View Full Version : new top ten list
Jebasiz
10-14-2006, 03:05 AM
I realize that some of these are long shots..but why not ask
1. Instant FD - mobs are fast moving and unforgiving when they do catch you. It's time we fd like monks. There's no reason, lore or otherwise a monk can fake death better then a necromancer, NONE. This should be a very high if not top priority.
2. Lich scaling with mana expenditure.
3. Have Vakk'dra's sickly mists mana cost and dmg return evaluated.
4. Fix the DPM on Ashengate Pyre.
5. Remove lifeshards completely.
6. Venin EE proc rate..needs to be increased.
7. Gathering Dusk - it's nice, but more damage please.
8. The lifeburn AA - should increase damage as well as lower recast time.
9. A Gathering Dusk like ability that is a mana drain for group after 3 ticks. It can function the same as the dmg one, and return 1k mana per tick for 3 to the entire group.
10. For the love of Cazic Thule himself..a longer freaking pet buff. Also have a +str mod added to sigil.
Xatrekak
10-14-2006, 04:33 AM
woo i like it however annoyed as i am that monks fd better then us i would say switch number 1 and number 2. the first isnt a game breaker like the second one just a bit of an annoyance to me
Mellifleur
10-14-2006, 06:38 AM
Originally posted by Jebasiz@Oct 13 2006, 10:05 PM
I realize that some of these are long shots..but why not ask
1. Instant FD - mobs are fast moving and unforgiving when they do catch you. It's time we fd like monks. There's no reason, lore or otherwise a monk can fake death better then a necromancer, NONE. This should be a very high if not top priority.
2. Lich scaling with mana expenditure.
3. Have Vakk'dra's sickly mists mana cost and dmg return evaluated.
4. Fix the DPM on Ashengate Pyre.
5. Remove lifeshards completely.
6. Venin EE proc rate..needs to be increased.
7. Gathering Dusk - it's nice, but more damage please.
8. The lifeburn AA - should increase damage as well as lower recast time.
9. A Gathering Dusk like ability that is a mana drain for group after 3 ticks. It can function the same as the dmg one, and return 1k mana per tick for 3 to the entire group.
10. For the love of Cazic Thule himself..a longer freaking pet buff. Also have a +str mod added to sigil.
1. Definetly a Necromancer Must.... We Are The Masters of Death...Should We Not Be At Least Similar to Monks in Faking it ?
2. Lich Has Lost It's Value...ALMOST.......Give Us A Reason To Use It...A Worthwhile Illusion + Added Benefits While In The Form...
3. Agree...This Spell Seems To Have A Complete Uselesness Value On It In It's Current Form.
4. Agree..
5. Agree....Replace With Something Along The Lines Of A Permanent Item Tagged To Our Character.... Like A Self Sacrifice That Gives US A Permanent Agent..i.e..Sacrifice gives us EE..... CHange The Lifeshard Into A Permanent Reagent That Doesnt Get Used Or Dissapears On Death.
6. Agree Only Slightly... Increase The Proc Rate Only A Bit... Having It Proc Alot Would Flood Norrath With EE's...Which Are Supposed To Be A Rare Commodity.
7. Agree and Adding More.... Gives Us A Snap Aggro Spell....A Well Trained Necro Is A Master at Aggro... We Should Be The Superior Class in Snap Aggro. Not Wizards.
8. I Would Change Lifeburn To Something Like.... Wrath Of The Arch Lich... Just a AA Name Suggestion... But Have The Damage Increased...However... It Leaves Us at Something Like 500 HP Left.... A Surge Of Magic From a Desperate Lich... It Just Makes Sense...
9. I Dont Agree... I see Too Much Use for Exploitation....I Instead offer Fixing Our Mind Wrack / Lifetap DoT's in PvP.... Or Fixing Our Pet's HP... Magicians Pets Are Supposed To Be Superior to ours...Granted... But The Difference Now is just a Joke.
10. OMG..PLEASE...I AM SO SICK OF PET BUFFING AFTER EVERY ENCOUNTER.
Ckador
10-14-2006, 09:24 AM
Instant cast DoTs
Mellifleur
10-14-2006, 05:05 PM
New top 10 Suggestion...
