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Emperson
11-25-2003, 07:49 AM
Well at the time i am writing this i am level 47 and 1.5 blues to 48... closing in on AA time.

i think my first AAs will go into regen for lich
second ones im thinking of putting in magic resistance because im on SZ and MR is very important in PvP, but im not so sure if this is a good idea to use AAs on
im skippnig run 3 cuz i have jboots and they are insta cast anyways heh

for archtype i was thinking about casting fury, mental clarity and natural durability only im not sure which order im gonna get them

for class pop adv and pop ability they all look so darn beautiful for the most part so i dunno what im gonna do about those...

well, sorry for the horrible format of this post, heh, just kinda random sentence and phrases... but tell me what you think of my plan and what you plan on/already have done... thnx and have a good one

Beltathor
11-25-2003, 01:33 PM
Sounds like you have a good grasp on it. I dont play PVP.. tried once.. um... thats a whole different story..

I didnt have Jboots.. so I went RS3.. and regen

Mental Clarity.. first is 2.. second takes 4.. third takes 6... boom.. next tier

what next.. hmm.. well.. depends on what you want first! DC rocks in udead areas.. hands down.. you can DC a pet that out-tanks most tanks.. your pet now becomes the off tank if you get adds (and ghetto mezz is out of the question with mobs over 55).

Pet LoH.. Very cool if you solo alot..

Invis to undead.. instant cast.. instant ivu..

Call to corpse.. use this alot.. you died... coffins are on corpse.. no problem.. pop.. your corpse is now at your feet.. and.. if you are called for a corpse pull for cash, you just made plat using an aa!

I didnt go with flesh to bone, MGB, fearstorm, or lifeburn.. here is why,

MGB.. so you wanna raid.. give everyone mana.. great.. you can only use it once every hour and 15 min..

Flesh to bone.. how hard is it to carry bonechips and dots... I mean really...

Fearstorm.. alot of planar mobs are immune to fear.. didnt want to waste the aa's

Lifeburn.. scares the hell outta me.. watched a necro nail a mob for 3500 damage.. then get death argo because the 250 life-tap didnt heal him fast enough

Planar enlightenment.. sweet.. planar power.. raises cap on all stats 5.. including int... lot of gear upgrades, but the bigger mana pool is worth it.

Feigned Minion.. saved me (and the pet) more then once

Suspend minion.. just got this one.. like it alot.. kiting not go well?? well.. poof.. pet number too.. go get em!

Theft of Life.. this doubles your normal lifetap when it hits.. not damage

Well.. this is what I have atm.. and my opinions.. sorry for the long post..

Rentz
11-25-2003, 04:15 PM
Since you are first starting out. I'd put your first 6 points into Regen and Run Speed. Unless you are Iksar Regen might not be that big of a deal for you. If not then I would defenitly put some into Regen since it helps lots! Most Necros I know put those first 6 into those abilitys.

Emperson
11-25-2003, 08:38 PM
thanks Beltathor, you're advice will help me in some of my future desicions.


And rentz, im DE but i have Zheart... and AA Regen does stack with Zheart i am told incase anyone was wondering heh... and i dont know if i should use run3 since i have jbots and they dont stack and jboots in instant anyways :unsure:

Lyndark
11-29-2003, 03:13 PM
I'm 39 and DE right now. I'm thinking about getting Zheart and then jacking up its Regen with Regen Augmentations. Or I will just get Zheart and then put AA into Regen. But a couple things...

Do 2 items with regen stack like Flowing Thought?

Is 25k a reasonable price for a Zheart? I'm on Mithaniel Marr and I've seen it at around 19k. I sold some extra things and made about 19k... should I wait and see if it goes down? Or should I sell some more and make the 6k needed to buy one for 25k?

Keystone
11-29-2003, 04:47 PM
yes items with regen stack up to a certain worn cap...i think it's 35 could be mistaken tho, and run 3 is extremely worth it even if you have jboots due to the fact that it's always in effect...aka it works indoors where your jboots do not.

