Jebasiz
02-18-2004, 12:38 PM
http://pub148.ezboard.com/fpaladinsofnorra...icID=2559.topic (http://pub148.ezboard.com/fpaladinsofnorrathfrm13.showMessage?topicID=2559.t opic)
Heh, from what they posted, I guess I got "lucky" when he tripled me for 2091 on pull....
We've had a couple paladin's in my guild tank him, 2 healers is almost a must. Although when I went with an almost 13khp warrior (/grin) he did it with a sole cleric (he was two boxing, which I find EXTREMELY FUNNY after reading that). If you get to him and have problems hehe, let me know, he's quite possibly the single hardest group encounter I had ever seen, until I got to the next zone...../sigh GOGO 1200hitters and random summoners (as zone in trash), also I wanna go on record saying I LOVE (sarcasm) the Darkness resist rate with this expansion. Blue cons should not resist me 8 times in a row, when SK and ToM land almost everytime. Resist mod on Embracing Darkness plsthx!
Another thing I've notice as a detrimental side effect of critical affliction is...crits on embracing darkness can put mobs into that "I'm hurt bad enough to summon your gimp ass" mode before you get it to your group, or where you want to be. I don't know how much the rest of you all pull for your groups/raids, but I've personally have left a TON of corpses around cuz of this. I'd like a hotbutton/toggle for crit dots. I thought about pulling with dooming darkness to avoid this, but with the movement penalty in Gates and the relative speed of the "natives" I don't think this would offer enough of a speed advantage to not get killed while splitting spawns using death peace.
Exping in Gates is like repeatedly banging your head against a brick wall so far...I kill 3-4 mobs, and have to remind myself this isn't supposed to be tedious and leave. After exploring Kod'taz and yxxta I slept like 14 hours and woke up feeling like I worked a double shift, and it's like half the exp you get from a mob, is like half that of pofire. Wonder if it's just because it's new and we haven't adapted yet, or is it "working as intended?"
Comments/insights?
Heh, from what they posted, I guess I got "lucky" when he tripled me for 2091 on pull....
We've had a couple paladin's in my guild tank him, 2 healers is almost a must. Although when I went with an almost 13khp warrior (/grin) he did it with a sole cleric (he was two boxing, which I find EXTREMELY FUNNY after reading that). If you get to him and have problems hehe, let me know, he's quite possibly the single hardest group encounter I had ever seen, until I got to the next zone...../sigh GOGO 1200hitters and random summoners (as zone in trash), also I wanna go on record saying I LOVE (sarcasm) the Darkness resist rate with this expansion. Blue cons should not resist me 8 times in a row, when SK and ToM land almost everytime. Resist mod on Embracing Darkness plsthx!
Another thing I've notice as a detrimental side effect of critical affliction is...crits on embracing darkness can put mobs into that "I'm hurt bad enough to summon your gimp ass" mode before you get it to your group, or where you want to be. I don't know how much the rest of you all pull for your groups/raids, but I've personally have left a TON of corpses around cuz of this. I'd like a hotbutton/toggle for crit dots. I thought about pulling with dooming darkness to avoid this, but with the movement penalty in Gates and the relative speed of the "natives" I don't think this would offer enough of a speed advantage to not get killed while splitting spawns using death peace.
Exping in Gates is like repeatedly banging your head against a brick wall so far...I kill 3-4 mobs, and have to remind myself this isn't supposed to be tedious and leave. After exploring Kod'taz and yxxta I slept like 14 hours and woke up feeling like I worked a double shift, and it's like half the exp you get from a mob, is like half that of pofire. Wonder if it's just because it's new and we haven't adapted yet, or is it "working as intended?"
Comments/insights?