Delevel Ckador and turn him into a enchanter....
O.o
Brahman
10-14-2006, 06:01 PM
they quit using this system, if we make one will the dev's even bother reading it?
FCseven
10-15-2006, 05:54 AM
I think it is obvious they do go by the list.Here is a list of things we have gotten since our last (http://eqforums.station.sony.com/eq/board/message?board.id=necromancerbalance&message.id=1048) top 10 was updated in January.
1.Willful Death (was #1) upgraded in tss
2.Mind Wrack upgrade-upgraded in POR
3.Parity of DoT Crits- necros are the only class to recieve a dot crit upgrade in tss
4.Screaming Terror Upgrade- upgraded in tss,lifeshards are meh but its still an upgrade
5.Cosmetic changes- red skelly in POR,new pet spells coming soon
For them to fix five out of the ten issues in less then a year is huge and I believe what needs to be done is take the five that were ignored and moving them up the list.I agree with some of jebs list but I really dont believe they would ever change FD.
1.Lowering of DoT resists
2.Pet haste increase, load time decrease, range of spell increase
3.Lifeburn upgrade
4.Pet changes
5.Channeling Mastery
Xatrekak
10-15-2006, 06:10 AM
i think we need an aa that when used it cast EVERY DOT that we have memorized this would give us some burst dps plus help us get to our sustained max dps quicker
Xatrekak
10-15-2006, 06:11 AM
btw fuck Channeling Mastery it dont need to be on the top 10. i dont think the aa even exist any more does it?
FCseven
10-15-2006, 06:24 AM
Yeah I was suprised to see channeling mastery on the list too and I remeber at the time it seemed like a good idea to have it on the list for some reason.
Jebasiz
10-15-2006, 07:11 AM
Originally posted by FCseven@Oct 15 2006, 12:54 AM
I think it is obvious they do go by the list.Here is a list of things we have gotten since our last (http://eqforums.station.sony.com/eq/board/message?board.id=necromancerbalance&message.id=1048) top 10 was updated in January.
1.Willful Death (was #1) upgraded in tss
2.Mind Wrack upgrade-upgraded in POR
3.Parity of DoT Crits- necros are the only class to recieve a dot crit upgrade in tss
4.Screaming Terror Upgrade- upgraded in tss,lifeshards are meh but its still an upgrade
5.Cosmetic changes- red skelly in POR,new pet spells coming soon
For them to fix five out of the ten issues in less then a year is huge and I believe what needs to be done is take the five that were ignored and moving them up the list.I agree with some of jebs list but I really dont believe they would ever change FD.
1.Lowering of DoT resists
2.Pet haste increase, load time decrease, range of spell increase
3.Lifeburn upgrade
4.Pet changes
5.Channeling Mastery
That was my thought. If it's presented well and is concise..I still think it's the best way to effect positive change in our class.
We need to come with a dps upgrade solution for the next expansion pretty quickly as well. It's probably still early for a corruption based dot..so I'm hoping we look at a new poison.
Vakk'dra's wasn't an upgrade for dps over corrath venom and I view it as a "gimmic" spell. Yes, it does damage..and I'm either lucky over 500k damage of parsing or it criticals/parses better then corrath venom(even focused 5% less). Choter's parses(from Township rebellion, came out remarkably similar to my own) so I think it's the way it is, and not luck..despite that, baseline figures show no upgrade so, I think there's room at level 75 for one, and I'd like to head in that direction. Around 900dmg a tick for 7 ticks. Hopefully they won't kill us on mana cost, and set it around 1k mana.
We got lucky with level 75. Basically all those spells are worthless, and our "main spells" are 71-74. That leaves room for improvement as levels stagnate and spells keep coming. That's where our focus should be (imo).
Instant dots would freaking own. WoW has them, it's not game breaking.