Reyna Niteraven
11-29-2003, 08:50 PM
When I hit level 55 I worked on getting first regen 3 of course to help with the liching, then run 3 and now Im working on spell casting mastery from there then mental clarity and then not sure where to go after that. Hard choices as they all do look so good. :-)

I got the first run and regen at 55 then I worked on exp until level 60 and still working on regular exp as Ive been told to do reg exp until 65 and then just AA it from there on out.

However when on raids, or if I get stuck in a LDoN group that isnt giving me good reg exp I do switch my exp to AA exp.

Good luck all with both types of exp.

:D

Neme Sis
11-30-2003, 12:47 AM
I guess I am unusual. In my upper 40s, I spent levels in GD gaining dragon faction by killing frost giants. At 51, I moved to Cobolt Scar and after my first 10 kills (giving me 10% into the level as a death buffer) I slammed my AA to 100%. I have already plinked 3 AA in 3 days (and not much playing time at that). Just use Dark, Fear, Attack Pet.

I guess my plan is to stay in CS until I get all the General AA I want (or I die of boredom). I also am making around 2K per playing session (wyvern and drake hides as well as gems fetch a pretty penny).

I know that I want Run Speed 3, Regen 3, Innate Intel 6, and maybe a title before I move on. I just can't figure out what order to do them in. In a short time of playing in CS, I made enough to buy a Solstice Earring (Flowing Thought 1) and I already have a Drogmar for medding during battle. I usually have KEI and Virtue before each session (so no Liching needed). So I am considering Innate Intel first.

Am I missing any other important General AA for a necro?

Reyna Niteraven
11-30-2003, 07:12 PM
Yeah CS is awesome for pp and exp. I havent been up there for awhile but I was up there in my low 50s for exp and pp. :-)

If you can try to find a good wizzy to duo with and have them quad kite while you and pet attack frm behind. :-) I did that with my hubby's char he has a wizzy. It was quite fun, and I used it as a way to get my weapons skills up. hehehe

Good zone to pick. :-)

Be sure if your raiding in Kael to save some of the gems for the torm ehnchanted silk drops for Kael armor and save em. :-)

Warlock's Robe (http://everquest.allakhazam.com/db/quest.html?quest=1221)

The warlocks Robe is just one of the items but you can find all the quest items through looking here.

Quests Starting in Thurg (http://everquest.allakhazam.com/db/qsearch.html?zone=102)

Good luck with the AAs. :-)

Hopefully all of us soon will be walking around with the Lich title. :D

Dalemar
12-02-2003, 11:35 AM
I'll add one thing. Don't neglect HP's. I have found that with the best mana regen in the game, it is more important for me to have high HP's than even int or total mana pool. I'm also VERY stubborn about being self sufficient. So I've done a lot of work lately, through gear and second tier aa's, to get my HP up higher. I'm not yet satisfied with the results, but I'm getting there, with over 2k hp without cleric/shammy/druid buffs.

With these hp I am able to solo mobs that HT for over 600dmg and laugh at them, because after taking that HT I just soak it all back up with a tap while my pet keeps them in melee.

Anyway, just wanted to point out HP. May not be for everybody, but please don't pass over it without at least giving it some thought.

Dalemar Darkheart
59 Necro and GL of the Great Elder Blades
Erollisi Marr

Schaeffer
12-03-2003, 02:23 PM
Everyone keeps yelling at me, RUN 3!!! RUN 3 before everything!!! None of these people have played a necro before. Unless you're hate kiting, even at which the MoB should be snared anyways, you don't need to run from MoBs. I believe regen to be the very first thing any necro should pick. Run 3 is nice, and I will get it, but not until I finish with Regen 3 and maybe STA because I aggree with Dalemar, HP make a Necro...

chewwie941
12-03-2003, 11:09 PM
Just wanted to add one more thing to the discussion, although I don't think it strictly falls into this category. i too believe hp's and regen are the most important part of being a necro, since KEi is not always available and arch lich is better.

