id=necromancerbalance&message.id=3275)
Silayn Test
07-10-2006, 03:37 AM
Sauruman you are an Idiot.
I just cant stop saying that enough.
This weeks Question comes in 27 different parts with 9 subsections and it doesnt really have an over all theme. But the necro community demands answers!!!
Think of you as a class reporter. You ask questions and shuffle information.
You need to be shot. Twice. DO the other class reps post crap like that and get answers?
Sauruman your an idiot.
you know why i get answers and you dont? Because i dont send the devs a bunch of shit i ask questions straight up? You dont want to have 5 different people trying to answer the 27 different questions that your asking in that one post.
Sauruman your an idiot.
Are you done wasting our time?
daephyx
07-10-2006, 05:30 AM
Saruman, you are our only official recourse for class issues with the developers; you need to focus on an issue and lobby for it. That question is so discursive it's meaningless. Form a succinct question that focuses on one main issue that we all agree needs help, and they will at least remember what we're after.
Whispers Quietly
07-10-2006, 07:07 AM
Message Edited by Apokalyps on 07-06-2006 02:07 AM
Why should they need to edit a question post?
Nelran
07-10-2006, 12:31 PM
Originally posted by Whispers Quietly@Jul 10 2006, 02:07 AM
Message Edited by Apokalyps on 07-06-2006 02:07 AM
Why should they need to edit a question post?
Because he had to make it much more consise. You should have seen the length of the original question! :D
Xislaben
07-10-2006, 02:25 PM
Isn't this like, a whole handful of questions?
pets
utility, utility, utility (good riddance)
lifetap
UsulDaNeriak
07-10-2006, 03:07 PM
Originally posted by Xislaben@Jul 10 2006, 02:25 PM
Isn't this like, a whole handful of questions?
it is, but the focus is pretty precise.
and i agree with sauruman that these are all issues, which are lowering necromancers versatility and changing our role significantly.
and sauruman has bundled and formulated this very well.
of course, sauruman could insist to ask about just 1 topic, like willfull death.
but thats what he already did, and still no answer. i am sure sauruman will not forget willfull death and other hot topics.
is there anything sauruman could do right for you guys, aside from resigning?
i say: you are unfair guys and fully wrong this time. if you think, that necromancers versatility is no subject to issue or if you think, that it is not appropriate to bother these poor devs with complex questions, you better go and play a dr00d.
good job sauruman!
you are mixing up here 2 totally different things:
1. is versatility an issue and a valid question?
hell yes!!!
2. is the way sauruman does his job appropriate
now thats a fully different beast: sauruman does what also his precedessor did to a certain extent. he plays sonys game and follows their rules of the game. lets think about a class correspondent acting fully different, just as an example
1. he will not collect a 10 issue list, just 5 very short and very precise questions. or whatever the necromancer community thinks is appropriate. who cares about what sony likes? and he will reject loudly to change or add anything, until the devs did not answer to every damn point on the list. positive or negative. but things like "under consideration" or "most likely next expansion" would not be accepted. until then Kytherea will just see his mid-finger.
2. he will post a "question of the week", of course. but he would repeat this single question every damn week until christmas 2024.
3. he would never post about necromancers on veterans forum, without talking to the community first. well he would of course flame sony on veterans for their lousy job in communications, whenever appropriate, without asking the community)
4. he would never accept to play according to sonys rules. and reject to become a sony tool and part of the system.
this nec would not be a kind of part of sonys staff without compensation. at least that is sony is using these class correspondents for: just "opium dealers for the crowd". no, this guy would be a voice of the necromancers until he gets fired or fully ignored by sony. next unpleasant guy, please)
do you like it this way? do you think, that this would be more succesful? now then ....
but according to the way, sauruman understands and plays the role of a class correspondent he does a better job these days, than he did in the past. i guess he learned from his mistakes and our criticism.
nevertheless, if our versatility is no point. what the fuck else should be one???
Usul
Feklar
07-10-2006, 03:38 PM
Yea Good job .. Why are you guys flamming this person to death These are all valid question's to ask. The necro class right now is f'ed up and really needs fixing or some type of direction to go to. I like the question's good job
Feklar
Jebasiz
07-10-2006, 03:50 PM
It's not a bad set of questions imo. I don't think they'll answer many, maybe none..but atleast it'll let them know that their recent direction that they've taken our classes has confused us all. Are we dps, or are we utility? Are we not supposed to be able to pull casters? Can certain things be looked at and taken into consideration?