I'd also like Sauruman to see if disease dots could go back to lasting 2mins 6 seconds like they used to. It used to be a good, low agro lead dot sequence. Kind of a "baseline" of dps until other dots ramped up. It meant 2 spell lines for almost every encounter, which sucked pre-spell sets, but we have spell sets now..it'd be nice to go back to that and set a dot that lasts a while(a long while with 40% extensions) and get something out of a dead DoT line.
pizer
10-16-2006, 04:42 AM
Originally posted by Xatrekak@Oct 15 2006, 06:10 AM
i think we need an aa that when used it cast EVERY DOT that we have memorized this would give us some burst dps plus help us get to our sustained max dps quicker
i just invisioned a billion dead necros because they keep trying to hit this aa instead of stacking dots normally
Rijak
10-16-2006, 12:58 PM
I like the list. Especially the fact that you can read through it in one sitting. ;)
nnigma
10-16-2006, 02:49 PM
I agree with the list. Lot of things need to be twinked. I definately agree we need pretty close to insta-FD,dont think it will ever happen;but. The pet buffs, this is another definately agree, so sick of re-hasting the pet every couple fights. Its a waste of time,and gem slot..
I know there is more important issues than cosmetic issues,but I think for some apperance is important(keeps the game visually fresh, imo). SO, like to see lich not get overwritten when using an illusion clicky/potion. Also, make it where we can turn off skellie illuision(like the turn off helmet visual),so we have option of just seeing our normal toon while having lich effect. Granted most ppl play in first person mode,but still be nice to change it up..
One last thing I like to see. We were supposed to be masters of the dead,but what spells do we really have besides mez/charm. We have no dots that do xtra dmg to undead creatures. Be nice to see our dots do a little xtra dmg to undead mobs or even have a aug/focci that lets our dots do more dmg to undead mobs.
Think we had a spell early on that was undead,but it sux,and it was better to use a normal dot than that one /shrug.....
Nirruden
10-16-2006, 05:32 PM
Originally posted by Jebasiz@Oct 14 2006, 03:05 AM
I realize that some of these are long shots..but why not ask
#1: Please. I pull regularly for groups, and I'm tired of having a mob who can two round me right in my grill before I can get a FD off if I have to resnare after a resist on my first cast. Mobs that run this fast are silly, but if that's the way they're going for all future content, then we need to have a faster FD.
2. Yes please. Include demonstrations of mana cost to lich return ratios to justify this mathematically, please.
3. Along with Ashengate Pyre - these should be one issue.
4. See above.
5. Alternate: Stackable to 20, no poofing when you die, increased heal (~1700ish), lower recast to 30seconds.
6. Make them proc on DD landing, kill shot or not. Timing a long-cast, low-damage nuke for killshots is silly and requires whole-group cooperation to work in any setting that's not a solo kite.
7. Can't say - don't have it yet.
8. As #7.
9. Neat idea. No EXPENDIBLE tag, thanks.
10. Yes please. For Calliav AND Haste - why a spell like this should last such a low time is beyond me. (If Calliav lasts, it's not being used or providing any benefit. If Haste lasts, it might be worth using more often.)
Arikron
10-22-2006, 07:05 AM
I agree. An instant feign death is definately something a Necro should have. Not only does it go along with the lore of the game (Necromancers are the casters of the dead) ...don't you think they would be able to perfect the skill? It's honestly a pain during raids , sometimes getting bashed at the perfect time to interupt it, and dying.
Something I thought they could different about the graphics, is the wraith illusion. Now, I remember when I just hit 60 and I still played with sound. The media file attached to the graphic was one of the most annoying sounds I've ever heard. I say, rid the illusion of the sound, and come up with a luclin type graphic. Perhaps a more 3D model of a wraith, something comparable to the Air Elemental. Except, instead of air, maybe a smoke or whatever. I don't know, just something I thought would make the class/illusion a little more interesting.
Since getting Venin, I've gotten 4 EE's in about four hardcord weeks of playing. I agree with the item proc'ing more.
I'm really glad they got rid of the red skeleton form as well. I don't know how many of you liked that, but I found it got old after months and months of raiding.
Last idea I had, then I'' hit 'Add Reply' and get back to life...but I think we should either get an AA or an Aura (instead of that stupid trap) that allows our Mana Feeds to provide an exceptional amount of mana. Not as much as a shammy canni, but perhaps like 1k? What about an Aura that lichs you, but gives your group mana?