If a player is looking for items to increase the hp's, I would spend more money looking for raw hp than sta. At 56, I saw that 1 sta point only gave me 2.5 hp's. In comparison, sta items cost a lot more. I plan on maxing the durability aa so I can get the most out of the sta items I buy.

As for run3, I did drop my first 3 points into it for the sheer fact i run alot. :o i run from mobs, across zones, etc... I can't think how many times run3 has saved me, or how many times my jboots died at higher levels.....


I see myself rambling, but the best thing I can think about run 3 is that it works indoors and never runs out. I preferred to dump the points into run3 and never worry about speed again. Up to you guys :lol:

Nanyanau Blooddrinker
61 necromancer
Saryrn

Emperson
12-04-2003, 11:25 AM
DING 51!

yep i just dinged and now im ready for some AAs... fist im gonna get a few blues into level incase i die, then im gonna pump 100% into AAexp.

Ive decided that yes run3 is much better than jboots... Its faster (not by much), its always on, it doesnt need to take up an inventory space, its perfect for corpse runs (not that I ever die of course), and yes, what some have said, it works indoors...(somthing to think about for all you jboot necros)

Schaeffer
12-04-2003, 01:37 PM
I guess it all depends on what you like to do more. If you're an outdoor type that hate kites, then Run 3 is the way to go first. I do dungeons and caves. Besides the exp bonus, there's something I like about being underground. Down in the bowels of Norrath (and Luclin) where the corpses are!

In the middle of a dungeon (where you can't use Jboots), most likely, you ain't gonna make it to the zone. Maybe if you did have run3 and you use harmsheild instead of FD you could, I dunno never tried. If things got too hairy I'd FD or gate and start over. Never got frustrated with that, it's just what I'm used to. Anyways, my point is in Dungeons I do alot more sitting then running and that's why I'd rather have the regen first, but that's just me.

vbcypher
12-04-2003, 04:46 PM
For the first six AA I did...

INNATE REGEN 3
INNATE METABOLISM 3


People give me crap all the time about the Metobolism 3 choice all the time but I look at it like this.

Halas 10lbs Meat Pies & Liquidized Grobb Meat is expensive. With Metabo 3 it takes me about 100 hours of play to run through a stack of each. I still try to pop a water or iron ration until bloated so I don't consume as much sometimes...but 90% of the time...I am still too damn full to have another bite/drink. That is well worth it to me.

Next up will be Mental Clarity (or whatever it's called) until maxed for the Flowing Thought effect.

Whatever you do, don't waste your time on Casting Sublety as a necro. It only saves on DD's and not DoT's.

vbcypher
12-04-2003, 04:49 PM
Originally posted by Dalemar@Dec 2 2003, 11:35 AM
I'll add one thing. Don't neglect HP's. I have found that with the best mana regen in the game, it is more important for me to have high HP's than even int or total mana pool. I'm also VERY stubborn about being self sufficient. So I've done a lot of work lately, through gear and second tier aa's, to get my HP up higher. I'm not yet satisfied with the results, but I'm getting there, with over 2k hp without cleric/shammy/druid buffs.

With these hp I am able to solo mobs that HT for over 600dmg and laugh at them, because after taking that HT I just soak it all back up with a tap while my pet keeps them in melee.

Anyway, just wanted to point out HP. May not be for everybody, but please don't pass over it without at least giving it some thought.

Dalemar Darkheart
59 Necro and GL of the Great Elder Blades
Erollisi Marr
I say over and over...and over and over...


HP IS KING FOR ALL CLASSES....but ESPECIALLY so for necromancers.

I too, at LVL-54, have 2000 HP unbuffed and yea, when mobs are hitting me for 140 HP per and the melee's are freaking out, i'm still standing there, yawning, while I go get another snack from the fridge.

