Curses sharing timers~ [Archive] - Necrotalk.com

PDA

View Full Version : Curses sharing timers~


Qedd
10-07-2006, 08:49 PM
Curse of Mortality and Dark Nightmare are sharing recast timers. Shorter ones, but still ..

Doesn't seem to happen with Ancient, and I don't have the spell version of Horror to check that.


Bugged it twice, but bump it up the ladder, Saur, if you read this.


Edit -- also seems to be messing with Dagger of Death clicky. CoM and DN both.

Brahman
10-07-2006, 11:27 PM
that is intentional CoM, DN, horror, and the one under that all are on the same timer.

however i have noticed the DoD clickie being odd too...

Qedd
10-08-2006, 01:11 AM
Guess I never noticed it since I don't have the horror spell itself, heh.

Still kinda lame, since Ancient isn't linked.


Dagger is linking too, though .. which is quite annoying.

jarfi
10-09-2006, 10:13 AM
for some reason, sometimes when using these three spells (no DP/AGP/CV for me yet, so these are my high dmg dots) you'll see something odd... the gems for the other two will become available BEFORE the gem for the one you just cast does, so it will let you begin to cast one of the others but you'll just stop casting right away. You just have to wait for the last curse spell casts' gem to become available before you can cast the next one.

Xelgadis
10-09-2006, 10:36 AM
Originally posted by Qedd@Oct 7 2006, 08:11 PM
Still kinda lame, since Ancient isn't linked.
Ancients have always been on their own timer, different from other spells in the same line, same goes for other class Ancients as well (sk Bites, for example).

Maeryn
10-09-2006, 12:10 PM
Before I start bugging Sauruman & Jeb to start bugging... other people, is there any possible chance in hell of getting them to take the DoD clicky off that timer? I can live with it sharing a recast with spells, but the clicky is a royal pain in the ass. It's bad enough my Vish clicky is useless because it shares a recast with my ToB robe =(

Verdammnis
10-09-2006, 12:57 PM
Speaking of clickies:

Before TSS launch you could cast Dark Nightmare and instantly click Horror dagger afterwards. Now you have to wait for the DN icon to refresh before you can click the dagger.

Odd thing: It perfectly works the other way round (click dagger and cast DN).

Fayed
10-09-2006, 03:15 PM
i have the same problem as ^.

You can click it before you cast a curse, but if you click it after you have to wait 6 secs to be able to use it. My usage of the dagger has dwindled as of late ( used to cast ACOM,dagger,DN,the rest)

Brahman
10-09-2006, 03:44 PM
Originally posted by Verdammnis@Oct 9 2006, 07:57 AM
Speaking of clickies:

Before TSS launch you could cast Dark Nightmare and instantly click Horror dagger afterwards. Now you have to wait for the DN icon to refresh before you can click the dagger.

Odd thing: It perfectly works the other way round (click dagger and cast DN).
needs fixed pls mr CC.

Maeryn
10-09-2006, 04:45 PM
Originally posted by Verdammnis@Oct 9 2006, 08:57 AM
Speaking of clickies:

Before TSS launch you could cast Dark Nightmare and instantly click Horror dagger afterwards. Now you have to wait for the DN icon to refresh before you can click the dagger.

Odd thing: It perfectly works the other way round (click dagger and cast DN).
That's what the first 5 or so posters just said--All magic dots (including Curse of Mortality, Dark Nightmare, etc, but excluding Ancient Curse of Mori) now share a recast timer with Dagger of Death clicky. The spells themselves always shared a recast timer (minus, again, Ancient CoM), however the DoD clicky wasn't linked to it.

It having a recast timer when you go from spell to clicky but not the other way 'round makes no sense to me whatsoever (I noticed that as well), which is what made me originally think it was an oopsie and not a nerf, but several people have been saying it was done on purpose so /shrug. I say we pester the hell out of them to change it back and keep insisting on calling it a "bug".

While we're at it, I say we start re-bitching about the ToB robe & Vish ear sharing a recast timer too =(

sauruman
10-09-2006, 05:36 PM
Thx for hashing out all the details, guys. Ya I noticed it was on a shared recast timer. I wonder if they'll let the TSS curse work on a different timer, like our ancient. I'll bring it up.

PS remember how many years it took them to cave on recast timers after we first brought it up with the curse spells? This may not be so easy but I'll give it my best.

Brahman
10-09-2006, 05:59 PM
Originally posted by sauruman@Oct 9 2006, 12:36 PM
Thx for hashing out all the details, guys. Ya I noticed it was on a shared recast timer. I wonder if they'll let the TSS curse work on a different timer, like our ancient. I'll bring it up.

PS remember how many years it took them to cave on recast timers after we first brought it up with the curse spells? This may not be so easy but I'll give it my best.
personally so long as the DoD gets put back to the way it was i'll be content.