Jeeeeeeuuuhhhhhhhhhhhhhhhhhh
~arikron
http://eq.testmagelo.com/profile/3003430
Xelgadis
10-23-2006, 07:27 AM
Something I thought they could different about the graphics, is the wraith illusion. Now, I remember when I just hit 60 and I still played with sound. The media file attached to the graphic was one of the most annoying sounds I've ever heard. I say, rid the illusion of the sound, and come up with a luclin type graphic. Perhaps a more 3D model of a wraith, something comparable to the Air Elemental. Except, instead of air, maybe a smoke or whatever. I don't know, just something I thought would make the class/illusion a little more interesting.
Spectre models have been redone, and will go live at some point. This isn't closely guarded information, any necro who doesn't have their head in their ass should be well aware of this by now.
Last idea I had, then I'' hit 'Add Reply' and get back to life...but I think we should either get an AA or an Aura (instead of that stupid trap) that allows our Mana Feeds to provide an exceptional amount of mana. Not as much as a shammy canni, but perhaps like 1k?
No. The idea is to lay the line to rest, not make it better through alternative means. The majority of the community has no intention of returning to the role being a manawhore for the inefficient.
What about an Aura that lichs you, but gives your group mana?
The community has considered that, and again I must say no. Enchanters already have an aura that boosts mana regen. Given the general antithesis theme that nec/enc spells have going on, the auras wouldn't stack, so there's no real point in a "group lich" aura. A dot damage type aura would also likely have stacking issues with the bard aura, but would generally be more accepted by the community and by the playerbase at large.
Zandramadass
10-23-2006, 03:44 PM
Arikron please reference my sig in regards to your idea on aura changes.
Nadraux
10-24-2006, 09:39 AM
6. Make them proc on DD landing, kill shot or not. Timing a long-cast, low-damage nuke for killshots is silly and requires whole-group cooperation to work in any setting that's not a solo kite.
I agree. Remove the killshot aspect of this and Vakk'dra's. I think if Vakk'dra's is on the mob when it dies, then a potential proc should occur. If Venin lands successfully no matter the health of target, then it should have a chance to proc. The killshot aspect of both these spells makes the exceptional uber rare chance of a proc all that more exceptionally rare and pretty much relegates that aspect of the spells a pipe dream.
I think if they just removed the killshot part, they could keep the proc rate as is without it causing some massive influx of EE's but giving us some satisfactory results. As it stands now I have been using both spells since the expansion release and have yet to get 1 EE out of either.
My husband got 1 EE from Venin to date and of course I scowled at him for bragging. =p
shraklor
10-24-2006, 12:47 PM
personally I don't think we should change the procs on any of these spells unless they are NOT working at all. I would guess they weren't designed to be used as the sole source of a person's EE's, merely as an alternative to the casual person. I personally have gotten 3 EE's (Venin) and during trash clearing I purposely do nothing more then try to get more.
we asked for an alternative to saccing, and we got it. if you want mass quantities of EE's then pay some 65 to sac them. Otherwise, kite and try to burn down with Venin like I do.
of course if the spells are broken, fix them but I think Venin is working as intended and whining that the RNG is not on your side is still whining.
FCseven
10-24-2006, 12:56 PM
give them an inch and they ask for a mile 8-)
Shrea
10-25-2006, 11:34 PM
Between myself and a necro that I often group with we have pulled a stack of EEs out of killshots. We also have our group trained to let us have killshots, which we alternate between us. Since our normal group consists of a cleric, we rarely have to use one, so its all going good so far.
An off topic complaint though.... WTF is it with requiring two coffins now? That gets spendy really quick.
Phearinu
10-26-2006, 03:53 AM
Agree with jebs top 10, very nice. Some other things i would like to see added.
1.Make lich last longer than 60 min
2. An AA to zone while liched.
Xelgadis
10-26-2006, 04:35 AM
Originally posted by Shrea@Oct 25 2006, 06:34 PM
An off topic complaint though.... WTF is it with requiring two coffins now? That gets spendy really quick.
As levels increase, the cost of corpse recovery should increase with it. The Guild Lobby merchants sell a Glowing Soulstone (http://lucy.allakhazam.com/item.html?id=76019), which is more expensive than the Pristine Soulstone, but works with summoning corpses up to level 75. To carry that on to more classic forms of corpse summoning, they made the new in-zone/group corpse summon spell require 2 reagents, as opposed to requiring a new (more expensive) reagent.