Mixylplix
12-04-2003, 05:53 PM
AA's are supposed to be calculated at level 52. Meaning that at 51 you are actually having to fight like you are 52 to get XP so you are actually getting screwed AA xp to mob level. Above 52 then you get a deal. Even an LB mob might be getting you a DB xp for AA as it is figured at the 52nd level.

So I woudl not burn a bunch of time at level 51 for AA's. Get your butt to 52 or higher first then you get full benefit.

:ph34r:

Emperson
12-04-2003, 09:08 PM
whoa! cool i thought they were from like gettting exp from 51... thanks ill go for regular exp then

glandeen
12-05-2003, 01:16 AM
i currently have regen three and inate Sta 4and guess where the next one is going.. you got STA 5 then im goingwith SCF 3 then DC and LB...after that the icreased Sta from the pop areas. i know you guys will more than likely beat me up over this BUT with FD; levant; HS and now Spirit of the Shrew why do we even need RS3??? so im not putting any AA's into it... just my thoughts dont shoot me :)

Neme Sis
12-05-2003, 02:34 AM
HUGE problem with STA!

I spent my first 7 points on RS3, Regen3, and INT (just 1 point so far). I was going to spend my next point on STA... but HOLD THE PHONE!!!!

Sony is making a huge change to melee classes in a couple of weeks and get this... they are completely doing away with stamina and putting a new thing called Endurance in instead. (see www.eqdruids.com for details).

It is unclear how Endurance will effect HP. But Stamina will be completely wiped out! Here is a direct quote from a Sony developer:

"Since we are removing Stamina, there won't be any value to spells that affect Stamina."

Here is another:

"Yes, Endurance will completely replace Stamina. Some of the occasions that used Stamina in the old system will no longer require the expenditure of a resource. For example, swimming will no longer use a resource."

No word on what happens to +STA equipment or AA points...

For now, I will NOT spend any AA on Stamina until we know more about this!

vbcypher
12-05-2003, 03:37 PM
Originally posted by Neme Sis@Dec 5 2003, 02:34 AM
HUGE problem with STA!

I spent my first 7 points on RS3, Regen3, and INT (just 1 point so far). I was going to spend my next point on STA... but HOLD THE PHONE!!!!

Sony is making a huge change to melee classes in a couple of weeks and get this... they are completely doing away with stamina and putting a new thing called Endurance in instead. (see www.eqdruids.com for details).

It is unclear how Endurance will effect HP. But Stamina will be completely wiped out! Here is a direct quote from a Sony developer:

"Since we are removing Stamina, there won't be any value to spells that affect Stamina."

Here is another:

"Yes, Endurance will completely replace Stamina. Some of the occasions that used Stamina in the old system will no longer require the expenditure of a resource. For example, swimming will no longer use a resource."

No word on what happens to +STA equipment or AA points...

For now, I will NOT spend any AA on Stamina until we know more about this!
They are referring to the "yellow" bar...stamina. The one that goes down when you jump. It should have ALWAYS been called Endurance, to eliminate the duplicity and confusion...

Their comment only means they're finally getting around to it.

STAMINA as a stat will remain, and your HP / AC will still be directly affected by it.


And their comments about "spells that affect it will do nothing now" are referring to the "vigor" line of spells.

meriden
12-08-2003, 06:22 AM
Ok I don't normally post on discussion boards but I think the AA points are a valid and pertinent question. I currently have a 63 necromancer and have discussed AA points vs. regular experience over and over with higher lvl players and have come to this conclusion. In my opinion AA points should come secondary to regular experience. There are a few reasons for this:

1) Upper lvl spell combos are awesome here is an example Arch Lich lvl 60 mana regen spell combined with Saryn's Kiss lvl 62 dot w/ lifetap effect I almost never run out of mana or health and that is either in LDoN, POV outer, POS Dillo camp or BOT West group and that is with stacking at least 2 other dots on the mob and of course sending in my pet.