I'd really like an aura. Willfull death fixed and a few other issues looked at. He's attemped to have them addressed recently and got blown off. Another path/series of questions seems like a more intelligent thing to persue vice asking the same questions over and over just to go repeatedly unanswered. Some answers are better then no answers..lets try starting with these.
Maeryn
07-10-2006, 04:22 PM
Originally posted by Jebasiz@Jul 10 2006, 11:50 AM
It's not a bad set of questions imo. I don't think they'll answer many, maybe none..but atleast it'll let them know that their recent direction that they've taken our classes has confused us all. Are we dps, or are we utility?
If nothing else, THAT is the question I want answered. I've been playing this class, what... 8 months now? I learned how to play it from old school Necros who ingrained dps into my brain. And yet I know another Necro who's been playing this class as a main for about 5 months and thinks twitching, rezzing, and dmf is our main contribution to society. Every other class knows what their job is, whether it's dps, utility, or healing, whereas I've constantly had to have my function "redefined" every step of the way, depending on who you talk to. Hell I've been playing a Druid for a month and got her to level 42 and I already understand her role better than I do my Necro's at times.
I don't really care what format Sauruman and the devs use, as long as they pick a path for this class and stick with it. If we're dps, stop giving us utility upgrades with new expansions and give us better dps spells. If we're a utility class (/gag) give us efficient utility spells. Just pick something already. If we're supposed to be an even mix of both, well... then say that too. If anyone cares, I (and probably 99.9% of us) prefer the former tyvm.
But seriously, just look at some of the posts even on this board. We've had Necros who thought they couldn't DoT on raids because FD'ing for 2 minutes to lose agro was just inefficient. WTF is that? Lack of communication = ignorance.
I've read Sauruman's questions and top ten lists, and I don't think it's necessarily that he's doing a bad job, it's just that he's not getting answers. Now I haven't really been keeping tabs on what the other CCs are doing, but as I see it either that means he's not being persistent and forceful enough, or that the people he's talking to are just not planning on giving him any kind of acceptable response period, but speaking as someone who probably only knows half of what she's talking about, I'm not really crazy about the current path these "talks" are taking--regardless of who's at fault. Then again, I repeatedly ask myself whether I've been playing this class long enough to have earned the right to bitch about it, heh.
So, if we've gotten to the point where we stopped seeing the forest for the trees (ie-we're not getting specific questions answered), why not start with general ones? You know, the typical "who are we, and why are we here?" stuff. Then maybe they'll realize they've been kind of blowing us off for a while, and start addressing the specific shit.
mr_pain
07-10-2006, 06:16 PM
These sort of utility questions make me nervous - not because we shouldnt also have utility but because it has been brought up as a reason for our DPS being restricted.
Yes, we DO deserve better utility (especially screaming terror - one of my fondest memories in EQ is pre-kunark getting a bad pull in the Ghoul Lords room (lguk) and locking down 2 mobs while the pet offtanked a 3rd and the group dealt with the other 2 ;) ) but not at the expense of our DPS........
________
NATALYSQUIRTSX cam (http://camslivesexy.com/cam/NATALYSQUIRTSX)
Xislaben
07-10-2006, 06:25 PM
Originally posted by UsulDaNeriak+Jul 10 2006, 03:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (UsulDaNeriak @ Jul 10 2006, 03:07 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Xislaben@Jul 10 2006, 02:25 PM
Isn't this like, a whole handful of questions?
it is, but the focus is pretty precise.
and i agree with sauruman that these are all issues, which are lowering necromancers versatility and changing our role significantly.
and sauruman has bundled and formulated this very well.
of course, sauruman could insist to ask about just 1 topic, like willfull death.
but thats what he already did, and still no answer. i am sure sauruman will not forget willfull death and other hot topics.
is there anything sauruman could do right for you guys, aside from resigning?
i say: you are unfair guys and fully wrong this time. if you think, that necromancers versatility is no subject to issue or if you think, that it is not appropriate to bother these poor devs with complex questions, you better go and play a dr00d.
good job sauruman! [/b][/quote]
I was under the impression that the format of these weekly queries was 1 question per week, not a handful of unrelated questions. That was my objection/question you sour kraut :P
If SOE devs decide to answer multiple questions in a single 'weekly question' then that's great and all, I just thought that was entirely the oposite of what they stated the intent of this new format was.
Jebasiz
07-10-2006, 06:41 PM
I'm secure in my dps role. I firmly believe that's where we belong, and numbers back that up on anything that lives more then 2 minutes. Now..we can do a few other things in raids..but it's not like we're going to control multiple adds and save the day while we chain cast our not-so-uber root spells. Our utility is better served in groups or solo.