Maeryn
10-26-2006, 04:49 PM
1. Instant FD Yes plz. An AA with 0 cast time and instant agro reset.
5. Remove lifeshards completely On the rare opportunities I've been able to actually use Bloodcurdling Shriek, I couldn't because it would involve me hunting down some animal, mineral or vegetable to lifetap; and btw, has anyone else noticed that half the animals and plants in the game aren't actually flagged as animals or plants?
8. The lifeburn AA - should increase damage as well as lower recast time. $$
9. A Gathering Dusk like ability that is a mana drain for group after 3 ticks. That would be useful, though I'd probably forget to use it about as much as I forget to use Gathering Dusk...
----- Not that I disagree with anything else on the list, but those are the ones I would personally fight for the most -----
That said, I'd also really like to see:
1. Longer lich timer that acts as a buff as opposed to an illusion (and doesn't drop when you zone). And hey, if they wanted to drop the illusion all together I'm cool with that too~
2. Another resist version of Ashengate Pyre. Be it poison, magic, or disease, just something so that our dps isn't so seriously affected in zones like Ashengate.
3. Bump Lifetap up to scale with increased hps & damage. Nothing like getting AEd for 12k and then having to lifetap six or seven times to get back to full health.
pizer
10-26-2006, 08:35 PM
Originally posted by Xelgadis+Oct 26 2006, 04:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Xelgadis @ Oct 26 2006, 04:35 AM)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin-Shrea@Oct 25 2006, 06:34 PM
An off topic complaint though.... WTF is it with requiring two coffins now? That gets spendy really quick.
As levels increase, the cost of corpse recovery should increase with it. The Guild Lobby merchants sell a Glowing Soulstone (http://lucy.allakhazam.com/item.html?id=76019), which is more expensive than the Pristine Soulstone, but works with summoning corpses up to level 75. To carry that on to more classic forms of corpse summoning, they made the new in-zone/group corpse summon spell require 2 reagents, as opposed to requiring a new (more expensive) reagent. [/b][/quote]
except our summons suck compared to lobby :cool:
Jebasiz
10-27-2006, 06:41 AM
reagents for higher level abilities almost always go up in price. This just saves them from having to make a "shiny jeweled inlaid coffin" and charge double the tiny coffin price we use now.
With call for corpse..I don't remember the last time I had to actually use a coffin btw.
flishtaco
10-27-2006, 07:13 AM
With call for corpse..I don't remember the last time I had to actually use a coffin btw
I was trying to remember too. Was like wow it costs 2 coffins I didnt know that. I bought a stack like a month or so afore the guild lobby came out and still have more then half of it on me.
I like the top 10 list also. I too find it hard to believe they tossed out a poison dot that was what 5 levels higher but not even close to the same ballpark. At least with Ashengate its somewhat similar to DP damage/manawise.
The lifeshard obtaining regent doesnt really bother me its how easy it is to lose that regent that bothers me. So yes agree here too. (all I do is go to a book to a newbie zone and kill 5-10 mobs with it and I have one same thing I do with shadow orbs I like to 10-15 of those on me)
I am also a fan of increased duration pet buff and lich buff cant member now if those were in top ten or things added later.
Xislaben
10-27-2006, 04:45 PM
PoSky for unkeyed pallies and the like wanting to turn in stuff for epics.
sbenchia
10-31-2006, 10:54 PM
Originally posted by Jebasiz@Oct 14 2006, 03:05 AM
2. Lich scaling with mana expenditure.
3. Have Vakk'dra's sickly mists mana cost and dmg return evaluated.
4. Fix the DPM on Ashengate Pyre.
5. Remove lifeshards completely.
I left the game a few days into TSS release and I am still disgusted. I still browse these forums to see what you guys have been able to get fixed, but I cant even bring myself to participate because the most constructive post I could come up with is "Fuck Prathun." I absolutely hate that asshole at this point. All of these issues stem from beta and should have been resolved back then.
These changes are the minimum that it will take to get me back.
I wouldnt mind better pet buff, but the four I quoted above are essential.
/salute to Jeb and you upstanding necros that have the patience to deal with this stuff anymore. Its ridiculous.