2) If you go with the assumption that AA points are based on lvl 52(supposedly) and you are fighting blues you get decent AA experience, however if you are in a Planes group or higher LDoN group and are fighting lvl 60+ mobs look at the difference in experience going to AA. If my thoughts are correct on this at lvl 52 you are fighting close to your lvl...at lvl 65 you are fighting above your lvl normally and the experience AA wise is based as if you are lvl 52 fighting that mob even though you are 65 (does that make sense?) Here is another way of looking at it. At lvl 52 say you are fighting in Nadox for instance and getting good even or dk blue cons good experience right? Now head to Plane of Valor for instance and fight the Razorfiends that at lvl 63 con dk blue to yellow to me....these same mobs if you were lvl 52 would be BRIGHT RED. AA experience is based as if the character is lvl 52 not lvl 63 or 65 so your AA experience is going to haul butt!!!!

As far as what to start with in AA once you do start. I agree with Regen 3 being your first and probably most important initial AA ability. After that I suggest Run3 just my suggestion.

After that skipping to Archetype abilities Spell Casting Mastery 3 would be my first goal lowers fizzles and mana cost at a 30% reduction in mana cost per spell cast talk about some mana conservation. I have heard that Mental Clarity is a rip but I haven't done much research into it at this time.

Once you get into Class abilities you start getting to the awesome Necro abilities like Lifeburn and Dire Charm....at this point I think choice is dictated by how you play your character.

This is all just my opinion based also on some factual game mechanics. The bottom line is Necros rule and if played right are one of the best if not the absolute best DPS and group friendly classes in the game

chewwie941
12-08-2003, 09:27 PM
vbcypher,
good call on the metabolism3. I didn't think of that.

nanyanau blood'drinker

Dycacian
12-11-2003, 10:54 PM
at 51 get Run3 = Single most required AA for a guild req. J-boots don't work indoors.

Once you hit 65 get
Regen3
SCM3 = FAR more mana saved than Mental clerity gains you.
SCF3
Pet Disc = Single most importan Raid AA. A lose pet will wipe a raid faster than anything else.
suspend minion = so you can invis with pet
Lifeburn = added DPS
WTD = FUN

Now that you have a good base.. go back and do the Planar Power AAs.. and increase your base stats..

As far as PVP goes.. I can't say how much innate resistances help.. but it doesn't help much in PvE. at least not compared to earleir AAs.

and as for waiting to 65 to do rest of AAs.. LVL gains you more than any AA will. and at 65 I got 40 AAs in a month..

Neme Sis
12-13-2003, 05:26 AM
I have been attempting another branch from the "tried and true" way of AA. Everyone says "just get RS3 and Regen3" and move on. Don't even THINK about getting AA.

But AA is sooo easy in Cobolt Scar at 51 for a necro and the money is soooo good. I have been clearing 3k to 5k per day and one AA per day for 12 days straight.

So I got RS3 and Regen 3. Then I started my experiment. I put 5 points in INT while spending my money on INT gear. When I hit 250 INT, i started swapping out equipment for STA gear (staying at 250 as I added AA to INT). Here is what I noticed:

Even though my INT stayed at 250, my mana pool grew enough to notice. I went in to CS with only Virtue on. I cast Invoke Death, Augment Death, Spirit Armor (on pet), Arch Shielding, Lich, (attacked a mob) Dooming Dark, Bond of Death and Invoke Fear. All of this was non-stop. When done, I had over 50% of my mana remaining. I used less that 50% for 1550 mana-worth.

The reason the pool went up even though my INT stayed at 250 is because "base" INT calculates to higher mana than "armor added" INT.

Here is the bad news. After getting INT 5 and seeing such an improvement, and increasing my STA from 70 base to 123 with armor, it was time to add my first AA point to STA. I measured my stats with armor and naked. I added my AA point to STA and my HP went up 4 points naked and 5 points with armor on.

This I don't understand. When I add a point to STA with armor, my HP can go up as much as 30 points. but +2 STA with AA (you get 2 for one point of AA) took me to 125 STA, but only raised HP by 4 or 5 points.