Mindflay is about the only exception. Parsing 1k dps is pretty easy at level 70, as long as poison fire and magic land well. I don't really see a reason why we should be doing much of anything else...given that.
I'd like to be able to parse 1500dps consistently and be "up there" with rogues, wiz's and ber's I don't know if that'll happen. I particularly don't think mindflay is enough utility to mitigate our dps potential like it has been in the past, or to justify the stagnation of our dps that accompanied the PoR expansion. Another upgrade to magic or poison, perhaps a 2nd big fire dot, something between PoM and DP would of been absolutely delightfull for PoR..that or a dot dmg increasing aura. It's the lack of any added dps from PoR that has me confused as to what they think we are. 3 spells, 1 useless, and the other 2 were outragiously small ugrades to what we already had. I find that sequence of events following the DODH spell upgrades very misleading.
UsulDaNeriak
07-10-2006, 06:46 PM
i got no issue so far to throw a mindflay in between from time to time.
but, well, i agree to jeb.
hey sauru? could we please issue the casttime of mindwrack/flay next week? instant cast would be perfect for dot stacking.
Usul
PS: and Xis, this was 1 question, just scroll a bit up)
Rijak
07-10-2006, 06:52 PM
A little long, but good points none the less.
Zeller TP
07-10-2006, 07:00 PM
Originally posted by Silayn Test@Jul 9 2006, 07:37 PM
This weeks Question comes in 27 different parts
10 points for the Back To School reference.
Whispers Quietly
07-10-2006, 08:16 PM
Maybe it's just me, i've been reading all all these class correspondant post to better understand what i have to look forward to.
That bothered me that the Soe people had to "Edit" a question thread. I have read the edited version approximate 8 times, not sure if it's the white background, but it put me to sleep everytime. I can only Imagine the Unedited version.
The basic synapsis of what i read was; Whats happening with our utility spells?
Good Basic Question, room to answer it. There is no way to escape it, They can answer or ignore it. Either way you'll know right away.
I understand the examples given. Like i said before, maybe it's just me but; I use examples in an argument, never a straight question. Never give the other guy a way out of answering.....
It really is Simpler than people Imagine....
Xislaben
07-10-2006, 08:17 PM
Originally posted by Zeller TP+Jul 10 2006, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Zeller TP @ Jul 10 2006, 07:00 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Silayn Test@Jul 9 2006, 07:37 PM
This weeks Question comes in 27 different parts
10 points for the Back To School reference. [/b][/quote]
Yet another Dangerfield reference!
Tryal Anderror
07-10-2006, 11:38 PM
This is a long rambling post with dozens of questions. While Some of those questions have the appearance of being valid, Sauruman was supposed to ask ONE question and get an answer.
If you send in that several paragraphed monster of rambling nonsense, you'll get no answer on any point and it in no way stresses what we're actually concerned about.
His actual question was:
"Do Devs View Necros in the Future as a Pure DPS Class, or returning to many Utility uses?"
The question should have ended there and it would have gotten an answer maybe. But rambling on about a million things in this format makes no sense. It just means the devs can avoid any real answer and we'll get no information. They probably won't even read all that.
And writing things like 'An upgrade to Screaming Terror was hinted at' weakens our long standing position that it was Promised to us directly.
Sauruman is weakening our arguing position on a near daily basis, and we're not getting anything across if this is how it's being communicated.
The Devs do not tend to answer even the simplest thing, you cannot ask them 27 things at once.
Schaeffer
07-11-2006, 12:42 AM
You know what, he's asked a shitload of questions and has NOT gotten alot of answers. Stop harping on the guy, I think he's in the right to post this last questions(s), they owe both him AND us.
Aryse Andenter
07-11-2006, 02:57 AM
They don't owe us, and they'll never see it that way. The last question was barely answered. This week he posts a massive multiple question. This is not the way to go. Definately I think it is at least in part Sauruman's fault that we are not getting answers.
sauruman
07-11-2006, 04:21 AM
I felt in this instance it was important to elaborate a bit. If I would have left the question as a one liner, some could have rightfully criticized that as being lazy. So I backed up the arguement.
I don't expect answers to each sub-part, but I wanted to throw out some specific areas and see what they thought to each one. Its all strategy in this instance. Its regretful each week we don't get a question asked, but last week it was a major US holiday so I'm not suprised in this question getting neglected so far as no answers from any corr got an answer last week, though I remain hopeful it will receive some answer or consideration. Next week Kytherea is out on vacation, so this weeks question is being held till next week.
Whispers Quietly
07-11-2006, 05:10 AM
When i was talking about saying it straight out, I meant it.
{heres an example, i am kind for most part..}
Sauruman; you're fired, Just clear out.