Brahman
11-01-2006, 03:09 PM
ok jeb, so with our CC MIA...
how might you suggest we get this rolling?
have every necro PM the above to prath / rash?
I agree we need to be doing something but as is i'm /bugging 3 times a day, and /feedbacking at least twice a day. I have in the last 3 days done more of either then i have ever done in the prior 5 years of play. Its fucking stupid, we have so many issues that as far as i can tell there is no effort being put into to fix.
well thats not entirely true they did get the yellow boarders back onto the zonewide AEs.
Silkro
11-01-2006, 07:36 PM
ok jeb, so with our CC MIA...
So what happend to our CC anyway?
Xislaben
11-02-2006, 08:19 PM
Originally posted by Silkro@Nov 1 2006, 08:36 PM
ok jeb, so with our CC MIA...
So what happend to our CC anyway?
Gnomenekro ate him!
/shhh
Don't tell anybody he's a cannibal!
Vayden
11-03-2006, 09:15 AM
Epic Pet is still bugged on zek server ! Change that !
Aegrusnecrox
11-03-2006, 09:58 AM
It's "bugged" on all servers, you cant use it in PVP. Not really sure if this is a bug or intended, but whatever it is, it is universal and very annoying.
-Egg
Jebasiz
11-03-2006, 02:42 PM
Originally posted by Silkro@Nov 1 2006, 03:36 PM
ok jeb, so with our CC MIA...
So what happend to our CC anyway?
I'll try to find him in game this weekend/upcoming week. I dunno why he's so quiet(other then the fact that it's impossible for anyone to get an answer out of SOE atm).
Vayden
11-06-2006, 08:25 AM
Welcome to Everbugg :D
hughman
11-06-2006, 08:32 PM
Vote Jebasiz for Class Correspondant! A vote for Jeb is a vote for change!
:P
Rijak
11-06-2006, 08:39 PM
I'd like Jeb as well, but they don't let us vote. Which says something in and of itself. <_<
Brahman
11-06-2006, 08:44 PM
i rather like jeb outside of the seat of power.
I suspect he is a bit to bull headed to push for something the majority of the community wanted that he disagreed with...
something our first CC was amazingly talented at.
hughman
11-06-2006, 08:46 PM
I can understand why they won't let us vote, not only would it be hard to ensure fair adn accurate voting (i.e. one vote per necro, and only necro's vote) but it wouldn't guarantee a competent CC.
I was mostly posting to give Jeb ideas. Frankly from what he has posted, he already has name recognition with Kythera and other key Devs and that should go a ways to getting him the position if he wants it.
'Course whether Jeb wants the headache or not is another matter.
Jebasiz
11-06-2006, 09:07 PM
Originally posted by Brahman@Nov 6 2006, 04:44 PM
i rather like jeb outside of the seat of power.
I suspect he is a bit to bull headed to push for something the majority of the community wanted that he disagreed with...
something our first CC was amazingly talented at.
That's just it. You can't "push or vote" as a CC. You simply relay information from the community to Kytherea and back again. It's not really about what "the CC wants" it's what's brought to his/her attention and what can be done about it.
I honestly don't know if I want the headache, but I'll give it some thought.
CC isn't a "position of power"..and it was never intended to be.
Brahman
11-06-2006, 09:22 PM
i understand that.
I'm not so sure you would be able to restrain yourself if you disagreed with what the community wanted. The "power" exercised would be your ability to filter that which you don't think is actually a problem from ever getting to the devs :P
I just don't see you argueing for... eh i can't think of anything current, but lets say dot crit aggro :P
Jebasiz
11-06-2006, 10:37 PM
Just because I disagree with something doesn't mean it lacks merit. I'm not to stubborn to realize that.
Also, there's nothing stopping anyone in the community from PM'ing Kytherea or Rashere/prathun/anyone on eqlive. The censorship you fear is not a valid concern.
Brahman
11-06-2006, 10:51 PM
Originally posted by Jebasiz@Nov 6 2006, 06:37 PM
Just because I disagree with something doesn't mean it lacks merit. I'm not to stubborn to realize that.
Also, there's nothing stopping anyone in the community from PM'ing Kytherea or Rashere/prathun/anyone on eqlive. The censorship you fear is not a valid concern.
that may well be true.
after all i am blinded by rage everytime i hear your name !