Since my horse eats like a pig, I may consider metabalism, but I think it may be time to move on.

Has anyone out there added more than 1AA to STA? If so, what was your result?

Schaeffer
12-13-2003, 09:45 AM
HP calculation is based on Class, level, and base STA. You got that much right. What you are forgetting is that we are casters. STA is a tank stat. Even though HP is essential to a Necro because of Lich, The Base STA for a tank is SUPPOSED to give a tank a significant boost, like INT does for us. That's why you should get HP gear instead of STA gear and go for Durability which increases HP percentage wise.

Jerec
12-13-2003, 12:53 PM
well since i just started from scratch Ill go in order what I will spend my aa on for the first few.

1. Run 3
2. Regen 3
3. MC 3
4. SCF 1
5. Innate invis vs undead
6. Life Burn

those are the ones I will be getting asap first. After those Ill advance however I deem worthwhile at the time

sintalon
12-16-2003, 06:23 PM
Ive read most of the posts here and i thought i might add my AA path. My play style is mainly solo however I have been my guilds leading necro for some time now and felt that my duty to the guild on raids was as mana battery. So here is the path that i chose.

at level 51 Reg XP 20 / AAXP 80

Run3
Regen3

**note** with that mix by the time i hit 52 i had all 6 and was baroned.

Reg XP 80 / AAXP 20 until i hit 61. I do not remmeber how many AA's i knocked out from 52 - 61 with that mix that is just the path i chose. I did at times flip the bar so More AAXP vs REG XP. Bottom line by 61 i had MC3 and DC which was what i was looking for at the time.

After this i did some hardcore leveling to 65 while farming Spectral parchments and Ethereal Parchments for my own spells and to sell to buy the 65 spells. Then once 65 my AA philosophy changed more to a situational basis.

One of the first ones i did use was Innate Metab 3. I agreed with that post. I gain 10 points of INT off Qeynos Tea and Misty Thicket picnics so I felt it cost effective to max that Set of AA's.

After that i started fine tuning my character in the mana pool department. I ran thru all the Innate INT 5 and am at Advanced Intell 5 atm. I put 2 into Planar power.

Any case i have 90 AA's atm and i have just kind of jumped around depending on what i need. atm i have 308INT and will slowly raise that to max. My theory is to always have mana for that raid or emergency.

On the HP issue i do agree with the fact that HP is a good idea, however, Self buffed with Shield of Maelin i have 2109 hp. If you add in Force shield thats +750 and FT2. I have noticed that many Necs dont bother with their Runeshield mana regen and never really understood. Not like it costs anything. Anyway point is with self buffs im sitting at almost 3k. this pretty much handles all the farm zones like seb / veksar / chardok etc. I will usually grab a POT9 when soloing HoH or PoV mainly for the extra mana regen and the life to crunch. To put numbers on some of the mobs for you at level 65 solo mobs in HoH run about 4-5% AAXP per kill. Hp is nice yes but my theory is simple dont get hit. It will invariably happen but thats what your rune shield is for and channeling.

Thats enough for the moment. I just kind of ran across this place recently hadnt heard anything about it in the past but then again i dont get out much. Feel free to toss back any feedback on what ive said. Ill be more then happy to explain my reasonings behind my points of view. Til then enjoy making things dead. :)

Xabar
12-19-2003, 12:01 AM
AA you should certainly get:
Regen3
Run3
SCM3
SCF3
Theft of Life maxed
Lifeburn (it isnt that bad, u will keep about 20% health, just be sure u use saryrns kiss before you use lifeburn as it will help u regain life)
Call to corpse
suspend minion 2 (I use this as pet control as well, instead of pet hold)
After that go for some of the melee AA as dmg avoidance and dmg mitigation. Because of the high aggro we get by our dots we get a regular pounding. Even without that I am noticing a significant increase in tanking ability with these AA's at moment. With SCF3 and theft of life 2 I max lifetap for 3.4k dmg, averaging on about 1.2-1.5k making me sufficently able to off tank slowed mobs till main tank can take over or till mob is dead. (Have done this mutliple times in LDoN without healer having to back me up. having extra manaregen with Spiritual dominion helps so you wont go oom doing this)