Getting the other items recasts unlinked would be VERY nice though :)

Maeryn
10-09-2006, 06:13 PM
Originally posted by sauruman@Oct 9 2006, 01:36 PM
I wonder if they'll let the TSS curse work on a different timer, like our ancient. I'll bring it up.
I'm thinking we should probably ask to have the DoD clicky taken OFF the timer, period, rather than asking to put Curse of Mortality on it's own timer. I'm sure some people still use other Magic DoTs (I know I still use Dark Nightmare on occasion), so this way it won't interfere with anything. On the other hand, they seem to be anti-clicky these days so what the hell do I know =( They might not want to hear ANYTHING about having a problem with them, even if it WAS unintentional.

And seriously, the robe/ear thing ticks me off.

Xelgadis
10-09-2006, 07:21 PM
Originally posted by Maeryn@Oct 9 2006, 01:13 PM
And seriously, the robe/ear thing ticks me off.
Vishimtar class items, and PoR chest items, were intended to share the same recast type from the start. They're not going to change it as it would (further) unbalance some classes. They won't unlink them for one class, it'd have to be every class, for the sake of "balance". Altogether there's not much point in asking them (again) to unlink those items.

Maeryn
10-09-2006, 07:50 PM
Originally posted by Xelgadis+Oct 9 2006, 03:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Xelgadis @ Oct 9 2006, 03:21 PM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Maeryn@Oct 9 2006, 01:13 PM
And seriously, the robe/ear thing ticks me off.
Vishimtar class items, and PoR chest items, were intended to share the same recast type from the start. They're not going to change it as it would (further) unbalance some classes. They won't unlink them for one class, it'd have to be every class, for the sake of "balance". Altogether there's not much point in asking them (again) to unlink those items. [/b][/quote]
I'm not selfish, they can unlink it for every class!

/sigh, I know what you mean though. I realize it's intended... I had a conversation with one of the devs about it during beta, pointing out that our (well at least our, not sure about any other class's) Vish class item is virtually useless once you get the ToB robe. His reply was along the lines of "well duh". However, this was also the same dev who said I was addicted to lev like it was crack and that clickies make us spoiled and lazy, so I was hoping he was just always a pain in the ass in general and it didn't really mean anything =(

I just worried the same thing would happen with the DoD clicky, that's a'why I brought it up. Seemed silly to me that they'd kind of nerf it's useability by giving us an upgrade to something else, if that makes any sense.

Xelgadis
10-10-2006, 04:41 AM
I believe I read or heard somewhere, a few months back, that there is an intention to "retire" the Tacvi class items in this expansion. Likely this will be done through new items that use the same timers (same deal as Vish/PoR clicks).

Whether this is a good or bad thing for us is TBD still. In the case of Enchanters, their Tacvi class item is mostly useless now, as Euphoria (http://lucy.allakhazam.com/spell.html?id=5520&source=Live) only works on NPCs up to level 73, I would expect any new class item for them to have some form of Bewilderment. As for Necromancers: continuing with the trend, I'd like to see a click of Dark Nightmare perhaps. So long as it's not a nuke, it probably doens't matter a whole lot what spell it is, but I'd prefer that it's something that I don't keep in my normal spell lineups regularly.

Meph
10-10-2006, 06:10 AM
Imo they will link robe tier 2 robe clicky to DoD recast timer. In any case i really hope any supposed tacvi clicky replacement will be some clicky dot on similar recast timer not much else will work out as a upgrade.

Xelgadis
10-10-2006, 08:10 AM
I would expect the robe click to share the same timer as the Anguish robe, tbh. While it doesn't make much difference on the Necromancer robe, the click on the Wizard robe for example, Academic's Intellect (http://lucy.allakhazam.com/spell.html?id=6405), caps out at level 70. In this case, an upgraded click will be needed to work on newer spells.

Also, for reference:

Enc: Bedazzling Aura (http://lucy.allakhazam.com/spell.html?id=6404) (Capped at 70)
Clr: Blessed Healing Aura (http://lucy.allakhazam.com/spell.html?id=6401) (Starts decaying at 71)
Dru: Nature's Presence (http://lucy.allakhazam.com/spell.html?id=6402) (Capped at 70)
Shm: Prophet's Channeling (http://lucy.allakhazam.com/spell.html?id=6403) (Capped at 70)

UsulDaNeriak
10-11-2006, 11:39 AM
sauruman,

shared recast-timer had a reason, when horror and later dn was the spell with the extraordinary high dps compared to all other lines. so, the devs tried to block stacking them both.

nowadays our fire spells are better in dps and our poison spells are close.
nowadays these shared recast-timers make no sense anymore.
the other way around, we necs do suffer bad if a line gets resisted and then we need to stack even lower spells of a line, e.g. the 3 curse dots.

it is time to remove the shared recast timers. that was ok in former expansions but nowadays shared timers are simply outdated.

Qedd
10-12-2006, 05:56 AM
Maybe just go for un-linking the dagger clicky first. That's quite irritating.

Then maybe bring up getting rid of linked timers altogether. I agree, it is more just a nuisance now than any sort of real balance.

I can deal with a little delay between casting the spells if that's intended, but the dagger clicky needs to be fixed.