TrikanosisTP
11-17-2006, 04:10 PM
Add a manatap component to the epic pet. Maybe say 600 hp heal with a 150 mana increase per cast. I believe that would add up to what 450 mana every 3 minutes or so with 2.0. I still have people ask me for mindflay in groups even with ooc regen.
Insta FD aa would be nice with a chance for clearing all agro.
Insta Cast Dot's with High damge and a relatively high mana cost for group dps
Pet Haste with longer duration and added str would be nice
Customized Liche's with different Skelly Forms ie Red, Burnt, Black..
Instead of pet Illusions make rogue pet a zombie and the warrior pet a skelly or new spectre
The EE concept with dot's is a nice idea. Put that component on an insta cast high damage dot so it may actually get the kill shot and produce an ee.
Lifeburn ideas were good
Lower recast time of Swarm of Decay
I'd like to see some undead only dot's.
Jebasiz
11-17-2006, 04:46 PM
Originally posted by TrikanosisTP@Nov 17 2006, 12:10 PM
Add a manatap component to the epic pet. Maybe say 600 hp heal with a 150 mana increase per cast. I believe that would add up to what 450 mana every 3 minutes or so with 2.0. I still have people ask me for mindflay in groups even with ooc regen.
Insta FD aa would be nice with a chance for clearing all agro.
Insta Cast Dot's with High damge and a relatively high mana cost for group dps
Pet Haste with longer duration and added str would be nice
Customized Liche's with different Skelly Forms ie Red, Burnt, Black..
Instead of pet Illusions make rogue pet a zombie and the warrior pet a skelly or new spectre
The EE concept with dot's is a nice idea. Put that component on an insta cast high damage dot so it may actually get the kill shot and produce an ee.
Lifeburn ideas were good
Lower recast time of Swarm of Decay
I'd like to see some undead only dot's.
Not that it's a bad idea, but I think the chance of them changing(in a way that is beneficial to us) a 2 year old item like deathwhisper/soulwhisper to have an additional proc on the summoned pet would be very low.
Looking forward(next expansion) as a possible alternative, it might be something we could ask for as sort of a "vampiric curse" upgrade. Perhaps a large lifetap/manatap combat proc. I'm not sure how well that'd be recieved though.
Rashere flat out shot me down(near the end of tss beta) on the pet illusions summoning different classes of pets(I wanted this too) instead of just being graphically different.
The EE generation on dots isn't really working, and on top of it not working it's creating stacking issues. Due to the number of people who are screaming to remove that component from VSMs, I'd have to say that support for this mechanic to be expanded onto other/new spells simply isn't there (infact..you might get me lynched if this came up as a question). Atleast not now, maybe if they can get it fixed and eliminate the stacking problems opinions will change.
Longer duration pet haste will see it's way into a weekly question in the near future.
Cosmetic changes recieve almost no priority, this has been evidenced by the seemingly lack of anything resembling urgency for the pet illusions we were supposed to have 2 months ago. If people really want me to ask questions relating to something like lich skeleton graphics..let me know. At this point, having no clue what (if any) feedback Sauruman recieved for his questions for the first 6 weeks of TSS, I'd like to focus on game play issues and things that will improve our class, not just change the appearence of it. If there's enough support, I'll definetly ask whenever you all want me to..but at this point (and due to lack of dev love to similar issues) I think it's bad timing.
I'll probably do an "AA" question, and group as many similar complaints/desires as I can around mid december (the efficiency/dpm concern seems like it'd follow VSM and stacking..from what people tell me)..Swarm of Decay is relatively low dps, they're very "squishy"(they die if mobs look at them) and I don't think that most people would be happy with it being a stand alone question. Again, feel free to correct me.
Undead dots. I haven't really heard people ask for these. When I brought them up to a few necros in beta..we all kinda agreed that it's limiting to have a dot line for a single mob type. If views and opinions have changed, and people express it on boards or to me, certaintly I'll forward this along in a timeframe that the support for it warrants. We only have 1(I think..I never really look at that line/drop down menu), I'm guessing because it just wasn't very popular. Maybe things have changed!
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