Forget about:
Mass fear - useless as you cannot fear mobs of lvl 55+ and as you get this at lvl 59.....
Mezz undead - same as mass fear and there arent that many undead zones <_<
Dire Charm - works on mobs till lvl 49, fun to have but you will be hardly able to use it. AND you cannot use FD with a charmed pet as it will break charm and you will get in trouble even further
Wake the Dead - Although it looks real cool to have that boss mob as pet, it hits for 16-80 dmg every 3-6 seconds so hardly being any dps. When the mob dies and a new mob is pulled the WTD pet will just stand around and be useless u need to be hit before it attacks again. Is fun to piss of chanters and tanks though, they can never get used to it :rolleyes:

Am currently at 86 AA and counting got the AA's I tell you guys to forget about and tell you this from experience. Hope this is any good for you guys.

sintalon
12-19-2003, 03:58 AM
A good post overall but on your disagree side i think DC should be removed. It is a very valuable AA in multiple zones. The fact that you cant use FD is true but simple aggro management and Root in the place of FD is fine. DC pets on Hate kiting in places like HoH are nice. Having a DC pet in Trials is also helpful for the increased DPS. A pet that quadds for 138 is nice. I have not done the scf and scm to level 3 yet but its on my list i chose AA's that went to help pet. Mend companion is a good one. WTD although doesnt hit hard is nice dependent on class but one point you are forgetting is that it is just plain fun. Of course you can do any mob without it but it actually has been useful to me in the past in a real scenario but other then that its just been plain fun to do it. The scenario i speak of is a time i kicked it in Droga and after my res carried my own corpse around. Not only was my pet dotting the heck out of the mob but in certain cases i have watched my pet root and mez so all in all it saved me mana. Would i ever rely on it ,,,,,, nah but it is fune nonetheless. Good input overall tho.

Neme Sis
12-20-2003, 07:19 PM
If you cruise the boards and do a lot of reading, the overwhelming consensus is that you spend three points in Runspeed3 and three points in Regen3 and then you move on. Most people feel that it is a waste of time to spend more than six points in general AA because you open up the next archetype and you get the title baron or baroness with just 6 points spent.

The only problem is they are all wrong.

Recently I tried an experiment and here are my findings:

If you have a character that hits level 51 and put all of your experience into AA points, you will level AA points faster than normal experience. Spend the first 3 points on Runspeed3, and the next three points on Regen3. At this point we spent the next five points on intelligence even though this character already had an intelligence of 255.

When you start a character out depending on the race and class you will have a maximum number of intelligence points at 125. This would mean that the remainder 130 points intelligence comes from armor. The way the game works is that base intelligence creates more mana than armor intelligence. By spending five points of AA on intelligence you add +10 to the base intelligence. Then you sell +10 INT points of armor and by armor with something else, say like stamina or HP. Now your base intelligence is 135 and your armor intelligence is 120.

In our experiment we had this character cast a series of spells before we made the change. This series of spells used a total of 1,550 mana. After casting these spells the character was left with 40 percent of their mana pool. By doing a little calculation we can derive that that character had 2,583 total mana.

We then had this character add five points AA to intelligence. Then we had them cast the same series of spells. This time they had 50 percent of their total mana pool remaining. Again by doing the calculation we can derive that that character now has 3,100 mana.

We just increased their total mana pool by 517! And considering how easy it is to get AA points at level 51, this makes it more than worth it to go ahead and do the AA at 51.

I hope this helps you.

sintalon
12-21-2003, 04:37 AM
It may have been easier to just create a Magelo profile and play with the numbers for future reference. It shows exact mana pool and shows base INT Mana vs Direct and Indirect.