But why am i fired?
Ok? if you don't have a clue your really not the guy for the job. When you missed 5 straight days of work here, not calling in. Get out...
{second go round, differant results}
Sauruman; you're fired, Just clear out. I know things have ben bad at home, but we; at the company of your choice, really has no choice. You missed 5 days of work straight in a row. Do you have an excuse? Was it your wife again? Or child in hospital, we have heard all the excuses by now. which is it?
Actually Whispers, my Dad recently had a stroke and honestly, I've been at the hospital, fortuneatly my wife and son were in same room; granted it was a cheap one and phone didn't work, what can i say? I just haven't been able to make it to work. Please forgive me...
First scenario: Bullshit going on {answers not being answered} Cut Them Quick. less painful.
Second scenario: This guy is hanging himself, that is always painful to watch. He's Swinging in the wind for gods sake. Cut Him and DO IT QUICK.
I'm not saying Seppukue; but bite the bullet and ask your question; Or are you entertaining thoughts of working for the company. It's cool if you are. They are advertising for jobs. Actually I thought thats what this whole thing was about, an employment test, How well you can figure out your area of expertise.
I fnd it very coincidental, Class Corespondents to recent employment needs.
Good Luck on the Job search, Otherwise if I'm wrong; Cut em quick, it saves everyone grief....
Zeller TP
07-11-2006, 06:03 PM
Originally posted by Aryse Andenter@Jul 10 2006, 06:57 PM
They don't owe us, and they'll never see it that way. The last question was barely answered. This week he posts a massive multiple question. This is not the way to go. Definately I think it is at least in part Sauruman's fault that we are not getting answers.
I don't remember Sissl getting very many answers either, other than the usual B.S.:
"We're considering that."
or
"We do not intend to modify that at this time."
Jebasiz
07-11-2006, 06:16 PM
At the risk of being unseated as "his nemesis", I have to say I don't think the lack of answers are his fault. They ignored or brushed off one line questions for just about a month...giving us one "complete answer". Changing format/style on them isn't totally out of left field. The other style wasn't working. Expirementation might not be a bad thing ATM.
If the format is way out of bounds, I'd hope Kytherea would mention that and suggest change.
Mordred
07-11-2006, 09:17 PM
http://eqforums.station.sony.com/eq/board/...ssage.id=255240 (http://eqforums.station.sony.com/eq/board/message?board.id=Veterans&message.id=255240)
Well anyway I started a thread on trap/auras since expansion is supposed to have them and pretty much evry trap class has posted there how much they find their traps to be utterly useless.
Maybe this will get them looking at traps more closely.
sauruman
07-12-2006, 03:12 AM
Ya I saw that thread and got a reply out of Prathun when me, Meph, and Jeb posted stuff about necro trap... Keep watching that thread, Prathun knows we are still on his ass. Oh ya, devs are out and about on the forums, so this is definitely a good time to be posting non retarded things in vet forum with a 100% chance a dev sees it. Its Public Relations time for new expansion, you know...
Here are the highlights from that thread:
Nnodal wrote:
PoR gave us a few new spell systems in auras and traps. however while the auras turned out to be a huge sucess and everybody who got them loves them and finds them useful the trap system on the other hand was a huge letdown. Not one single class who has a trap is happy with it and if you visit the boards for most of these classes you will see the many of them want their trap changed to an aura. My warrior and cleric got some very useful auras however my primary necro got a trap that is beyond useless.
Please please don't contiue with the trap system. There was a reason why one of the devs said they were going to look at lal the trap (although whatever happen to that?). If your going to give out traps give them to the class that has auras already and give the trap classes auras this time around.
Rashere wrote:
Prathun is still planning on reworking them when he has the time so they're more useful.
I wrote:
I also have to throw my hat into the bag here. Its unacceptable to consider adding more traps/auras until the current spells are fixed. The example I'm most concerned with of course is the necromancer trap which does a pitiful amount of 1200 damage (250/tick) making it the worst spell the class has received in years. If you are of the school that each spell should provide some sort of useful function, and that spell wise each class should receive a dps increase each expansion even if marginal, you have to be upset over the necromancer trap death rune.
The low mana cost and theoretical high efficiency of Death Rune doesn't save this spell from getting buried at the back of the spell book. Several factors inhibit this spell from ever being used:
-tiny amount of damage
-long cast time
-long reuse time
-inability to see resists/damage
-inability of foci/aa's to increase its damage
-danger to group/raid from the trap dotting something
In lue to the change to our oow tier 1 and teir 2 robes, the number one favorite idea among the community is a derivitive of the Death Rune aura. This would be a short term buff or aura that would modify damage from DD's and dots. If the effect focused the entire group, this would help in increasing necromancers desirability, whilst providing some form of dps increase over the course of the PoR expansion. Further by making this spell accesible to all level 70 necromancers, the issue of the "high end" necromancer getting a leap ahead as commented by Rashere, would be leveled out by this across the board increase.
Since spells are the way casters gain the majority of their dps, it is vital that some form of dps spell be present in the PoR spell set to keep us in line.
Alternatively, a low resist prismatic or chromatic high-damage dot would allieviate a long standing request of the community for a reliable dot in high resist situations.
Bottom line, the necromancer community is concerned that our trap so many months after this expansion released still hasn't received a fix after so much community uproar, and that in a few months we will be stuck with another one of these broken spells.
Meph wrote:
PLEASE, PLEASE no more traps we would get instead of spells/auras its just wasted spell slots and time until their usafullnes has been majorly increased.
If you want an example of a decent trap .... traps that Trueborn Sneak lays in DK are example of how traps should be.
Jeb wrote:
Root and significant dot dmg..that'd be usefull.
I'd honestly rather an aura that I can use at anytime vice only when I don't care what I dmg as long as it's something(not really all that common, unless it's a boss mob that doesn't spawn mezzable adds). A focus for dot dmg would be great. That or an aura that increases the possibility of dots criting by X% or so would be fine. As long as that "X%" is significant.
Prathun wrote:
Due in no small part to the level increase in TSS, most of the spells (but not all!) will be upgrades to existing major lines. There will be few, if any, traps or auras. I am still planning on reviewing the usability of the traps from Prophecy of Ro, when time allows.
Edit: woops!
Nodyin wrote:
Just to highlight, again...
What the site and press release mean when they mention traps, auras, destructibles, etc is that we'll be using those tools to create content for the next expansion. There is some really cool content we can create using those items.
This is not about more auras or traps for use by players.
Prathun wrote:
Okay, addressing the usability of the traps from Prophecy of Ro, when time allows.
Xislaben
07-12-2006, 04:51 AM
lvl 70 Death Rune (http://lucy.allakhazam.com/spell.html?id=8524):
440 x 4 ticks = 1760
lvl 55 Dark Rune (http://lucy.allakhazam.com/spell.html?id=8949):
200 x 7 ticks = 1400
Where did 250 and 1200 come from?
UsulDaNeriak
07-12-2006, 12:22 PM
Originally posted by Xislaben@Jul 12 2006, 04:51 AM
lvl 70 Death Rune (http://lucy.allakhazam.com/spell.html?id=8524):
440 x 4 ticks = 1760
lvl 55 Dark Rune (http://lucy.allakhazam.com/spell.html?id=8949):
200 x 7 ticks = 1400
Where did 250 and 1200 come from?
whatever number, you miss at least a 0 at the end for a real good trap.
Usul
sauruman
07-12-2006, 07:26 PM
My honest mistake. Thx for bringing that to my attention Xis. It will be fixed with the weekly question next week.
FCseven
07-13-2006, 05:31 AM
Originally posted by Tryal Anderror@Jul 10 2006, 06:38 PM
This is a long rambling post with dozens of questions. While Some of those questions have the appearance of being valid, Sauruman was supposed to ask ONE question and get an answer.
If you send in that several paragraphed monster of rambling nonsense, you'll get no answer on any point and it in no way stresses what we're actually concerned about.
His actual question was:
"Do Devs View Necros in the Future as a Pure DPS Class, or returning to many Utility uses?"
The question should have ended there and it would have gotten an answer maybe. But rambling on about a million things in this format makes no sense. It just means the devs can avoid any real answer and we'll get no information. They probably won't even read all that.
And writing things like 'An upgrade to Screaming Terror was hinted at' weakens our long standing position that it was Promised to us directly.
Sauruman is weakening our arguing position on a near daily basis, and we're not getting anything across if this is how it's being communicated.
The Devs do not tend to answer even the simplest thing, you cannot ask them 27 things at once.
I agree,just ask the damn question and who cares if people think you are lazy sauruman
Whispers Quietly
07-13-2006, 08:43 AM
To Sauruman;
My post before, I never meant to say I'd fire you. Reading back, I hope you never took it that way. But, reading back on it. It might have seemed that way.
All I was trying to do was show two ways of the same situation. You play the game as we all do, I understand that. But; Cut them, and do it quick. No apoligies to no one. Why give them Slack, we aren't giving you any. Straight questions, one at a time.
They either answer or they don't; At that , balls in there court.....
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