Vhampyre01
12-22-2003, 06:37 PM
Originally posted by Dycacian@Dec 11 2003, 10:54 PM
at 51 get Run3 = Single most required AA for a guild req. J-boots don't work indoors.

Once you hit 65 get
Regen3
SCM3 = FAR more mana saved than Mental clerity gains you.
SCF3
Pet Disc = Single most importan Raid AA. A lose pet will wipe a raid faster than anything else.
suspend minion = so you can invis with pet
Lifeburn = added DPS
WTD = FUN

Now that you have a good base.. go back and do the Planar Power AAs.. and increase your base stats..

As far as PVP goes.. I can't say how much innate resistances help.. but it doesn't help much in PvE. at least not compared to earleir AAs.

and as for waiting to 65 to do rest of AAs.. LVL gains you more than any AA will. and at 65 I got 40 AAs in a month..
This is EXACTLY the route that I am taking. The new expansion may add a couple of small detours in new useful AAs but overall, the progression will be the same. I totally agree tho, Pet Discipline is a MUST on raids if you use your pet, also very nice when pulling.

Jebasiz
01-10-2004, 03:30 PM
Dycacian makes some good points. Before spending 20-30 aa's to raise stats, please remember through gear they're not all that hard to cap without AA's giving you 10-30 more int(for example). Most necromancers that are in guilds that raid are sitting on well over 300int, and quite frankly..there's no need really to work all that hard for more. It'll just happen. Runspeed is the first set of AA I would recommend to anyone. Regen 3 pretty much because you have to spend 6 to open up archetype. Then pretty much go down Dycacian's list...imo he's right on.
I also wouldn't spend time getting aa's pre-60(except runspeed). At 65 with even a decent spell book you can get an aa an hour in hoh if you know what your doing.
I don't believe you can gain them that quickly before then.


Jeb

Doomfir
01-19-2004, 06:38 PM
I would also have DC. Why? If for no other reason than soloing in Veksar easily than that is enough alone. Can't find a group at 65? np.. Just head to veksar with your lfg tag on till you find one. I make 3-4 aa's a day at 65 there. AND I make in loot anywhere from 10k to 30k a day there. Soulscream belt, moss covered armour, etc.

Also, you can DC a valiant squire near the entrance to HoH and do a kite group at the GY in HoH and really plow into your exp / aa's faster than any other group. The other day we had 5-6 mobs all kiting same time on a regular pull in our group at the GY in HoH. Just pull a train and the group or the second necro helps you snare them all and get them dotd. Awesome exp.

Antilight
01-19-2004, 07:03 PM
Hey all. Something off the beaten track for a new AA (remember, I'm new to Necro's and am studing up on them still).

How about an AA that allowed us to actually track Undead similiar to how a Ranger/Druid track works. It would be time limited (maybe). I don't see this as being too class upsetting but sometimes I miss the bigger picture. I mean, how many zones are undead dominate in? I think it would be neat to enter a zone looking for a specific MoB and not have to hit the spawn point. Just get close enough to use your undead tracking.

Anywho, I think therefor I must write it down.



Antilight :ph34r:

Soulsapper
01-21-2004, 01:25 AM
Doubt they will give us a tracker for undead only. If you want to hit a mob that is undead load up our level 1 spell Sense Undead and it will point you the direction that the mob is in. If you are real far away you may have to cast it a few times if the mob is roaming

Doomfir
01-22-2004, 02:13 PM
I want to see a pet focus AA. Call it mind of the minion or something (who cares). Just so we can up the pets without focus items.

On a side note:
I want to see us either get some very nasty fast acting DoT's or higher level nukes that are resisted less. I am not advocating being a wizard, but mobs in good groups don't last very long these days and I would rather not waste mana throwing on a DoT that only gets in 4 ticks before a mob is dead. In short duration fights DoT classes are at a disadvantage for dps. Be nice to close this gap a little.